You know what?
This is amazing, and not enough people talked about it.
Let's try this again.
In the UK at least, the price just hasn't dropped enough for me to spend £30 on it, no matter how crazily fun it might be. I blame the recent spate of titles dropping to £15-18 - if I see it around that pricepoint, I'm there.
There really aren't enough games of its type out there - I'd say the market's shifted to cheap and insanely difficult 2D bullet-hell shooters, and lightgun games. But there's still a place for this kind of thing, dammit - hopefully the 3DS will kick off more interest in the genre.
I think the shift to 2D is mostly due to indy developers being the only ones besides Treasure making this kind of thing anymore. The surge in Wii lightgun games is a bit better, but they're all zombie-centric, good though some are.
Afraid it shot back up to £30 by the time I saw the deal on Savygamer, and has remained there ever since! It's curious, though - a lot of niche titles on the Wii command high prices despite weak sales. Sakura Wars and Endless Ocean 2 have stuck to £25-30 rigidly since launch, something rivalled only by Nintendo Mario titles and the like.
Evidently there's a completely different economy in place here - I wonder if Sin and Punishment 2 would have seen more exposure as a disposable £20 title pushed at the teen flashy shooty bang crowd (even if it would be doing the game a massive disservice), rather than fans of weird Japanese stuff or old-style arcade shooters.
You know what?
This is amazing, and not enough people talked about it.
Let's try this again.
In the UK at least, the price just hasn't dropped enough for me to spend £30 on it, no matter how crazily fun it might be. I blame the recent spate of titles dropping to £15-18 - if I see it around that pricepoint, I'm there.
There really aren't enough games of its type out there - I'd say the market's shifted to cheap and insanely difficult 2D bullet-hell shooters, and lightgun games. But there's still a place for this kind of thing, dammit - hopefully the 3DS will kick off more interest in the genre.
I think the shift to 2D is mostly due to indy developers being the only ones besides Treasure making this kind of thing anymore. The surge in Wii lightgun games is a bit better, but they're all zombie-centric, good though some are.
Afraid it shot back up to £30 by the time I saw the deal on Savygamer, and has remained there ever since! It's curious, though - a lot of niche titles on the Wii command high prices despite weak sales. Sakura Wars and Endless Ocean 2 have stuck to £25-30 rigidly since launch, something rivalled only by Nintendo Mario titles and the like.
Evidently there's a completely different economy in place here - I wonder if Sin and Punishment 2 would have seen more exposure as a disposable £20 title pushed at the teen flashy shooty bang crowd (even if it would be doing the game a massive disservice), rather than fans of weird Japanese stuff or old-style arcade shooters.
Most niche wii games do sink in price eventually, and I expect S&P will follow them. Muramasa eventually did, after all.
Endless Ocean 2 is a bit of an irritating anomaly, though.
Exactly why wouldn't this game be worth its retail price?
No idea. The thought of a 15-hour-version of this exhausts me.
Oh - don't get me wrong, this isn't a game that needs to be longer, or even 'better value for money'. But there's a stack of Wii games on my 'to buy' list, and since several of them have hit £10-15, those get bought before the ones costing £30 - and if I want to drop £30, Mario Galaxy 2 would come first.
I was just wondering if the (comparatively) high price was 1) putting off more casual buyers or bargain hunters, and 2) making it slightly less attractive in a sea of other quirky and very Japanese games that are half the price. I'm just glad we got it at all, frankly!
I've been waiting for this since they first announced it a few years ago. The delays have nearly driven me crazy, but I wound up buying into Nintendo's gambit and got and nearly 100%'d SMG2 in the meantime.
The only thing that annoys me is that I actually "work" on Sundays, so I don't even think I'll get to play it right away.
Will definitely be picking this up, but I don't know when. Nintendo doesn't seem to be marketing the game all that much, which is a bit of a shame.
I was playing through the first one a few days ago and got up to Brad. I've had a hell of a time getting used to using the CC to play the game. I'm sure I'll get used to it the more I play it, but the controls do feel incredibly awkward. The story makes no sense right now, and from what I've heard about it I don't expect it to become any clearer. The full voice acting must've been amazing back when it was released (especially on an N64 cart), but it's just so hilariously bad by today's standards. Is the voice work improved at all in the sequel?
Will definitely be picking this up, but I don't know when. Nintendo doesn't seem to be marketing the game all that much, which is a bit of a shame.
I was playing through the first one a few days ago and got up to Brad. I've had a hell of a time getting used to using the CC to play the game. I'm sure I'll get used to it the more I play it, but the controls do feel incredibly awkward. The story makes no sense right now, and from what I've heard about it I don't expect it to become any clearer. The full voice acting must've been amazing back when it was released (especially on an N64 cart), but it's just so hilariously bad by today's standards. Is the voice work improved at all in the sequel?
I think the story is purposefully nonsensical in both games. At least, I hope so.
The controls have improved no end, however.
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AJRSome guy who wrestlesNorwichRegistered Userregular
Yeah, while I'd say the voice acting is far better than in the first, it's still filled with moments of (I'm assuming) unintentional hilarity. The story in this one is just as crazy as the first.
Will definitely be picking this up, but I don't know when. Nintendo doesn't seem to be marketing the game all that much, which is a bit of a shame.
I was playing through the first one a few days ago and got up to Brad. I've had a hell of a time getting used to using the CC to play the game. I'm sure I'll get used to it the more I play it, but the controls do feel incredibly awkward. The story makes no sense right now, and from what I've heard about it I don't expect it to become any clearer. The full voice acting must've been amazing back when it was released (especially on an N64 cart), but it's just so hilariously bad by today's standards. Is the voice work improved at all in the sequel?
I think the story is purposefully nonsensical in both games. At least, I hope so.
The controls have improved no end, however.
Actually Wikipedia's synopsis of the first game sounds like a perfectly reasonable anime plot. I say anime plot because there's still nonsensical things going on (how does transformation work, how do these powers work) but that can be handwaived away. The story itself is pretty straightforward.
The game just does a horrible job of explaining anything. The combination of a really bad translation with graphics just a shade too poor to convey everything that's going on means it's a headache trying to figure out. I remember the first time I played I had no idea what was going on, and I just watched someone Let's Play through it and it was still awful even knowing the plot via Wikipedia.
If they would've had some sort of intro explaining what the ruffians and the Armed Volunteers are, that alone would've gone a long way to helping us understand.
I think the story is purposefully nonsensical in both games. At least, I hope so.
The director of the first game once said something in an interview along the lines of: "I prefer nonsensical, boring game worlds. That way you can get away with breaking all kinds of rules and throwing around whatever you like for the sake of action and no one will really care if it doesn't fit in logically or thematically." Not verbatim, but that's what I remember... I guess it makes sense? *shrug*
If you think S&P is hard to understand you should take a look at the Alien Soldier intro.
Dfferent localization teams, possibly. Then again I don't the actual translation is any different, like it was for Advance Wars Days of Ruin/ Dark Conflict. Successor of the Skies is a more literal translation of the Japanese title, Star Successor is more of a Woolseyism that makes more sense near the end of the game.
I'm still not convinced either of them makes a lot of sense.
The first game was "Successor of the Earth," and in the game,
the villain was attempting to incite war to destroy the first earth and create a new one, thus an "earth successor."
I don't know how the second name applies yet.
They're building a new sky, duh. The current one is just so played out.
This is not at all true.
As for the localisation, many people have been commenting that Europe tends to get more literal translations than America - I don't have a list, but I've noticed several games that differ in title from the American release. Of course, we got 'Penta Tentacles'. I'm pretty sure that we mostly get the American translations in-game though - the naming thing could just be pure market research.
Project Zero was certainly a more literal translation than Fatal Frame.
I wonder what Freshly Picked Tingle's Rosy Rupeeland would have been for you if it got a US release?
How 'bout that boss fight, ehh? Wasn't it challenging and balls too the wall awesome? There's another immediately after.
This happens at least 3 times throughout the game. Just the number of setpieces and ideas that get crammed into any stage of this game are staggering. So yea, decadent.
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Afraid it shot back up to £30 by the time I saw the deal on Savygamer, and has remained there ever since! It's curious, though - a lot of niche titles on the Wii command high prices despite weak sales. Sakura Wars and Endless Ocean 2 have stuck to £25-30 rigidly since launch, something rivalled only by Nintendo Mario titles and the like.
Evidently there's a completely different economy in place here - I wonder if Sin and Punishment 2 would have seen more exposure as a disposable £20 title pushed at the teen flashy shooty bang crowd (even if it would be doing the game a massive disservice), rather than fans of weird Japanese stuff or old-style arcade shooters.
Endless Ocean 2 is a bit of an irritating anomaly, though.
No idea. The thought of a 15-hour-version of this exhausts me.
3DS FC: 0817-3759-2788
I was planning on getting my bullet fix from Deathsmiles. But I'm always open to Moar Dakka.
You can never have enough dakka.
I believe this game is trying to have more dakka than anything else there has ever been.
Plus a boss that tries to kill you with Tetris.
It looks really fun and I've loved all the Treasure games I've played so far.
Oh - don't get me wrong, this isn't a game that needs to be longer, or even 'better value for money'. But there's a stack of Wii games on my 'to buy' list, and since several of them have hit £10-15, those get bought before the ones costing £30 - and if I want to drop £30, Mario Galaxy 2 would come first.
I was just wondering if the (comparatively) high price was 1) putting off more casual buyers or bargain hunters, and 2) making it slightly less attractive in a sea of other quirky and very Japanese games that are half the price. I'm just glad we got it at all, frankly!
I just watched Boss 1. That might as well have been a Scarlet Weather Rhapsody battle. I'm getting this on Amazon. But my wallet is hurting.
You won't regret it.
This feels like an old-fashoned shooter in the best way possible.
The only thing that annoys me is that I actually "work" on Sundays, so I don't even think I'll get to play it right away.
I was playing through the first one a few days ago and got up to Brad. I've had a hell of a time getting used to using the CC to play the game. I'm sure I'll get used to it the more I play it, but the controls do feel incredibly awkward. The story makes no sense right now, and from what I've heard about it I don't expect it to become any clearer. The full voice acting must've been amazing back when it was released (especially on an N64 cart), but it's just so hilariously bad by today's standards. Is the voice work improved at all in the sequel?
IS ON FIIIIIREEEEEEE
I think the story is purposefully nonsensical in both games. At least, I hope so.
The controls have improved no end, however.
Hahaha, I just got up to that part.
Yeah, while I'd say the voice acting is far better than in the first, it's still filled with moments of (I'm assuming) unintentional hilarity. The story in this one is just as crazy as the first.
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Actually Wikipedia's synopsis of the first game sounds like a perfectly reasonable anime plot. I say anime plot because there's still nonsensical things going on (how does transformation work, how do these powers work) but that can be handwaived away. The story itself is pretty straightforward.
The game just does a horrible job of explaining anything. The combination of a really bad translation with graphics just a shade too poor to convey everything that's going on means it's a headache trying to figure out. I remember the first time I played I had no idea what was going on, and I just watched someone Let's Play through it and it was still awful even knowing the plot via Wikipedia.
If they would've had some sort of intro explaining what the ruffians and the Armed Volunteers are, that alone would've gone a long way to helping us understand.
If you think S&P is hard to understand you should take a look at the Alien Soldier intro.
http://www.youtube.com/watch?v=VXvKfDmbM1g
It's not really a co-op game.
FF14: ARR
I'd dual wield if I had three hands. My brother and sister wont play anything. I think it's cause they're theater majors.:x
Looking forward to trying it again though.
http://www.youtube.com/watch?v=uZ2u8vVPbOw
The first game was "Successor of the Earth," and in the game,
I don't know how the second name applies yet.
This is not at all true.
As for the localisation, many people have been commenting that Europe tends to get more literal translations than America - I don't have a list, but I've noticed several games that differ in title from the American release. Of course, we got 'Penta Tentacles'. I'm pretty sure that we mostly get the American translations in-game though - the naming thing could just be pure market research.
I wonder what Freshly Picked Tingle's Rosy Rupeeland would have been for you if it got a US release?
Sin and Punishment sounded edgier.
Funny Joystiq review.
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OP'd.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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Add me!
Id use the word decadent to describe the game myself.
FF14: ARR
This happens at least 3 times throughout the game. Just the number of setpieces and ideas that get crammed into any stage of this game are staggering. So yea, decadent.
FF14: ARR