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Puzzle Quest 2: Definately not a Bejewled clone.

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  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited July 2010
    Dracil wrote: »
    They're shitting on the PC users again? Well no money for them again from me.

    Relax man. It's coming soonish.

    Puzzle Quest 2 confirmed for PC.

    MNC Dover on
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  • AnakinOUAnakinOU Registered User regular
    edited July 2010
    I think I beat the game a couple nights ago. At least, I seem to have run out of main quests. :(

    Lvl 50 Barbarian (XP: 79999991, Gold: 18637, HP 429) - Enrage, Destroyer, War Cry, Berserker Rage, Backswing + Epic Daemonic Great Hammer (31AP->46DMG). Fine Hellforged Scalemail Armor (33DEF), Masterwork Runic Scalemail Helm (11DEF), Legendary Daemonic Scalemail Boots (14DEF, +1 Skull Damage), Epic Daemonic Pendant (+5 to all stats, +2 to Skull damage). Strength 53, Agility 11, Stamina 19, Intelligence 11, Morale 9. Weapon Crit 53%, Shield Crit 19%, Spell Resistance 9%.

    Not quite an "optimal" build, but a pretty easy one. Spam Enrage (getting extra turns), use Berserker Rage (+ War Cry) when convenient, but mainly use Destroyer to bank AP and Backswing + Great Hammer for massive damage. Crit hit with that thing was 138 pts of damage.

    AnakinOU on
  • ringswraithringswraith Registered User regular
    edited July 2010
    So, trying to figure out an optimal Assassin build for my level (16).

    At the moment I have Stealth, Pressure Point, Disarm, Blackjack, Burning Strike. I'm just amassing mana to eventually use all of those at once, but I seem to run into issues with having enough of the right colored mana. Should I be using another strike, or perhaps another setup of abilities to support them?

    My agility is 11, morale is 9. Going to get that to 10 then perhaps move on to whatever the green one is.

    ringswraith on
  • aBlankaBlank Registered User regular
    edited July 2010
    So, trying to figure out an optimal Assassin build for my level (16).

    At the moment I have Stealth, Pressure Point, Disarm, Blackjack, Burning Strike. I'm just amassing mana to eventually use all of those at once, but I seem to run into issues with having enough of the right colored mana. Should I be using another strike, or perhaps another setup of abilities to support them?

    My agility is 11, morale is 9. Going to get that to 10 then perhaps move on to whatever the green one is.

    For stats, I try to get everything up to 15 (base 10, +5 with the necklace you'll get on the 2nd floor... save your crystals/metal!). You're going to need a variety of colors so might as well diversify a bit. Rest of points you can dump into agility (for defense/more yellow), morale (for spell resist mostly), or red (mostly for more red mana).

    IMO, you want 2 strike skills for damage dealing purposes. Early on, I ran stealth/pressure point/disarm + strikes or else it took too long to get the mana for black jack. Otherwise, stealth/disarm/blackjack + 2 strike skills. I wouldn't use burning strike unless you've got a lot of points spent in red mana (20+). I used yellow strike skill (since you're pumping agility anyway) and freeze strike later on (unlocks at 20 I think). I'd probably stick with green strike until then.

    I went with dual poisons for weapons. Armor try to get either "Ancient" for +defense or Demonic for +skull damage (it adds up!). That's all I can think of :0

    aBlank on
  • gjaustingjaustin Registered User regular
    edited July 2010
    So, trying to figure out an optimal Assassin build for my level (16).

    At the moment I have Stealth, Pressure Point, Disarm, Blackjack, Burning Strike. I'm just amassing mana to eventually use all of those at once, but I seem to run into issues with having enough of the right colored mana. Should I be using another strike, or perhaps another setup of abilities to support them?

    My agility is 11, morale is 9. Going to get that to 10 then perhaps move on to whatever the green one is.

    I use a Red Mana Potion on my Assassin. This lets me raise my red mana for Blackjack and Burning Strike without having to actually match any red gems, maximizing my damage.

    At your level I'd recommend the best poison you have, a red mana potion, Stealth, Burning Strike, Swift Strike, Blackjack, and Disarm.

    My build at level 50:
    Str 6
    Agi 15
    Int 6
    Sta 3
    Mor 50 (70% spell resist with gear)

    Backstab
    Burning Strike
    Shadow Strike
    Blackjack
    Stealth

    Glypic Scalemail
    Glypic Wyvern Poison (20 AP, 14 dam, 8 turns)
    Glypic Red Mana Potion (1 AP, 9 red)
    Daemonic Necklace (+5 starting mana/action points)

    gjaustin on
  • GoodOmensGoodOmens Registered User regular
    edited August 2010
    OK, so, newbie here (hooray Steam version!) and I'm stuck on an early quest. I'm helping out the goblin, he gave me the symbol for King Godd's door. I've gotten to a door marked with the quest symbol, but it says it's stuck and I can't open it. I can't figure out how to use the symbol on the door (or, for that matter, if that's what I want to do anyway).

    I feel like I got lucky; in my first hour of play I managed to get the Epic Win and the OMGHAX achievements. The second one was due to a lucky Enrage that got 8 reds on the bottom row.

    GoodOmens on
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  • DrascinDrascin Registered User regular
    edited August 2010
    Personally, as an Assassin I couldn't live without Pressure Point. Between all the enemies with high defense and the fact that the supposed defense percentage tends to go more for activating than not, it basically doubles the Strikes' damage output, for the most part, if you can find a nice clump of three or so blues.

    Drascin on
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  • KrathoonKrathoon Registered User regular
    edited August 2010
    It looks like this one is not going to be on disc this time, just Steam. If you click on the PC logo on it's site, it goes straight to Steam.

    Krathoon on
  • David_TDavid_T A fashion yes-man is no good to me. Copenhagen, DenmarkRegistered User regular
    edited August 2010
    GoodOmens wrote: »
    OK, so, newbie here (hooray Steam version!) and I'm stuck on an early quest. I'm helping out the goblin, he gave me the symbol for King Godd's door. I've gotten to a door marked with the quest symbol, but it says it's stuck and I can't open it. I can't figure out how to use the symbol on the door (or, for that matter, if that's what I want to do anyway).

    There are two ways into that room, the blocked door and the locked door, you have to go around to the second door. Once you get past the Yeti cave, the quest symbol should switch to lead you to the other door.

    David_T on
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  • GoodOmensGoodOmens Registered User regular
    edited August 2010
    Thanks, David_T. I eventually found out how to get there, after steeling my soul and looking at the Steam forums.

    I've been enjoying my Barbarian. Level 22 or so, using Enrage, War Cry, Tribal Mark, Tribal Ward and Stomp (though I switch things around and might go back to the Barbaric Roar or whatever the defense reducer is called). My only problem is difficulty getting yellow mana, so I might respec into some Agility. Plus, I love the fact that, in fine fantasy art tradition, she has big boobs and killer abs. She sort of reminds me of Hillary Swank, and that's not a bad thing at all.

    GoodOmens on
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  • Xenogear_0001Xenogear_0001 Registered User regular
    edited August 2010
    On that note, the female assassin looks suspiciously like Princess Leia. So much so, I had to use the male character.

    Xenogear_0001 on
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  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited August 2010
    So when does the iPhone version of this come out?

    SniperGuy on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited August 2010
    Drascin wrote: »
    Personally, as an Assassin I couldn't live without Pressure Point. Between all the enemies with high defense and the fact that the supposed defense percentage tends to go more for activating than not, it basically doubles the Strikes' damage output, for the most part, if you can find a nice clump of three or so blues.

    Yeah, pressure point is absolutely essential, especially when you get high enough level to be hitting hard with critical strikes on your weapon. I'm pretty regularly doing 50 damage via crits with my sword and making certain no damage gets blocked goes a long way into making battles short.

    Vincent Grayson on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited August 2010
    I played this way too much this weekend.

    Playing an assassin and currently dual-wielding epic Manticore poisons. My spells are Stealth, red strike, yellow strike, green strike, and blackjack. Basically my strategy is get action points as soon as I can and hit them with the poisons, then sit back and kill some time. If I find myself with some mana I'll pop stealth and hit them with strikes. My poisons each do 9 damage per round over 8 rounds. If they survive that, by that point I usually have more than enough action points to hit them again.

    Does the dual strike spell poison them if you're dual wielding poisons? Because that would be the best thing.

    Sir Carcass on
  • aBlankaBlank Registered User regular
    edited August 2010
    Drascin wrote: »
    Personally, as an Assassin I couldn't live without Pressure Point. Between all the enemies with high defense and the fact that the supposed defense percentage tends to go more for activating than not, it basically doubles the Strikes' damage output, for the most part, if you can find a nice clump of three or so blues.

    Yeah, pressure point is absolutely essential, especially when you get high enough level to be hitting hard with critical strikes on your weapon. I'm pretty regularly doing 50 damage via crits with my sword and making certain no damage gets blocked goes a long way into making battles short.

    I never bothered with an actual weapon. Just poison and my skills. You can dual wield poison and each one will stack on top of each other. Far better damage vrs AP spent IMO.

    This also resulted in pressure point being fairly worthless (once you get all 3 spells that buff your strike spells.). Doing 2x more damage (doubling each time) would result in the same damage if it was blocked as a pressure pointed opponent, with a chance of doing more damage.

    Example, say you deal 20 'base' damage with a strike skill. Using all 3 buffs prior to that, you would do 8x damage or 160. If it was blocked, you would do 80.

    If you used that same strike skill but only 2 buffs, you would deal 80 damage. Pressure point would (usually) lower defense to the point where you always hit for full so it would deal 80 damage but that's it.

    It's more expensive to cast blackjack (or whatever) than pressure point but worth it IMO.

    aBlank on
  • SipexSipex Registered User regular
    edited August 2010
    Sounds like Assassin is the way to break the game.

    Sipex on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited August 2010
    aBlank wrote: »
    You can dual wield poison and each one will stack on top of each other.

    Just keep in mind that they have to be different poisons, like an Ancient and a Hellforged. If they're both exactly the same, the second one will just top off the counter.

    Sir Carcass on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited August 2010
    I haven't fought an assassin with this set-up yet, but it sounds like a fun challenge. My Barbarian has 530 hit points and a base skull damage of 20. Spells are:

    War Cry: Creates 3 random +5 skulls on the board, turn doesn't end if red mana 25 or higher when cast
    Tribal Mark: Removes all red mana from the board and adds +1 to skull damage bonus for every 4 removed
    Final Assault: Adds a +1 to skull bonus for every 25 damage taken when cast
    Brutality: Doubles skull bonus for 6 turns
    Berzerk Rage: Turns all red mana gems on the board into skulls. Turn doesn't end if red mana is 25 or higher when cast.

    Seems like it would be a good fight against a decked out Assassin. Probably got me at a slight disadvantage since I need to rely on skulls, but man does he hit hard when they do come. Better get that Stealth activated in a hurry. :D

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  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited August 2010
    I didn't realize the strike-enhancing stuff stacked.

    Vincent Grayson on
  • DranythDranyth Surf ColoradoRegistered User regular
    edited August 2010
    Ah hah, I knew there was a topic for this. I went ahead and picked it up when I saw it was available late last week. Been having a lot of fun with it, started an Assassin as well. I didn't realize you could stack poisons... interesting.

    As it is I've been using a poison and a leaf blade which I rarely use. My strategy is already to poison them as early as possible while I work on building up mana. Once I'm ready it's Stealth, Disarm and either the yellow or green strike. I have Pressure Point but I really don't use it often... I did on one of the jerks I ran across last night in the orc area that had like 67% block. As if '3%' block didn't activate often enough as it was.

    I'd upgraded my Arachne poison pretty heavily and then I saw my first Manticore poison I think it was? Which was vanilla but significantly worse than my arachne. So far I've stuck with my epic arachne until I can find a manticore that seems more worth it.

    Dranyth on
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited August 2010
    Dranyth wrote: »
    Ah hah, I knew there was a topic for this. I went ahead and picked it up when I saw it was available late last week. Been having a lot of fun with it, started an Assassin as well. I didn't realize you could stack poisons... interesting.

    As it is I've been using a poison and a leaf blade which I rarely use. My strategy is already to poison them as early as possible while I work on building up mana. Once I'm ready it's Stealth, Disarm and either the yellow or green strike. I have Pressure Point but I really don't use it often... I did on one of the jerks I ran across last night in the orc area that had like 67% block. As if '3%' block didn't activate often enough as it was.

    I'd upgraded my Arachne poison pretty heavily and then I saw my first Manticore poison I think it was? Which was vanilla but significantly worse than my arachne. So far I've stuck with my epic arachne until I can find a manticore that seems more worth it.

    The Arachne tops out at 6 per 8 while the Manticore tops out at 9 per 8.

    My strategy in the early game was to use an arachne poison and a purple potion. I'd just hit them with poison, cast stealth, and use the purple potion to keep my mana up.

    Sir Carcass on
  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    edited August 2010
    Assassin is the best. Right now I have an accessory that starts me off with enough action points that I can get the poison started right away. Then I build up a ton of mana, blackjack the foe, and hit them with 2-3 strikes while they're stunned.

    The strikes are particularly great against foes that like to turn half the board the same colour. "Nope, sorry, those blues are PURPLES, sucka."

    SwashbucklerXX on
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  • Xenogear_0001Xenogear_0001 Registered User regular
    edited August 2010
    Assassin is the best. Right now I have an accessory that starts me off with enough action points that I can get the poison started right away. Then I build up a ton of mana, blackjack the foo', and hit them with 2-3 strikes while they're stunned.

    The strikes are particularly great against foes that like to turn half the board the same colour. "Nope, sorry, those blues are PURPLES, sucka."

    Fixed it for you. :P

    Xenogear_0001 on
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  • Adam BombAdam Bomb Registered User regular
    edited August 2010
    You guys are doing pretty much what I did with an Assassin: Stealth, Disarm (or Blackjack), and 3 strikes chosen depending on opponent. Once I got to 50 I always kept Shadow Strike, so it was down to only 2 other strikes. I experimented earlier with keeping Stealth, Disarm, and Blackjack, but too few strikes makes it a lot harder to keep the extra turns coming. With 2 strike doublers and 3 strikes, each strike did less damage, but once I got rolling, I could keep the strikes comboing without letting the enemy take a turn. For most of the game I had a Daemonic Dirk that was 15 damage for 5 AP as my main weapon, chosen for its efficiency. I would use it to burn turns while in Stealth waiting for the board to give me a good strike setup.

    The thing that sucks about this build and this game is that it is somewhat spell-reliant, and near the end game, some opponents have annoyingly high spell resistance. I liked how spell resistance worked in the first game: different resistances for each mana color, and you get a separate check for each color the opponent's spell uses. That system let you work around an opponent's resistances by choosing spells that didn't use mana they resisted well. In PQ2, resistance is just a number that works against every single spell, and it happens way too often. The last boss resisted a spell of mine 8x in a row, not that it helped her any. It just made the battle drag out longer.

    Will probably buy PQ1 + expansion for my iPod rather than play PQ2 again.

    Adam Bomb on
  • UbuRoiAAUbuRoiAA Registered User regular
    edited August 2010
    I'm wondering how far in the gane I am: I'm in the arena right now.

    I use a Barbarian, and Destroyer (and my epic axe) is my friend. My overused friend.

    UbuRoiAA on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited August 2010
    I feel like both spell resistance and block are totally broken in this game. Once you get over 100 defense, you literally block every single attack.

    Vincent Grayson on
  • DranythDranyth Surf ColoradoRegistered User regular
    edited August 2010
    ...Well, yes. It's the percent chance that you will block an attack, as far as I'm aware.

    Dranyth on
  • Smaug6Smaug6 Registered User regular
    edited August 2010
    Whats really annoying is playing as a mage and even though I have really high spell penetration, they can still block the spell damage from like mage strike or flame bolts. Is this weird to anyone else? Shouldn't there just be one modifier to get by?

    Smaug6 on
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  • DranythDranyth Surf ColoradoRegistered User regular
    edited August 2010
    Some of the things that can be 'resisted' are just fucking weird. Like things that don't even directly affect the other player being resisted doesn't really seem to make sense.

    Dranyth on
  • GoodOmensGoodOmens Registered User regular
    edited August 2010
    Anyone have some advice about taking down Yeti as a Templar? Overall I love the class, but against the Yeti the lack of damage output really shines through. We go back and forth, I managed to actually start doing damage, and then he breathes blue shit all over the place and get a fuckload of healing and takes 5 turns in a row and manages to match 3 red gems and gets a squillion red mana and then eats me.

    My best luck so far has been with Defense Wall, Barrier, Fist of Light, Counter Strike and whatever else I decide to try in the last slot, and focus on lots of weapon attacks, but so far the best I've done is gotten him down to about 60 hp before he decides to break my back and humble me.

    GoodOmens on
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  • aBlankaBlank Registered User regular
    edited August 2010
    GoodOmens wrote: »
    Anyone have some advice about taking down Yeti as a Templar? Overall I love the class, but against the Yeti the lack of damage output really shines through. We go back and forth, I managed to actually start doing damage, and then he breathes blue shit all over the place and get a fuckload of healing and takes 5 turns in a row and manages to match 3 red gems and gets a squillion red mana and then eats me.

    My best luck so far has been with Defense Wall, Barrier, Fist of Light, Counter Strike and whatever else I decide to try in the last slot, and focus on lots of weapon attacks, but so far the best I've done is gotten him down to about 60 hp before he decides to break my back and humble me.

    Lame it out. Double poison in each hand. Then just go out of your way to match all the red mana (so he can't instant kill you) with a healthy amount of blue to help lower the healing. Avoid matching skulls since the computer will prioritize skull matches over mana matches and (hopefully) your HP is high enough that you can take a few hits.

    Or just come back to it when you've gotten more level ups.

    aBlank on
  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    edited August 2010
    How the hell am I supposed to take down the Ogre as a mage?
    I'm using every trick I've got to keep my turns from ending, but my best attack does 44 damage and takes a year to charge, while he can hit me for a crit of 56 with 19 action points.

    AkimboEG on
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  • Steel AngelSteel Angel Registered User regular
    edited August 2010
    Adam Bomb wrote: »
    The thing that sucks about this build and this game is that it is somewhat spell-reliant, and near the end game, some opponents have annoyingly high spell resistance. I liked how spell resistance worked in the first game: different resistances for each mana color, and you get a separate check for each color the opponent's spell uses. That system let you work around an opponent's resistances by choosing spells that didn't use mana they resisted well. In PQ2, resistance is just a number that works against every single spell, and it happens way too often. The last boss resisted a spell of mine 8x in a row, not that it helped her any. It just made the battle drag out longer.

    All this is likely part of the reason why dual poisons are popular on an assassin. I only got this 2 or 3 nights ago but I can easily see the benefits of ignoring both defense and resistance.

    Well that and I like to imagine the character saying "You're already dead" Fist of the North Star style upon starting up a dual poison stack that does enough damage to kill the enemy.

    Steel Angel on
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    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited August 2010
    Assassins must really be overpowered because I don't think I've lost a battle since I was like level 2. I used to have to be very careful with Stealth usage to stay alive, but now, at like 25 or whatever, I don't even look at my health anymore because I haven't been below 100 since I can remember.

    I'm enjoying the mini-games, especially Pick Lock, but the loot thing is annoying. I'd rather just open the chest and get the lootz.

    Sir Carcass on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited August 2010
    Assassins must really be overpowered because I don't think I've lost a battle since I was like level 2. I used to have to be very careful with Stealth usage to stay alive, but now, at like 25 or whatever, I don't even look at my health anymore because I haven't been below 100 since I can remember.

    I'm enjoying the mini-games, especially Pick Lock, but the loot thing is annoying. I'd rather just open the chest and get the lootz.

    Yeah, it kinda sucks that getting loot often means getting a few pieces of wood and metal and then maybe one item. And half the time the item is a useless one.

    Vincent Grayson on
  • aBlankaBlank Registered User regular
    edited August 2010
    Assassins must really be overpowered because I don't think I've lost a battle since I was like level 2. I used to have to be very careful with Stealth usage to stay alive, but now, at like 25 or whatever, I don't even look at my health anymore because I haven't been below 100 since I can remember.

    I'm enjoying the mini-games, especially Pick Lock, but the loot thing is annoying. I'd rather just open the chest and get the lootz.

    Near the end of the game a lot of the mini-games started getting annoying. I would just run over traps and take the damage just to avoid the mini-game. I ended up -120 something health when I beat the final boss and I didn't drop to half health :( They seriously give you way too much health/defense in this game.

    aBlank on
  • SipexSipex Registered User regular
    edited August 2010
    GoodOmens wrote: »
    Anyone have some advice about taking down Yeti as a Templar? Overall I love the class, but against the Yeti the lack of damage output really shines through. We go back and forth, I managed to actually start doing damage, and then he breathes blue shit all over the place and get a fuckload of healing and takes 5 turns in a row and manages to match 3 red gems and gets a squillion red mana and then eats me.

    My best luck so far has been with Defense Wall, Barrier, Fist of Light, Counter Strike and whatever else I decide to try in the last slot, and focus on lots of weapon attacks, but so far the best I've done is gotten him down to about 60 hp before he decides to break my back and humble me.

    If I remember correctly your biggest priority should be dealing as much damage as humanly possible. Focus on APs and counter attack/shield wall, leave all obvious skull matches for him since you'll end up countering most of them. Pop your stun move whenever you can (Charge? The yellow based mana one) and prioritize red matches over everything else.

    EVERYTHING.

    Sipex on
  • Adam BombAdam Bomb Registered User regular
    edited August 2010
    UbuRoiAA wrote: »
    I'm wondering how far in the gane I am: I'm in the arena right now.

    I use a Barbarian, and Destroyer (and my epic axe) is my friend. My overused friend.

    Very close. The Arena is the last floor before the final boss, and the boss' floor is short.

    Adam Bomb on
  • UbuRoiAAUbuRoiAA Registered User regular
    edited August 2010
    Adam Bomb wrote: »
    UbuRoiAA wrote: »
    I'm wondering how far in the gane I am: I'm in the arena right now.

    I use a Barbarian, and Destroyer (and my epic axe) is my friend. My overused friend.

    Very close. The Arena is the last floor before the final boss, and the boss' floor is short.

    Thanks. I still got that green dragon to kill tho...

    UbuRoiAA on
  • UbuRoiAAUbuRoiAA Registered User regular
    edited August 2010
    Where can you redistribute your points?

    UbuRoiAA on
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