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So tell me about Wraith and Geist

Canada_jezusCanada_jezus Registered User regular
edited August 2010 in Critical Failures
Hey,

I've been reading through the Wraith core rulebook and a few of the splats. Its really a fantastic setting and i'd love to play in or run a game, i think. I'd just like to ask basically anyone whose played, how was it? Were the terrible roadblocks that prohibited enjoyment?

Also angst, jezus h the rules seems pretty harsh. I mean, in a long enough chronicle isn't everyone pretty much boned? Or am i looking at things wrong?

Also Geist, i don't have the book yet but the wiki didn't really get the vibe across i guess. You're basically death's internal affairs? Also how does it play? Is it pulpy, is it angsty?

Canada_jezus on

Posts

  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited August 2010
    Wraith is awesome if you ignore all the goddamn NIN quotes.
    Also angst, jezus h the rules seems pretty harsh. I mean, in a long enough chronicle isn't everyone pretty much boned? Or am i looking at things wrong?

    This is a game about being depressed about being dead and not being able to have the things you love.

    You've lost before you even begun!

    INeedNoSalt on
  • MoosehatIVMoosehatIV Saw a blimp once Registered User regular
    edited August 2010
    In very very broad terms you are "death's internal affairs" in Geist. Some people are nice and help ghost move on, some people kill the living because they feel they must, and others just trap ghosts in objects and use them to further their own power. And those aren't exaggerations, those are literally some of the archetypes you pick when you make a character.

    As for angsty vs pulpy, it is a little of both. It tends to get rather pulpy, because ghosts generally dont hang out in high tech or high traffic areas. So even in a modern city you are scrounging around the older edges in the older buildings that have more powerful ghosts. But it can get angsty, since essentially you are brought back from death by a half mad death spirit who gets to ride shotgun in your skull until you die. Which he won't let you. Ever. Even if constantly bringing you back begins to drive you insane.

    MoosehatIV on
  • Canada_jezusCanada_jezus Registered User regular
    edited August 2010
    Oh i've been told that geist is a lot looser on the morality scale? Like you can murder people thats ok?

    Also, for wraith i'm just wondering how any wraith gets to be old and powerful when it seems like the shadow is just going to rail you into oblivion in short order.

    Canada_jezus on
  • MoosehatIVMoosehatIV Saw a blimp once Registered User regular
    edited August 2010
    Edit:
    Actually, I reread it. Killing or stealing is absolutely fine. However, killing without a good reason can make ones Geist revolt against them. Thus, synergy (the geist replacement for morality) is brought into jeopardy.
    Synergy and Sins
    Synergy Discord Trigger
    10 Opening an Avernian Gate,
    entering the Underworld.
    (roll five dice)

    9 Using plasm from a deathmask,
    violating an Old Law.
    (roll five dice)

    8 Closing an Avernian Gate.
    (roll four dice)

    7 Destroying a charm or fetter.
    (roll four dice)

    6 Destroying a ghost or Avernian
    Gate, ectophagia. (roll three dice)

    5 Destroying a vanitas, reviving a
    dead person. (roll three dice)

    4 Destroying a memorabilia or
    deathmask, accidental murder or
    manslaughter. (roll three dice)

    3 Destroying a keystone, destroying a
    geist. (roll two dice)

    2 Torture, serial murder.
    (roll two dice)

    1 Mass murder, suicide attempt,
    attempting to destroy one’s own
    geist. (roll two dice)

    MoosehatIV on
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