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Alpha Protocol: Apparently now an Obsidian gossip thread
Posts
Spies have tools. Use them when you need them.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I would argue an exception needs to be added. 'No human being likes this... unless it's Fallout'. Unless you somehow argue making hit percentages visible makes it all better.
In a spy story, I can buy invisiblity. Bond's had invisible cars, cloaking camo is a speculative fiction main stay. But the best operative in the United States being a total shit shot really strains my suspension of disbelief. The gunplay in Alpha Protocol isn't good. I don't think anyone has ever praised the gunplay. It's honestly Mass Effect 1 levels of bad. Hell, Obsidian even went on to make a shooter with way, way, way better shooting.
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Guns
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That's because it was designed around the exact same system Mass Effect 1 was using. I still say that a lot of the negativity toward Alpha Protocol on release was caused by the fact that Sega delayed it until after Mass Effect 2 was released, and ME2 changed the expectations of fans for gunplay in RPGs.
Yeah, it probably would have done better.
That doesn't mean that suddenly makes the mechanic and how Alpha Protocol utilized it.
@Everyone Why exactly are you defending the mechanic. Especially under the assumption it was intended as such?
It wasn't. It was mandated. Obsidian itself critizized their work afterwards. It's a perfectly valid complaint.
I don't think any of us are white knighting the gun mechanics. We're having a laugh at people who played an RPG, labeled an RPG, made by RPG experts, and expected shooter mechanics.
Yes. Or more to the point Fallout handled it waaaaaaaaaaay better. Especially in New Vegas where you had additionally Iron Sights.
Edit: yep, thanks to Steam for allowing me to remotely install games. It should be done by the time I get home.
PSN : Bolthorn
Yeah, weird me thinking a game with guns, that focuses on guns as the primary combat mechanic, that has a plethora of gun variety and gun upgrades, would have mechanics involving shooting guns.
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*whispers to HT*
oh.. huh. there are other guns in the game? well that's dumb.
HT's guide to Alpha Protocol:
Pistols
Stealth
Throat Punches
Repeat as necessary
Max fun. I love this game.
No, but you definitly can expect good mechanics. Thats the point.
And the bolded part. Once again the shooting mechanics Alpha Protocol ended up with are the result of an extremly troubled development. Not an indication of what said experts actually would want to do. Theres other ways to introduce rpg mechanics into shooter hybrids aside from missing point blank.
PSN : Bolthorn
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Every good thing has a downside.
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Except, not really. The unique thing about AP is that if you just have the patience to wait a second for the aim to narrow, you can get laser-like accuracy, even using a gun with 0 accuracy and with no skill points. Whereas even real shooters still have aiming cones, with 'dice rolls'
Fury a hellofa thing.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
4th option: "Mother"
"We have years of struggle ahead, mostly within ourselves." - Made in USA
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