Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited August 2010
Thanks Stolls. I tried what you said, the file won't copy so I guess it's corrupted. It seems to be the only one though, I think everything else has copied over.
I hesitate to ask this on here - but it is a legal copy of the game - so I was wondering if someone could send me a copy of the 15_Area51_Page.dx file from their Maps folder? Then I might be able to complete the installation at least, and can move on to trying to figure out the other error.
Didn't see anything in the rules forbidding it, so give this a try. If I'm mistaken, somebody correct me and I'll edit out the link. Anyway, that's off the GOTY version, so if yours is an original copy make sure you're patched up first.
Having only played the opening mission of Deus Ex, and all the way through Deus Ex 2... I don't give a fuck which game this is closer to in style.
I am getting such a MGS "evolved" vibe off this that it hurts. And I like it. The graphics are amazing. Maybe that's why I'm getting this vibe; it looks like they're doing the gameplay engine cutscene dance. I just hope this doesn't fall apart. I need something to look forward to other than RB3 and Castlevania: LoS.
Do yourself a huge favor, play through the first one. The opening mission is so limited.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Didn't see anything in the rules forbidding it, so give this a try. If I'm mistaken, somebody correct me and I'll edit out the link. Anyway, that's off the GOTY version, so if yours is an original copy make sure you're patched up first.
Woo, this fixed it. Game now runs perfectly. Thanks a lot for all your help mate!
Brovid Hasselsmof on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Having only played the opening mission of Deus Ex, and all the way through Deus Ex 2... I don't give a fuck which game this is closer to in style.
I am getting such a MGS "evolved" vibe off this that it hurts. And I like it. The graphics are amazing. Maybe that's why I'm getting this vibe; it looks like they're doing the gameplay engine cutscene dance. I just hope this doesn't fall apart. I need something to look forward to other than RB3 and Castlevania: LoS.
Holy crap if you have played all the way through DX2 and not DX1 you need to do it right now.
Didn't see anything in the rules forbidding it, so give this a try. If I'm mistaken, somebody correct me and I'll edit out the link. Anyway, that's off the GOTY version, so if yours is an original copy make sure you're patched up first.
Woo, this fixed it. Game now runs perfectly. Thanks a lot for all your help mate!
This is probably the first game where a decision with no potential repercussions has still made me stop and think of the moral principles behind it.
When I walk into a stranger's home he probably doesn't mind. He won't mind if I take that medkit. But when I look at it, I ask myself, "Does he need it? He looks poor..." and that, honestly, will possibly prevent me from taking the medkit. Another example is in enemies. That guy over there is my enemy. He'll kill me on sight, given the opportunity. But does he deserve to die for it? He has a family and he probably isn't aware of the greater picture going on. In these cases, I'll go out of my way to stealthily knock the poor fucker out instead of making him eat a lead sandwich.
I know, I know, it's a 10 year old game and it probably doesn't do anything special to make me feel this way, but it does and that's a first.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited August 2010
I have been trying to avoid killing people, but mostly because I am a coward who hates confrontation.
This is probably the first game where a decision with no potential repercussions has still made me stop and think of the moral principles behind it.
When I walk into a stranger's home he probably doesn't mind. He won't mind if I take that medkit. But when I look at it, I ask myself, "Does he need it? He looks poor..." and that, honestly, will possibly prevent me from taking the medkit. Another example is in enemies. That guy over there is my enemy. He'll kill me on sight, given the opportunity. But does he deserve to die for it? He has a family and he probably isn't aware of the greater picture going on. In these cases, I'll go out of my way to stealthily knock the poor fucker out instead of making him eat a lead sandwich.
I know, I know, it's a 10 year old game and it probably doesn't do anything special to make me feel this way, but it does and that's a first.
DX does a really good job with that. They really drive the point home that you're police, not military, and that nonlethal is the way to go. The dialog resulting from nonlethal techniques is always warm and fuzzy, while the dialog that occurs if you've killed all the enemies is a little uncomfortable and on edge.
The point is driven home even more if you go all Rambo before the first visit to Carter in the armoury, he will refuse to give you some 10mm ammo but substitute a mini lecture.
hey guys I'm playing this game for the first time right now and I can't believe how good it is! I was fully expecting some over-hyped flawed game with a few good ideas but this game is just fucking awesome. and I can't believe how long it is. I thought I was near the end in hong kong and that was 10 hours ago! why aren't there any other games like this?
hey guys I'm playing this game for the first time right now and I can't believe how good it is! I was fully expecting some over-hyped flawed game with a few good ideas but this game is just fucking awesome. and I can't believe how long it is. I thought I was near the end in hong kong and that was 10 hours ago! why aren't there any other games like this?
The bad guys won. (aka the idiotic populace of this world)
'Course now that my enemies are primarily military and MJ12 I pretty much just blast the fuckers to hell
It's kinda neat though that even when you have full license to just kill everyone, usually it's not the best choice, prime example being the VersaLife building.
I terminate her with extreme LAM-udice in Lebidev's jet every playthrough now
I wanna talk to the guy, thank you very much
Yeah I can't not do this.
Just something about that death wail and then seeing the bits of her fall to the floor just as the conversation screen starts.
Last time I played I decided to try something new and just shot Lebedev. The game handled that just as well as it handles everything else, which made me wonder how many cold bastards actually do it.
Wonder what happens if you shoot and kill Paul. Preferably before Hong Kong.
That's one thing you can't actually do. If you shoot him he whips out an assault rifle and proceeds to fill you full of holes.
Thats before you send the NSF signal though, pretty sure you can kill him when the MiBs storm the 'ton.
Actually I think he's invincible there, too. He eventually disappears if you don't keep an eye on him, but I think the only way he can "die" is by leaving through the window.
hey guys I'm playing this game for the first time right now and I can't believe how good it is! I was fully expecting some over-hyped flawed game with a few good ideas but this game is just fucking awesome. and I can't believe how long it is. I thought I was near the end in hong kong and that was 10 hours ago! why aren't there any other games like this?
Vampire: The Masquerade - Bloodlines
Alpha Protocol
Arx Fatalis a little
NOLF 2 a little
'Course now that my enemies are primarily military and MJ12 I pretty much just blast the fuckers to hell
It's kinda neat though that even when you have full license to just kill everyone, usually it's not the best choice, prime example being the VersaLife building.
Except the second time around, when you pretty much have to either kill all the police in the office or run like hell
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
'Course now that my enemies are primarily military and MJ12 I pretty much just blast the fuckers to hell
It's kinda neat though that even when you have full license to just kill everyone, usually it's not the best choice, prime example being the VersaLife building.
Except the second time around, when you pretty much have to either kill all the police in the office or run like hell
I made it out of there undetected once. I don't remember what I did.
I think I abused the limited distance on the AI noticing things.
To be fair, the color pallet for the first DX wasn't that varied either. Also every mission took place at night.
For some reason I did not notice this. :?
And put me in the list of those who aren't too fond of the visuals. It looks pretty great pre-release but I can see myself getting tired of it fast. Mainly ebcause my monitor sucks and most dark areas are blacker than satan's empty void where his soul would be if he had one.
I think it's pretty clear that orange and gold is what they're gonna be makin' this game look like
That's fine, though. Deus Ex was all grays anyway, except for Hong Kong
Yeah but it was all the normal colors of the textures. We live in a world now where heavy amounts of post-processing are done on everything in order to tint it brown.
http://www.1up.com/do/previewPage?cId=3180952
Small spoilers for a mission about 90 minutes into the game. Doesn't really reveal much specific about the story other than basically the mission briefing. It describes different ways to complete the mission.
When we last spoke with Warren Spector, director on the original Deus Ex, about what he hoped to see from Deus Ex: Human Revolution (the prequel he has nothing to do with), he said he wanted Eidos Montreal to retain the element of gameplay choice that fans loved so much about the original. After having seen a demo of Human Revolution at Gamescom today, we're eager to inform Warren that his hope has been met -- Human Revolution looks as if it may even surpass the original in terms of its depth and gameplay choices.
The demo we saw was actually shown to us three different times -- it's the same exact scenario, just played through with entirely different approaches. Here's the setup: about 90 minutes into the game, you're given the task of infiltrating the morgue at a police headquarters to retrieve a chip embedded in a dead terrorist's head. This terrorist is part of a group against transhumanism (people augmented with cybernetics, which is the product Sarif Industries, your in-game employer). But here's the catch: the terrorist himself has cybernetic implants. So he must be some sort of plant within the terrorist organization -- but a plant by who? The government? You're on a mission to find out, which is why it's imperative you get access to the morgue and get that chip.
You have a few different ways to reacquire the chip. The first we see is probably what many gamers will instinctively do -- blast their way inside. That's exactly what our demoer does; he basically runs in, guns blazing, and shows off some of the cool tactics at your disposal. As he makes his way through one of the police offices, he picks up a copy machine and throws it forward to use as cover. Once behind it, he's able to position himself to blindfire at cops (who are using their own desks as cover). We also see how you can use your X-ray vision augmentation, which highlights exactly where enemies are within the environment (we could see several waiting behind some cube walls).
After that, we get a demo of some weapon choices, like enhancing the pistol with explosive bullets (each weapon has multiple possible upgrades). Another cool example of this is the mine template -- a schematic that lets you combine a mine with any sort of grenade you have in your inventory. And if you were wondering, yes, there are also weapons that just stun your opponents instead of killing them. Anyway, our demoer makes his way through the station, unfortunately taking out plenty of cops along the way. He uses mines to disable sensors and eventually makes it to the morgue, gets the chip, and escapes out a lower exit into the sewers.
The level is then restarted. The next goal is to use communication skills to, essentially, charm your way inside. The neat thing about taking this route is that you talk to a lot of guards and learn a lot of the backstories between you and them. In one part, you have to convince an old cop friend to stick his neck out for you -- you have to remind him of your history together. It's still possible to "lose" this part -- if you're not convincing enough you'll have to resort to other means (see tactic 1) -- but in our case, the friend gives in and gives us the access we need. And though we don't spend time doing it, you can use your time in the station to find out all sorts of extra information (by digging through peoples' email at unmanned workstations). Anyway, it's relatively painless from then on to make it to the morgue, grab the chip, and walk out the front door. Without an army of policemen in the way, we're able to avoid the sewers altogether.
The third and final demo is all about stealth. Our demoer shows how you can walk to the back of the station, use a strength augmentation, then pick up a dumpster and place it next to the security fence to climb safely over. Not that you have to use a Strength Augmentation -- you can simply climb to the top of the roof and make your way in from there. But then you'd have to make your way through multiple floors before getting to the morgue, which seems a lot more difficult. Anyway, once inside, your Cloaking Augmentation makes you entirely invisible to the guards (in fact, if you're careful, you can even steal things off of their desks). However, at one point there's the need to bypass a security door to progress further, which requires you to hack into it. Normally, it would be impossible to break the code, but by using a Cranium Augmentation, your mental skills increase and you're able to break the code with a minigame of sorts (though I should stress it's more of a mind teaser than a time-button-pressing game -- it keeps you in the experience).
It's neat to see that, even with all of the Augmentations you have available, you can still assign augmentation points to specific skills. And each skill has its own tree, meaning there's going to be a lot of room to progress your character just the way you like. Another nifty demonstration in this stealth scenario involves a sequence in which a guard passes safely through a section with infrared lasers (because they're tuned to recognize him, turn off, and let him by unharmed ). By stunning and then carrying him, you can make it through this section without setting off any alarms as well. Also cool is the ability to disable cameras and infrared sensors using EMP grenades. With those tactics our demoer eventually makes it to the morgue, gets the chip, and then sneaks out through the sewers (to avoid backtracking all the way through the upper floors again).
So those are three disparate ways of obtaining the chip from the police station -- but as you can probably discern, each strategy can be deviated from at any time. Getting spotted while attempting stealth is likely to result in a firefight, as will getting into a heated face-off with one of the guards while attempting Persuasion. Just this small window into the choices and paths available in Human Revolution is enough to have me really excited about the gameplay possibilities in the full version. And that's without including the incredible atmosphere and audio that wowed us during the E3 preview. Few games have me excited as Deus Ex Human Revolution.
Posts
I hesitate to ask this on here - but it is a legal copy of the game - so I was wondering if someone could send me a copy of the 15_Area51_Page.dx file from their Maps folder? Then I might be able to complete the installation at least, and can move on to trying to figure out the other error.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Do yourself a huge favor, play through the first one. The opening mission is so limited.
Woo, this fixed it. Game now runs perfectly. Thanks a lot for all your help mate!
Holy crap if you have played all the way through DX2 and not DX1 you need to do it right now.
Your mind = blown
Excellent, glad to help. Have fun in there! :^:
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
When I walk into a stranger's home he probably doesn't mind. He won't mind if I take that medkit. But when I look at it, I ask myself, "Does he need it? He looks poor..." and that, honestly, will possibly prevent me from taking the medkit. Another example is in enemies. That guy over there is my enemy. He'll kill me on sight, given the opportunity. But does he deserve to die for it? He has a family and he probably isn't aware of the greater picture going on. In these cases, I'll go out of my way to stealthily knock the poor fucker out instead of making him eat a lead sandwich.
I know, I know, it's a 10 year old game and it probably doesn't do anything special to make me feel this way, but it does and that's a first.
Paul's kind of response to me headshotting everybody on the first island was ice cold, yo.
DX does a really good job with that. They really drive the point home that you're police, not military, and that nonlethal is the way to go. The dialog resulting from nonlethal techniques is always warm and fuzzy, while the dialog that occurs if you've killed all the enemies is a little uncomfortable and on edge.
Anna Navarre will reward you with praise and items if you terminate everyone with extreme prejudice.
But then, she's a bitch.
I wanna talk to the guy, thank you very much
if you can't find it there is a digital download option from Steam for VERY CHEAP MONIES
epic explosions during the following conversation that neither JC nor Lebedev acknowledges in any way always cracks me up
Yeah I can't not do this.
Just something about that death wail and then seeing the bits of her fall to the floor just as the conversation screen starts.
I am a freaking nerd.
http://www.gametrailers.com/game/deus-ex-human-revolution/5780
The bad guys won. (aka the idiotic populace of this world)
It's kinda neat though that even when you have full license to just kill everyone, usually it's not the best choice, prime example being the VersaLife building.
Last time I played I decided to try something new and just shot Lebedev. The game handled that just as well as it handles everything else, which made me wonder how many cold bastards actually do it.
That's one thing you can't actually do. If you shoot him he whips out an assault rifle and proceeds to fill you full of holes.
Thats before you send the NSF signal though, pretty sure you can kill him when the MiBs storm the 'ton.
Actually I think he's invincible there, too. He eventually disappears if you don't keep an eye on him, but I think the only way he can "die" is by leaving through the window.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
Vampire: The Masquerade - Bloodlines
Alpha Protocol
Arx Fatalis a little
NOLF 2 a little
Maybe some other stuff I'm forgetting.
I made it out of there undetected once. I don't remember what I did.
I think I abused the limited distance on the AI noticing things.
Last one gives me a nice Wan Chai vibe.
For some reason I did not notice this. :?
And put me in the list of those who aren't too fond of the visuals. It looks pretty great pre-release but I can see myself getting tired of it fast. Mainly ebcause my monitor sucks and most dark areas are blacker than satan's empty void where his soul would be if he had one.
If it took place in the day JD would have to take off his sunglasses.
That's fine, though. Deus Ex was all grays anyway, except for Hong Kong
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Yeah but it was all the normal colors of the textures. We live in a world now where heavy amounts of post-processing are done on everything in order to tint it brown.
Small spoilers for a mission about 90 minutes into the game. Doesn't really reveal much specific about the story other than basically the mission briefing. It describes different ways to complete the mission.