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Publishers wary to make Wii games. Guess why?

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Posts

  • SquashuaSquashua __BANNED USERS regular
    edited January 2007
    cloudeagle wrote:
    Squashua wrote:
    Can someone please explain Metal Slug?

    Like Contra, only goofier.

    THANK YOU

    I will not be buying this now.

    Y'know, it's been forever and a day, but I think it's time I started RENTING games before buying them at this $50 price.

    I was kind of psyched for Wii Play (with Wiimote!), but I've not heard good things about it and would hope it was overhauled before released to the US. Likely that will not be the case.

    You know what would be cool? If a game sucked or had problems or was predictable, if Nintendo would release a PATCH for it over the WiiConnect24. Don't make a habit out of it like Microsoft does, though.

    Squashua on
  • JinniganJinnigan Registered User regular
    edited January 2007
    Narom wrote:
    It seems like game companies agree with me, because a majority of 3rd party title coming out this year is are 360/Ps3 combos.
    We'll see how long that continues. Personally, I think that will change in the not-to-distant future.

    Just out of curiosity...what games/series' do you see flipping?
    Why would you port a franchise established on xbox/ps2 controls to the Wii?

    Jinnigan on
    whatifihadnofriendsshortenedsiggy2.jpg
  • cloudeaglecloudeagle Registered User regular
    edited January 2007
    I'm guessing that Wii Metal Slug is sans blood.

    So lame. The over-the-top violence was what made me go nuts over the original.

    No, the blood is in. Nintendo =/= kiddie.

    cloudeagle on
    Switch: 3947-4890-9293
  • jclastjclast Registered User regular
    edited January 2007
    Jinnigan wrote:
    Narom wrote:
    It seems like game companies agree with me, because a majority of 3rd party title coming out this year is are 360/Ps3 combos.
    We'll see how long that continues. Personally, I think that will change in the not-to-distant future.

    Just out of curiosity...what games/series' do you see flipping?
    Why would you port a franchise established on xbox/ps2 controls to the Wii?

    Because you work for Ubisoft?

    jclast on
    camo_sig2.png
  • GraviijaGraviija Registered User regular
    edited January 2007
    jclast wrote:
    Jinnigan wrote:
    Narom wrote:
    It seems like game companies agree with me, because a majority of 3rd party title coming out this year is are 360/Ps3 combos.
    We'll see how long that continues. Personally, I think that will change in the not-to-distant future.

    Just out of curiosity...what games/series' do you see flipping?
    Why would you port a franchise established on xbox/ps2 controls to the Wii?

    Because you work for Ubisoft?
    Or the game would actually work well/better on the Wii.

    I honestly can't think of such a series, but I'd like to think "game quality" factors into the decision of some of these developers.

    Graviija on
  • AlphaTwoAlphaTwo Registered User regular
    edited January 2007
    Graviija wrote:
    jclast wrote:
    Jinnigan wrote:
    Narom wrote:
    It seems like game companies agree with me, because a majority of 3rd party title coming out this year is are 360/Ps3 combos.
    We'll see how long that continues. Personally, I think that will change in the not-to-distant future.

    Just out of curiosity...what games/series' do you see flipping?
    Why would you port a franchise established on xbox/ps2 controls to the Wii?

    Because you work for Ubisoft?
    Or the game would actually work well/better on the Wii.

    I honestly can't think of such a series, but I'd like to think "game quality" factors into the decision of some of these developers.
    Jet Set Radio? Time Crisis/Virtua Cop/House of the Dead?

    AlphaTwo on
  • NaromNarom Registered User regular
    edited January 2007
    Narom wrote:
    It seems like game companies agree with me, because a majority of 3rd party title coming out this year is are 360/Ps3 combos.
    We'll see how long that continues. Personally, I think that will change in the not-too-distant future.

    Just out of curiosity...what games/series' do you see flipping?
    That's only a part of what we were talking about here (we were discussing third-party games in general), but assuming that the Wii continues selling well...I would think most series are fair game.
    Jinnigan wrote:
    Why would you port a franchise established on xbox/ps2 controls to the Wii?
    Because there will be instances where control quality can be maintained or improved in transition to the Wii. edit: oh, I got beat.

    Narom on
    <cursive>Narom</cursive>
  • Senor MushroomSenor Mushroom Registered User regular
    edited January 2007
    apotheos wrote:
    I used to have 8 games for the Wii...now I have 3 (Wii Sports, Wii Play and Zelda).

    If it wasn't for the virtual console games I've purchased, I'd have probably sold it by now.

    It's early days, but I certainly regret buying it so soon...

    So...have you EVER participated in a console launch before? Because it sounds like you are surprised, which means you are inexperienced or stupid.

    Yes, I have taken part in a few launches. Dreamcast, PS2 and 360.

    Notice, if you will, that I didn't criticize the sacred cow. I just said I regretted buying it so early.

    IN MY OPINION the Wii was/is lacking launch titles. Aside from the above 3 games the rest don't appeal TO ME. I'm truly sorry if I've upset anyone. If anyone needs a fucking cuddle I'm here for you. No really.

    I don't really totally agree or disagree with you on this, but what are you surprised about? Has any system EVER come out with a steller launch lineup? Most systems are lucky if they have one really good game at launch. N64 had literally 1 game that was available the first day it was out, and only had 3 games out for the first month, and bout 5 for a while after that. They just happened to be lucky that that one game was one of the finest couple games ever made.

    What system ever has a great launch lineup? 360 had absolute crap, plus a marginal Madden game, and another well crafted generic FPS. PS3 was the same. Madden, indistinguished crap, and their killer FPS.

    The recovery for all three systems have been slow though. I'm kind of tired of developers whining about how har it is to develop for all the systems. This is the first generation of consoles releasing after games became cool for non-geeks to play, and it's like developers feel entitled, they aren't willing to take risks and make new ideas, concepts, and innovations. Everyone just wants a awesome new FPS with the sweet graphics. When was the last time someone talked about play-control when describing how good a game is? That term used to be perhaps the most important thing! The developers should stop whining no one is buying enough games, and actually come out with some new stuff like they used too.

    This is the first time in three console generations that I'm in complete wait and see mode this far into launch. I have no idea where this is all going still, and I'm not investing a shitload of money in one console before I know I'm not just going to be expected to be happy on a diet of Madden, Glitzy FPS's, and one nice Zelda (no matter how freakin' amazing that one Zelda game is).

    Senor Mushroom on
    "Video Games hurt children? Thats what they said about rock and roll."
  • SeptimiusSeptimius Registered User regular
    edited January 2007
    Third parties just need to make decent games. The DS as an example of third parties not selling well is inaccurate. Good third party games on the DS have sold well, sure they mightn't dominate the charts, but nearly every DS third party game that was good has/is getting a sequel.

    Phoenix Wright
    Trauma Center (continued Atlus support)
    Lost in Blue
    Meteos
    Megman ZX
    Bomberman
    Castlevania
    2 more Dragon Quest games
    Square is obviously impressed

    Not to mention that numerous multi-platform games have been decent or sold well. The sales for the good third party games on the Wii seem encouraging. We need less Ubisoft shit-shoveling and more effort from these companies.

    Septimius on
  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited January 2007
    in the first year of its life the DS had horrible 3rd party support, aside from the occasional gem.

    edit: And Mastervastere, i'm totally with you. Hence why i hocked my launch Wii for nearly double its value (475$) to buy a 360.

    Zephos on
    Xbox One/360: Penguin McCool
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited January 2007
    apotheos wrote:
    I used to have 8 games for the Wii...now I have 3 (Wii Sports, Wii Play and Zelda).

    If it wasn't for the virtual console games I've purchased, I'd have probably sold it by now.

    It's early days, but I certainly regret buying it so soon...

    So...have you EVER participated in a console launch before? Because it sounds like you are surprised, which means you are inexperienced or stupid.

    Yes, I have taken part in a few launches. Dreamcast, PS2 and 360.

    Notice, if you will, that I didn't criticize the sacred cow. I just said I regretted buying it so early.

    IN MY OPINION the Wii was/is lacking launch titles. Aside from the above 3 games the rest don't appeal TO ME. I'm truly sorry if I've upset anyone. If anyone needs a fucking cuddle I'm here for you. No really.

    I don't really totally agree or disagree with you on this, but what are you surprised about? Has any system EVER come out with a steller launch lineup? Most systems are lucky if they have one really good game at launch. N64 had literally 1 game that was available the first day it was out, and only had 3 games out for the first month, and bout 5 for a while after that. They just happened to be lucky that that one game was one of the finest couple games ever made.

    What system ever has a great launch lineup? 360 had absolute crap, plus a marginal Madden game, and another well crafted generic FPS. PS3 was the same. Madden, indistinguished crap, and their killer FPS.

    The recovery for all three systems have been slow though. I'm kind of tired of developers whining about how har it is to develop for all the systems. This is the first generation of consoles releasing after games became cool for non-geeks to play, and it's like developers feel entitled, they aren't willing to take risks and make new ideas, concepts, and innovations. Everyone just wants a awesome new FPS with the sweet graphics. When was the last time someone talked about play-control when describing how good a game is? That term used to be perhaps the most important thing! The developers should stop whining no one is buying enough games, and actually come out with some new stuff like they used too.

    This is the first time in three console generations that I'm in complete wait and see mode this far into launch. I have no idea where this is all going still, and I'm not investing a shitload of money in one console before I know I'm not just going to be expected to be happy on a diet of Madden, Glitzy FPS's, and one nice Zelda (no matter how freakin' amazing that one Zelda game is).

    I laugh a little whenever I heard about a console developer who moved from pc to console complaining about hardware difficulties when it comes to making console games.
    It's sort of like hearing someone who used to run marathons all day complain a few years later about having to walk to the grocery.
    At least your platform aint changing day by day. And pc has had to do higher res textures for years now.
    I mean, I feel the pain of only console developers but anyone else has done this shit before.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • BlackDog85BlackDog85 Registered User regular
    edited January 2007
    Zephos wrote:
    in the first year of its life the DS had horrible 3rd party support, aside from the occasional gem.

    Well, yeah, as it's been said, it took awhile for developers to really come to terms with the hardware.

    Now that they have, many of them are making killings off it. Even if their games don't outsell all of Nintendo's first party offerings, the lower development costs basically offset that.

    BlackDog85 on
    KeithBeKnives.png
    Wii Code: 5700 4466 3616 6981 (PM if y'all add me)
  • DigDug2000DigDug2000 Registered User regular
    edited January 2007
    BlackDog85 wrote:
    Zephos wrote:
    in the first year of its life the DS had horrible 3rd party support, aside from the occasional gem.

    Well, yeah, as it's been said, it took awhile for developers to really come to terms with the hardware.

    Now that they have, many of them are making killings off it. Even if their games don't outsell all of Nintendo's first party offerings, the lower development costs basically offset that.
    It took awhile for publishers to decide it was worth their money to make DS games. It had nothing to do with "coming to terms with the hardware." DS sales are weird, in that they were really low for that first year and spiked up when Nintendo released Nintendogs and Brain Age. US sales were even more sluggish and have only recently started outdoing the PSP. The DS is a case of where Nintendo's first party games selling well has actually encouraged people to look at the system. Without the Nintendogs or Brain Age games creating a large install base, it would be a dead beast and no one would want to develop for it.

    Wii, on the other hand, seems to be selling better than anyone could have hoped for in both Japan the US and Europe right now. I expect publishers see the sales and are looking to create projects for it, regardless of what this idiot says. Publishers go where the money and hype is at the moment, and right now its all on the Wii. Not the PS3. Not the 360. It's the Wii that you hear people talking about on the streets. 6-12 months ago it was PS3 and 360, which is why they have projects scheduled to come out this year, but I have a feeling that will change quickly come next year. Then maybe change back after that (when GTA4 and Halo3 switch hype and interest back the other way). It's one of those mysteries that no one can figure out.

    DigDug2000 on
  • SpeedySwafSpeedySwaf Registered User regular
    edited January 2007
    Squashua wrote:
    cloudeagle wrote:
    Squashua wrote:
    Can someone please explain Metal Slug?

    Like Contra, only goofier.

    THANK YOU

    I will not be buying this now.
    Are you sure?.

    SpeedySwaf on
  • BurtletoyBurtletoy Registered User regular
    edited January 2007
    Is it wrong that Metal Slug is that game thats selling me a Wii ?

    Burtletoy on
  • KelorKelor Registered User regular
    edited January 2007
    BTP wrote:
    Wii needs more original games that are, well, content rich and quality rich. Especially from third parties.

    Give me an awesome racer with a full out level editor and I am SO THERE!

    I've only had one game that does this and I yearn for another. Stunts for PC, so many many years ago.

    Is Sunrise basically Stunts with purty new graphics? Theres a copy at my local EB and if it is I may just have to buy it.

    Kelor on
  • CymoroCymoro Registered User regular
    edited January 2007
    Burtletoy wrote:
    Is it wrong that Metal Slug is that game thats selling me a Wii ?

    Not in any way whatsoever.

    I already have 1-3, X, and 6 beat. I don't feel like playing 4 and 5 just yet though, I didn't like them as much as the others.

    Cymoro on
    i am perpetual, i make the country clean
  • MightyMighty Omeganaut '15 '16 '17 NebraskaRegistered User regular
    edited January 2007
    Kelor wrote:
    BTP wrote:
    Wii needs more original games that are, well, content rich and quality rich. Especially from third parties.

    Give me an awesome racer with a full out level editor and I am SO THERE!

    I've only had one game that does this and I yearn for another. Stunts for PC, so many many years ago.

    Is Sunrise basically Stunts with purty new graphics? Theres a copy at my local EB and if it is I may just have to buy it.

    Dont do it! it'll install Starforce on your Wii!!

    p.s. if you want that game, jut get trackmania nations, its just as good. with 200% more starforce.

    Mighty on
    Twitch: twitch.tv\dreadmighty
  • Liabe BraveLiabe Brave Registered User regular
    edited January 2007
    Narom wrote:
    There are some things to keep in mind though when pursuing that argument though.
    -Nintendo created the DS with the goal of growing the market in mind; naturally, they also created software for that end as well. They had a headstart in creating this software, and are mostly without competition on the DS in that area.
    -High sales for Nintendo software is not necessarilly indicative of Nintendo "taking sales" from other game developers. They can only develop so many games--hardly enough to completely and totally pacify the consumer base who own their platforms.

    That's not what the Japanese charts say. Nintendo made 13 of the top 30 games--how much more completely can a single publisher squeeze out the competition?! That said, . . .
    Narom wrote:
    I take issue with the "Nintendo competition scares away third-party developers" theory. Why can't this same line of thought be applied to other large developers and the platforms they choose to develop for? Do Capcom, Square-Enix and etc. scare developers away from developing for the PlayStation 2?

    . . .other publishers can still make a profit on DS (Square Enix has been particularly good at this), especially given the lower production costs. It's just that very, very few have giant hits on the platform, which--given it's the fastest-selling console in history--some of them should have by now. Capcom and Square Enix never, ever had as big a slice of the PS2 pie as Nintendo have of the DS pie. (The worst-selling Nintendo title in that week's top ten has moved more than twice the units of the best-selling non-Nintendo title!)

    Liabe Brave on
    My name is Christian Smith.
    "I just want people to see my action heart."
  • NaromNarom Registered User regular
    edited January 2007
    Narom wrote:
    There are some things to keep in mind though when pursuing that argument though.
    -Nintendo created the DS with the goal of growing the market in mind; naturally, they also created software for that end as well. They had a headstart in creating this software, and are mostly without competition on the DS in that area.
    -High sales for Nintendo software is not necessarilly indicative of Nintendo "taking sales" from other game developers. They can only develop so many games--hardly enough to completely and totally pacify the consumer base who own their platforms.

    That's not what the Japanese charts say. Nintendo made 13 of the top 30 games--how much more completely can a single publisher squeeze out the competition?!
    Narom wrote:
    I take issue with the "Nintendo competition scares away third-party developers" theory. Why can't this same line of thought be applied to other large developers and the platforms they choose to develop for? Do Capcom, Square-Enix and etc. scare developers away from developing for the PlayStation 2?

    . . .other publishers can still make a profit on DS (Square Enix has been particularly good at this), especially given the lower production costs. It's just that very, very few have giant hits on the platform, which--given it's the fastest-selling console in history--some of them should have by now.
    I would think that other theories could better explain this situation.
    Capcom and Square Enix never, ever had as big a slice of the PS2 pie as Nintendo have of the DS pie.
    That isn't the point. My criticism of the "Nintendo competition discourages third-party developers" theory is based on the idea that large developers who make hugely popular high-selling software exist on other platforms as well--in my example, I use the PS2. However, this has not stunted support for that platform at all. Why is competition from a large developer a huge deterrent on one platform(the GCN or N64), yet not a deterrent at all on another(PS2)? I would conclude that it isn't, and that other factors play a far larger role.

    edit: Thanks for the rebuttal though, feel free to keep at it.

    Narom on
    <cursive>Narom</cursive>
  • BlackDog85BlackDog85 Registered User regular
    edited January 2007
    DigDug2000 wrote:
    BlackDog85 wrote:
    Zephos wrote:
    in the first year of its life the DS had horrible 3rd party support, aside from the occasional gem.

    Well, yeah, as it's been said, it took awhile for developers to really come to terms with the hardware.

    Now that they have, many of them are making killings off it. Even if their games don't outsell all of Nintendo's first party offerings, the lower development costs basically offset that.
    It took awhile for publishers to decide it was worth their money to make DS games. It had nothing to do with "coming to terms with the hardware." DS sales are weird, in that they were really low for that first year and spiked up when Nintendo released Nintendogs and Brain Age. US sales were even more sluggish and have only recently started outdoing the PSP. The DS is a case of where Nintendo's first party games selling well has actually encouraged people to look at the system. Without the Nintendogs or Brain Age games creating a large install base, it would be a dead beast and no one would want to develop for it.

    Wii, on the other hand, seems to be selling better than anyone could have hoped for in both Japan the US and Europe right now. I expect publishers see the sales and are looking to create projects for it, regardless of what this idiot says. Publishers go where the money and hype is at the moment, and right now its all on the Wii. Not the PS3. Not the 360. It's the Wii that you hear people talking about on the streets. 6-12 months ago it was PS3 and 360, which is why they have projects scheduled to come out this year, but I have a feeling that will change quickly come next year. Then maybe change back after that (when GTA4 and Halo3 switch hype and interest back the other way). It's one of those mysteries that no one can figure out.

    Sorry, should've clarified: by "coming to terms", I basically meant a bit of both, mainly "Let's see how the fuck this things sells before we put serious effort into developing for it, considering it's gonna be a bitch to just port something over." I didn't really mean it as developers being scared of the hardware itself from a creative/technical standpoint, but from a business one.

    BlackDog85 on
    KeithBeKnives.png
    Wii Code: 5700 4466 3616 6981 (PM if y'all add me)
  • SquashuaSquashua __BANNED USERS regular
    edited January 2007
    SpeedySwaf wrote:
    Squashua wrote:
    cloudeagle wrote:
    Squashua wrote:
    Can someone please explain Metal Slug?

    Like Contra, only goofier.

    THANK YOU

    I will not be buying this now.
    Are you sure?.

    He was vomiting blood on them?

    Squashua on
  • Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    edited January 2007
    cloudeagle wrote:
    I'm guessing that Wii Metal Slug is sans blood.

    So lame. The over-the-top violence was what made me go nuts over the original.

    No, the blood is in. Nintendo =/= kiddie.

    There goes the boner. Fuck to the yes this bitch is BOUGHT.

    Dr_Keenbean on
    PSN/NNID/Steam: Dr_Keenbean
    3DS: 1650-8480-6786
    Switch: SW-0653-8208-4705
  • SpeedySwafSpeedySwaf Registered User regular
    edited January 2007
    Squashua wrote:
    SpeedySwaf wrote:
    Squashua wrote:
    cloudeagle wrote:
    Squashua wrote:
    Can someone please explain Metal Slug?
    Like Contra, only goofier.
    THANK YOU

    I will not be buying this now.
    Are you sure?.
    He was vomiting blood on them?
    Yes. Yes he was.

    SpeedySwaf on
  • PenguinSephPenguinSeph Registered User regular
    edited January 2007
    SpeedySwaf wrote:
    Squashua wrote:
    SpeedySwaf wrote:
    Squashua wrote:
    cloudeagle wrote:
    Squashua wrote:
    Can someone please explain Metal Slug?
    Like Contra, only goofier.
    THANK YOU

    I will not be buying this now.
    Are you sure?.
    He was vomiting blood on them?
    Yes. Yes he was.
    I believe it works like Metal Gear Ray's hydrolaser, in that it is compressed and shot out at such a massive pressure that dispite the fact that it's a liquid it act like a laser, causing massive damage.

    PenguinSeph on
  • Liabe BraveLiabe Brave Registered User regular
    edited January 2007
    Narom wrote:
    Why is competition from a large developer a huge deterrent on one platform(the GCN or N64), yet not a deterrent at all on another(PS2)? I would conclude that it isn't, and that other factors play a far larger role.

    Of course there are other factors in play, and publishers have been and continue to be profitable on Nintendo hardware. But moving units is simply much more difficult against the Nintendo juggernaut.

    Of the top 20 best-selling games on PS2, only one (or, depending how you count, two) are by first-party Sony developers. Of the top 20 on Gamecube, fifteen are by Nintendo. Of the top 18 on DS (add Dragon Quest Monsters: Joker and Final Fantasy III DS here), only two are by other developers. (Those two most recent ones, actually--until them only Nintendo had sold over a million units of anything on DS. Now, it's Nintendo and Square Enix.)

    That's the difference.

    Liabe Brave on
    My name is Christian Smith.
    "I just want people to see my action heart."
  • VeeveeVeevee WisconsinRegistered User regular
    edited January 2007
    Narom wrote:
    Why is competition from a large developer a huge deterrent on one platform(the GCN or N64), yet not a deterrent at all on another(PS2)? I would conclude that it isn't, and that other factors play a far larger role.

    Of course there are other factors in play, and publishers have been and continue to be profitable on Nintendo hardware. But moving units is simply much more difficult against the Nintendo juggernaut.

    Of the top 20 best-selling games on PS2, only one (or, depending how you count, two) are by first-party Sony developers. Of the top 20 on Gamecube, fifteen are by Nintendo. Of the top 18 on DS (add Dragon Quest Monsters: Joker and Final Fantasy III DS here), only two are by other developers. (Those two most recent ones, actually--until them only Nintendo had sold over a million units of anything on DS. Now, it's Nintendo and Square Enix.)

    That's the difference.

    The thing people seem to be overlooking is that publishers didn't really seem to try on the Gamecube.

    What we should be looking at is the top sellers on the SNES, as that seemed to be the last time a developer tried on a Nintendo console. Plus, Nintendo seems to have slowed their game production on the Wii. They seem to realize that they can't overshadow the third-parties and because of this they are making a conscious effort to limit their game releases.

    Veevee on
  • slash000slash000 Registered User regular
    edited January 2007
    Hm. Well I do know that the Tamagotchi game sold well over a million as well. :P

    slash000 on
  • TaramoorTaramoor Storyteller Registered User regular
    edited January 2007
    Veevee wrote:
    Narom wrote:
    Why is competition from a large developer a huge deterrent on one platform(the GCN or N64), yet not a deterrent at all on another(PS2)? I would conclude that it isn't, and that other factors play a far larger role.

    Of course there are other factors in play, and publishers have been and continue to be profitable on Nintendo hardware. But moving units is simply much more difficult against the Nintendo juggernaut.

    Of the top 20 best-selling games on PS2, only one (or, depending how you count, two) are by first-party Sony developers. Of the top 20 on Gamecube, fifteen are by Nintendo. Of the top 18 on DS (add Dragon Quest Monsters: Joker and Final Fantasy III DS here), only two are by other developers. (Those two most recent ones, actually--until them only Nintendo had sold over a million units of anything on DS. Now, it's Nintendo and Square Enix.)

    That's the difference.

    The thing people seem to be overlooking is that publishers didn't really seem to try on the Gamecube.

    What we should be looking at is the top sellers on the SNES, as that seemed to be the last time a developer tried on a Nintendo console. Plus, Nintendo seems to have slowed their game production on the Wii. They seem to realize that they can't overshadow the third-parties and because of this they are making a conscious effort to limit their game releases.

    There's one more thing to consider.

    Nintendo produces a metric fuckton of video games, out-publishing even EA and the other giants for sheer number of different titles.

    Taramoor on
  • Liabe BraveLiabe Brave Registered User regular
    edited January 2007
    Veevee wrote:
    The thing people seem to be overlooking is that publishers didn't really seem to try on the Gamecube.

    What we should be looking at is the top sellers on the SNES, as that seemed to be the last time a developer tried on a Nintendo console.

    Of the top 20 sellers on the SNES, 8 were by Nintendo. That's definitely better, but considering that 3 were by Capcom (three different versions of Street Fighter II!), and 5 were by what's now Square Enix, the number of non-Nintendo publishers is still very, very low compared to the PlayStations or Xboxen. And of course, the situation has gotten worse in the past decade.
    Veevee wrote:
    Plus, Nintendo seems to have slowed their game production on the Wii. They seem to realize that they can't overshadow the third-parties and because of this they are making a conscious effort to limit their game releases.

    What games do you most hear people anticipating for Wii? I'd say a pretty complete list is Wario Ware, Dragon Quest Swords, Mario Party 8, Mario Strikers: Charged, Battalion Wars 2, Super Paper Mario, Pokemon Battle Colosseum, Animal Crossing Wii, Wii Play, Metroid Prime 3, Final Fantasy CC: CB, Super Smash Bros. Brawl, Sonic & the Secret Rings, RE: Umbrella Chronicles, Disaster: DoC, and No More Heroes.

    Of those 16, 11 are by Nintendo; Square Enix and Capcom have 3 of the remaining 5. Sounds like business as usual to me.

    Liabe Brave on
    My name is Christian Smith.
    "I just want people to see my action heart."
  • jclastjclast Registered User regular
    edited January 2007
    Veevee wrote:
    The thing people seem to be overlooking is that publishers didn't really seem to try on the Gamecube.

    What we should be looking at is the top sellers on the SNES, as that seemed to be the last time a developer tried on a Nintendo console.

    Of the top 20 sellers on the SNES, 8 were by Nintendo. That's definitely better, but considering that 3 were by Capcom (three different versions of Street Fighter II!), and 5 were by what's now Square Enix, the number of non-Nintendo publishers is still very, very low compared to the PlayStations or Xboxen. And of course, the situation has gotten worse in the past decade.
    Veevee wrote:
    Plus, Nintendo seems to have slowed their game production on the Wii. They seem to realize that they can't overshadow the third-parties and because of this they are making a conscious effort to limit their game releases.

    What games do you most hear people anticipating for Wii? I'd say a pretty complete list is Wario Ware, Dragon Quest Swords, Mario Party 8, Mario Strikers: Charged, Battalion Wars 2, Super Paper Mario, Pokemon Battle Colosseum, Animal Crossing Wii, Wii Play, Metroid Prime 3, Final Fantasy CC: CB, Super Smash Bros. Brawl, Sonic & the Secret Rings, RE: Umbrella Chronicles, Disaster: DoC, and No More Heroes.

    Of those 16, 11 are by Nintendo; Square Enix and Capcom have 3 of the remaining 5. Sounds like business as usual to me.

    Looking at the SNES is too far back. Look at the GBA and DS. Third-party games galore there, and they're doing well enough that most get sequels or reprints.

    jclast on
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  • fightinfilipinofightinfilipino Angry as Hell #BLMRegistered User regular
    edited January 2007
    jclast wrote:
    Veevee wrote:
    The thing people seem to be overlooking is that publishers didn't really seem to try on the Gamecube.

    What we should be looking at is the top sellers on the SNES, as that seemed to be the last time a developer tried on a Nintendo console.

    Of the top 20 sellers on the SNES, 8 were by Nintendo. That's definitely better, but considering that 3 were by Capcom (three different versions of Street Fighter II!), and 5 were by what's now Square Enix, the number of non-Nintendo publishers is still very, very low compared to the PlayStations or Xboxen. And of course, the situation has gotten worse in the past decade.
    Veevee wrote:
    Plus, Nintendo seems to have slowed their game production on the Wii. They seem to realize that they can't overshadow the third-parties and because of this they are making a conscious effort to limit their game releases.

    What games do you most hear people anticipating for Wii? I'd say a pretty complete list is Wario Ware, Dragon Quest Swords, Mario Party 8, Mario Strikers: Charged, Battalion Wars 2, Super Paper Mario, Pokemon Battle Colosseum, Animal Crossing Wii, Wii Play, Metroid Prime 3, Final Fantasy CC: CB, Super Smash Bros. Brawl, Sonic & the Secret Rings, RE: Umbrella Chronicles, Disaster: DoC, and No More Heroes.

    Of those 16, 11 are by Nintendo; Square Enix and Capcom have 3 of the remaining 5. Sounds like business as usual to me.

    Looking at the SNES is too far back. Look at the GBA and DS. Third-party games galore there, and they're doing well enough that most get sequels or reprints.

    it's such a chicken-and-egg argument. if you make good games, people will buy the system and your games. if you make crap, or don't even bother releasing games on a system at all, less people buy your games as compared to others and your perception of that system becomes negative.

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  • Liabe BraveLiabe Brave Registered User regular
    edited January 2007
    jclast wrote:
    Looking at the SNES is too far back. Look at the GBA and DS. Third-party games galore there, and they're doing well enough that most get sequels or reprints.

    No matter how many times the goalposts move, Nintendo domination has simply always been the truth. Of the top 20 games on the GBA, 13 were by Nintendo. I already pointed out that of the top 18 DS games, 16 are by Nintendo.

    This isn't a criticism of Nintendo. You know why they dominate their consoles? Because they make great games, and lots of 'em. I'm just trying to point out how reasonable it is for other companies to be hesitant to take the plunge. No Nintendo system, home or handheld, has ever had a game by a third party in the top five sellers.

    That doesn't mean third parties can't make money. But the supposed Nintendo masterstroke of making game development cheaper on their machines than their competitors'? They have to do that, or else the profit potential for third parties would evaporate.

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  • CantidoCantido Registered User regular
    edited January 2007
    Is Nintendo working on a way to make Miyamoto live forever? I'd really like him to live forever.

    And if he lives forever, THEN I'll want to live forever.

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  • NaromNarom Registered User regular
    edited January 2007
    Narom wrote:
    Why is competition from a large developer a huge deterrent on one platform(the GCN or N64), yet not a deterrent at all on another(PS2)? I would conclude that it isn't, and that other factors play a far larger role.

    Of course there are other factors in play, and publishers have been and continue to be profitable on Nintendo hardware. But moving units is simply much more difficult against the Nintendo juggernaut.

    Of the top 20 best-selling games on PS2, only one (or, depending how you count, two) are by first-party Sony developers. Of the top 20 on Gamecube, fifteen are by Nintendo. Of the top 18 on DS (add Dragon Quest Monsters: Joker and Final Fantasy III DS here), only two are by other developers. (Those two most recent ones, actually--until them only Nintendo had sold over a million units of anything on DS. Now, it's Nintendo and Square Enix.)

    That's the difference.
    I am well aware that Nintendo has tended to sell more games on their platforms than third-parties. That's not the crux of the issue. Their success as a developer does not drive third-parties away from their platform. Other, far more relevant factors were responsible for that trend.

    Narom on
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  • mausmalonemausmalone Registered User regular
    edited January 2007
    Taramoor wrote:
    Veevee wrote:
    Narom wrote:
    Why is competition from a large developer a huge deterrent on one platform(the GCN or N64), yet not a deterrent at all on another(PS2)? I would conclude that it isn't, and that other factors play a far larger role.

    Of course there are other factors in play, and publishers have been and continue to be profitable on Nintendo hardware. But moving units is simply much more difficult against the Nintendo juggernaut.

    Of the top 20 best-selling games on PS2, only one (or, depending how you count, two) are by first-party Sony developers. Of the top 20 on Gamecube, fifteen are by Nintendo. Of the top 18 on DS (add Dragon Quest Monsters: Joker and Final Fantasy III DS here), only two are by other developers. (Those two most recent ones, actually--until them only Nintendo had sold over a million units of anything on DS. Now, it's Nintendo and Square Enix.)

    That's the difference.

    The thing people seem to be overlooking is that publishers didn't really seem to try on the Gamecube.

    What we should be looking at is the top sellers on the SNES, as that seemed to be the last time a developer tried on a Nintendo console. Plus, Nintendo seems to have slowed their game production on the Wii. They seem to realize that they can't overshadow the third-parties and because of this they are making a conscious effort to limit their game releases.

    There's one more thing to consider.

    Nintendo produces a metric fuckton of video games, out-publishing even EA and the other giants for sheer number of different titles.

    Yeah. How dare they. Jackholes.

    mausmalone on
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  • BlackDog85BlackDog85 Registered User regular
    edited January 2007
    It's actually kind of scary, when you think about it, just how many quality franchises Nintendo has, how many they create with each generation, and how many games come out for each one every few years.

    Honestly, just looking at them as a game developer, I can't think of many other companies that can compare to the sheer number of "reliable" franchises that Nintendo has ("reliable" in that each game that comes out for that franchise, at least the ones Nintendo has a direct hand in making, will likely A) score well with critics, and B) sell decently-to-very well on Nintendo platforms).

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  • xtaxta Registered User regular
    edited January 2007
    like many here, i don't buy the nintendo is scary argument

    good games just need to be made (re4)

    also, i think if N didn't make these popular franchises every generation, it's possible they wouldn't have survived as a console maker this far out

    xta on
  • BTPBTP Registered User regular
    edited January 2007
    Kelor wrote:
    BTP wrote:
    Wii needs more original games that are, well, content rich and quality rich. Especially from third parties.

    Give me an awesome racer with a full out level editor and I am SO THERE!

    I've only had one game that does this and I yearn for another. Stunts for PC, so many many years ago.

    Is Sunrise basically Stunts with purty new graphics? Theres a copy at my local EB and if it is I may just have to buy it.

    I don't know Sunrise, sorry.

    However, looking back on what I said, I see I may have to seriously consider Diddy Kong Racing DS. I'd prefer something with F-Zero though, but I'll still give DKR:DS a shot whenever I can.

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  • Liabe BraveLiabe Brave Registered User regular
    edited January 2007
    Narom wrote:
    I am well aware that Nintendo has tended to sell more games on their platforms than third-parties. That's not the crux of the issue. Their success as a developer does not drive third-parties away from their platform. Other, far more relevant factors were responsible for that trend.

    What factors? Third parties say it's hard to compete with Nintendo, and the evidence I've presented shows they're right. What facts do you possess that make you believe something else is at fault?

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