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[PTA] (General Discussion) PTA Community Assemble!
Ooh, I would like Teleport as a Free Interrupt, please. The idea of Kaz (the Kadabra) doing an attack, then teleporting away and doing another attack before his opponent can react is awesome
I like the way 4e does interrupts but I could see it being abused by someone who has Teleport, which is a battle frequency move. With how much damage Kadabra could do in a couple of turns, this would almost certainly end a battle before getting hit especially at higher levels.
This would definitely need some testing to see if Free Interrupts would make some moves too powerful.
robp85 on
Skard, Shifter Warden
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited November 2010
I guess that means that Teleport should not be a Free Interrupt, then!
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Mystic seems like an interesting class, will have to play around with a few concepts. The Snagger seems like more of an anti-Team Evil class. Since it takes into account loyalty and unjust deeds and such. Some of the new classes seem a little too niche. Though I guess they could come into play in a more Legendary-oriented game (akin to the movies' plots perhaps), like the godspeaker and the signer and such. Dirty Fighter is a nice addition though.
Anyhow, I'd be interested in an Orange Islands setting, I totally forgot about that from the series! :P
TentacleLoveGoddess on
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited November 2010
Hmm, I think we need a published list of Pokemon base stats, as stuff doesn't seem to agree.
I've been using Actual Base Stats From The Handheld games, divided by ten, rounded off. (1.5->2.4 = 2, 2.5-3.4=3.0)
This doesn't match some of the base stats used on the Wiki, though! Are the base stats in some hidden GM handbook, and modified?
/shrug. I'm guessing they're mostly that, but not sure.
And to confirm, yes it is in the GM Guide in the last one you downloaded, not the bestiary in the last one you downloaded. The information on legendaries is also solely in the GM Guide.
I don't even know why, probably to make it easier what researchers/your pokedex can and can't know? Kinda gets convoluted when you have professors/cryptozoologists, but at least their features explain what in the GM Guide they are allowed to know.
Rawkking Goodguy on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited November 2010
Yeah, maybe they should force anyone with a strong working knowledge of the handheld games to just play Researchers.
I mean, I pretty much recognise any Pokémon on sight as per typing, general base stat spread and loose movepool thanks to battling online so much.
I would posit that most of the people playing PTA have a fair bit of knowledge under their belts vis a vis the handheld game mechanics
Not playing a researcher just enforces the need to separate character knowledge from player knowledge
In my opinion even researchers shouldn't be played as if they have every goddamned thing memorized, seeing as they're generally pretty specialized in a specific area of research
Playing a character that knows just about everything about anything they encounter gets boring real fast
Squall on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited November 2010
Yeah, the problem with seperating character and player knowledge, when it's as specific as this, is that you sort of end up over-compensating and turning the character retarded. Like, take Paras/Parasect for example.
As a hand-held legend, you'd know the type (Grass/Bug), the rough stat-spread (average defenses, high attack, looooow speed), and the sort of moves it can have (omg Spore).
As a character, most people would eventually pin it down as Grass/Bug, but an experienced player saying 'Well, it's got mushrooms on it, and it's a bug. Bug/Grass type. USE FIRE OR FLYING!' can seem a bit cheap, and they may go in the opposite direction entirely. I dunno, I have a lot of trouble trying to figure out what a character would know, compared to other games, or meta-knowledge of a different sort.
The amount of knowledge I could see from a non-researcher:
-Know type effectiveness
-If it's common to the continent: know primary and secondary type and maybe a signature move it might carry
-If it's rare or not from that continent: might not be aware of typing unless its stupid obvious (and even them probably not secondary typing), don't know the moves it has, also don't know abilities
One thing I think that a normal trainer absolutely would not know is base stat relations
Maybe the highest stat they're known for, like knowing that most grass types have high SPA, or most rock types have high DEF
But knowing that this has high DEF low SPD average SPA and SPE but decent ATK is silly
After having typed out all of this it's made me realize these are the baselines I actually use for Dayton's knowledge too, with a bit of extra knowledge added in on habitats and behavior (more for rock and ground types)
So I'm underplaying what a researcher can do I guess?
Squall on
0
BugBoyboy.EXE has stopped functioning.only bugs remainRegistered Userregular
edited November 2010
I made sure not to have Shawn refer to that vespiquen by species name
mostly because I didn't think he would know what it was
I used "that thing" a lot in my posts
BugBoy on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited November 2010
Thing with Researchers is...
Walking Encyclopaedia.
You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
Does this mean you only know about Pokemon you've scanned? Or is it more a 'Pokémon from your native region that would be in your local Pokédex'? We just don't know.
From the way that the sample battle in the PHB is depicted and the professor's walking doctorate feature and the cryptozoologist's...whatever feature, it most likely means "all non-legendary pokemon", by core rules at least.
Rawkking Goodguy on
0
KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited November 2010
Weight Class. Is not covered. Anywhere in the books. That I can find.
Help a bro out? I'm assuming they're just the standard weight classes as dictated by the games.
Also under the "Moves" section of the wiki I believe. Very bottom under Weight Keyword.
Marshmallow on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited November 2010
Thank yoooou. I'm blind.
Also, another question!
Pokemon from... let's say, THE SEA. How do they deal with battlin' on land? I have a feeling that I'm going to find out and end up having a pagga in a swimming pool with Misty, which is neat, but... is that necessary? Obviously, Volnoy the Buizel can waddle on land just fine, but what about say, a Starmie? Does it float in the air? Or a Wailmer, or Tentacruel, or Seaking?
Depends entirely on their movement capabilities, viewable in the bestiary. PTA's probably designed to be run with a grid, but the consensus of pbp gms is to just wing it.
Staryu/Starmie have sky capabilities of 2 and 4, so they can fly. Lots of aquatic pokemon have somewhat poor land/overland movement (Wailmer has overland 2). Seaking is the worst, having overland 1 and jump 3, so it's going to be jumping (more flopping) everywhere in a land battle.
Posts
I like the way 4e does interrupts but I could see it being abused by someone who has Teleport, which is a battle frequency move. With how much damage Kadabra could do in a couple of turns, this would almost certainly end a battle before getting hit especially at higher levels.
This would definitely need some testing to see if Free Interrupts would make some moves too powerful.
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
3DS FCode: 1993-7512-8991
but then godspeaker shows up, rightful heir to the ridiculous class throne
a class feature solely devoted to kicking people in the balls
Not necessarily. I'd say it's designed for Team Evil or for players who are battling a Team Evil.
Who wouldn't want to "liberate" a few of Team Rocket or Team Magma's Pokemon?
3DS FCode: 1993-7512-8991
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Anyhow, I'd be interested in an Orange Islands setting, I totally forgot about that from the series! :P
I've been using Actual Base Stats From The Handheld games, divided by ten, rounded off. (1.5->2.4 = 2, 2.5-3.4=3.0)
This doesn't match some of the base stats used on the Wiki, though! Are the base stats in some hidden GM handbook, and modified?
3DS FCode: 1993-7512-8991
So are they just the main stats from the game divided by 10, or something different?
3DS FCode: 1993-7512-8991
And to confirm, yes it is in the GM Guide in the last one you downloaded, not the bestiary in the last one you downloaded. The information on legendaries is also solely in the GM Guide.
I don't even know why, probably to make it easier what researchers/your pokedex can and can't know? Kinda gets convoluted when you have professors/cryptozoologists, but at least their features explain what in the GM Guide they are allowed to know.
I mean, I pretty much recognise any Pokémon on sight as per typing, general base stat spread and loose movepool thanks to battling online so much.
3DS FCode: 1993-7512-8991
Not playing a researcher just enforces the need to separate character knowledge from player knowledge
In my opinion even researchers shouldn't be played as if they have every goddamned thing memorized, seeing as they're generally pretty specialized in a specific area of research
Playing a character that knows just about everything about anything they encounter gets boring real fast
As a hand-held legend, you'd know the type (Grass/Bug), the rough stat-spread (average defenses, high attack, looooow speed), and the sort of moves it can have (omg Spore).
As a character, most people would eventually pin it down as Grass/Bug, but an experienced player saying 'Well, it's got mushrooms on it, and it's a bug. Bug/Grass type. USE FIRE OR FLYING!' can seem a bit cheap, and they may go in the opposite direction entirely. I dunno, I have a lot of trouble trying to figure out what a character would know, compared to other games, or meta-knowledge of a different sort.
3DS FCode: 1993-7512-8991
-Know type effectiveness
-If it's common to the continent: know primary and secondary type and maybe a signature move it might carry
-If it's rare or not from that continent: might not be aware of typing unless its stupid obvious (and even them probably not secondary typing), don't know the moves it has, also don't know abilities
One thing I think that a normal trainer absolutely would not know is base stat relations
Maybe the highest stat they're known for, like knowing that most grass types have high SPA, or most rock types have high DEF
But knowing that this has high DEF low SPD average SPA and SPE but decent ATK is silly
After having typed out all of this it's made me realize these are the baselines I actually use for Dayton's knowledge too, with a bit of extra knowledge added in on habitats and behavior (more for rock and ground types)
So I'm underplaying what a researcher can do I guess?
mostly because I didn't think he would know what it was
I used "that thing" a lot in my posts
Walking Encyclopaedia. Does this mean you only know about Pokemon you've scanned? Or is it more a 'Pokémon from your native region that would be in your local Pokédex'? We just don't know.
3DS FCode: 1993-7512-8991
interesting
3DS FCode: 1993-7512-8991
I've basically been playing my Researcher/Professor as being able to identify just about anything. Perhaps I should dumb him down a bit?
Later, if you get a National 'dex, after some downtime you can probably quote all the shit in that without needing it.
3DS FCode: 1993-7512-8991
Help a bro out? I'm assuming they're just the standard weight classes as dictated by the games.
3DS FCode: 1993-7512-8991
Also, another question!
Pokemon from... let's say, THE SEA. How do they deal with battlin' on land? I have a feeling that I'm going to find out and end up having a pagga in a swimming pool with Misty, which is neat, but... is that necessary? Obviously, Volnoy the Buizel can waddle on land just fine, but what about say, a Starmie? Does it float in the air? Or a Wailmer, or Tentacruel, or Seaking?
3DS FCode: 1993-7512-8991
Staryu/Starmie have sky capabilities of 2 and 4, so they can fly. Lots of aquatic pokemon have somewhat poor land/overland movement (Wailmer has overland 2). Seaking is the worst, having overland 1 and jump 3, so it's going to be jumping (more flopping) everywhere in a land battle.
edit: nooooooooooo