Ha, its cool to see the reimagining of the 1st midboss of the original game.
But the game does seem a bit easy...
well it does have the three health system that was added to the US Hardcorps because Americans are pussies and you got not only a double jump but an air dash and some invincibility mode to run through hard areas. So that's like Megaman X2 with all the powerups or something.
Ha, its cool to see the reimagining of the 1st midboss of the original game.
But the game does seem a bit easy...
well it does have the three health system that was added to the US Hardcorps because Americans are pussies and you got not only a double jump but an air dash and some invincibility mode to run through hard areas. So that's like Megaman X2 with all the powerups or something.
What are you talking about? The health system was REMOVED from the US version.
blaze_zero on
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited January 2011
Yeah, the US version of Hard Corps was freaking ridiculous.
Zxerol on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited January 2011
I still can't beat that evil game, and I've beaten Contra 4.
cj iwakura on
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SteevLWhat can I do for you?Registered Userregular
I still can't beat that evil game, and I've beaten Contra 4.
I remember renting it and getting a few different endings, but there was at least one ending that I just could not achieve. That was another great thing about it: multiple paths.
Looks pretty good - the rising mode sounds interesting, with stuff to unlock like more lives and health. I assume it's going to be 1200 points, but if the demo is as good as the review makes it sound, I'll probably grab it.
Ugh, people can't seem to tolerate difficult games anymore. They want everything handed to them on a fucking platter. Why even play games if there isn't any kind of challenge?
"Man, why do enemies even have to shoot back? They should just stand there so I can shoot them."
Looks pretty good - the rising mode sounds interesting, with stuff to unlock like more lives and health. I assume it's going to be 1200 points, but if the demo is as good as the review makes it sound, I'll probably grab it.
That review is hardly fair about the checkpoints. Before and after each (mini)boss is a checkpoint, with the exception of the first boss, where you have to fight part 2 and 3 in a row, Luckily the last part had an easy enough pattern to remember.
Anyway, bought this game, loving it to death. Arcade is very tough, uprising gets (very) managble after some points and health upgrades. I recommend playing it solo at least halfway through before hitting online. Completed the game with a random fellow an hour ago. The last boss can be a little bit random, but after some patience even he will go down every time you face him.
Although you have a health system, in uprising mode you can turn it off, creating the old contra if you like. Good luck with that. Ahem.
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Looks like I found another game that demands the greatness of the TE fight stick. Not only is it far more accurate than the 360 controller, it's a lot heavier, so I'm less likely to hurl it across the room in anger after dying for the umpteenth time.
Bought it. I'm really impressed. I couldn't have even hoped for this.
More than anything, the level layout and enemies really take the cake. A lot of the recent Contra games have bored me with dull design, but this one just absolutely nails it.
And yea, it's hard. Should be fun to unlock upgrades as time goes on.
I feel bad for stealing the last life of my fellow player when
he killed the last boss. There was still some platforming to be done, with a sneaky jump towards a heliopter who doesn't stay in one place very long. He jumped, failed, RAGED. I jump, made it. I got the achievement for all his hard work.
We tried again afterwards, completing the game again.
So, How is everyone liking it so far?
Excepts for stage 4 and 7 bosses, who really are chores when you dont have any weapon powerups, this game is just awesome. Some tricky platforming in level 3 and 7 can cause some unintended multiplayer deaths too, but thats where voice chats is for.
Anyone up for some multiplayer mayhem?
Add me on xbox: Alphagaia.
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
The music sounds like Daisuke! And he had all vocalists for Blazblue killed, just like I wanted! No more asian girls squealing like piggies to 80's hair metal!
So is this game Contra 3 hard (Easy once you practice), or Contra IV hard (impossible no matter how many times you try)?
Way harder than either if you're talking arcade mode. But the game includes another mode that lets you unlock more lives, hit points, pre-upgraded weapons, and all sorts of other stuff.
Getting the no lives lost on arcade mode achievement will be incredibly epic, if anyone ever gets it...
Well, I could see it becoming feasible with practice, but Contra 4 was cheap in a different way...
Despite being that way, this game is waaaaay better / more fun than Contra 4.
I hope this is more like Contra 4 than Shattered Soldier. One is fun, one is cheap.
And when's the PSN release, dang it?
This game is definitely not cheap with its difficulty. The bullets are more like NES Contra speed for the most part. Since it's 16:9 aspect ratio you can see stuff coming at you for longer than Contra 4.
I guess it's more like a bullet hell SHMUP. There's just a lot of stuff coming at you to deal with, but it's easy to lose all your lives / continues in the first level in arcade.
I love Contra IV, but never beat it on hard despite hours and hours of trying. I could beat Contra III on all 3 diffculties in a row without losing a life. Doesn't sound like I would get much enjoyment out of this. I'll try the demo.
I love Contra IV, but never beat it on hard despite hours and hours of trying. I could beat Contra III on all 3 diffculties in a row without losing a life. Doesn't sound like I would get much enjoyment out of this. I'll try the demo.
I just love all the little secrets that are hidden in each level. All levels have a hidden star and some emblins to collect, for massive point bonus and achievements.
Talking about achievements, things like completing the game with only the standard gun and only killing bosses sounds HARD. Once I get both my characters leveled up in Rising I'm gonna try it in arcade though!
Did all of you know can hide in boxes a la Snake in level 5? I was really expecting an achievement for not tripping any alarms on that level!
So is this game Contra 3 hard (Easy once you practice), or Contra IV hard (impossible no matter how many times you try)?
I'm liking it so far. If you want the proper challenge turn of all health in rising mode, and don't use 'B' to deflect any bullets. Its probably Contra 3 hard though. The last boss can be very unpredictable thx to the level itself, but almost everything else has an easy enough patern to remember.
But this one has LEADERBOARDS, online co-op and an interesting scoresystem. This is what will keep me interested.
Has anyone tried the konami-code? I must be doing something wrong as it did nothing.
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
The Deathsmiles-esque health bar is a nice touch. I always preferred that over seeing a grown man fly into the air, scream and die because some mook touched him.
I'm gonna buy this in like an hour. I have like a wicked fever now.
Cantido on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I love Contra IV, but never beat it on hard despite hours and hours of trying. I could beat Contra III on all 3 diffculties in a row without losing a life. Doesn't sound like I would get much enjoyment out of this. I'll try the demo.
Hell, I could never beat Contra IV on normal, much less hard. It took a long time to even beat it on easy for me. I'm just not very good at Contra games, but I still love them.
And some people have both but prefer to use a better D-pad and have free online co-op.
I repurchased all my Zen Pinball tables just so I could use them on Xbox Live.
I don't see this working on an arcade stick. I need a shoulder button to lock my feet in place and shoot. I need to experiment to get the controls working on the SFIV fightpad. It just requires not having a dash button. Of course you can just push a direction twice ala Blazblue.
This game kicks ass almost all the time, though I wish the bosses were high res sprites like everything else. They stick out, and not in a good way.
Well that first series of bosses were silly to watch. Sure they were 3-d models, but I felt they were animated pretty good. The first boss is rather humerous to watch. I can't say what boss 2 is like, because these levels are really effing long.
Come to think of it, the only big-sprite bosses I can think of are in Deathsmiles. What other examples are there?
So we get stiff once in a while. So we have a little fun. What’s wrong with that? This is a free country, isn’t it? I can take my panda any place I want to. And if I wanna buy it a drink, that’s my business.
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But the game does seem a bit easy...
well it does have the three health system that was added to the US Hardcorps because Americans are pussies and you got not only a double jump but an air dash and some invincibility mode to run through hard areas. So that's like Megaman X2 with all the powerups or something.
What are you talking about? The health system was REMOVED from the US version.
I remember renting it and getting a few different endings, but there was at least one ending that I just could not achieve. That was another great thing about it: multiple paths.
My Backloggery
I still think Konami is dumb.
http://www.gamespot.com/xbox360/action/hardcorpsuprising/review.html
Looks pretty good - the rising mode sounds interesting, with stuff to unlock like more lives and health. I assume it's going to be 1200 points, but if the demo is as good as the review makes it sound, I'll probably grab it.
"Man, why do enemies even have to shoot back? They should just stand there so I can shoot them."
That review is hardly fair about the checkpoints. Before and after each (mini)boss is a checkpoint, with the exception of the first boss, where you have to fight part 2 and 3 in a row, Luckily the last part had an easy enough pattern to remember.
Anyway, bought this game, loving it to death. Arcade is very tough, uprising gets (very) managble after some points and health upgrades. I recommend playing it solo at least halfway through before hitting online. Completed the game with a random fellow an hour ago. The last boss can be a little bit random, but after some patience even he will go down every time you face him.
Although you have a health system, in uprising mode you can turn it off, creating the old contra if you like. Good luck with that. Ahem.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Steam ID : rwb36, Twitter : Werezompire,
More than anything, the level layout and enemies really take the cake. A lot of the recent Contra games have bored me with dull design, but this one just absolutely nails it.
And yea, it's hard. Should be fun to unlock upgrades as time goes on.
my twitter | my youtube
We tried again afterwards, completing the game again.
So, How is everyone liking it so far?
Excepts for stage 4 and 7 bosses, who really are chores when you dont have any weapon powerups, this game is just awesome. Some tricky platforming in level 3 and 7 can cause some unintended multiplayer deaths too, but thats where voice chats is for.
Anyone up for some multiplayer mayhem?
Add me on xbox: Alphagaia.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Still, fun stuff, and balls hard in arcade mode.
It's a pretty even merging between old NES Contras and Contra Hard Corps on Genesis, with a lot of smart upgrades to the whole design.
It's incredibly satisfying, this may very well be my favorite Contra game ever.
my twitter | my youtube
Switch - SW-3699-5063-5018
Way harder than either if you're talking arcade mode. But the game includes another mode that lets you unlock more lives, hit points, pre-upgraded weapons, and all sorts of other stuff.
Getting the no lives lost on arcade mode achievement will be incredibly epic, if anyone ever gets it...
Well, I could see it becoming feasible with practice, but Contra 4 was cheap in a different way...
Despite being that way, this game is waaaaay better / more fun than Contra 4.
my twitter | my youtube
And when's the PSN release, dang it?
This game is definitely not cheap with its difficulty. The bullets are more like NES Contra speed for the most part. Since it's 16:9 aspect ratio you can see stuff coming at you for longer than Contra 4.
I guess it's more like a bullet hell SHMUP. There's just a lot of stuff coming at you to deal with, but it's easy to lose all your lives / continues in the first level in arcade.
The levels are longer than most Contra games.
my twitter | my youtube
Switch - SW-3699-5063-5018
Well this is a better game than Contra 3 or 4. ;P
my twitter | my youtube
Talking about achievements, things like completing the game with only the standard gun and only killing bosses sounds HARD. Once I get both my characters leveled up in Rising I'm gonna try it in arcade though!
Did all of you know can hide in boxes a la Snake in level 5? I was really expecting an achievement for not tripping any alarms on that level!
I'm liking it so far. If you want the proper challenge turn of all health in rising mode, and don't use 'B' to deflect any bullets. Its probably Contra 3 hard though. The last boss can be very unpredictable thx to the level itself, but almost everything else has an easy enough patern to remember.
But this one has LEADERBOARDS, online co-op and an interesting scoresystem. This is what will keep me interested.
Has anyone tried the konami-code? I must be doing something wrong as it did nothing.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
I'm gonna buy this in like an hour. I have like a wicked fever now.
Some people only have one system, news at 11.
Hell, I could never beat Contra IV on normal, much less hard. It took a long time to even beat it on easy for me. I'm just not very good at Contra games, but I still love them.
And some people have both but prefer to use a better D-pad and have free online co-op.
I repurchased all my Zen Pinball tables just so I could use them on Xbox Live.
I don't see this working on an arcade stick. I need a shoulder button to lock my feet in place and shoot. I need to experiment to get the controls working on the SFIV fightpad. It just requires not having a dash button. Of course you can just push a direction twice ala Blazblue.
Well that first series of bosses were silly to watch. Sure they were 3-d models, but I felt they were animated pretty good. The first boss is rather humerous to watch. I can't say what boss 2 is like, because these levels are really effing long.
Come to think of it, the only big-sprite bosses I can think of are in Deathsmiles. What other examples are there?
Deathsmiles Giant Cow boss
Odin Sphere is all you need to know.
http://www.youtube.com/watch?v=oXZvCa1xWQI&feature=related
If it weren't for the crippling slow down that game would have been amazing.
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