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[DnD] Worldship

AegofAegof Registered User regular
edited July 2011 in Critical Failures
Worldship

For three hundred years Worldship has slowly sunk towards the Abyss. Down and down and down, what seemed an endless journey will finally end in a few precious days. Not even prophets know what waits for them at the journey’s end--they are blind to the Abyss and all it touches--but most feel they do not need prophecy to know their future.

Even in Patron’s Park, the tension is palpable. Not because many walk armed; that is simply good sense when demon’s portals can appear anywhere at any time, and even divine protection cannot stop all the Abyss’ seepage. The three-fold monument standing at the center of the park provides both comfort and unease. The Patrons watch and protect them, but for how much longer?

Still, children play and parents watch. People pass through the park, the heart of Worldship’s single city, on their way to other business. Some of their readiness is left behind as they enter; demons avoid the park, and most will not disturb the sacrosanct harmony of the park without dire need. The single warder devil that stands at the center is considered ceremonial, the bare flesh of her stolen body considered more valuable than the greatsword strapped to her back. She watches and smiles and sneers.

And waits.
Let's talk rules and formatting.

At least one post per day (excepting weekends).
Out of character text should be in Grey, or else in the OOC thread. Keep it to the start and end of your post.
Experience will not be tracked; you'll level when I say you do.

I will provide a map with each battle; you will place yourselves on it in a designated area when you roll initiative.
We will use a colored text scheme in combat: At-Wills in Lime, Encounters in red, Dim Grey for Dailies, and statuses and lasting effects in orange.
I'd appreciate it if you showed your work in battle, but for the most part will trust you to track your own bonuses and the like.

We begin at noon. Get yourselfs to the center of the park. Roleplay a bit if you like, and give me a !Ready when you are.

I'm providing ambience.
Aegof on
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Posts

  • SquintsSquints Registered User regular
    edited July 2010
    What time zone are you in?

    Tordek sets his arcana pen to work, dictating to it while he rests on a fine metal chair.

    "Dear Dearest Daria,

    Tomorrow marks the 105th anniversary of my wondrous job working on Wanda. I would celebrate, but there is work to be done. Consider this entry my jubilation for all of those years of fine work. However, there is a bad feeling washing over me. Perhaps my feeble joints of flesh, tendon and bone are beginning to fail me. I fear it is worse than that, sometimes. I see a future where I will not have as much time to work on worthy Wanda, instead putting Fiona and Crystal to use. While I will enjoy my reunion with them, they know they cannot compare to this floating barge of beauty. I just hope I have room to bring you along Daria."


    - Tordek; 104 Years, 364 Days

    ---

    Tordek saunters out of his hovel, the building the one his parents grew up in on the Worldship. It has since been enhanced with scraps and whatever the artificer could rummage without damaging the precious world all these inhabitants ride on. He takes a deep breath, enjoying the "morning," as he would describe it, and moves down the street to head to work. His eyes flick back and froth, ever vigilant for those that would dare harm "Wanda." By now, his street is well under his heel, like he's some sort of maniacal neighborhood watch. Today they are especially weary, with the Dwarf carrying his weapons along - something he rarely does. The road winds down at the park, where Tordek takes a breather.

    !Ready

    Squints on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    Baern, sweating hard, looked out over his squad with obvious approval in his eyes. With the threat of the Abyss looming ever closer, they had been working and training harder than ever, and it was showing. Most of them would be promoted to corporal soon, and transferred to other units; the few that wouldn't would be promoted directly to sergeant and given field commands of their own.

    "Alright boys, that's enough fer today" Baern called, leading them towards the locker room. When they've all assembled inside, he turns and addresses them. "Ye've all worked hard these last few weeks, and I'm proud of all of ye. Tomorrah ye'll all be reassigned to new units; some of ye will even have yer own squads. But no matter where ye end up, just remember:"

    He pauses for dramatic effect, looking out over their faces.

    He gathers his breath and yells in his best drill sergeant's bellow.

    "2ND LI FER LIFE!"

    At this the assembled soldiers explode, cheering and whooping madly. Baern grins and leaves them to shower, heading to his field office. By now his superiors should have dropped off the dossier on his new squad. He sat down at his desk and indeed, there was a file.

    But it was not a list of recruits.

    With strange curiosity, Baern read the note. Then he read it again to make sure. These were strange orders; all the note said was this:

    TO: Sergeant Baern Skullbreaker, 2nd Light Infantry, 4th Regiment: 17th Squad
    FROM: Worldship Command

    Report to Patron's Park at noon. Come ready for inspection, in full combat gear. Speak of these orders to no one.

    Baern shrugged and started to get his gear together, putting on his armor and getting his weapons ready. Fully ready, he headed to the park, planning to get there a little before noon in an attempt to determine what, exactly, was going on.

    !Ready

    3cl1ps3 on
  • SnowdownSnowdown Registered User regular
    edited July 2010
    Thaggok Thrar stood in the middle of the room that served as the temple's training grounds, surrounded by the devoted members of its militia. Each individual in the room under him was devout of spirit, unflinching of command, and battle tested.

    He called challenge to them one at a time, in pairs, in groups, and time after time each of them fell back.

    None in the room held back; mercy would serve them not when the denizens of the abyss came calling.

    Thaggok crushed his enemies as they came. Blow after blow fell upon his armor and shield, glancing off, as one by one his opponents collapsed beneath the blow of his hammer, the clash of his shield, even his boot or the slam of his helmet. After all, to Thaggok, this was more about keeping him as battle hardened as possible then it was about them.

    When the melee was complete, as the moans of pain filled the room, Thaggok left without a word. Experience was their teacher, and the priests of Asmodeus would see to the wounds of the ones who could drag themselves to the temple proper.

    Thaggok never traveled WorldShip in anything less than full battle-ready state. More times than he could count the eerie glow of an opening portal fell on him and before he knew it a full battle was under way.

    Thaggok left the temple, his armor and weapon still dripping the blood of his own militia, the park his destination. He traveled to it at least daily to pray under Asmodeus' all-seeing gaze. Each god had their temples on the WorldShip, but this, this was where they infused the ship, not only with the magics it took to function, but with their divine power.

    The three-visage monolith stood, the tallest thing around for quite a ways, each god facing a different direction. Thaggok knelt in obedience before the steely gaze of Asmodeus. He lay his hammer on one side, and his shield on the other. He even removed his helm and placed it before him. Rare few had ever seen his face, but in deference to his God, this he did each time he prayed.


    !Ready

    Snowdown on
  • mattakaslashmattakaslash Registered User regular
    edited July 2010
    Dew gathers her stuff together as she always does before walking around the Worldship, and sets out. Today seemed like a good day to go to the park, a location she had managed not to visit yet in her relatively brief stay aboard. As she walks, she twirls her rod around idly, barely looking at where she's going and instead taking in every inch of the ship on which she treads. Others have to scramble to avoid being run into, and she remains oblivious to their efforts and the glares they shoot her way.

    Before she knows it, she has arrived at the park, and her eyes lock onto the monument. A low whistle escapes her lips as she looks up and down at it. Mentally, she says a quick prayer to Erathis, asking for protection and grace in the coming unknown times. Almost as an afterthought, she also entreats the spirits for the same things, figuring that the more help she could get, the better.

    Her stomach grumbles, and she remarks aloud to herself, "Time for lunch! I wonder what the best choices for food are around here."

    !Ready

    mattakaslash on
  • AegofAegof Registered User regular
    edited July 2010
    "It is time, then," the devil said to herself, glancing around the square at nothing in particular. Others hear it then: a cut-off scream, then a twisted noise that is both howl and roar at once. The world seems to freeze for a moment, comprehending: There are demons in Patron's Park.

    Then they emerge, slinking out of calm and peacful woodland like lost visitors. Only a handful, but their presence is threat enough. In a flash, the devil is there, and one is cut down, but she does not stay for long.

    "Paladin!" she yells in holy Supernal, understood by all, "Finish these and follow! I must find the source!" And then she weaves between the demons and into the trees, and vanishes from sight.

    You've a moment to study the remaining demons as they approach. The largest are a strange marriage of lion and wolf, maneless and all but packless but surely more deadly than either. The smallest are short but bulbous humanoids, covered in wounds and oozing what could be blood. The last, a taller, armored, figure might pass for human if his arm didn't end in a hilt and a blade.

    Roll initiative, and place yourselves in the yellow region.
    Park1-1.jpg

    Aegof on
    I'm providing ambience.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    Baern is caught off guard and surprised by the demons; he draws his hammers and readies himself, glancing at his newfound companions.

    "Let's finish these buggers off before they can hurt anyone."

    Initiative: 1d20+3 = 11

    Place me in J10

    3cl1ps3 on
  • SquintsSquints Registered User regular
    edited July 2010
    Tordek eyes the others as they stand against the incursion. "You're all stupid and heroic," he grumbles as he readies his hand crossbow.

    Initiative: 1d20+1 11

    +1, so after Baern. Tordek is in L10.

    Squints on
  • mattakaslashmattakaslash Registered User regular
    edited July 2010
    Dew is startled by the sudden incursion, but just manages to get her implement steadied in her hand and herself turned toward the enemies.

    Initiative: 1d20+4 7

    L7 seems appropriate for me. Low initiative = high attacks, right? ...right?

    mattakaslash on
  • SnowdownSnowdown Registered User regular
    edited July 2010
    Thaggok calmly and wordlessly places his helm upon his head, picks up his hammer and shield, and stands to face the onslaught. His piercing steely grey eyes the only bit of flesh visible; peering through his dark, smoky visor.

    Initiative: 1d20+3 8

    Place me in J7 please

    Snowdown on
  • AegofAegof Registered User regular
    edited July 2010
    Initiative order and a bunch of other numbers. I'll update this thing and include it in enemy turn posts.
    19 Besmal- HP 32/32; AC 19; Fort 16; Ref 18; Will 14; AP 1
    ---
    18 Abyssal Commander E (B7)- Hp 58/58; AC 19; Fort 18; Reflex 13; Will 18
    12 Bloody Demon A (E7)- HP 46/46; AC 16; Fort 16; Ref 15; Will 12
    Bloody Demon B (D10)- HP 46/46; AC 16; Fort 16; Ref 15; Will 12

    ---
    11 Baern- HP 40/40; AC 17; Fort 16; Ref 14; Will 12; AP 1
    11 Tordek- HP 37/37; AC 18; Fort 14; Ref 15; Will 14; AP 1
    8 Thaggok- HP 39/39; AC 22; Fort 17; Ref 17; Will 16; AP 1
    ---
    8 Demonbeast C (C3)- HP 54; AC 16; Fort 16; Ref 14; Will 15
    Demonbeast D (B12)- HP 54; AC 16; Fort 16; Ref 14; Will 15
    ---
    7 Dew- HP 30/30; AC 18; Fort 14; Ref 16; Will 16; AP 1

    Map
    Park1-2.jpg

    Aegof on
    I'm providing ambience.
  • AegofAegof Registered User regular
    edited July 2010
    Blood flows quickly from the demon's wounds, forming into red globs on the ground. The victims pay it no attention, though the armored demon's Abyssal orders seem uncommonly furious. The destructive language gnaws at her mind, but she is not so distracted that the wild flailing of the bleeding creatures are any threat.

    Abyssal Commander: Minor- Battle Grace: All allies within burst 10 gain 10 speed until Abyssal Commander's next turn
    Standard- Focused Rage vs. Besmal's Will: 27 Critical hit.
    Besmal takes 18 damage and is slowed (save ends)

    Bloody Demon A: Move to E1
    Standard: Claw vs. Besmal's AC: 13 Miss

    Bloody Demon B: Standard: Claw vs. Besmal's AC: 8 Miss


    Map
    Park1-3.jpg
    19 Besmal- HP 14/32; AC 19; Fort 16; Ref 18; Will 14; AP 1 Slowed (save ends), bloodied
    ---
    18 Abyssal Commander E (B7)- Hp 58/58; AC 19; Fort 18; Reflex 13; Will 18
    12 Bloody Demon A (E7)- HP 38/46; AC 16; Fort 16; Ref 15; Will 12
    Bloody Demon B (D10)- HP 25/46; AC 16; Fort 16; Ref 15; Will 12
    ---
    :arrow:11 Baern- HP 40/40; AC 17; Fort 16; Ref 14; Will 12; AP 1
    :arrow:11 Tordek- HP 37/37; AC 18; Fort 14; Ref 15; Will 14; AP 1
    :arrow:8 Thaggok- HP 39/39; AC 22; Fort 17; Ref 17; Will 16; AP 1
    ---
    8 Demonbeast C (C3)- HP 54; AC 16; Fort 16; Ref 14; Will 15
    Demonbeast D (B12)- HP 54; AC 16; Fort 16; Ref 14; Will 15
    ---
    7 Dew- HP 30/30; AC 18; Fort 14; Ref 16; Will 16; AP 1

    Baern, Tordek and Thaggok are up. Act in any order you like.

    Aegof on
    I'm providing ambience.
  • SquintsSquints Registered User regular
    edited July 2010
    Tordek moves closer to Besmal and shoots a syringe at her, infusing her with arcane healing. Electricity then ripples around his hand crossbow before coalescing around the monk, giving her protection and blasting at one of the demons around her. "Do you always run right into danger, young lady?" He gruffs.
    Move action: Move 2 squares to J9

    Minor Action: Healing Infusion: Curative Admixture on Besmal. Besmal gains health equal to her healing surge + Tordek's Wis modifier (2) + 2 for the Potent Restorables feat, for 12 HP restored total.

    Standard Action: Thundering Armor. Besmal gains +1 AC until the end of Tordek's next turn. It also attacks an adjacent creature (In this case, Bloody Demon B). Thundering Armor vs Fortitude: 1d20+7 20 Hit. It deals 1d8+5 13 thunder damage to Bloody Demon B, and pushes it to C11.

    AC 18; Fort 14; Ref 15; Will 14; AP 1
    HP 37/37 Surge: 9 Surges/Day: 8

    Powers
    Thundering Armor
    Aggravating Force
    Flameburst Armor Attack
    (Item) Parchment Leather Armor

    [Strike]Healing Infusion Curative Admixture or Resistive Formula[/Strike]
    Healing Infusion Curative Admixture or Resistive Formula
    Scouring Weapon
    Shocking Feedback
    (Item) Point Blank Hand Crossbow

    Flameburst Armor
    Restorative Infusion
    (Item) Thundering Spiked Gauntlet

    Squints on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    Baern moves behind the demon closest to Besmal, sizing it up as his first target. His hammers become a blur as they slam into the target one after the other, bloodying it severely and leaving it barely standing.
    Move: Move to E7
    Minor: Hunter's Quarry on E8
    Standard: Two-Fanged Strike on E8: 1d20+11, 1d20+11 vs. AC (16) = 30, 16 Hit! Hit! it takes 2d10 + 1d6 (quarry) + 1d6 (Quickhit Bracers) + 8 + 8 +1 (wis mod from Two-Fanged Strike) = 31 damage

    Powers
    Twin Strike
    Throw and Stab
    Hunter's Quarry

    [strike]Two-Fanged Strike[/strike]
    Bloodclaw Craghammer
    Horn Tusk Hide Armor
    Ruffling Sting

    Jaws of the Wolf
    Quickhit Bracers
    Dwarven Thrower Craghammer
    Begin the Hunt

    3cl1ps3 on
  • SnowdownSnowdown Registered User regular
    edited July 2010
    Thaggok growls as he charges the Demonbeast to his left, his hammer cleaving into it. The air around it crackles with power as the beast is compelled by his Divine Challenge.


    "Fool headed Dwarf, didn't your time with the legion teach you anything? You provided their leader a reprieve from Asmodeus' wrath!"
    "Strike down the leader, and the fodder will scatter before you their spirit broken!"
    Charge: Charge to E5 (Ardent Strike can be used as part of a charge)
    Standard Action: Ardent Strike vs Demonbeast C 1d20+10 23 HIT!
    Free Action: Furious Assault
    Demonbeast C is marked by my Divine Sanction
    2d10+1d6+5 damage = 23 Damage

    AC: 22 Fort: 17 Ref: 17 Will: 16
    HP: 26/39 Surges: 11 Surge Value: 10
    Resist All: 5 (until next turn)

    Powers
    Ardent Strike
    Holy Strike
    Divine Challenge

    Heedless Fury
    Divine Strength
    [strike]Furious Assault[/strike]
    Hold Fast

    Ardent Vow
    Blood of the Mighty
    Bless Weapon
    Dwarven Armor

    Snowdown on
  • AegofAegof Registered User regular
    edited July 2010
    The Challenged beast responds as to be expected: with tooth and claw. Meanwhile the other seeks softer prey than those in the nearby melee, but Tordek escapes its bite unharmed.

    Demonbeast C: Standard- Bite vs. Taggok's AC: 1d20+8 22 Hit
    1d8+7 13 damage

    Demonbeast D : Standard- Bloodborn Charge vs. Tordek's AC: 1d20+8 13 Miss
    Charge ends in H10.

    Map
    Park1-4.jpg
    :arrow:Besmal- HP 26/32 (T 5); AC 19 +1; Fort 16; Ref 18; Will 14; AP 1 Slowed (save ends)
    ---
    Abyssal Commander E (B7)- Hp 58/58; AC 19; Fort 18; Reflex 13; Will 18
    Bloody Demon A (E8)- HP 7/46; AC 16; Fort 16; Ref 15; Will 12 Bloodied
    Bloody Demon B (C11)- HP 12/46; AC 16; Fort 16; Ref 15; Will 12 Bloodied
    ---
    Baern- HP 40/40; AC 17; Fort 16; Ref 14; Will 12; AP 1
    Tordek- HP 37/37; AC 18; Fort 14; Ref 15; Will 14; AP 1
    Thaggok- HP 26/39; AC 22; Fort 17; Ref 17; Will 16; AP 1
    ---
    Demonbeast C (C3)- HP 32; AC 16; Fort 16; Ref 14; Will 15 Divine Sanction
    Demonbeast D (B12)- HP 54; AC 16; Fort 16; Ref 14; Will 15
    ---
    :arrow:Dew- HP 30/30; AC 18; Fort 14; Ref 16; Will 16; AP 1

    Dew and Besmal are up.

    Aegof on
    I'm providing ambience.
  • SquintsSquints Registered User regular
    edited July 2010
    Tordek interrupts with a quick shot at Demonbeast C! Shocking feedback, triggered by its attack on the Paladin, injures the beast before transferring magical defenses to Thaggok!
    Trigger: An enemy hits and deals damage to one of your allies with an attack

    Shocking Feedback vs DemonBeast C's AC: 1d20+9 26 Hit! for 2d6+5 7 damage. Thaggok gains resist 5 all until the end of Tordek's next turn. Using his Point Blank Hand Crossbow, that shot is too quick to allow the Demonbeast next to him an Opportunity attack.

    Nothing like rolling 2 1's for damage

    Powers
    Thundering Armor
    Aggravating Force
    Flameburst Armor Attack
    (Item) Parchment Leather Armor

    [Strike]Healing Infusion Curative Admixture or Resistive Formula[/Strike]
    Healing Infusion Curative Admixture or Resistive Formula
    Scouring Weapon
    [strike]Shocking Feedback
    (Item) Point Blank Hand Crossbow[/strike]

    Flameburst Armor
    Restorative Infusion
    (Item) Thundering Spiked Gauntlet
    .

    Squints on
  • mattakaslashmattakaslash Registered User regular
    edited July 2010
    Dew's typically wide-eyed demeanor gives way to a feral snarl as she dashes across the park, her form morphing into that of a panther as she darts for the weakest demon she sees. Leaping, she lands atop the demon, claws raking across its throat and dealing the killing blow. Apparently in a frenzy, she pushes off the dead creature's chest in another mad rush to the other, similar demon not far from the first, but it's ready for her attack and turns her aside.

    The panther's eyes are wide, and instinct seems to be dominating her decisions at the moment.
    (Savage Rend can be used as a melee basic attack.)
    Minor: Wild Shape
    Standard: Charge to F8, Savage Rend vs A's Reflex: 1d20+7 15 +1 for charging = 16. Hit! 1d8+5 9 damage. Bloody Demon A is dead.
    Free: Action Point
    Standard: Charge to D10, Savage Rend vs B's Reflex: 1d20+7 14 +1 for charging = 15. Miss.

    AC: 18 Fort: 14 Reflex: 16 Will: 16
    HP: 30/30 Surges: 6 Surge Value: 7
    AP: 0

    Powers
    Wild Shape
    Savage Rend
    Vanguard's Lightning

    Razorclaw Shifting
    Darting Bite
    Ferocious Transformation
    Fires of Judgment

    Angelic Protector
    Rod of Forceful Invocation
    Enduring Beast Hide Armor

    mattakaslash on
  • AegofAegof Registered User regular
    edited July 2010
    The commander rages at the loss of one of his "men," and the assault on his person. He swings wildly at Besmal, to no effect.

    The smaller demon seems to find strength in its injuries, attacking fiercely even as its wounds ooze.
    Abyssal Commander E: Standard- Swordarm vs. Besmal's AC: 1d20+8 12 Miss

    Bloody Demon B: Standard- Bleeding Surge
    Claw vs Dew's AC: 1d20+5 22 Hit
    1d8+6 7 damage
    B gains 9 hp.
    Map
    Park1-5.jpg
    Besmal- HP 26/32 (T 5); AC 19 +1; Fort 16; Ref 18; Will 14; AP 1 Slowed (save ends)
    ---
    Abyssal Commander E (B7)- Hp 44/58; AC 19; Fort 18; Reflex 13; Will 18
    Bloody Demon B (C11)- HP 21/46; AC 16; Fort 16; Ref 15; Will 12 Bloodied
    ---
    :arrow:Baern- HP 40/40; AC 17; Fort 16; Ref 14; Will 12; AP 1
    :arrow:Tordek- HP 37/37; AC 18; Fort 14; Ref 15; Will 14; AP 1
    :arrow:Thaggok- HP 31/39; AC 22; Fort 17; Ref 17; Will 16; AP 1 Resist all 5
    ---
    Demonbeast C (C3)- HP 17/54; AC 16; Fort 16; Ref 14; Will 15 Divine Sanction, Bloodied
    Demonbeast D (B12)- HP 54/54; AC 16; Fort 16; Ref 14; Will 15
    ---
    Dew- HP 23/30; AC 18; Fort 14; Ref 16; Will 16; AP 0

    Aegof on
    I'm providing ambience.
  • SquintsSquints Registered User regular
    edited July 2010
    Tordek watches the rest of the party filter away from him. "Was it something I said?" The Dwarf grumbles as he clenches his iron spiked fist. "Mindless meatbags. I can handle this depreciated demon!" He punches the Demonbeast with his fist. At first, it appears the Demonbeast is going to get out of the way, but Tordek's armor flashes and helps him connect! The weapon sizzles against the demon as acid works into the wound. Then, suddenly, the gauntlet blasts the Demonbeast back with electricity! With a huff of exertion, Tordek then ables closer to the others. "Thanks for that backup, friends."
    Standard: Scouring Weapon on Demonbeast D, using Thundering Spiked Gauntlet.

    Scouring Weapon vs Demonbeast D's AC: 1d20+9 15 Miss (for now...) 2d6+5 13 damage

    Free: Tordek uses the single charge in his Parchment Leather Armor to add +1 to the arcane attack roll, making it a Hit.

    Free: Tordek uses (Item) Thundering Spiked Gauntlet to deal an extra 1d8 thunder damage and push the Demonbeast back one square.

    Thundering Spiked Gauntlet: 1d8 4 thunder damage and Demonbeast D is pushed to H11.

    Move: With the demonbeast too far away to trigger OA's, Tordek move to E6.

    Powers
    Thundering Armor
    Aggravating Force
    Flameburst Armor Attack
    [strike](Item) Parchment Leather Armor[/strike]

    [Strike]Healing Infusion Curative Admixture or Resistive Formula[/Strike]
    Healing Infusion Curative Admixture or Resistive Formula
    [strike]Scouring Weapon[/strike]
    [strike]Shocking Feedback
    (Item) Point Blank Hand Crossbow[/strike]

    Flameburst Armor
    Restorative Infusion
    [strike](Item) Thundering Spiked Gauntlet[/strike]

    Besmal's AC and Thaggok's resist effects fade. Also, Demonbeast D has -2 AC until the end of Tordek's next turn.

    Squints on
  • SnowdownSnowdown Registered User regular
    edited July 2010
    Thaggok lifts his head in reverence, "Asmodeus, give me the strength to end this Demon!"

    With a mighty swing of his hammer, he drives it down onto the head of the Demonbeast in front of him. The crack of bone accompanies the blow as bits of grey matter fly from the gaping wound.

    "I was on my way, Machinist", he utters calmly as he steps away from the body of his fallen foe to engage the next beast.
    Standard Action: Holy Strike vs Demonbeast C 1d20+9 21 HIT!
    Minor Action: Divine Strength
    1d10+12 damage = 18 Radiant Damage
    Move Action: G,10

    AC: 22 Fort: 17 Ref: 17 Will: 16
    HP: 26/39 Surges: 11 Surge Value: 10

    Powers
    Ardent Strike
    Holy Strike
    Divine Challenge

    Heedless Fury
    [strike]Divine Strength[/strike]
    [strike]Furious Assault[/strike]
    Hold Fast

    Ardent Vow
    Blood of the Mighty
    Bless Weapon
    Dwarven Armor

    Snowdown on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    Baern moves behind the Demon Commander; he strikes at it with both hammers, but only one connects.
    Move: Move to A8
    Minor: Hunter's Quarry on Abyssal Commander
    Standard: Twin Strike vs. Abyssal Commander: 1d20+11, 1d20+11 vs. AC (19) = 12, 19 Miss! Hit!, 1d10+1d6+4 damage = 14 damage to the Abyssal Commander

    AC: 17 Fort: 16 Ref: 14 Will: 12
    HP: 40/40 Surges: 7 Surge Value: 10

    Powers
    Twin Strike
    Throw and Stab
    Hunter's Quarry

    [strike]Two-Fanged Strike[/strike]
    Ruffling Sting
    Bloodclaw Craghammer
    Horntusk Hide Armor

    Jaws of the Wolf
    Begin the Hunt
    Dwarven Thrower Craghammer
    Quickhit Bracers

    3cl1ps3 on
  • AegofAegof Registered User regular
    edited July 2010
    Cut off from its prey, the remaining beast attacks the nearest substitute, but finds this meal no easier.

    Demonbeast D : Standard- Bite vs. Thaggok's AC: 1d20+8 17 Miss

    Map
    Park1-6.jpg
    :arrow:Besmal- HP 26/32 (T 5); AC 19; Fort 16; Ref 18; Will 14; AP 1 Slowed (save ends)
    ---
    Abyssal Commander E- Hp 30/58; AC 19; Fort 18; Reflex 13; Will 18
    Bloody Demon B- HP 21/46; AC 16; Fort 16; Ref 15; Will 12 Bloodied
    ---
    Baern- HP 40/40; AC 17; Fort 16; Ref 14; Will 12; AP 1
    Tordek- HP 37/37; AC 18; Fort 14; Ref 15; Will 14; AP 1
    Thaggok- HP 26/39; AC 22; Fort 17; Ref 17; Will 16; AP 1
    ---
    Demonbeast D- HP 37/54; AC 16 -2; Fort 16; Ref 14; Will 15
    ---
    :arrow:Dew- HP 23/30; AC 18; Fort 14; Ref 16; Will 16; AP 0

    Aegof on
    I'm providing ambience.
  • mattakaslashmattakaslash Registered User regular
    edited July 2010
    Dew swipes at the demon once more, connecting solidly. She then starts circling the creature, stalking it and waiting for her next opportunity to strike.
    Standard: Savage Rend vs B's Reflex: 1d20+7 21 1d8+5 10 damage.
    Move: Shift to D11.

    AC: 18 Fort: 14 Reflex: 16 Will: 16
    HP: 23/30 Surges: 6 Surge Value: 7
    AP: 0

    Powers
    Wild Shape
    Savage Rend
    Vanguard's Lightning

    Razorclaw Shifting
    Darting Bite
    Ferocious Transformation
    Fires of Judgment

    Angelic Protector
    Rod of Forceful Invocation
    Enduring Beast Hide Armor

    mattakaslash on
  • AegofAegof Registered User regular
    edited July 2010
    As the commander climbs back to his feet, he quickly looks over what remains of his forces. Defiant, and apparently unconcerned for himself, he throws another damning Abyssal phrase at Dew. Her connections to her guiding primal and divine powers shudder, the terrible language seeping into them like poison.

    The last of the smaller demons takes the opportunity to slink away, and catches Baern unprepared.
    Abyssal Commander- Move: Stand
    Standard- Warcry of Corruption vs. Dew's Fortitude: 1d20+8 14 Hit
    Dew gains ongoing 5 necrotic damage and is weakened (save ends both)
    Abyssal Commander provokes opportunity attacks from Besmal and Baern for using a ranged power

    Bloody Demon- Standard: Shifting Strike
    Claw vs. Dew's AC: 13 miss
    Shift to A9
    Claw vs. Baern's AC: 25 Critical hit
    Baern takes 13 damage

    Map
    Park1-7.jpg
    Besmal- HP 26/32 (T 5); AC 19; Fort 16; Ref 18; Will 14; AP 0 Slowed (save ends)
    ---
    Abyssal Commander E- Hp 12/58; AC 19; Fort 18; Reflex 13; Will 18 Bloodied
    Bloody Demon B- HP 11/46; AC 16; Fort 16; Ref 15; Will 12 Bloodied
    ---
    :arrow:Baern- HP 27/40; AC 17; Fort 16; Ref 14; Will 12; AP 1
    :arrow:Tordek- HP 37/37; AC 18; Fort 14; Ref 15; Will 14; AP 1
    :arrow:Thaggok- HP 26/39; AC 22; Fort 17; Ref 17; Will 16; AP 1
    ---
    Demonbeast D- HP 37/54; AC 16 -2; Fort 16; Ref 14; Will 15
    ---
    Dew- HP 23/30; AC 18; Fort 14; Ref 16; Will 16; AP 0 Ongoing necrotic 5 and weakend (save ends both)

    Aegof on
    I'm providing ambience.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    Baern quickly swings his offhand hammer into the demon that attacked him, it's skull exploding in a shower of gore.

    He quickly spins and attacks the commander demon, missing with one hammer but connecting with the other. His hammer crushes its chest and it collapses, leaving only the large demon remaining.
    Minor: Ruffling Sting vs. Bloody Demon B: 1d20+9 vs. AC (16) = 20 Hit!, 1d10+8 = 18 damage there would be other effects, but it's dead now xD
    Standard: Twin Strike vs. Abyssal Commander: 1d20+11, 1d20+11 = 12, 30 Miss! Hit!, 1d10+1d6+4 = 15 damage and it's dead too!

    AC: 17 Fort: 16 Ref: 14 Will: 12
    HP: 27/40 Surges: 7 Surge Value: 10

    Powers
    Twin Strike
    Throw and Stab
    Hunter's Quarry

    [strike]Two-Fanged Strike[/strike]
    [strike]Ruffling Sting[/strike]
    Bloodclaw Craghammer
    Horntusk Hide Armor

    Jaws of the Wolf
    Begin the Hunt
    Dwarven Thrower Craghammer
    Quickhit Bracers

    3cl1ps3 on
  • SnowdownSnowdown Registered User regular
    edited July 2010
    Thaggok calls another challenge to the Demonbeast before it, "In Asmodeus' name, you will meet your final death here, beast!"

    Swinging his hammer in a mighty arc, he delivers a resounding blow, bloodying the beast and staggering it so it cannot move.
    Minor Action: Divine Challenge
    Standard Action: Hold Fast vs Demonbeast C 1d20+9 20 HIT!
    2d10+4 damage = 18 Damage
    Demonbeast C is immobilized
    Demonbeast C is marked by Thaggok


    AC: 22 Fort: 17 Ref: 17 Will: 16
    HP: 26/39 Surges: 11 Surge Value: 10

    Powers
    Ardent Strike
    Holy Strike
    Divine Challenge

    Heedless Fury
    [strike]Divine Strength[/strike]
    [strike]Furious Assault[/strike]
    [strike]Hold Fast[/strike]

    Ardent Vow
    Blood of the Mighty
    Bless Weapon
    Dwarven Armor

    Snowdown on
  • SquintsSquints Registered User regular
    edited July 2010
    "Machinist? Are you mad? I thought Asmodeus gave you folks a silver tongue." He snerks at Thaggok. As his team mops up the forces, Tordek looks back to the Demonbeast currently flanking the rest of them.
    Move: To E9.
    Standard: Aggravating Force vs Demonbeast's AC: 1d20+9 11 MISS!

    Powers
    Thundering Armor
    Aggravating Force
    Flameburst Armor Attack
    [strike](Item) Parchment Leather Armor[/strike]

    [Strike]Healing Infusion Curative Admixture or Resistive Formula[/Strike]
    Healing Infusion Curative Admixture or Resistive Formula
    [strike]Scouring Weapon[/strike]
    [strike]Shocking Feedback
    (Item) Point Blank Hand Crossbow[/strike]

    Flameburst Armor
    Restorative Infusion
    [strike](Item) Thundering Spiked Gauntlet[/strike]

    Tordek grumbles and recalibrates his hand crossbow. "Okay... well, I suppose machinist shares some of the properties of what I do. But still..."

    Squints on
  • AegofAegof Registered User regular
    edited July 2010
    The dying beast makes a final snap at the Paladin, wasting the last of its strength, but to no avail. The creature collapses, dead.

    Bite vs. Thaggok's AC: 1d20+8 14 Miss

    Not gonna waste time on you guys killin' the thing.
    Combat over!

    So you're surrounded by the corpses of abyssal creatures, weird piles of demonstuff, and a bunch of strangers who are pretty good at kicking demonic ass. What now?

    Aegof on
    I'm providing ambience.
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited July 2010
    "Fun? Is that what they call fun where yer from, lassie?" Baern asks, holstering his hammers and wiping some off the blood and ichor from his face.

    He sits down next to her, catching his breath, glancing at the assembled party. "I'm called Baern. Sergeant in the 4th Regiment here. My orders were ta come to tha park, but I dunnae see any other marines here. Who are the rest of ye?"

    Assuming we can take a short rest, Baern will spend 1 healing surge to get up to 37/40 hit points, leaving me at 6/7 surges remaining for today.

    3cl1ps3 on
  • SquintsSquints Registered User regular
    edited July 2010
    Tordek takes a look at one of the corpses, to see if it is of arcane summoning.

    Arcana: 1d20+12 21

    He then looks at the Paladin. "Hey. You there, fine fellow. C'mere and see if these buggers have divine... determinations." Tordek then takes a look at his equipment deciding what needs to be fiddled with. He finally looks at Besmal, "Can I take a look at that weapon of yers? I bet I can give it a nice little wollop."

    While walking over to Besmal, Tordek also creates another infusion. He daintily tugs the inch-long syringe from Besmal's arm and fills it up with this arcane power. "Just a pinch, right?"

    Tordek uses a healing surge to create another healing infusion. He has two once more.

    Squints on
  • AegofAegof Registered User regular
    edited July 2010
    Tordek
    You find no traces of arcane summoning magic on the corpses.

    Aegof on
    I'm providing ambience.
  • SquintsSquints Registered User regular
    edited July 2010
    Tordek nods to Besmal. "I'm Tordek. You handed over your weapon to an Artificer. You are wise beyond your age." He hums and he checks it out, "Aye, this is pretty neat. I can still give it a kick, though." He concentrates, making the weapon glow for a moment. "There. Not that you needed help hitting those guys, but this will still come in handy." He hands the spear back to Besmal after it stops glowing.

    Tordek can use Arcane Empowerment on one item a day, and once per milestone. This time, he empowers Besmal's Dynamic Weapon +2 (Polymorph) with Augment Energy. Once, as a free action, Besmal can add +2 to an attack roll after rolling said attack roll.

    Squints on
  • mattakaslashmattakaslash Registered User regular
    edited July 2010
    The abyssal commander's shout left Dew staggered, and she switched back to her humanoid state. Thankfully, the rest of the fighters were able to finish up, giving her time to recover.

    "I've never felt anything quite like that before," she observes to anyone who's inclined to listen. She takes a steadying breath, then steps forward and shyly introduces herself. "I'm Dew, and am I ever glad you were around! I'm stronger than I was before, but these demons are still tough opponents." She kneels by one of the corpses, studying it and reflecting on her time at the temple of Erathis before arriving on the Worldship, seeing if she sees anything recognizable and useful. She also spends a bit of time examining the odd piles of...stuff...laying around as well.

    Dew spends a surge (5/6 left) to get back to full HP.

    Religion check on demon corpses: 1d20+8 15
    Religion check on weird piles of demonstuff: 1d20+8 27

    mattakaslash on
  • SnowdownSnowdown Registered User regular
    edited July 2010
    Thaggok looks briefly at the corpses, taking anything of value and seeing if he can identify their source quickly by any marks before standing up and addressing the group.

    "I am Thaggok, Paladin of Asmodeus, and we have to move now. It is by no accident we all were here at this time. The devil who protects WorldShip is in danger. We must follow her before it is too late."

    Without waiting for an answer, Thaggok starts to run in the direction the Devil left the park.

    Religion: 1d20+6 = 19

    Snowdown on
  • SquintsSquints Registered User regular
    edited July 2010
    Tordek shakes his head like he just heard some crazy-talk from Thaggok. "I... hrm. The Gods may have put The WorldShip together, but I'm the one keeping her together. It also appeared that we were just fighting devils. Perhaps you should inquire your God as to what is going on." Tordek saunters over to the collection of corpses and forages.

    "It's not like we have a lead, they just appeared. As they sometimes do when they attack Wanda. This isn't the first incursion, and won't be the last. Although I admit they were more... calibrated than before. They usually scatter moments after appearing, too greedy for their own good. These were willing to share." He laughs heartily.

    Perception: 1d20+8 18

    Squints on
  • SnowdownSnowdown Registered User regular
    edited July 2010
    Without turning back to look, Thaggok called out.

    "Your skull is as thick as your neck, Machinist. Of clockwork you know much, of the Divine you are ignorant. What we fought were Demons, and a Demon and a Devil are far different beings. Now come! Asmodeus' thrall is in danger!"

    If the party does not come with him, Thaggok will resort to either Diplomacy, or Intimidation.....Can you guess which one he's better at? :mrgreen:

    Snowdown on
  • SquintsSquints Registered User regular
    edited July 2010
    He pauses, then shrugs as he picks up some essence and stows it away. "Sound reasoning. Let's go."

    Tordek also has 7/8 surges, as he used one to make another Infusion.

    Squints on
  • AegofAegof Registered User regular
    edited July 2010
    Dew
    If abyssal taint is a disease or infection, then this demonstuff is the poison that causes it. However, it doesn't seem to affect intelligent creatures.
    Dew, Thaggok
    You find little of their origins in what remains of the corpses, except for one: you detect a faint echo of the divine on the corpse of the commander. The mostly-faded symbol on his armor makes you sure. This was once a paladin of Bahamut.
    Tordek
    While demonic corpses can sometimes yield some form of wealth, you don't have time to extract much at the moment. You do take a moment to gather some samples of the demonstuff; you think that with a small arcane charge, you can make it almost useful.

    3x Gravespawn Potion

    Aegof on
    I'm providing ambience.
  • mattakaslashmattakaslash Registered User regular
    edited July 2010
    Dew frowns at what she sees on the remains of the commander, then follows after Thaggok, Besmal, and Tordek. On her way, she comments to Tordek, "I'm also confused why a devil is on our side, if that's any consolation...."

    mattakaslash on
  • SquintsSquints Registered User regular
    edited July 2010
    Tordek moves beside Dew as the party goes in the direction of the devil. "Because an enemy of an enemy is your friend, Ms. Panther. Find anything interesting on the fellow leading all of those demons?"

    Perception: 1d20+8 10

    Tordek is too busy talking to Dew to notice anything.

    Squints on
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