For all the waggle and vitality sensor wii sports shit that makes me kind of groan at Nintendo, you gotta give it to them that they are really damn good at holding on to reasonable hardware specs until the manufacturing costs are viable to launch. Imagine if this thing launches competative with the PSP's current price.
It probably will, the original DS launched at $150 which is still less than the damn PSP costs.
GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
edited June 2010
Purple purple purple!
That will continue my trend of buying handhelds in shades of blue, started with the atomic purple GBC, the glacier (whatever the see-through GBA one was), got my hideous blue DS Phat... purple 3DS seems like the best for me!
My DS phat (which I still use) was purple, and that purple 3DS pretty much made me spurt rivers from, well. I'll buy that in a heartbeat just because it looks cool, the software is just kind of a bonus here.
Do we have any shots of the cards yet, by the way? Are they significantly different from the standard DS cards? I assume the 3DS can read normal DS cards (following the established "tradition" of a new Big N handheld being able to read the previous generation's software), but I've yet to see anything about the 3DS cards other than theoretical capacity.
SpaceDrake on
0
ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
I just keep thinking of awesome stuff to take 3d pictures of. I can't fricking wait. I could spend 20 minutes just sitting on the couch taking 3d photos of my feet.
Lindsay Lohan on
0
ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
edited June 2010
And yes. I totally want one of that flavor.
(I think the release is March 2011, tentatively, but I'm not sure)
So, I need one of these. Did I totally miss it, or was there no mention at all of a release date?
They're aiming for this holiday season, so November-December. It might slip to ~March 2011, however.
(I'd bet money they'll get it out the door for this holiday, though - the show units seem nearly done and now it's just a matter of software, and several titles seem relatively far along.)
edit - wait, I thought during the conference they were banging the "Holiday 2010" drum pretty hard. Am I confusing that with something else?
Also, I got bottompaged
My DS phat (which I still use) was purple, and that purple 3DS pretty much made me spurt rivers from, well. I'll buy that in a heartbeat just because it looks cool, the software is just kind of a bonus here.
Do we have any shots of the cards yet, by the way? Are they significantly different from the standard DS cards? I assume the 3DS can read normal DS cards (following the established "tradition" of a new Big N handheld being able to read the previous generation's software), but I've yet to see anything about the 3DS cards other than theoretical capacity.
Well, that's finally plenty/enough rooms for games for a handheldsystem. Especially if games at least a little stop prerenderd cutscenes. It's always friggin amazing when I see pirates take down large pc games like ME2 and bringing it down to ~4GB with all cutscences just cut down in quality. (Though I imagine 3DS cutscenes shouldn't take up too much space thanks to the resolution)(No, I'm not a pirate its an observation)
Anyway,.. so we won't get any information on the chip used?
Largest game on the current DS formats is at 512mb. 2GB would be a necessity though for better graphics.
You know, it's worth bringing this up. I actually wonder what manufacturing costs for the 3DS will be; I've been told directly by folks in the industry that smaller publishers felt like they had a huge barrier of entry with the DS (ironically, since it was supposed to be easy for smaller devs to develop for) due to the cards being hells of expensive. Essentially, it was possible to make a lot of money, sure, but the profit-per-unit was quite a bit lower than a console or PSP game due to the cost of manufacturing each card (and the necessity of each sold unit to cover for itself in that regard). I can't imagine a quadrupling of card capacity is going to help matters much on that front, even with the improvements in microchip manufacturing between 2004 and now. Are small devs and publishers still going to feel squeezed on the 3DS or will Big N be doing things to give people a little relief in that department, I wonder.
If Nintendo is smart, they'll be more open with DSiWare (or the 3DS equivalent) in terms of allowing smaller developers to publish downloadable titles and thus avoid the overhead of paying for physical carts. There would be issues to work out involving bandwidth and user storage, but solvable issues.
Of course, I see no reason to believe Nintendo has suddenly changed their opinion and decided to care about strengthening their relationship with indie devs or their digital distribution presence.
DeathPrawn on
Signature not found.
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
If Nintendo is smart, they'll be more open with DSiWare (or the 3DS equivalent) in terms of allowing smaller developers to publish downloadable titles and thus avoid the overhead of paying for physical carts. There would be issues to work out involving bandwidth and user storage, but solvable issues.
Of course, I see no reason to believe Nintendo has suddenly changed their opinion and decided to care about strengthening their relationship with indie devs or their digital distribution presence.
This makes me wonder something else - will the 3DS have any internal storage capacity? We know the 3DS will be compatible with standard SDcards (as per the tech specs, which sort of answers an earlier question of mine), but downloading stuff just to SDcards can be a bit annoying. Could the 3DS launch with any internal memory? Should it? Or would Nintendo still not care enough about the download market to bother with it. Hm.
I just keep thinking of awesome stuff to take 3d pictures of. I can't fricking wait. I could spend 20 minutes just sitting on the couch taking 3d photos of my feet.
Well, that's finally plenty/enough rooms for games for a handheldsystem. Especially if games at least a little stop prerenderd cutscenes. It's always friggin amazing when I see pirates take down large pc games like ME2 and bringing it down to ~4GB with all cutscences just cut down in quality. (Though I imagine 3DS cutscenes shouldn't take up too much space thanks to the resolution)(No, I'm not a pirate its an observation)
Anyway,.. so we won't get any information on the chip used?
Largest game on the current DS formats is at 512mb. 2GB would be a necessity though for better graphics.
You know, it's worth bringing this up. I actually wonder what manufacturing costs for the 3DS will be; I've been told directly by folks in the industry that smaller publishers felt like they had a huge barrier of entry with the DS (ironically, since it was supposed to be easy for smaller devs to develop for) due to the cards being hells of expensive. Essentially, it was possible to make a lot of money, sure, but the profit-per-unit was quite a bit lower than a console or PSP game due to the cost of manufacturing each card (and the necessity of each sold unit to cover for itself in that regard). I can't imagine a quadrupling of card capacity is going to help matters much on that front, even with the improvements in microchip manufacturing between 2004 and now. Are small devs and publishers still going to feel squeezed on the 3DS or will Big N be doing things to give people a little relief in that department, I wonder.
If Nintendo is smart, they'll be more open with DSiWare (or the 3DS equivalent) in terms of allowing smaller developers to publish downloadable titles and thus avoid the overhead of paying for physical carts. There would be issues to work out involving bandwidth and user storage, but solvable issues.
Of course, I see no reason to believe Nintendo has suddenly changed their opinion and decided to care about strengthening their relationship with indie devs or their digital distribution presence.
Everything I've heard has been Nintendo is by far the easiest to get a game put on their DD service (Microsoft being by far the worst). This is why you see some WiiWare exclusive games despite XBL/PSN seeing better sales overall.
Rakai on
[SIGPIC][/SIGPIC]XBL: Rakayn | PS3: Rakayn | Steam ID
I JUST bought a DSi XL two days ago because my old DS Lite had a screen problem. I figured "Eh, the 3DS isn't going to be that great. Plus, it probably won't be out until next year sometime."
I now hate myself for being such an impatient fuck.
While earlier today we had a quick hands-on with the 3DS, I've now had the chance to play a number of actual games. My verdict? It's a clever, occasionally brilliant system. And no, you haven't seen anything quite like it.
I''m going to gloss over the feel of the hardware. It's not really anything you haven't seen—in build and design feels just like a DS Lite. However, in addition to the 2D/3D slider which allows you to tweak the level of 3D depth on screen, there's a new analog nub. That nub works wonderfully—it's far, far more comfortable to use than the old D-Pad
...
The experience translates well to the 3D screen. But I had an issue similar to the one I had when I watched certain scenes of Avatar: my eyes didn't always know where to focus.
In 2D, your eyes can focus on everything in sight. But in 3D, at least on the 3DS, I found myself focusing on multiple planes, which was bit of workout for the ol' eyes. And on top of that, my brain was a bit confused between perspective cues (objects growing larger as I approached them) and these new, stereoscopic 3D cues.
What exactly does that mean? It's simple. I crashed more than I'd expected, and keep in mind, I'm historically really, really good at Star Fox.
And it wasn't just Star Fox, the same could be said for the new Pilotwings and Kid Icarus titles. (Which to be fair are a similar type of gameplay. )
But shooters are just one type of game you'll find on the 3DS. Other titles work much, much better.
Take the new Nintendogs. Just like the original Nintendogs, you can pet a virtual puppy with the stylus. But the new version on the 3D screen is considerably more engaging. There was a moment when the dog jumped up to the screen and his head actually popped out at me.
Call it cheesy, but you know what? It was really cool and it connected me to this lame virtual pet in a way I hadn't anticipated. And I may have giggled.
DJ Hero, too, was a perfect example of what games on the 3DS could do at their best. Whether it was the crisp logo magically floating from the screen or the turntable notes flying toward me, I was seriously impressed. And while the 3D had nothing to do with gamplay (as toggling the 3D slider proves), it was an effect that, once I saw it, I didn't want to lose.
...
As I finished up this article after playing or watching every last demo Nintendo had available, my astigmatism flared up a bit. Jumping game to game was a bit exhausting, just as it can be in movies. (Literally. I can't focus on this text as I type it.) I imagine many will find themselves begrudgingly turning off the 3D, torn between amusing visuals and functional eyesight.
Yet I'm happy to say with confidence: Just as Nintendo changed the industry with the imperfect but watershed Wiimote, they've undeniably done the same with the 3DS. Holding a 3D display without any stupid glasses is what we'll all be doing soon, whether we buy the 3DS or not.
Everything I've heard has been Nintendo is by far the easiest to get a game put on their DD service (Microsoft being by far the worst). This is why you see some WiiWare exclusive games despite XBL/PSN seeing better sales overall.
This is not true. A lot of individuals want to make Wiiware games but you have to show Nintendo your past work (a game or two) and be able to prove to them that you have a real office that is not your home. You also have to buy a dev kit which is thousands of dollars. It's a very closed system.
Meanwhile we have RainbowDespair and Slash000 on our forums tossing up quality stuff on XBLA with no questions asked. Anybody who can program can do it. In fact the only problem with the way Microsoft does it is the sheer volume of content people are putting up.
Has there been negative impressions yet? No one-eyed reporter?
Gerstmann is very upset that you can break the 3D effect by tilting it and is concerned about the motion control interfering with it.
A couple of other guys said the 3D effect is good but not great, and have the same issue with the 3D being "breakable."
That's it.
Did they say how much you need to tilt it to do so?
Forgive me for not providing the link, I've just been reading all over the place...I can try to find it if I have to.
One blogger said that they could still see the 3D even at a nearly flat 180 degree angle, but that as you tilt it, the 3D disappears and reappears in stages, like how a "holographic" card's images repeats as you turn it.
Everything I've heard has been Nintendo is by far the easiest to get a game put on their DD service (Microsoft being by far the worst). This is why you see some WiiWare exclusive games despite XBL/PSN seeing better sales overall.
This is not true. A lot of individuals want to make Wiiware games but you have to show Nintendo your past work (a game or two) and be able to prove to them that you have a real office that is not your home. You also have to buy a dev kit which is thousands of dollars. It's a very closed system.
Meanwhile we have RainbowDespair and Slash000 on our forums tossing up quality stuff on XBLA with no questions asked. Anybody who can program can do it. In fact the only problem with the way Microsoft does it is the sheer volume of content people are putting up.
XBLIndie is completely different from the rest and shouldn't be compared, even to the rest of the XBLA games. Pretty much all of the DD services suck as far as ease of access go. Microsoft is still probably better than the others. For example, http://www.computerandvideogames.com/article.php?id=232428
The PlayStation Network gives small developers "a much weaker negotiating position" compared to Xbox Live Arcade, says acclaimed indie dev, Introversion Software.
Comparing the differences between the two consoles' online business models, Introversion MD, Mark Morris told CVG, "I think there are different challenges with Sony.
"With Microsoft your approval is given at the start, as long as you deliver what you said you'd deliver you're going to launch, where as it's not like that with Sony," he explained.
"Sony's clearance for launch comes quite later and you have to invest quite a lot of time before you get it. That's a problem because it means you have to invest a lot of time and effort and then you're in a much weaker negotiating position because they could turn around and say 'we don't want it'."
He did, however, go on to add: "To be fair, I'm sure if Microsoft wasn't happy with what you'd delivered they'd say 'you need to fix this'."
You could make an absolutely shitty buggy game for the 360 and still release it retail as proven by Two Worlds. They are much more protective of their online services.
Xbox Live Arcade – Cons
Barrier to entry: Microsoft restricts projects based upon a green light process. This can take months even with a good project, and perhaps most projects are turned down. That may be to avoid clashes with other titles, pre-existing PC release, lack of experience in the development team, or for any other reason they see fit. Being green lit is not an easy process and it can take a lot of work, proof of concept demos included.
Barrier to entry: Development kits must be bought.
Barrier to entry: You may be required to support the Live! service, and this can bump development and QA costs considerably.
Barrier to entry: Development costs must account for TCR handling – that means following strict Microsoft rules for how things should work. If you’ve never done this before, you’re in for a shock. There’s an awful lot that can and will go wrong that you would never have thought of, or you think is unimportant or crazy.
Microsoft control the release slots, payments, how your game is handled on the system – well, everything! Announcements such as the delisting policy show that they are quite prepared to change the rules.
Microsoft have to approve the project, both technically and content-wise. The submissions and approval process can be unexpectedly lengthy, especially if you are self-publishing.
Bryan Jury, co-founder of WiiWare developer Epicenter Studios, confirms Fils-Aime’s statement. "Nintendo doesn’t require you to go through a concept-approval process. They are seemingly taking every game presented to them, which, ideally, tips the balance of power evenly between the big boys and the indies," he said by e-mail.
Jury’s company produced Critter Round-Up, a puzzle game published by Konami that was the only American-developed WiiWare game to launch with the service in Japan. Six people created the game, which sells for about $10 on the Japanese WiiWare store.
"During the development process there aren’t review committees giving you feedback like, ‘Your skies should be bluer,’" Jury says. This, he says, provides a welcome contrast to Microsoft’s and Sony’s more involved approaches to indie game publishing.
But not all is rosy with WiiWare. Jury says the Wii’s half-gigabyte of internal storage isn’t enough to hold all those games. "It’s certainly an issue for developers," he says. "Will Wii owners shuffle games around, deleting older titles to purchase new ones?"
Jury is also concerned that Nintendo’s hands-off approach could mean that the market gets flooded with new games. "At some point, there is the possibility that this market becomes just as cluttered as Xbox Live Arcade," he says. "How do players find your game among the dozens or hundreds of other titles? Players take a bigger risk with downloadable games: If they don’t like them, it’s not like they can sell them back to the store."
But, he says, "I do have faith that Nintendo will come up with solutions. There seems to always be a surprise or two up their sleeve."
All of the services are much less open than they should be.
You're in a dark room using your flashlight, looking for clues to solve a puzzle, when BAM, a horrifically maimed face pops out of the system, right in your face.
Zelda fans, one more thing... We're proud to introduce The Legend of Zelda: Ocarina of Time 3D!
I mean, the whole "is it real, or just a tech demo?" thing. I hope that settles it.
I like that they updated the graphics but didn't completely change them. I can only hope they add the second quest and maybe some extra content. Even if they don't I'll still get it of course but I have to pretend to have standards .
Majora's is almost a shoe in at this point. Oh God. The moon in 3D.
King Riptor on
I have a podcast now. It's about video games and anime!Find it here.
Zelda fans, one more thing... We're proud to introduce The Legend of Zelda: Ocarina of Time 3D!
I mean, the whole "is it real, or just a tech demo?" thing. I hope that settles it.
I like that they updated the graphics but didn't completely change them. I can only hope they add the second quest and maybe some extra content. Even if they don't I'll still get it of course but I have to pretend to have standards .
Majora's is almost a shoe in at this point. Oh God. The moon in 3D.
Majora's Mask spoilers
Just the moon? Not the fiery wave of death upon its impact rushing toward you?
Or any of the following that also rushes toward you:
Odalwa's quick sword thrust? Goht's lightning attack? Gyorg jumping over the platform? Twinmold rising out of the ground?
Link putting on the Giant Mask? Rolling around with blazing speed as a Goron?
And of course, the entire final battle with so many projectiles being thrown?
Zelda fans, one more thing... We're proud to introduce The Legend of Zelda: Ocarina of Time 3D!
I mean, the whole "is it real, or just a tech demo?" thing. I hope that settles it.
I like that they updated the graphics but didn't completely change them. I can only hope they add the second quest and maybe some extra content. Even if they don't I'll still get it of course but I have to pretend to have standards .
Majora's is almost a shoe in at this point. Oh God. The moon in 3D.
Majora's Mask spoilers
Just the moon? Not the fiery wave of death upon its impact rushing toward you?
Or any of the following that also rushes toward you:
Odalwa's quick sword thrust? Goht's lightning attack? Gyorg jumping over the platform? Twinmold rising out of the ground?
Link putting on the Giant Mask? Rolling around with blazing speed as a Goron?
And of course, the entire final battle with so many projectiles being thrown?
Posts
It probably will, the original DS launched at $150 which is still less than the damn PSP costs.
That will continue my trend of buying handhelds in shades of blue, started with the atomic purple GBC, the glacier (whatever the see-through GBA one was), got my hideous blue DS Phat... purple 3DS seems like the best for me!
Do we have any shots of the cards yet, by the way? Are they significantly different from the standard DS cards? I assume the 3DS can read normal DS cards (following the established "tradition" of a new Big N handheld being able to read the previous generation's software), but I've yet to see anything about the 3DS cards other than theoretical capacity.
That is very clearly fuchsia, sir.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
Nothing during the conference, but prior to it they said March 2011.
(I think the release is March 2011, tentatively, but I'm not sure)
They're aiming for this holiday season, so November-December. It might slip to ~March 2011, however.
(I'd bet money they'll get it out the door for this holiday, though - the show units seem nearly done and now it's just a matter of software, and several titles seem relatively far along.)
edit - wait, I thought during the conference they were banging the "Holiday 2010" drum pretty hard. Am I confusing that with something else?
Also, I got bottompaged
If Nintendo is smart, they'll be more open with DSiWare (or the 3DS equivalent) in terms of allowing smaller developers to publish downloadable titles and thus avoid the overhead of paying for physical carts. There would be issues to work out involving bandwidth and user storage, but solvable issues.
Of course, I see no reason to believe Nintendo has suddenly changed their opinion and decided to care about strengthening their relationship with indie devs or their digital distribution presence.
This makes me wonder something else - will the 3DS have any internal storage capacity? We know the 3DS will be compatible with standard SDcards (as per the tech specs, which sort of answers an earlier question of mine), but downloading stuff just to SDcards can be a bit annoying. Could the 3DS launch with any internal memory? Should it? Or would Nintendo still not care enough about the download market to bother with it. Hm.
I want to see my penis in stunning 3d.
http://www.computerandvideogames.com/article.php?id=251716
Everything I've heard has been Nintendo is by far the easiest to get a game put on their DD service (Microsoft being by far the worst). This is why you see some WiiWare exclusive games despite XBL/PSN seeing better sales overall.
Has there been negative impressions yet? No one-eyed reporter?
Gerstmann is very upset that you can break the 3D effect by tilting it and is concerned about the motion control interfering with it.
A couple of other guys said the 3D effect is good but not great, and have the same issue with the 3D being "breakable."
That's it.
Did they say how much you need to tilt it to do so?
I JUST bought a DSi XL two days ago because my old DS Lite had a screen problem. I figured "Eh, the 3DS isn't going to be that great. Plus, it probably won't be out until next year sometime."
I now hate myself for being such an impatient fuck.
Worse I've seen was this guy at Gizmodo.
http://gizmodo.com/5564376/nintendo-3ds-extended-play-impressions-star-fox-is-back
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
This is not true. A lot of individuals want to make Wiiware games but you have to show Nintendo your past work (a game or two) and be able to prove to them that you have a real office that is not your home. You also have to buy a dev kit which is thousands of dollars. It's a very closed system.
Meanwhile we have RainbowDespair and Slash000 on our forums tossing up quality stuff on XBLA with no questions asked. Anybody who can program can do it. In fact the only problem with the way Microsoft does it is the sheer volume of content people are putting up.
Just think.
It may be the thing I am most excited for.
Forgive me for not providing the link, I've just been reading all over the place...I can try to find it if I have to.
One blogger said that they could still see the 3D even at a nearly flat 180 degree angle, but that as you tilt it, the 3D disappears and reappears in stages, like how a "holographic" card's images repeats as you turn it.
dots, do you think you could put some pics up in the OP for people who missed this stuff?
Seriously? Why tease me about something that is almost a year away Nintendo. Geez.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
XBLIndie is completely different from the rest and shouldn't be compared, even to the rest of the XBLA games. Pretty much all of the DD services suck as far as ease of access go. Microsoft is still probably better than the others. For example,
http://www.computerandvideogames.com/article.php?id=232428 You could make an absolutely shitty buggy game for the 360 and still release it retail as proven by Two Worlds. They are much more protective of their online services.
http://newretro.org/games/2008/07/09/the-king-xbox-live-arcade/
In a few ways, Nintendo's process is slightly less intrusive.
http://www.wired.com/gamelife/2008/05/for-wiiware-nin/ All of the services are much less open than they should be.
So help me god if that Chain chomp is your partner I will never ever use anything else.
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
Yeah I thought about that too. I wonder how big gyro games will be.
Also I gotta say Gerstman comes across as the most pessimistic jaded game guy of those giantbomb dudes.
You're in a dark room using your flashlight, looking for clues to solve a puzzle, when BAM, a horrifically maimed face pops out of the system, right in your face.
Ocarina of Time 3DS is confimred via Nintendo's Twitter.
http://twitter.com/nintendoamerica
I mean, the whole "is it real, or just a tech demo?" thing. I hope that settles it.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
Imagine this... IN 3D!
This is the best news.
I like that they updated the graphics but didn't completely change them. I can only hope they add the second quest and maybe some extra content. Even if they don't I'll still get it of course but I have to pretend to have standards .
Majora's is almost a shoe in at this point. Oh God. The moon in 3D.
Majora's Mask spoilers
Or any of the following that also rushes toward you:
Odalwa's quick sword thrust? Goht's lightning attack? Gyorg jumping over the platform? Twinmold rising out of the ground?
Link putting on the Giant Mask? Rolling around with blazing speed as a Goron?
And of course, the entire final battle with so many projectiles being thrown?
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
Tingle?