Bothans weren't until Death Star II. I thought the story was good in 1, and I enjoyed the interactions between the characters.
As for the lightsaber, I really can't think of a way to have both "realistic" lightsabers and GoW/DMC style combos, unless you throw dozens of enemies at once so you can flow from one enemy to the other.
Despite official neutrality, the Bothan Spynet played a significant role in military operations throughout the war. Bothan spies acquired top secret codes for the first Death Star and delivered them to rogue Imperial Moff Kalast, who in turn handed them over to the Rebellion. Hundreds of Bothans would be personally slaughtered by Emperor Palpatine for their treachery.
The interaction between the characters in the first game was paper thin, the so called romance itself was a joke.
I can take them having the lightsabers not killing someone with a single hit, it is a video game so some liberties can be taken and it was with how Starkiller was basically a God but again when hitting a foe with a lightsaber it didn't feel right at all. It really came across like you were using a bat or pipe.
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PunkBoyThank you! And thank you again!Registered Userregular
edited September 2010
I mean, regular enemies are supposed to be stupid, because come on, Stormtroopers. I found the advanced enemies like the jetpack troopers and the stealth guys to be tougher and a bit more tactical.
EDIT: Wait, didn't you just say you didn't want to hear anything about the EU? As for the interactions, it wasn't KotOR, but it did establish the relationship between Starkiller and the people around him, and included witty banter and dry humor. That's good enough for me. And the romance is classic cheesy Star Wars, which I love. It also seems to play a major part of the story of 2, which makes me happy.
PunkBoy on
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Except for the fact that they move differently, I...didn't encounter that. The stormtroopers, the rebel troopers, the various guerrillas, specialized troops--they all more or less just seemed to mob me up close.
The side-bosses (like the walkers) were different. While it was highly entertaining when you were Darth Vader and using force powers to push Wookies off cliffs, it got old very quickly for me.
Then again, that's the essence of TFU it seems: mobs of stupid enemies, regardless of who they are, surround you and slow you down as you cut through them like chaff until you get to a quick-time boss battle.
Meh, what can I say. I didn't really care that much about the saber combat since I was way to busy being an asshole with the Force.
That's a perfectly good method to choose, though I have to say--especially early on, when you're force powers are somewhat limited--I think they meant you to use the lightsaber combat for a significant portion (by no means all) of the game. And it's not very fun to me personally.
I actually really enjoyed the first game. Story was eh whatever but I enjoyed the combat fine and the art direction was really really damn good. I still pop it in every now and then and just run around causing trouble. Very much looking forward to the 2nd one though I doubt it will be a day 1 pick up. Very few games are these days.
I played TFU2. Lightsabers cut up stormtroopers pretty fast. Yeah, it takes more than one hit, but it's a gameplay decision. You still get a satisfying dismemberment without much effort.
Except for the fact that they move differently, I...didn't encounter that. The stormtroopers, the rebel troopers, the various guerrillas, specialized troops--they all more or less just seemed to mob me up close.
The side-bosses (like the walkers) were different. While it was highly entertaining when you were Darth Vader and using force powers to push Wookies off cliffs, it got old very quickly for me.
Then again, that's the essence of TFU it seems: mobs of stupid enemies, regardless of who they are, surround you and slow you down as you cut through them like chaff until you get to a quick-time boss battle.
Meh, what can I say. I didn't really care that much about the saber combat since I was way to busy being an asshole with the Force.
That's a perfectly good method to choose, though I have to say--especially early on, when you're force powers are somewhat limited--I think they meant you to use the lightsaber combat for a significant portion (by no means all) of the game. And it's not very fun to me personally.
You played it in a boring way. It isn't the only way to play. It's not even the most effective way to play, or the fastest.
So you played it in a boring and slow way then complain about the game being boring and slow. Hmm.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Except for the fact that they move differently, I...didn't encounter that. The stormtroopers, the rebel troopers, the various guerrillas, specialized troops--they all more or less just seemed to mob me up close.
The side-bosses (like the walkers) were different. While it was highly entertaining when you were Darth Vader and using force powers to push Wookies off cliffs, it got old very quickly for me.
Then again, that's the essence of TFU it seems: mobs of stupid enemies, regardless of who they are, surround you and slow you down as you cut through them like chaff until you get to a quick-time boss battle.
Meh, what can I say. I didn't really care that much about the saber combat since I was way to busy being an asshole with the Force.
That's a perfectly good method to choose, though I have to say--especially early on, when you're force powers are somewhat limited--I think they meant you to use the lightsaber combat for a significant portion (by no means all) of the game. And it's not very fun to me personally.
You played it in a boring way. It isn't the only way to play. It's not even the most effective way to play, or the fastest.
So you played it in a boring and slow way then complain about the game being boring and slow. Hmm.
I know, what was I thinking, using lightsabers in a Star Wars game?
Synthesis on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Except for the fact that they move differently, I...didn't encounter that. The stormtroopers, the rebel troopers, the various guerrillas, specialized troops--they all more or less just seemed to mob me up close.
The side-bosses (like the walkers) were different. While it was highly entertaining when you were Darth Vader and using force powers to push Wookies off cliffs, it got old very quickly for me.
Then again, that's the essence of TFU it seems: mobs of stupid enemies, regardless of who they are, surround you and slow you down as you cut through them like chaff until you get to a quick-time boss battle.
Meh, what can I say. I didn't really care that much about the saber combat since I was way to busy being an asshole with the Force.
That's a perfectly good method to choose, though I have to say--especially early on, when you're force powers are somewhat limited--I think they meant you to use the lightsaber combat for a significant portion (by no means all) of the game. And it's not very fun to me personally.
You played it in a boring way. It isn't the only way to play. It's not even the most effective way to play, or the fastest.
So you played it in a boring and slow way then complain about the game being boring and slow. Hmm.
I know, what was I thinking, using lightsabers in the force unleashed?
I fix for you! :P
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Except for the fact that they move differently, I...didn't encounter that. The stormtroopers, the rebel troopers, the various guerrillas, specialized troops--they all more or less just seemed to mob me up close.
The side-bosses (like the walkers) were different. While it was highly entertaining when you were Darth Vader and using force powers to push Wookies off cliffs, it got old very quickly for me.
Then again, that's the essence of TFU it seems: mobs of stupid enemies, regardless of who they are, surround you and slow you down as you cut through them like chaff until you get to a quick-time boss battle.
Meh, what can I say. I didn't really care that much about the saber combat since I was way to busy being an asshole with the Force.
That's a perfectly good method to choose, though I have to say--especially early on, when you're force powers are somewhat limited--I think they meant you to use the lightsaber combat for a significant portion (by no means all) of the game. And it's not very fun to me personally.
You played it in a boring way. It isn't the only way to play. It's not even the most effective way to play, or the fastest.
So you played it in a boring and slow way then complain about the game being boring and slow. Hmm.
I know, what was I thinking, using lightsabers in the force unleashed?
I fix for you! :P
Clearly, Star Wars has long since passed lightsabers. The thread title? Misnomer.
No one plays a Jedi game for the lightsabers. Duh. :P
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2010
I like how you say star wars because you know that saying The Force Unleashed, the name of the game series and the big clue to the design ethos of the gameplay, would make your sarcasm look a bit silly.
It's really very amusing how you carefully avoid it.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
At present, The Force Unleashed IS the Star Wars game line. As oppose to...what else? Star Wars Galaxies, which isn't really very comparable.
And it's a bit amusing how you ignore that I already said I thought the force powers were a stronger showing, but didn't think that excused poor lightsaber combat.
Played this at PAX. Was a lot of fun and I think I'll be picking it up. Favorite part was crushing an AT-ST into a ball and hurling it at another AT-ST. The controls worked great for me. Had an easy enough time running around pushing people off ledges, grabbing them and knocking them into each other and mind tricking them into vaporizing themselves on a shield. And of course dashing right up to them and cutting off all their limbs.
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2010
I ignored because "didn't think that excused" is an opinion, not a statement of fact or anything. Obviously I do think it excused it. That isn't going to go anywhere though is it? What are we supposed to do, tell each other our opinions are wrong?
I'm so fucking jealous of all these people who have played it already. Green with envy. I want to play the demo already!
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I ignored because "didn't think excusing" is an opinion, not a statement of fact or anything. Obviously I do think it excused it. That isn't going to go anywhere though is it? What are we supposed to do, tell each other our opinions are wrong?
Probably. For example, you thinking fun force powers excused poor lightsaber combat? That's also an opinion. Fun with forums!
I realize TFU's developers were trying a different approach for their lead, versus Kyle Katarn or someone else, but that's weighed in consideration with just how crucial a cornerstone slashing people is in any sort of Jedi game. They didn't just give up on lightsabers--the long list of moves you can do with a lightsaber (once you unlock them anyway) is proof of that. They just didn't do a very good job, I'd say (I'm not the first one to use the "wiffle bat" comparison).
On the other hand, it was probably better that they did better on the force powers, than vice versa, given how they marketed the game's physics engine. And, as I said before, that was just one in a long, long list of problems the game had.
If they fixed targetting, and keep they way things work constant from one set of bady guys to another, then I'm in. Otherwise, I'll pass on this one same as the last one. =(
DVGNo. 1 Honor StudentNether Institute, Evil AcademyRegistered Userregular
edited October 2010
I rather liked the first game. I thought the story was pretty strong and would have made an awesome animated movie.
I found in my second playthrough that Starkiller only felt weak if you were too narrow with your attack methods. The combat really trades off the combos. If you just swat with the lightsaber and occasionally throw out a Force Push or Lightning, then yeah, he feels pretty weak. If your flying around using the full range of your powers and constantly switching, then Starkiller feels godly.
I rather liked the first game. I thought the story was pretty strong and would have made an awesome animated movie.
I found in my second playthrough that Starkiller only felt weak if you were too narrow with your attack methods. The combat really trades off the combos. If you just swat with the lightsaber and occasionally throw out a Force Push or Lightning, then yeah, he feels pretty weak. If your flying around using the full range of your powers and constantly switching, then Starkiller feels godly.
I thought the story was mostly terrible but the art and gameplay were great for me. The art especially so. Very much looking forward to this.
I'm with you Kitsuna, can't wait for this. I've already pre-ordered it. Despite some of the imperfections of the first game, I enjoyed the hell out of the game. Looking forward to having a blast with this one as well!
I hope it's up by the time I get home from work. I'm looking forward to seeing if they've sorted out the problems the first game had in terms of targeting and lightsaber combat.
There's a whole section of The Legacy of the Force where Fett is hired by a Jedi to teach her how to kill Jedi's.
I loved that whole section, he pretty much told her; Cheat. Use their ideals against them, and cheat your ass off and kill them. It was so Fett, it made me happy.
Inspired by the "gift" Boba Fett had sent to her father, Jaina Solo set out to find Fett, hoping to enlist his aid in hunting her brother Darth Caedus, the new Dark Lord of the Sith, and to learn from him skills she would need to confront her twin. Arriving on Mandalore in an X-wing, Jaina found herself confronted by a group of heavily armed Mandalorians, to which she was escorted to meet Boba Fett in a humble, rustic cantina that served as the Mandalore's seat of government, all too aware of the traditional Mandalorian dislike for Jedi. Fett agreed to train her, but promised to be a hard teacher. While in the cantina, she encountered a pair of Force-sensitive Mandalorians, Gotab and Venku, but had little chance to talk with them.[26]
Other things:
But the Sarlacc could never hold Fett. After conversing with a fellow captive, the Choi known as Susejo, Fett discovered that this being was actually psychologically connected to the Sarlacc—and it was this advantage that he used to goad the creature into contracting around his jet pack, igniting the device and providing his means of escape, killing the Sarlacc in the process. The resulting explosion, combined with the beast's acidic stomach juices, left Fett on the verge of death. As he lay dying on the surface of Tatooine, his colleague Dengar was searching for anything valuable left from the explosion, but found Boba Fett instead, and nursed him back to health.
The demo's pretty fair, but not excellent. It plays pretty much like the first game, except now the targeting system prioritizes enemies rather than objects in the environment. I thought it was equally frustrating, in a way - it's now almost impossible to Force Throw objects directly between you and an enemy. Given the fact that Starkiller now has TWO lightsabers and swings them INCREDIBLY fast, I expected some increased damage output, but it was not to be. They still feel like foam bats.
I guess my main complaint is that there's nothing NEW, really. The last sequel I played (Mass Effect 2) blew my expectations out of the water, and this just feels lackluster by comparison.
Bottom line: if you liked the first game, you will probably like the demo. Otherwise you can pretty safely skip it.
It's a pretty fun beat 'em up. Feels smoother than the first one. The demo is pretty short, feels much shorter than the other demo. Maybe it's that the game plays smoother, but it felt a lot easier.
Posts
The interaction between the characters in the first game was paper thin, the so called romance itself was a joke.
I can take them having the lightsabers not killing someone with a single hit, it is a video game so some liberties can be taken and it was with how Starkiller was basically a God but again when hitting a foe with a lightsaber it didn't feel right at all. It really came across like you were using a bat or pipe.
EDIT: Wait, didn't you just say you didn't want to hear anything about the EU? As for the interactions, it wasn't KotOR, but it did establish the relationship between Starkiller and the people around him, and included witty banter and dry humor. That's good enough for me. And the romance is classic cheesy Star Wars, which I love. It also seems to play a major part of the story of 2, which makes me happy.
The side-bosses (like the walkers) were different. While it was highly entertaining when you were Darth Vader and using force powers to push Wookies off cliffs, it got old very quickly for me.
Then again, that's the essence of TFU it seems: mobs of stupid enemies, regardless of who they are, surround you and slow you down as you cut through them like chaff until you get to a quick-time boss battle.
That's a perfectly good method to choose, though I have to say--especially early on, when you're force powers are somewhat limited--I think they meant you to use the lightsaber combat for a significant portion (by no means all) of the game. And it's not very fun to me personally.
HEY.
I played TFU2. Lightsabers cut up stormtroopers pretty fast. Yeah, it takes more than one hit, but it's a gameplay decision. You still get a satisfying dismemberment without much effort.
You played it in a boring way. It isn't the only way to play. It's not even the most effective way to play, or the fastest.
So you played it in a boring and slow way then complain about the game being boring and slow. Hmm.
I know, what was I thinking, using lightsabers in a Star Wars game?
I fix for you! :P
Clearly, Star Wars has long since passed lightsabers. The thread title? Misnomer.
No one plays a Jedi game for the lightsabers. Duh. :P
It's really very amusing how you carefully avoid it.
And it's a bit amusing how you ignore that I already said I thought the force powers were a stronger showing, but didn't think that excused poor lightsaber combat.
I'm so fucking jealous of all these people who have played it already. Green with envy. I want to play the demo already!
Probably. For example, you thinking fun force powers excused poor lightsaber combat? That's also an opinion. Fun with forums!
I realize TFU's developers were trying a different approach for their lead, versus Kyle Katarn or someone else, but that's weighed in consideration with just how crucial a cornerstone slashing people is in any sort of Jedi game. They didn't just give up on lightsabers--the long list of moves you can do with a lightsaber (once you unlock them anyway) is proof of that. They just didn't do a very good job, I'd say (I'm not the first one to use the "wiffle bat" comparison).
On the other hand, it was probably better that they did better on the force powers, than vice versa, given how they marketed the game's physics engine. And, as I said before, that was just one in a long, long list of problems the game had.
I'm kind of a visual person, and seeing more impact from force powers is really awesome.
Steam ID: Good Life
Fuck. Yes.
I found in my second playthrough that Starkiller only felt weak if you were too narrow with your attack methods. The combat really trades off the combos. If you just swat with the lightsaber and occasionally throw out a Force Push or Lightning, then yeah, he feels pretty weak. If your flying around using the full range of your powers and constantly switching, then Starkiller feels godly.
3DS FC: 5343-7720-0490
I thought the story was mostly terrible but the art and gameplay were great for me. The art especially so. Very much looking forward to this.
SW: TFU2
The more I see, the more I look forward to this.
I hope it's up by the time I get home from work. I'm looking forward to seeing if they've sorted out the problems the first game had in terms of targeting and lightsaber combat.
I'm just hoping the rumors aren't true.
Also Kitsuna I love your avatar/sig I love that game
it should be fun
3DS FC: 5343-7720-0490
Other things:
(Haven't watched the movies in a while)
Blind Han Solo turned around and smacked Fett's backpack with stick.
Used Xbox.com to have the demo waiting for me when I get home.
Steam ID: Good Life
Actually thinking about it I can see how those two could be confused.
HI-YOH!
Seriously though, I thought it needed mentioning.
I guess my main complaint is that there's nothing NEW, really. The last sequel I played (Mass Effect 2) blew my expectations out of the water, and this just feels lackluster by comparison.
Bottom line: if you liked the first game, you will probably like the demo. Otherwise you can pretty safely skip it.
Also,
Steam ID: Good Life
got the demo downloading, I'll try it when I get home
Steam ID: Good Life