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Publishers wary to make Wii games. Guess why?
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I will not be buying this now.
Y'know, it's been forever and a day, but I think it's time I started RENTING games before buying them at this $50 price.
I was kind of psyched for Wii Play (with Wiimote!), but I've not heard good things about it and would hope it was overhauled before released to the US. Likely that will not be the case.
You know what would be cool? If a game sucked or had problems or was predictable, if Nintendo would release a PATCH for it over the WiiConnect24. Don't make a habit out of it like Microsoft does, though.
No, the blood is in. Nintendo =/= kiddie.
Because you work for Ubisoft?
I honestly can't think of such a series, but I'd like to think "game quality" factors into the decision of some of these developers.
Because there will be instances where control quality can be maintained or improved in transition to the Wii. edit: oh, I got beat.
I don't really totally agree or disagree with you on this, but what are you surprised about? Has any system EVER come out with a steller launch lineup? Most systems are lucky if they have one really good game at launch. N64 had literally 1 game that was available the first day it was out, and only had 3 games out for the first month, and bout 5 for a while after that. They just happened to be lucky that that one game was one of the finest couple games ever made.
What system ever has a great launch lineup? 360 had absolute crap, plus a marginal Madden game, and another well crafted generic FPS. PS3 was the same. Madden, indistinguished crap, and their killer FPS.
The recovery for all three systems have been slow though. I'm kind of tired of developers whining about how har it is to develop for all the systems. This is the first generation of consoles releasing after games became cool for non-geeks to play, and it's like developers feel entitled, they aren't willing to take risks and make new ideas, concepts, and innovations. Everyone just wants a awesome new FPS with the sweet graphics. When was the last time someone talked about play-control when describing how good a game is? That term used to be perhaps the most important thing! The developers should stop whining no one is buying enough games, and actually come out with some new stuff like they used too.
This is the first time in three console generations that I'm in complete wait and see mode this far into launch. I have no idea where this is all going still, and I'm not investing a shitload of money in one console before I know I'm not just going to be expected to be happy on a diet of Madden, Glitzy FPS's, and one nice Zelda (no matter how freakin' amazing that one Zelda game is).
Phoenix Wright
Trauma Center (continued Atlus support)
Lost in Blue
Meteos
Megman ZX
Bomberman
Castlevania
2 more Dragon Quest games
Square is obviously impressed
Not to mention that numerous multi-platform games have been decent or sold well. The sales for the good third party games on the Wii seem encouraging. We need less Ubisoft shit-shoveling and more effort from these companies.
edit: And Mastervastere, i'm totally with you. Hence why i hocked my launch Wii for nearly double its value (475$) to buy a 360.
I laugh a little whenever I heard about a console developer who moved from pc to console complaining about hardware difficulties when it comes to making console games.
It's sort of like hearing someone who used to run marathons all day complain a few years later about having to walk to the grocery.
At least your platform aint changing day by day. And pc has had to do higher res textures for years now.
I mean, I feel the pain of only console developers but anyone else has done this shit before.
Well, yeah, as it's been said, it took awhile for developers to really come to terms with the hardware.
Now that they have, many of them are making killings off it. Even if their games don't outsell all of Nintendo's first party offerings, the lower development costs basically offset that.
Wii Code: 5700 4466 3616 6981 (PM if y'all add me)
Wii, on the other hand, seems to be selling better than anyone could have hoped for in both Japan the US and Europe right now. I expect publishers see the sales and are looking to create projects for it, regardless of what this idiot says. Publishers go where the money and hype is at the moment, and right now its all on the Wii. Not the PS3. Not the 360. It's the Wii that you hear people talking about on the streets. 6-12 months ago it was PS3 and 360, which is why they have projects scheduled to come out this year, but I have a feeling that will change quickly come next year. Then maybe change back after that (when GTA4 and Halo3 switch hype and interest back the other way). It's one of those mysteries that no one can figure out.
Is Sunrise basically Stunts with purty new graphics? Theres a copy at my local EB and if it is I may just have to buy it.
Not in any way whatsoever.
I already have 1-3, X, and 6 beat. I don't feel like playing 4 and 5 just yet though, I didn't like them as much as the others.
Dont do it! it'll install Starforce on your Wii!!
p.s. if you want that game, jut get trackmania nations, its just as good. with 200% more starforce.
That's not what the Japanese charts say. Nintendo made 13 of the top 30 games--how much more completely can a single publisher squeeze out the competition?! That said, . . .
. . .other publishers can still make a profit on DS (Square Enix has been particularly good at this), especially given the lower production costs. It's just that very, very few have giant hits on the platform, which--given it's the fastest-selling console in history--some of them should have by now. Capcom and Square Enix never, ever had as big a slice of the PS2 pie as Nintendo have of the DS pie. (The worst-selling Nintendo title in that week's top ten has moved more than twice the units of the best-selling non-Nintendo title!)
"I just want people to see my action heart."
That isn't the point. My criticism of the "Nintendo competition discourages third-party developers" theory is based on the idea that large developers who make hugely popular high-selling software exist on other platforms as well--in my example, I use the PS2. However, this has not stunted support for that platform at all. Why is competition from a large developer a huge deterrent on one platform(the GCN or N64), yet not a deterrent at all on another(PS2)? I would conclude that it isn't, and that other factors play a far larger role.
edit: Thanks for the rebuttal though, feel free to keep at it.
Sorry, should've clarified: by "coming to terms", I basically meant a bit of both, mainly "Let's see how the fuck this things sells before we put serious effort into developing for it, considering it's gonna be a bitch to just port something over." I didn't really mean it as developers being scared of the hardware itself from a creative/technical standpoint, but from a business one.
Wii Code: 5700 4466 3616 6981 (PM if y'all add me)
He was vomiting blood on them?
There goes the boner. Fuck to the yes this bitch is BOUGHT.
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Switch: SW-0653-8208-4705
Of course there are other factors in play, and publishers have been and continue to be profitable on Nintendo hardware. But moving units is simply much more difficult against the Nintendo juggernaut.
Of the top 20 best-selling games on PS2, only one (or, depending how you count, two) are by first-party Sony developers. Of the top 20 on Gamecube, fifteen are by Nintendo. Of the top 18 on DS (add Dragon Quest Monsters: Joker and Final Fantasy III DS here), only two are by other developers. (Those two most recent ones, actually--until them only Nintendo had sold over a million units of anything on DS. Now, it's Nintendo and Square Enix.)
That's the difference.
"I just want people to see my action heart."
The thing people seem to be overlooking is that publishers didn't really seem to try on the Gamecube.
What we should be looking at is the top sellers on the SNES, as that seemed to be the last time a developer tried on a Nintendo console. Plus, Nintendo seems to have slowed their game production on the Wii. They seem to realize that they can't overshadow the third-parties and because of this they are making a conscious effort to limit their game releases.
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There's one more thing to consider.
Nintendo produces a metric fuckton of video games, out-publishing even EA and the other giants for sheer number of different titles.
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Of the top 20 sellers on the SNES, 8 were by Nintendo. That's definitely better, but considering that 3 were by Capcom (three different versions of Street Fighter II!), and 5 were by what's now Square Enix, the number of non-Nintendo publishers is still very, very low compared to the PlayStations or Xboxen. And of course, the situation has gotten worse in the past decade.
What games do you most hear people anticipating for Wii? I'd say a pretty complete list is Wario Ware, Dragon Quest Swords, Mario Party 8, Mario Strikers: Charged, Battalion Wars 2, Super Paper Mario, Pokemon Battle Colosseum, Animal Crossing Wii, Wii Play, Metroid Prime 3, Final Fantasy CC: CB, Super Smash Bros. Brawl, Sonic & the Secret Rings, RE: Umbrella Chronicles, Disaster: DoC, and No More Heroes.
Of those 16, 11 are by Nintendo; Square Enix and Capcom have 3 of the remaining 5. Sounds like business as usual to me.
"I just want people to see my action heart."
Looking at the SNES is too far back. Look at the GBA and DS. Third-party games galore there, and they're doing well enough that most get sequels or reprints.
it's such a chicken-and-egg argument. if you make good games, people will buy the system and your games. if you make crap, or don't even bother releasing games on a system at all, less people buy your games as compared to others and your perception of that system becomes negative.
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No matter how many times the goalposts move, Nintendo domination has simply always been the truth. Of the top 20 games on the GBA, 13 were by Nintendo. I already pointed out that of the top 18 DS games, 16 are by Nintendo.
This isn't a criticism of Nintendo. You know why they dominate their consoles? Because they make great games, and lots of 'em. I'm just trying to point out how reasonable it is for other companies to be hesitant to take the plunge. No Nintendo system, home or handheld, has ever had a game by a third party in the top five sellers.
That doesn't mean third parties can't make money. But the supposed Nintendo masterstroke of making game development cheaper on their machines than their competitors'? They have to do that, or else the profit potential for third parties would evaporate.
"I just want people to see my action heart."
And if he lives forever, THEN I'll want to live forever.
Yeah. How dare they. Jackholes.
Honestly, just looking at them as a game developer, I can't think of many other companies that can compare to the sheer number of "reliable" franchises that Nintendo has ("reliable" in that each game that comes out for that franchise, at least the ones Nintendo has a direct hand in making, will likely A) score well with critics, and sell decently-to-very well on Nintendo platforms).
Wii Code: 5700 4466 3616 6981 (PM if y'all add me)
good games just need to be made (re4)
also, i think if N didn't make these popular franchises every generation, it's possible they wouldn't have survived as a console maker this far out
I don't know Sunrise, sorry.
However, looking back on what I said, I see I may have to seriously consider Diddy Kong Racing DS. I'd prefer something with F-Zero though, but I'll still give DKR:DS a shot whenever I can.
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
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Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
What factors? Third parties say it's hard to compete with Nintendo, and the evidence I've presented shows they're right. What facts do you possess that make you believe something else is at fault?
"I just want people to see my action heart."