I'm sure this has all been said to death by this point, but I just got home from the first day of the show, so hey.
The 40-second (or so) demo they were showing in person after the keynote had me a believer. The demo was simply mind-blowing, and I honestly can't remember the last time a new technology/gimmick in gaming utterly shocked me that much.
(It was, by the way, a thousand LOLs when the very first thing that happened at Sony's conference was that I was handed 3D glasses as I walked in, right after Nintendo had told me how crappy such things were. *heh*)
The on-floor demos were a mixed bag, however. Stuff direct from Nintendo seemed to look and work wonderfully: Mario Kart and Nintendogs were quite nice, Animal Crossing was OMFG pretty, the little sub game they had wasn't too shabby. Kid Icarus was in video only (the other tech demos were game engine stuff), and video stuff didn't always come off great. Dynasty Warriors (or whatever it was) gained nothing from the 3D. I was very eager to try Ridge Racer, and at first, I thought the 3D effects were surprisingly dull. I then realized the 3D slider was only at the midway point, so I cranked it up... and after about 10 seconds of playing like that I felt like I was going to throw up. I don't know what's going on in that game, but good god is it an f'n mess in 3D.
I also watched a trailer for some talking owls movie which looked very nice. Very interesting to see that Nintendo may potentially be trying to push movies on the 3DS.
I'm not sold on the overall look - the big top screen bezel is quite ugly on some of the models. Okay, on most of the models. Alright, possibly on all of the models. The whole design just feels very un-balanced, a shame after how cleaned up the DS has become. On the floor, they had red, purple, gold, maybe blue, and I think one other color of 3DS, and I've got to say that none of the choices were attracted in the least.
I think the most important thing for me is fully understanding that the 3D isn't a new gameplay mechanic like the touchscreen or dual screens, and that I have to be careful not to mistakenly think it is. It's kind of like going from SD to HD: a change in the way the game is visually presented, but not a huge difference maker in how they'll play.
I haven't had a chance to see other's opinions on the power of the 3DS yet, but to me it kind of felt like what I would think of when I think of the best looking PSP titles.
I will say that as much as I was wishing the DS would continue to keep chugging along, after seeing the 3DS today I think I'm ready for it.
This would be a first since the N64. Anybody have pictures of it?
Slightly new style for the bodies. That better not be the only change.
I imagine it would look great in 3D, and yeah, it'd have staying power early on in the console's life...but I need lots of new features to justify getting it again.
Why are there two stealth games(Snake Eater and Chaos theory) that, are the third in their series, came out less than 6 months apart, being ported to the 3DS?
A person at GAF gives impressions, mildly negative:
I actually wouldn't call that "negative" so much as the old story of "hey guys, surprise surprise, Nintendo's offerings are more polished, playable and use the technology better than third parties" which really has been the name of the game dating all the way back to the fuckmothering NES. I'd be disappointed but I'm not even remotely surprised at this point.
The way I see it, even if the 3D works poorly with a particular game, you can turn it off so easily. This is a hardware update, can play better games, and seems to have much better third-party support.
I was very eager to try Ridge Racer, and at first, I thought the 3D effects were surprisingly dull. I then realized the 3D slider was only at the midway point, so I cranked it up... and after about 10 seconds of playing like that I felt like I was going to throw up. I don't know what's going on in that game, but good god is it an f'n mess in 3D.
.
I know this isn't you, Sporky, but this shidoshi dude sounds like a retard. Complaining about "cranking it up" making you feel like you're going to throw up is akin to saying "This music was really soft, so I put the volume at 100! My ears ring now, these speakers suck!" It's like, sensory overload duh
I don't know why people are taking shakeycam footage of the 3DS, there's no way for that to come across in video. The 3D effect is lost in translation to a single-point camera.
Zek on
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RentI'm always rightFuckin' deal with itRegistered Userregular
holy shit, that game looks better than any PSP version of any MGS game. At some points (at the start of the demo, especially the blades of grass), it looked like a home console version, graphics-wise
Why are there two stealth games(Snake Eater and Chaos theory) that, are the third in their series, came out less than 6 months apart, being ported to the 3DS?
They both also have the best fire effects of that generation, and one is definitely the best in the series while the other is arguably best in the series.
CT from people on the show floor apparently looks like ass.
I guess this system won't be popular with pirates, what with the eyepatch and all.
agoaj on
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
edited June 2010
Here's the most interesting details about the 3DS... to me anyways.
800x240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing)
Nintendo 3DS Game Card: 2 GB Max. at launch.
I think I know how we are getting our 3D hollywood movies delivered to 3DS. No awesome download service and onboard storage over a 3G network. I'm calling movies on 3DS game cards here and now, and it will die a swift death just like movies on UMD did.
I don't know why people are taking shakeycam footage of the 3DS, there's no way for that to come across in video. The 3D effect is lost in translation to a single-point camera.
I'd imagine it's done simply to showcase the general graphical capabilities of the system.
Hold the fucking phone. THESE are 3DS Screenshots of the Resident Evil tech demo?
Hoooolllly shiiiiiiit.
Yes, that is supposedly realtime, and it's what leads me to suspect that Wassermelone isn't just blowing hot air about the "more powerful than a Wii in certain regards" thing. A lot of what we've seen from the 3DS has been impressive so far - it actually makes me wonder why they aren't going further with the N64 remakes, as those give the absolutely wrong impression about the capabilities of the system (even when they're already obviously improved).
Here's the most interesting details about the 3DS... to me anyways.
800x240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing)
Nintendo 3DS Game Card: 2 GB Max. at launch.
I think I know how we are getting our 3D hollywood movies delivered to 3DS. No awesome download service and onboard storage over a 3G network. I'm calling movies on 3DS game cards here and now, and it will die a swift death just like movies on UMD did.
I want it to do well just for a laugh as Nintendo somehow managing to create a very popular movie format while the UMD failed despite one being much worse for it.
Couscous on
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RentI'm always rightFuckin' deal with itRegistered Userregular
From both the shakey cam videos I've seen of Snake eater it looks better than the PS2 version.
Much better even. The detail on the foliage especially.
Like, I thought this was gonna be an N64-Gamecube quality graphics jump, but this seems like a N64-Wii graphics jump. And I can't believe I'm saying this but that's almost an insult...to the 3DS
Was sort of dark necromancy did Nintendo perform
Also has the KH game been theorized to be a BbS port? Oh god Sony is so fucked unless they announce the PSP2
I'm not quite sure how I feel about this, given my dodgy eyes mean i can't actually see any "3d" effects. Am I actually going to be at a disadvantage here in gameplay terms by not getting the full effect? (I honestly have no idea how these kind of things look compared to normal screens since I have no basis for comparison) Though I get the impression the 3d is just a gimmick many people will turn off to save their eyes the trouble.
I'm not quite sure how I feel about this, given my dodgy eyes mean i can't actually see any "3d" effects. Am I actually going to be at a disadvantage here in gameplay terms by not getting the full effect? (I honestly have no idea how these kind of things look compared to normal screens since I have no basis for comparison) Though I get the impression the 3d is just a gimmick many people will turn off to save their eyes the trouble.
The 3D effect will never be required to play a game as it can be wholly shut off. You're fine playing with a 3DS in pure 2D mode.
I want it to do well just for a laugh as Nintendo somehow managing to create a very popular movie format while the UMD failed despite one being much worse for it.
It occurs to me that the 3DS would have one major advantage that the PSP never had: native, no-glasses 3D support. Something you can't yet really find anywhere else.
It's a selling point. It might, just might, sell units of movies enough to make it viable (for a while, at least).
Capcom’s Resident Evil demo was a bit less involved. It was just a brief cinematic scene showing a few characters talking about something. (Probably zombies: I was too busy checking out the 3-D effects to pay attention to what they were saying.)
The graphics, which are much more advanced than you’d expect from Nintendo, left me pretty much in disbelief. They’re on a level with Sony’s PSP, probably even a little better than that. But the eye-popping 3-D effect makes everything that much richer.
The other demo Nintendo showed wasn’t a game at all. It was a collection of 3-D scenes from various Nintendo games. Each tableau, like a shoebox diorama, was animated, and we could move the camera around to better see how the 3-D effect made the characters pop. Familiar faces from Mario, Zelda and Pikmin danced and played onscreen while we tilted the camera around.
You can only see the 3-D effect if you’re looking at the 3DS screen straight on, although there’s a good amount of fudge factor there — you can move the unit around quite a bit and still get the effect.
It’s not as if you have to hold your hands in the exact perfect place. If you tilt the unit away from your face so it’s almost at a 180-degree angle, you can still see the 3-D effect. If you tilt it left and right, you’ll lose the effect and the picture will go smudgy, like what happens when you remove your glasses during a 3-D movie.
Nintendo will surely have actual games on the show floor when the E3 Expo opens later Tuesday. But this quick look made it easy to understand that the new 3DS really does do full-on 3-D without glasses.
I assume that is because of how it renders the images parallel?
Couscous on
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RentI'm always rightFuckin' deal with itRegistered Userregular
No, it's an all new title, confirmed in an interview.
If the screenshots weren't just test art it could be some weird KH1 remake.
I'm still kinda schadenfreudian hoping that BbS gets an announced 3DS port
Edit: anyone thinking that Nintendo added the nub so they'd get developers to port over the few exclusives that Sony has to make the PSP worth it? Devious as hell if so
Well that+tilt+stylus means you can pretty much do any 2 stick game ever if you think smartly.
About the only things they could have improved would have been making the nub a full blown neo geo click stick, a multitouch bottom screen and six face buttons.
Xenogears of Bore on
3DS CODE: 3093-7068-3576
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RentI'm always rightFuckin' deal with itRegistered Userregular
edited June 2010
I just want to point out how fucked the PSP is
As we've seen from tech demos alone, the 3DS can easily reproduce PSP-level graphics. The addition of the nub means even with the touchscreen completely removed from the picture, the controls are now exactly a one for one recreation of the PSPs. The top screen (which is also wider like a psp screen...hmmm...), in addition to being the 3D one, could play any psp game unchanged (much like the DS did for GBA games). Hardware limitations are now non-existent for 3rd party developers to port their games, and on top of it they can now cross-platform produce any PSP game for the 3DS. Every 3rd party developer is developing for the DS anyways because it's the biggest game in town, and Sony has had huge issues keeping 3rd parties interested in developing for the PSP. Now every 3rd party can cheaply port all their (mostly non-selling) PSP games over, slap a "3D" on the end of the name, and suddenly their games are playing to an exponentially larger install base. This is probably why so many third parties are happy- their dead end PSP games get new life on the 3DS. Multi-platform development is now possible for portables- but only in one direction. Unless Sony comes out with a two-screen system and on top of it adds some sort of hardware addition the 3DS can't reproduce (second analog nub), they're at best gonna have a DS clone with a vastly smaller install base. If they go too different to try to make platform exclusives a necessity they risk destroying the already-shakey relationship with third parties they have. They're basically in a catch-22 of Nintendo's making, and I love it.
I swear to god the 3DS was in every way a "fuck you" to the PSP. Every addition that the 3DS has was meant to fuck it over. Jesus Christ Nintendo is so fucking awesome
It's hilarious that Nintendo won last gen by going different, and they're gonna win next gen by homogenizing.
Jesus tittylicking christ, paper mario will be insanely awesome with the 3d effect. Hold two pieces of paper one behind the other a fair distant apart.
Boom. yeah.
hadoken on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited June 2010
Sadly, the Sony press conference seems indicative that they're cutting their losses and leaving the handheld market.
Posts
How-lee shee-at!
This would be a first since the N64. Anybody have pictures of it?
Slightly new style for the bodies. That better not be the only change.
I imagine it would look great in 3D, and yeah, it'd have staying power early on in the console's life...but I need lots of new features to justify getting it again.
I see Gertsman the same way I see Pachter. Useless.
http://tinypic.com/usermedia.php?uo=zHAawG5Dm5Z5aQ0GYq45A4h4l5k2TGxc
Edit: I hope Chaos Theory will be the Xbox game, not the inferior PS2 game.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
I actually wouldn't call that "negative" so much as the old story of "hey guys, surprise surprise, Nintendo's offerings are more polished, playable and use the technology better than third parties" which really has been the name of the game dating all the way back to the fuckmothering NES. I'd be disappointed but I'm not even remotely surprised at this point.
If the 3D works well in some games, that's gravy.
Twitter 3DS: 0860 - 3257 - 2516
I know this isn't you, Sporky, but this shidoshi dude sounds like a retard. Complaining about "cranking it up" making you feel like you're going to throw up is akin to saying "This music was really soft, so I put the volume at 100! My ears ring now, these speakers suck!" It's like, sensory overload duh
Hey, I have a blog! (Actually being updated again!)
3DS: 0860-3240-2604
Hold the fucking phone. THESE are 3DS Screenshots of the Resident Evil tech demo?
holy shit, that game looks better than any PSP version of any MGS game. At some points (at the start of the demo, especially the blades of grass), it looked like a home console version, graphics-wise
They both also have the best fire effects of that generation, and one is definitely the best in the series while the other is arguably best in the series.
CT from people on the show floor apparently looks like ass.
800x240 pixel resolution (400 pixels are allocated for each eye to enable 3D viewing)
Nintendo 3DS Game Card: 2 GB Max. at launch.
I think I know how we are getting our 3D hollywood movies delivered to 3DS. No awesome download service and onboard storage over a 3G network. I'm calling movies on 3DS game cards here and now, and it will die a swift death just like movies on UMD did.
Much better even. The detail on the foliage especially.
Twitter 3DS: 0860 - 3257 - 2516
I'd imagine it's done simply to showcase the general graphical capabilities of the system.
Yes, that is supposedly realtime, and it's what leads me to suspect that Wassermelone isn't just blowing hot air about the "more powerful than a Wii in certain regards" thing. A lot of what we've seen from the 3DS has been impressive so far - it actually makes me wonder why they aren't going further with the N64 remakes, as those give the absolutely wrong impression about the capabilities of the system (even when they're already obviously improved).
At the size of the DSL and the battery life of the DSi to boot. No loads either. The thing is a monster.
I want it to do well just for a laugh as Nintendo somehow managing to create a very popular movie format while the UMD failed despite one being much worse for it.
Like, I thought this was gonna be an N64-Gamecube quality graphics jump, but this seems like a N64-Wii graphics jump. And I can't believe I'm saying this but that's almost an insult...to the 3DS
Was sort of dark necromancy did Nintendo perform
Also has the KH game been theorized to be a BbS port? Oh god Sony is so fucked unless they announce the PSP2
If the screenshots weren't just test art it could be some weird KH1 remake.
The 3D effect will never be required to play a game as it can be wholly shut off. You're fine playing with a 3DS in pure 2D mode.
It occurs to me that the 3DS would have one major advantage that the PSP never had: native, no-glasses 3D support. Something you can't yet really find anywhere else.
It's a selling point. It might, just might, sell units of movies enough to make it viable (for a while, at least).
I'm still kinda schadenfreudian hoping that BbS gets an announced 3DS port
Edit: anyone thinking that Nintendo added the nub so they'd get developers to port over the few exclusives that Sony has to make the PSP worth it? Devious as hell if so
About the only things they could have improved would have been making the nub a full blown neo geo click stick, a multitouch bottom screen and six face buttons.
As we've seen from tech demos alone, the 3DS can easily reproduce PSP-level graphics. The addition of the nub means even with the touchscreen completely removed from the picture, the controls are now exactly a one for one recreation of the PSPs. The top screen (which is also wider like a psp screen...hmmm...), in addition to being the 3D one, could play any psp game unchanged (much like the DS did for GBA games). Hardware limitations are now non-existent for 3rd party developers to port their games, and on top of it they can now cross-platform produce any PSP game for the 3DS. Every 3rd party developer is developing for the DS anyways because it's the biggest game in town, and Sony has had huge issues keeping 3rd parties interested in developing for the PSP. Now every 3rd party can cheaply port all their (mostly non-selling) PSP games over, slap a "3D" on the end of the name, and suddenly their games are playing to an exponentially larger install base. This is probably why so many third parties are happy- their dead end PSP games get new life on the 3DS. Multi-platform development is now possible for portables- but only in one direction. Unless Sony comes out with a two-screen system and on top of it adds some sort of hardware addition the 3DS can't reproduce (second analog nub), they're at best gonna have a DS clone with a vastly smaller install base. If they go too different to try to make platform exclusives a necessity they risk destroying the already-shakey relationship with third parties they have. They're basically in a catch-22 of Nintendo's making, and I love it.
I swear to god the 3DS was in every way a "fuck you" to the PSP. Every addition that the 3DS has was meant to fuck it over. Jesus Christ Nintendo is so fucking awesome
It's hilarious that Nintendo won last gen by going different, and they're gonna win next gen by homogenizing.
Boom. yeah.
It was fun while it lasted.
But they are making a new ad campaign with a hip black kid!