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[GAME ON] RISK: Factions. Out now!

Raiden333Raiden333 Registered User regular
edited March 2011 in Games and Technology
What's better than Risk? Online Risk, so there's no chance of being stabbed or strangled in real life when you betray someone. This is coming out on XBLA next week.

More importantly: It's ridiculously silly:

Ok, if you're anything like me, that right there just sold you on this game. But here's the nitty gritty:
EA borrowed some of the streamlined rules from Hasbro's 2008 update and added some story and humor to the game. The 2008 rules are more objective based and make the game go by faster. To win, players must meet three objectives. In a two person game there will be five possible goals, but as you add players more objectives become available, and everyone scrambles to meet them first. Examples include controlling four barracks, controlling three connected cities, or taking control of seven territories in one turn. You start each game by placing your capital, and even if you've achieved three objectives you can't win if you've lost control of that capital city.

But, of course, if all you want to do is play some classic Risk, you can do that, too.

Traditionally, you only have one Risk map to work with. EA has added multiple maps and dynamic terrain for Risk: Factions. For instance, you might find a dam on a map -- take control of it, and you can flood several territories, wiping out any armies stationed there. Other maps will include volcanoes that can cause a lot of destruction.

There are five playable factions in all, and you'll unlock a new one in each chapter. The factions don't have different abilities, so games will be balanced. They do all have their own comical attack animations, but you can also turn on "fast battle" and skip them if you want to speed up the game. EA has only unveiled three of the factions, so far: humans, cats, and robots. You'll start playing as the humans, switch to the cats, and then call in the robots to help out the humans.

Risk: Factions supports up to five players, both locally and online. When setting up a game, the available maps will be filtered depending on how many players are participating (not all maps work well for five players, for example). The maps are all part of one world, and as you spend time with the game you'll get to know the lay of the land.

We're excited for Risk: Factions. The focus is definitely on the new rules, but purists will still find reliable old Risk here, too.

risk-factions-20100614055826360_640w.jpg

risk-factions-20100520033136575_640w.jpg

I know I'm not the only Risk-geek out there. Can we turn this into a [Game On] in a week?

Dibs on Chairman Meow.

Raiden333 on
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Posts

  • LionEyezLionEyez Registered User regular
    edited June 2010
    Just looking at the title I had my answer ready for why nobody was talking about this... then I watched the introductions. Awesome! So much charm and character.

    LionEyez on
  • MegaMekMegaMek Girls like girls. Registered User regular
    edited June 2010
    This does look neat. I hope they release it on the PC sometime.

    MegaMek on
    Is time a gift or punishment?
  • Dox the PIDox the PI Registered User regular
    edited June 2010
    My robots will rule the world!

    Dox the PI on
  • MorvidusMorvidus Registered User regular
    edited June 2010
    I am SOLD!

    Signed,
    His Excellency Gary

    Morvidus on
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited June 2010
    Oh wow, didn't know it was coming out next week. It's a must-buy for me. But to be fair, I've bought most of the other board game stuff, like Catan and Greed Corp.

    Stabbity Style on
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  • The EnderThe Ender Registered User regular
    edited June 2010
    I hate Risk, but those trailers sold me.

    The Ender on
    With Love and Courage
  • Ratsult2Ratsult2 Registered User regular
    edited June 2010
    You should note that Yeti are the 5th faction, and the game is going to be 800 microsoft points.

    Ratsult2 on
  • Paul GiamattiPaul Giamatti nah nahRegistered User regular
    edited June 2010
    Enough people to make a metatag?

    Paul Giamatti on
  • Raiden333Raiden333 Registered User regular
    edited June 2010
    joshgotro wrote: »
    Enough people to make a metatag?

    Did you just volunteer? :P

    Raiden333 on
  • Paul GiamattiPaul Giamatti nah nahRegistered User regular
    edited June 2010
    I'd be playing enough to maintain it. I've wanted this game since April.

    Paul Giamatti on
  • OptimusZedOptimusZed Registered User regular
    edited June 2010
    This actually looks like it might scratch that xbox strategy itch.

    Is there any point to factions outside of aesthetics? Like are there special units or something?

    OptimusZed on
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  • Raiden333Raiden333 Registered User regular
    edited June 2010
    OptimusZed wrote: »
    This actually looks like it might scratch that xbox strategy itch.

    Is there any point to factions outside of aesthetics? Like are there special units or something?

    Nope, purely cosmetic. Which makes sense, as it removes balance issues.

    Raiden333 on
  • mynameisguidomynameisguido Registered User regular
    edited June 2010
    Next week, huh? It's been awhile since I've played Risk but I could be into it.

    mynameisguido on
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  • chrono_travellerchrono_traveller Registered User regular
    edited June 2010
    Its probably been 5 years since I've played Risk, how do these objective things work? Are you assigned them at the beginning of the game? Do the other players know your objectives?

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • TechBoyTechBoy Registered User regular
    edited June 2010
    One time I was playing with some friends and rolled a pair of 1's while defending.

    My friend, the attacker, then went to roll and... yes.

    Three 1's.

    I had someone take a picture of that moment, I will cherish it forever.

    TechBoy on
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  • LucascraftLucascraft Registered User regular
    edited June 2010
    I thought about making a thread about this about 3 weeks ago when I watched a couple of the teaser cartoons on Gametrailers. But I figured nobody would care since its just an XBLA game. Ahh well. I'll be buying it.

    I can't resist taking over the world with Nazi Zombies.

    Lucascraft on
  • WilDPanthA05WilDPanthA05 Registered User regular
    edited June 2010
    I shall be easily day 1'ing this. I heard that they were putting Risk online, so if I ever had some random points I'd pick it up, but watching those intro trailers easily sold me.

    I was actually laughing at work with some of them ... God this is going to be awesome.

    WilDPanthA05 on
  • UbuRoiAAUbuRoiAA Registered User regular
    edited June 2010
    I'm getting this on day 1.

    Those trailers are gold.

    UbuRoiAA on
  • corin7corin7 San Diego, CARegistered User regular
    edited June 2010
    Yeah I will probably jump in. I loves me some risk.

    corin7 on
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited June 2010
    II'd love to play... if I had access to XBL

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • KorKor Known to detonate from time to time Registered User regular
    edited June 2010
    When does this come out?

    Kor on
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  • Raiden333Raiden333 Registered User regular
    edited June 2010
    Kor wrote: »
    When does this come out?

    Next Wednesday.

    Raiden333 on
  • CantidoCantido Registered User regular
    edited June 2010
    My friends swear up and down a certain continent always wins. Is this true?
    Chairman Meow

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    Cantido on
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  • Raiden333Raiden333 Registered User regular
    edited June 2010
    Cantido wrote: »
    My friends swear up and down a certain continent always wins. Is this true?

    I don't know about that, but I do know one thing:

    THE UKRAINE IS WEAK!

    Raiden333 on
  • rayofashrayofash Registered User regular
    edited June 2010
    This is Risk, one of the worst war board games out there, that's why nobodies talking about it. Wake me when they make a Diplomacy or Axis and Allies game, or even better A Game of Thrones or Twilight Imperium.
    Raiden333 wrote: »
    Cantido wrote: »
    My friends swear up and down a certain continent always wins. Is this true?

    I don't know about that, but I do know one thing:

    THE UKRAINE IS WEAK!

    Yes, if you control Asia you win. Unless of course you roll the die wrong, it's all about the die. You can wipe out an army of 100 with an army of 10 if the die will it (and this usually happens once every game). I always start in Australia and south east Asia because of the bottleneck and hope I roll good.

    rayofash on
  • Paul GiamattiPaul Giamatti nah nahRegistered User regular
    edited June 2010
    This isn't a board game.

    Paul Giamatti on
  • ArrathArrath Registered User regular
    edited June 2010
    The game will never end if some asshole turtles in Australia.

    Arrath on
  • KetarKetar Registered User regular
    edited June 2010
    rayofash wrote: »
    This is Risk, one of the worst war board games out there, that's why nobodies talking about it. Wake me when they make a Diplomacy or Axis and Allies game, or even better A Game of Thrones or Twilight Imperium.

    Risk 2210 would be decent - especially with the Factions expansion, which is what I first thought of when I saw the thread title. Vanilla Risk is one of those games I just cannot go back to. Though to be fair, so is vanilla Axis and Allies.

    As much as I enjoy Twilight Imperium as a PC/console game it would just be a significantly less complex, gimped MoO or GalCiv.

    Ketar on
  • The EnderThe Ender Registered User regular
    edited June 2010
    This is Risk, one of the worst war board games out there, that's why nobodies talking about it. Wake me when they make a Diplomacy or Axis and Allies game, or even better A Game of Thrones or Twilight Imperium.

    While I normally agree that Risk is a terrible game, this looks much nicer because:

    a) The game is using an objective-based variant, which fixes one of the largest problems with standard Risk.

    b) The game is quite clearly not taking itself seriously.

    c) SHINY!


    Risk is also simple & fast enough (with an objective based victory variant) to get a game wrapped-up in half an hour or so, and is abstract enough that you can plug-in virtually any theme you like. Axis & Allies or Twilight Imperium, by comparison, can take hours to finish, and strongly emphasize their own themes.
    My friends swear up and down a certain continent always wins. Is this true?

    The strongest start in Risk is Australia, hands down, due to it's single chokepoint. You can hunker down and build-up your forces the entire games and then launch a blitzkrieg to take Asia after everyone else has thinned themselves out.

    The Ender on
    With Love and Courage
  • Raiden333Raiden333 Registered User regular
    edited June 2010
    The Ender wrote: »
    The strongest start in Risk is Australia, hands down, due to it's single chokepoint. You can hunker down and build-up your forces the entire games and then launch a blitzkrieg to take Asia after everyone else has thinned themselves out.

    When I play classic risk with my friends, I've had pretty good luck with starting by taking over South America and bunkering there at first, and expanding to take over North America ASAP.

    Everyone's usually busy worrying about whoever started in Australia.

    Raiden333 on
  • ZenitramZenitram Registered User regular
    edited June 2010
    This looks awesome. And I have a confession: I've never played Risk or any diplomacy or war board game like this (though I've always wanted to).

    Zenitram on
  • EndaroEndaro Registered User regular
    edited June 2010
    I seem to be in disagreement with most people in this thread. I actually really prefer classic Risk, it's one of my favorite board games. I also disagree that either Asia or Australia give you much of a chance at victory.

    Asia is too wide open, making it hard to maintain borders and keep all of it conquered. Australia is too small, and thus doesn't give any reinforcement numbers worth a damn. The best continent choices start with places like South America, with only 2 entrances and a better reinforcement reward. From there you can expand to other comparable continents, like Africa and North America, gaining high reinforcements every turn with very few borders to place them on.

    Endaro on
  • Raiden333Raiden333 Registered User regular
    edited June 2010
    Endaro wrote: »
    I seem to be in disagreement with most people in this thread. I actually really prefer classic Risk, it's one of my favorite board games. I also disagree that either Asia or Australia give you much of a chance at victory.

    Asia is too wide open, making it hard to maintain boarders and keep all of it conquered. Australia is too small, and thus doesn't give any reinforcement numbers worth a damn. The best continent choices start with places like South America, with only 2 entrances and a better reinforcement reward. From there you can expand to other comparable continents, like Africa and North America, gaining high reinforcements every turn with very few borders to place them on.

    You and I are like this.

    Raiden333 on
  • WilDPanthA05WilDPanthA05 Registered User regular
    edited June 2010
    Raiden333 wrote: »
    Endaro wrote: »
    I seem to be in disagreement with most people in this thread. I actually really prefer classic Risk, it's one of my favorite board games. I also disagree that either Asia or Australia give you much of a chance at victory.

    Asia is too wide open, making it hard to maintain boarders and keep all of it conquered. Australia is too small, and thus doesn't give any reinforcement numbers worth a damn. The best continent choices start with places like South America, with only 2 entrances and a better reinforcement reward. From there you can expand to other comparable continents, like Africa and North America, gaining high reinforcements every turn with very few borders to place them on.

    You and I are like this.

    I am agreed on all accounts ... I haven't played objective based Risk, but I still love the classic Risk and my friends and I will play it time to time, booze or no booze.

    Don't get me wrong, I know a lot of people who don't like Risk/Life/Monopoly, and that's fine, you can have your opinion.

    You're just wrong.

    WilDPanthA05 on
  • UbuRoiAAUbuRoiAA Registered User regular
    edited June 2010
    South America, FTW!

    Only 2 borders and instant access to North America and Africa? Yes please.

    UbuRoiAA on
  • mynameisguidomynameisguido Registered User regular
    edited June 2010
    so, this is out now. I'm downloading now, but if anyone wants to play me who has it feel free to add my GT.

    mynameisguido on
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  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited June 2010
    Man, the videos would have sold me if it wasn't, you know, Risk.

    Alfred J. Kwak on
  • Ah_PookAh_Pook Registered User regular
    edited June 2010
    conquerclub.com is pretty much all the risk i need, but i would still probably buy this if it came out on the psn

    Ah_Pook on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited June 2010
    So, anybody with the full game:

    - is there any option to see the AI's dice rolls versus you?
    - is there a five player local mode (with pass-the-controller or somesuch)? They mentioned this in an interview, but it's starting to look like it didn't make it. This would make it an instant buy.

    FyreWulff on
  • KorKor Known to detonate from time to time Registered User regular
    edited June 2010
    - I've found no such option to see AI rolls.
    - According to Rat, you have to log in to play, so there is no controller swapping. So it looks like at the least, you'd need 4 controllers, and not be able to play with 5 people.

    Kor on
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