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Star Wars [The Force Unleashed II] Demo out now! You are surrounded by Rebels!
Yeah the problem a lot of games about powers like the Force or psychic abilities is that they can't figure out a way to make being able to throw enemies around at will balanced, so they just put in enemies who are immune to them
If I were a Stormtrooper, and a Jedi had me Force levitated, I'd start shooting his ass in the hopes of breaking his concentration.
Part of me wonders why they don't just put in the force-repelling lizard thingies if they need an enemy that can't be thrown for the sake of story/challenge.
But in a game where you're supposed to mess shit up, that presents an obvious problem. You're supposed to be an unstoppable, raging storm of death and destruction, not someone who pauses and thinks about things rationally. Plus, you can't shoot guns, so you'd have to run up to the guy and beat him to death, and that's tedious.
It seems as though no one questions the fact that you can pull a (relative to you) very large, fast-moving fighter out of the sky, but you can't grab and shake one of the legs of the various shield-armed robots you fight. Maybe the force-immune enemies should be more along the lines of that?
Unless the PC version is flat-out broken (compared to the less-than-stellar PC version of the first game), that's less of an opinion and more of a fact, Jack.
Synthesis on
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
edited October 2010
So my brother and I played the demo awhile ago and it was kinda interesting. I played it more along the lines of Devil May Cry, lightsaber heavy with lightning and push/pull depending on the enemy and their numbers. My brother played mostly force heavy, pushing things around and occasionally using lightning and pull. He even just pushed the two AT-STs off the walkway (I just crushed one and threw it into the other).
What makes this interesting is that in KotOR and even the tabletop, I mostly play a Guardian and he plays Consular.
As I've mentioned in the earlier TFU threads, I'd be in Nirvana if a KotOR game where to have combat like this. Hell, just add an RPG framework to the TFU games and I'd be set.
One more day!! Between this and Fall Out: New Vegas my free time has now become officially killed off!
Some of us poor unfortunates have to wait until Friday.
On the bright side, I'll have plenty of free time available to enjoy this game since not only do I have Friday off of work, but also all of next week as well.
The utter lack of reviews really is, let's say, disquieting.
I mean, the demo was fun, right? It was goddamned gorgeous and the gameplay (not the mention the animation) was a great deal slicker than the original.
I liked the original and liked the demo so Im probably picking this up review or no review
This.
Though I am in no hurry to grab it. Still haven't touched castlevania and dead rising 2 that I bought a couple weeks ago and rock band 3 is out tomorrow. This might be a good game to put on the xmas list for me.
corin7 on
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited October 2010
There was not enough difference between this demo and the original that I saw the need to pick it up on release. Maybe I'll grab it when the price drops.
Whilst it's annoying that the game doesn't release until Friday here in England, the one advantage of that is that I get plenty of time to see what you lot think of it before I have to open my wallet. If you all report dire news on this, then at least I get to save myself some cash.
I am, however, hoping to hear good things from all of you.
The utter lack of reviews really is, let's say, disquieting.
I mean, the demo was fun, right? It was goddamned gorgeous and the gameplay (not the mention the animation) was a great deal slicker than the original.
I really enjoyed the first game, and so I've been anticipating the sequel quite a bit. I decided to check some live streams to see if anyone was playing it, though, just to get a better handle on it. It will probably be awhile before I'd ever get to play it, what with New Vegas, Fable 3 and Black Ops out or coming out, and so why not? I got lucky and caught someone in the beginning of the game.
Three and a half hours later the credits rolled. Four repetitive, corridor repeating levels (giant emphasis on this point), two of which take place on the same planet. The same mini-bosses kept showing up throughout, and the death animation was the same each time. And the story was just bad and threw logic out the window several times.
As non-spoilery as I can be with level progression names:
Kamino, an arena/gambling planet, a spaceship, and back to Kamino. You do get to go to Dagobah, but it's literally about a minute long. You just run down a straight path and then cutscenes.
A synopsis of the plot:
Starkiller, believing he's a clone, escapes Vader on Kamino when he's told he's a failure (after Starkiller was unable to strike down an image of Juno) and will be executed. He takes Vader's ship and then heads to a gambling planet to free General Kota.
After rescuing Kota, Starkiller says he believes he's a clone, but Kota tells him that you can't clone a Jedi. Kota wants Starkiller to give him the coordinates and layout of the Kamino facility, but Starkiller says he has to "find himself" first. He travels to Dagobah, which is made up of a 60 second corridor walk and the rest cutscenes, and sees an image of Juno on a ship coming under attack.
Starkiller and Kota then rejoin the Rebel fleet, dock with the capital ship, and then head to the bridge to reunite with Juno. Starkiller hopes they arrived in time to prevent the attack from occurring. Of course they don't, the trip to Dagobah and the vision were ultimately meaningless, especially because they didn't bother to warn the fleet about an impending attack.
After fighting through the ship, Starkiller finally finds Juno only to see her being captured by Boba Fett. Starkiller and Kota then agree to attack Kamino. It's clearly a trap for Starkiller, Kota warns him, but Starkiller replies that Vader's probably not expecting a Rebel fleet, as well.
Why wouldn't he expect Starkiller to meet up with his allies (Juno is with the Alliance, after all) and perhaps give them information on Kamino? Well, he does, and so the Rebels find themselves under attack by a large Empire defense fleet.
Starkiller fights off boarding parties and then decides to ram the ship into the planet's shielding compound to allow the rest of the Rebel forces to land. He jumps out of the window before it crashes, flies through the air, grabs a tie-fighter, spins it around in a circle several times before throwing it, and then lands on the ground.
He runs off on his own to try and find Juno, even as Kota begs him repeatedly that the Rebels will lose if he doesn't help them. Starkiller keeps whining that he has to find Juno and that he's sorry, and continues to head further into the facility. He then finds a massive facility filled with Starkiller clones. "He's breeding an army!" he tells Kota.
Starkiller then confronts Vader at last. What ensues is a very long, very repetitive fight. The layout of the room consists of circular platforms. You jump to one, fight Vader until your lightsabers lock and he tells you you're a worthless clone, and then Vader jumps to another platform. Rinse and repeat. Again and again and again. Same lightsaber lock animation. Same conversation. After awhile he flies off and then a cutscene starts.
Vader is in a room with Juno. When Starkiller catches up, Vader tells him to drop his lightsabers and submit or else Juno will die. Starkiller does as he's told, but Juno grabs a fallen lightsaber and attacks Vader. Vader flings her out the window, and she falls what looks like hundreds of feet through the air and down to the ground. Her mouth is agape and her eyes are locked open in a facial expression that can only mean she's dead.
Starkiller naturally has a hissy fit and attacks Vader with full force. He defeats Vader, and before the finishing blow can be dealt Kota arrives and tries to convince Starkiller to spare Vader. "He has powerful secrets we can use against the Empire, and then he will be put on public trial and executed for his crimes! We will show the galaxy we have nothing to fear from him anymore." The player is given the choice between a dark side and light side ending.
The one I saw had Starkiller spare Vader. Vader is shackled and put on a ship. Starkiller then approaches Juno's body and Proxy tells him he couldn't revive her. And then she wakes up perfectly alive and the two lovers embrace.
Before leaving Kamino, Starkiller enters Vader's cell and says he's free of his influence. "As long as Juno lives, I will always be your master/you will never be free of my power (something to that effect)," Vader replies. Starkiller silently walks away and the fleet jumps into light-speed. But something detaches from a debris pile! It's Boba Fett's ship!
Credits.
Maybe I'm remembering the first game wrong, but the sequel just didn't seem to have quite the same level of variety to keep things fresh. There was a lot of repetition in the levels and the fights that it became kind of boring to watch. It didn't help that the player just kept spamming force lightning, although that seemed to be the most affective way of dealing with nearly every threat. The force resistant enemies he just did an instant-kill grapple move to quickly defeat.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited October 2010
I don't really care.
I'm a masochist so cheapness just makes me like it more.
However it has been pushed to third on my list just because AC:Brotherhood looks so awesome that Assassin's are temporarily cooler than jedi on my "shallow-a-meter".
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The utter lack of reviews really is, let's say, disquieting.
I mean, the demo was fun, right? It was goddamned gorgeous and the gameplay (not the mention the animation) was a great deal slicker than the original.
I really enjoyed the first game, and so I've been anticipating the sequel quite a bit. I decided to check some live streams to see if anyone was playing it, though, just to get a better handle on it. It will probably be awhile before I'd ever get to play it, what with New Vegas, Fable 3, and Black Ops out or coming out. I got lucky and caught someone in the beginning of the game.
Three and a half hours later the credits rolled. Four repetitive, corridor repeating levels (giant emphasis on this point), two of which take place on the same planet. The same mini-bosses kept showing up throughout, and the death animation was the same each time. And the story was just bad and threw logic out the window several times.
As non-spoilery as I can be with level progression names:
Kamino, an arena/gambling planet, a spaceship, and back to Kamino. You do get to go to Dagobah, but it's literally about a minute long. You just run down a straight path and then cutscenes.
A synopsis of the plot:
Starkiller, believing he's a clone, escapes Vader on Kamino when he's told he's a failure (after Starkiller was unable to strike down an image of Juno) and will be executed. He takes Vader's ship and then heads to a gambling planet to free General Kota.
After rescuing Kota, Starkiller says he believes he's a clone, but Kota tells him that you can't clone a Jedi. Kota wants Starkiller to give him the coordinates and layout of the Kamino facility, but Starkiller says he has to "find himself" first. He travels to Dagobah, which is made up of a 60 second corridor walk and the rest cutscenes, and sees an image of Juno on a ship coming under attack.
Starkiller and Kota then rejoin the Rebel fleet, dock with the capital ship, and then head to the bridge to reunite with Juno. Starkiller hopes they arrived in time to prevent the attack from occurring. Of course they don't, the trip to Dagobah and the vision were ultimately meaningless, especially because they didn't bother to warn the fleet about an impending attack.
After fighting through the ship, Starkiller finally finds Juno only to see her being captured by Boba Fett. Starkiller and Kota then agree to attack Kamino. It's clearly a trap for Starkiller, Kota warns him, but Starkiller replies that Vader's probably not expecting a Rebel fleet, as well.
Why wouldn't he expect Starkiller to meet up with his allies (Juno is with the Alliance, after all) and perhaps give them information on Kamino? Well, he does, and so the Rebels find themselves under attack by a large Empire defense fleet.
Starkiller fights off boarding parties and then decides to ram the ship into the planet's shielding compound to allow the rest of the Rebel forces to land. He jumps out of the window before it crashes, flies through the air, grabs a tie-fighter, spins it around in a circle several times before throwing it, and then lands on the ground.
He runs off on his own to try and find Juno, even as Kota begs him repeatedly that the Rebels will lose if he doesn't help them. Starkiller keeps whining that he has to find Juno and that he's sorry, and continues to head further into the facility. He then finds a massive facility filled with Starkiller clones. "He's breeding an army!" he tells Kota.
Starkiller then confronts Vader at last. What ensues is a very long, very repetitive fight. The layout of the room consists of circular platforms. You jump to one, fight Vader until your lightsabers lock and he tells you you're a worthless clone, and then Vader jumps to another platform. Rinse and repeat. Again and again and again. Same lightsaber lock animation. Same conversation. After awhile he flies off and then a cutscene starts.
Vader is in a room with Juno. When Starkiller catches up, Vader tells him to drop his lightsabers and submit or else Juno will die. Starkiller does as he's told, but Juno grabs a fallen lightsaber and attacks Vader. Vader flings her out the window, and she falls what looks like hundreds of feet through the air and down to the ground. Her mouth is agape and her eyes are locked open in a facial expression that can only mean she's dead.
Starkiller naturally has a hissy fit and attacks Vader with full force. He defeats Vader, and before the finishing blow can be dealt Kota arrives and tries to convince Starkiller to spare Vader. "He has powerful secrets we can use against the Empire, and then he will be put on public trial and executed for his crimes! We will show the galaxy we have nothing to fear from him anymore." The player is given the choice between a dark side and light side ending.
The one I saw had Starkiller spare Vader. Vader is shackled and put on a ship. Starkiller then approaches Juno's body and Proxy tells him he couldn't revive her. And then she wakes up perfectly alive and the two lovers embrace.
Before leaving Kamino, Starkiller enters Vader's cell and says he's free of his influence. "As long as Juno lives, I will always be your master/you will never be free of my power (something to that effect)," Vader replies. Starkiller silently walks away and the fleet jumps into light-speed. But something detaches from a debris pile! It's Boba Fett's ship!
Credits.
Maybe I'm remembering the first game wrong, but the sequel just didn't seem to have quite the same level of variety to keep things fresh. There was a lot of repetition in the levels and the fights that it became kind of boring to watch. It didn't help that the player just kept spamming force lightning, although that seemed to be the most affective way of dealing with nearly every threat. The force resistant enemies he just did an instant-kill grapple move.
I really do find it baffling how licensed Star Wars games with huge teams and massive resources can consistently achieve this level of abject mediocrity.
Edd on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited October 2010
They're banking on the huge swathe of the population that don't take star wars very seriously, have lots of disposable cash (working) and have jedi ranking very high on their "shallow-a-meter".
I'm 2 out of three (I rarely have any cash).
It's mostly their business bigwigs, rather than the workers downstairs doing all the work. I really think the lucasarts main dudes are like the Emperor, all cackling over their schemes to extort money out of the mindless star wars loving masses and gloating that it works even as people cry in lamentation that all the games are mediocre.
And I'm helping them. It bothers me at times. Briefly.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Well I just thought it was startling because I had a great time with the first game. I don't remember lack of variety being a huge problem. The boss fights in the first were really quite impressive, too. You laid down the hurt hard.
But what I watched? All three and half hours of it? You never fought any other powerful enemies, threw them around in flashy quick time sequences or cutscenes. You just ran from cut and pasted corridor, platform and room to the next through four levels, fought some stormtroopers or robots, occasionally fought mini-bosses (the variety of which I can count on one hand, three I believe), and then ended the game with a very repetitive and lackluster boss fight. It seemed like they just hacked the game together.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Yeah, I'm an absolute Star Wars consumer whore. I liked the original, even before the patch made it in my eyes go from good to really good. I will sit back and enjoy 8hrs of running around electrocuting and throwing storm troopers.
Reviews be damned. Especially since I didn't agree with the reviews last time. Should be on my door step when I get home! WoO!
You're right, it's been my belief the whole time that making force powers glorified physics manipulation is a complete waste, since being a Jedi should offer you so many more options. Like in Jedi Outcast, for instance.
But I don't even have enough faith in this team to code a proper force-based game, so wishing for proper lightsaber combat is something of a pipe dream.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Posts
If I were a Stormtrooper, and a Jedi had me Force levitated, I'd start shooting his ass in the hopes of breaking his concentration.
Also. Needs more Katarn.
But in a game where you're supposed to mess shit up, that presents an obvious problem. You're supposed to be an unstoppable, raging storm of death and destruction, not someone who pauses and thinks about things rationally. Plus, you can't shoot guns, so you'd have to run up to the guy and beat him to death, and that's tedious.
It seems as though no one questions the fact that you can pull a (relative to you) very large, fast-moving fighter out of the sky, but you can't grab and shake one of the legs of the various shield-armed robots you fight. Maybe the force-immune enemies should be more along the lines of that?
What makes this interesting is that in KotOR and even the tabletop, I mostly play a Guardian and he plays Consular.
Has he done something with his hair?
B. Pull
C. Throw
D. Lightning
E. Use
Use: Lightsaber
Oh god...send that to Tim Schafer's Twitter. :^:
Some of us poor unfortunates have to wait until Friday.
On the bright side, I'll have plenty of free time available to enjoy this game since not only do I have Friday off of work, but also all of next week as well.
PSN = PessimistMaximus
I mean, the demo was fun, right? It was goddamned gorgeous and the gameplay (not the mention the animation) was a great deal slicker than the original.
This.
Though I am in no hurry to grab it. Still haven't touched castlevania and dead rising 2 that I bought a couple weeks ago and rock band 3 is out tomorrow. This might be a good game to put on the xmas list for me.
I am, however, hoping to hear good things from all of you.
I really enjoyed the first game, and so I've been anticipating the sequel quite a bit. I decided to check some live streams to see if anyone was playing it, though, just to get a better handle on it. It will probably be awhile before I'd ever get to play it, what with New Vegas, Fable 3 and Black Ops out or coming out, and so why not? I got lucky and caught someone in the beginning of the game.
Three and a half hours later the credits rolled. Four repetitive, corridor repeating levels (giant emphasis on this point), two of which take place on the same planet. The same mini-bosses kept showing up throughout, and the death animation was the same each time. And the story was just bad and threw logic out the window several times.
As non-spoilery as I can be with level progression names:
A synopsis of the plot:
After rescuing Kota, Starkiller says he believes he's a clone, but Kota tells him that you can't clone a Jedi. Kota wants Starkiller to give him the coordinates and layout of the Kamino facility, but Starkiller says he has to "find himself" first. He travels to Dagobah, which is made up of a 60 second corridor walk and the rest cutscenes, and sees an image of Juno on a ship coming under attack.
Starkiller and Kota then rejoin the Rebel fleet, dock with the capital ship, and then head to the bridge to reunite with Juno. Starkiller hopes they arrived in time to prevent the attack from occurring. Of course they don't, the trip to Dagobah and the vision were ultimately meaningless, especially because they didn't bother to warn the fleet about an impending attack.
After fighting through the ship, Starkiller finally finds Juno only to see her being captured by Boba Fett. Starkiller and Kota then agree to attack Kamino. It's clearly a trap for Starkiller, Kota warns him, but Starkiller replies that Vader's probably not expecting a Rebel fleet, as well.
Why wouldn't he expect Starkiller to meet up with his allies (Juno is with the Alliance, after all) and perhaps give them information on Kamino? Well, he does, and so the Rebels find themselves under attack by a large Empire defense fleet.
Starkiller fights off boarding parties and then decides to ram the ship into the planet's shielding compound to allow the rest of the Rebel forces to land. He jumps out of the window before it crashes, flies through the air, grabs a tie-fighter, spins it around in a circle several times before throwing it, and then lands on the ground.
He runs off on his own to try and find Juno, even as Kota begs him repeatedly that the Rebels will lose if he doesn't help them. Starkiller keeps whining that he has to find Juno and that he's sorry, and continues to head further into the facility. He then finds a massive facility filled with Starkiller clones. "He's breeding an army!" he tells Kota.
Starkiller then confronts Vader at last. What ensues is a very long, very repetitive fight. The layout of the room consists of circular platforms. You jump to one, fight Vader until your lightsabers lock and he tells you you're a worthless clone, and then Vader jumps to another platform. Rinse and repeat. Again and again and again. Same lightsaber lock animation. Same conversation. After awhile he flies off and then a cutscene starts.
Vader is in a room with Juno. When Starkiller catches up, Vader tells him to drop his lightsabers and submit or else Juno will die. Starkiller does as he's told, but Juno grabs a fallen lightsaber and attacks Vader. Vader flings her out the window, and she falls what looks like hundreds of feet through the air and down to the ground. Her mouth is agape and her eyes are locked open in a facial expression that can only mean she's dead.
Starkiller naturally has a hissy fit and attacks Vader with full force. He defeats Vader, and before the finishing blow can be dealt Kota arrives and tries to convince Starkiller to spare Vader. "He has powerful secrets we can use against the Empire, and then he will be put on public trial and executed for his crimes! We will show the galaxy we have nothing to fear from him anymore." The player is given the choice between a dark side and light side ending.
The one I saw had Starkiller spare Vader. Vader is shackled and put on a ship. Starkiller then approaches Juno's body and Proxy tells him he couldn't revive her. And then she wakes up perfectly alive and the two lovers embrace.
Before leaving Kamino, Starkiller enters Vader's cell and says he's free of his influence. "As long as Juno lives, I will always be your master/you will never be free of my power (something to that effect)," Vader replies. Starkiller silently walks away and the fleet jumps into light-speed. But something detaches from a debris pile! It's Boba Fett's ship!
Credits.
Maybe I'm remembering the first game wrong, but the sequel just didn't seem to have quite the same level of variety to keep things fresh. There was a lot of repetition in the levels and the fights that it became kind of boring to watch. It didn't help that the player just kept spamming force lightning, although that seemed to be the most affective way of dealing with nearly every threat. The force resistant enemies he just did an instant-kill grapple move to quickly defeat.
I'm a masochist so cheapness just makes me like it more.
However it has been pushed to third on my list just because AC:Brotherhood looks so awesome that Assassin's are temporarily cooler than jedi on my "shallow-a-meter".
I really do find it baffling how licensed Star Wars games with huge teams and massive resources can consistently achieve this level of abject mediocrity.
I'm 2 out of three (I rarely have any cash).
It's mostly their business bigwigs, rather than the workers downstairs doing all the work. I really think the lucasarts main dudes are like the Emperor, all cackling over their schemes to extort money out of the mindless star wars loving masses and gloating that it works even as people cry in lamentation that all the games are mediocre.
And I'm helping them. It bothers me at times. Briefly.
But what I watched? All three and half hours of it? You never fought any other powerful enemies, threw them around in flashy quick time sequences or cutscenes. You just ran from cut and pasted corridor, platform and room to the next through four levels, fought some stormtroopers or robots, occasionally fought mini-bosses (the variety of which I can count on one hand, three I believe), and then ended the game with a very repetitive and lackluster boss fight. It seemed like they just hacked the game together.
UGH
Reviews be damned. Especially since I didn't agree with the reviews last time. Should be on my door step when I get home! WoO!
AAHAHAHA Costume Quest and Super Meat Boy are longer!
Those two arguably did the Force better then Unleashed, too, integrating it better into your other combat methods.
Which I think is true. But that doesn't really make them better, in my opinion.
Heh, yea. And now Activision has Raven just working on DLC. Life isn't fair.
Hence why I added my qualifier that I think they did the Force better too, integrating it better into the gameplay and being more fun to use.
Being more flashy at the Force does not make Unleashed better.
But I don't even have enough faith in this team to code a proper force-based game, so wishing for proper lightsaber combat is something of a pipe dream.