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[PTA] (General Discussion) PTA Community Assemble!

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Posts

  • robp85robp85 Registered User regular
    edited November 2010
    Ooh, I would like Teleport as a Free Interrupt, please. The idea of Kaz (the Kadabra) doing an attack, then teleporting away and doing another attack before his opponent can react is awesome :)

    I like the way 4e does interrupts but I could see it being abused by someone who has Teleport, which is a battle frequency move. With how much damage Kadabra could do in a couple of turns, this would almost certainly end a battle before getting hit especially at higher levels.

    This would definitely need some testing to see if Free Interrupts would make some moves too powerful.

    robp85 on
    Skard, Shifter Warden
    Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2010
    I guess that means that Teleport should not be a Free Interrupt, then!

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • MoranicaMoranica Registered User regular
    edited November 2010
    Kay wrote: »
    I guess that means that Teleport should not be a Free Interrupt, then!
    Teleport is a battle move, so not that good. You evade one attack. Playing an abra in another game and it's mostly good for fluff.

    Moranica on
  • MarshmallowMarshmallow Registered User regular
    edited November 2010
    Oh, oh, Mystic update everyone!

    Marshmallow on
  • SquallSquall hap cloud Registered User regular
    edited November 2010
    what on earth is that

    Squall on
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited November 2010
    Heh. When I looked at the feats for Mystic, I immediately thought this was the Pokemon version of a Druid.

    TiamatZ on
  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    edited November 2010
    hey marsh have we been playing any attention to these updates

    Tommy2Hands on
    8j12qx8ma5j5.jpg
  • Abysmal LynxAbysmal Lynx Registered User regular
    edited November 2010
    Looks like it is time for me to download the new version then! I'll be the judge on how mystical it really is however.

    Abysmal Lynx on
    [SIGPIC][/SIGPIC]
  • BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
    edited November 2010
    the mystic is certainly odd

    BugBoy on
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited November 2010
    Wow, the Snagger class looks to have been designed solely for Team Evil players.

    TiamatZ on
  • SquallSquall hap cloud Registered User regular
    edited November 2010
    you know I thought cryptozoologist was a niche class

    but then godspeaker shows up, rightful heir to the ridiculous class throne

    Squall on
  • BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
    edited November 2010
    dirty fighter looks like fun

    a class feature solely devoted to kicking people in the balls

    BugBoy on
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited November 2010
    TiamatZ wrote: »
    Wow, the Snagger class looks to have been designed solely for Team Evil players.

    Not necessarily. I'd say it's designed for Team Evil or for players who are battling a Team Evil.

    Who wouldn't want to "liberate" a few of Team Rocket or Team Magma's Pokemon?

    Terrendos on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2010
    The Snagger is based on Pokemon Colusseum. Which reminds me, I should finish that game.

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • SakutianSakutian Registered User regular
    edited November 2010
    Would there be any interest in a PTA game set in the Orange Islands?

    Sakutian on
    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • SpoitSpoit *twitch twitch* Registered User regular
    edited November 2010
    I kinda doubt it. Look at how little response Shock's game got. Only 5 applications. Maybe in a few months once another game dies :twisted:

    Spoit on
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  • SakutianSakutian Registered User regular
    edited November 2010
    Yeah, it's going to take me that long to get the rules figured out enough to GM anyway, I was just curious.

    Sakutian on
    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • TentacleLoveGoddessTentacleLoveGoddess Registered User new member
    edited November 2010
    Mystic seems like an interesting class, will have to play around with a few concepts. The Snagger seems like more of an anti-Team Evil class. Since it takes into account loyalty and unjust deeds and such. Some of the new classes seem a little too niche. Though I guess they could come into play in a more Legendary-oriented game (akin to the movies' plots perhaps), like the godspeaker and the signer and such. Dirty Fighter is a nice addition though.

    Anyhow, I'd be interested in an Orange Islands setting, I totally forgot about that from the series! :P

    TentacleLoveGoddess on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2010
    Hmm, I think we need a published list of Pokemon base stats, as stuff doesn't seem to agree.

    I've been using Actual Base Stats From The Handheld games, divided by ten, rounded off. (1.5->2.4 = 2, 2.5-3.4=3.0)

    This doesn't match some of the base stats used on the Wiki, though! Are the base stats in some hidden GM handbook, and modified?

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited November 2010
    They're in the hardly hidden GM Guide that comes with every new rules download :P

    Rawkking Goodguy on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2010
    Huh, the last one I downloaded had a handy bestiary that listed NO BASE STATS AT ALL.

    So are they just the main stats from the game divided by 10, or something different?

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited November 2010
    /shrug. I'm guessing they're mostly that, but not sure.

    And to confirm, yes it is in the GM Guide in the last one you downloaded, not the bestiary in the last one you downloaded. The information on legendaries is also solely in the GM Guide.

    I don't even know why, probably to make it easier what researchers/your pokedex can and can't know? Kinda gets convoluted when you have professors/cryptozoologists, but at least their features explain what in the GM Guide they are allowed to know.

    Rawkking Goodguy on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2010
    Yeah, maybe they should force anyone with a strong working knowledge of the handheld games to just play Researchers.

    I mean, I pretty much recognise any Pokémon on sight as per typing, general base stat spread and loose movepool thanks to battling online so much. :|

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • SquallSquall hap cloud Registered User regular
    edited November 2010
    I would posit that most of the people playing PTA have a fair bit of knowledge under their belts vis a vis the handheld game mechanics

    Not playing a researcher just enforces the need to separate character knowledge from player knowledge

    In my opinion even researchers shouldn't be played as if they have every goddamned thing memorized, seeing as they're generally pretty specialized in a specific area of research

    Playing a character that knows just about everything about anything they encounter gets boring real fast

    Squall on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2010
    Yeah, the problem with seperating character and player knowledge, when it's as specific as this, is that you sort of end up over-compensating and turning the character retarded. Like, take Paras/Parasect for example.

    As a hand-held legend, you'd know the type (Grass/Bug), the rough stat-spread (average defenses, high attack, looooow speed), and the sort of moves it can have (omg Spore).

    As a character, most people would eventually pin it down as Grass/Bug, but an experienced player saying 'Well, it's got mushrooms on it, and it's a bug. Bug/Grass type. USE FIRE OR FLYING!' can seem a bit cheap, and they may go in the opposite direction entirely. I dunno, I have a lot of trouble trying to figure out what a character would know, compared to other games, or meta-knowledge of a different sort.

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • SquallSquall hap cloud Registered User regular
    edited November 2010
    The amount of knowledge I could see from a non-researcher:

    -Know type effectiveness
    -If it's common to the continent: know primary and secondary type and maybe a signature move it might carry
    -If it's rare or not from that continent: might not be aware of typing unless its stupid obvious (and even them probably not secondary typing), don't know the moves it has, also don't know abilities

    One thing I think that a normal trainer absolutely would not know is base stat relations

    Maybe the highest stat they're known for, like knowing that most grass types have high SPA, or most rock types have high DEF

    But knowing that this has high DEF low SPD average SPA and SPE but decent ATK is silly


    After having typed out all of this it's made me realize these are the baselines I actually use for Dayton's knowledge too, with a bit of extra knowledge added in on habitats and behavior (more for rock and ground types)

    So I'm underplaying what a researcher can do I guess?

    Squall on
  • BugBoyBugBoy boy.EXE has stopped functioning. only bugs remainRegistered User regular
    edited November 2010
    I made sure not to have Shawn refer to that vespiquen by species name

    mostly because I didn't think he would know what it was

    I used "that thing" a lot in my posts

    BugBoy on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2010
    Thing with Researchers is...

    Walking Encyclopaedia.
    You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
    Does this mean you only know about Pokemon you've scanned? Or is it more a 'Pokémon from your native region that would be in your local Pokédex'? We just don't know.

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • SquallSquall hap cloud Registered User regular
    edited November 2010
    Hmm I never noticed that caveat before

    interesting

    Squall on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2010
    That quote was copypasta from Dayton's Wikipedia page. :D

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • SquallSquall hap cloud Registered User regular
    edited November 2010
    shows how much I pay attention

    Squall on
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited November 2010
    I didn't notice that either.

    I've basically been playing my Researcher/Professor as being able to identify just about anything. Perhaps I should dumb him down a bit?

    Terrendos on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2010
    I'm thinking that it's probably a case of 'if it is in your regional pokedex by default, you know everything about them'.

    Later, if you get a National 'dex, after some downtime you can probably quote all the shit in that without needing it.

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited November 2010
    From the way that the sample battle in the PHB is depicted and the professor's walking doctorate feature and the cryptozoologist's...whatever feature, it most likely means "all non-legendary pokemon", by core rules at least.

    Rawkking Goodguy on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2010
    Weight Class. Is not covered. Anywhere in the books. That I can find.

    Help a bro out? I'm assuming they're just the standard weight classes as dictated by the games.

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited November 2010
    Page 120 of the player's handbook PDF.

    Rawkking Goodguy on
  • MarshmallowMarshmallow Registered User regular
    edited November 2010
    Also under the "Moves" section of the wiki I believe. Very bottom under Weight Keyword.

    Marshmallow on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2010
    Thank yoooou. I'm blind.

    Also, another question!

    Pokemon from... let's say, THE SEA. How do they deal with battlin' on land? I have a feeling that I'm going to find out and end up having a pagga in a swimming pool with Misty, which is neat, but... is that necessary? Obviously, Volnoy the Buizel can waddle on land just fine, but what about say, a Starmie? Does it float in the air? Or a Wailmer, or Tentacruel, or Seaking?

    Kay on
    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited November 2010
    Depends entirely on their movement capabilities, viewable in the bestiary. PTA's probably designed to be run with a grid, but the consensus of pbp gms is to just wing it.

    Staryu/Starmie have sky capabilities of 2 and 4, so they can fly. Lots of aquatic pokemon have somewhat poor land/overland movement (Wailmer has overland 2). Seaking is the worst, having overland 1 and jump 3, so it's going to be jumping (more flopping) everywhere in a land battle.

    Rawkking Goodguy on
  • DaypigeonDaypigeon Registered User regular
    edited November 2010
    Staryu and Starmie both have "sky" capabilities in PTA, so it's safe to assume they can hover and whatnot. The others, not so much.

    edit: nooooooooooo

    Daypigeon on
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