Somewhere in the Netherworld...
So deal with it. Scrubs is on.
But they're armed to the teeth, dood!
With knives and guns and... red votes!
If you don't get the hell gone RIGHT NOW,
you'll wish you'd gone up against them solo! DEAL WITH IT.
This is royally effed up, dood.
Guess it's a good thing I didn't mention those multi-colored doods...
IT'S A PRINNYFUL LIFEA Disgaea PhallaA MrBlarney Productionwith narrations by cj iwakura
Scenario
Genre: Traditional (Village vs. Mafia), Tactical (Region-based Battling), PvE (allied PCs vs. enemy NPCs)
In a forgotten corner of the Netherverse, a minor Netherworld lies in near-obscurity. And within this unknown Netherworld, a small fortress stands atop a hill, guarded by a company of loyal Prinnies. Normally a quiet, uneventful locale, its ranks have been infiltrated by foreign Prinny invaders. A small army has massed outside the fortress gates, seeking to steal the treasure within...
Win Conditions
For the most part, the game is structured like a traditional
Phalla, with the large, uninformed village (fortress defenders) competing against the small, informed mafia (infiltrators). Unlike a normal Phalla, however, the game takes place on a game map divided into regions and there are additional non-player units for the village to deal with.
The fortress defenders claim victory if they can root out all the spies that have infiltrated their ranks and defeat all the invaders besieging the fort. The infiltrators win if they can equal or outnumber the fortress defenders.
Game Flow
Each game day is, at resolution, split up into three phases: Combat, Movement, and Everything Else. In the Combat Phase, combat is resolved simultaneously for both player and enemy alike. In the Movement Phase, movements are resolved, again simultaneous for players and enemies. In the Everything Else Phase, everything else is resolved. (As if you were expecting any differently.) This includes the deployment of enemy reinforcements, results of the vote and any player special abilities. Actions will be sent via PM to the host account, Prinny Tribunal.
Combat Mechanics
Every player has a set of actions they may perform each night, mostly attacks. Actions may be targeted at any player within their zone; one action may be taken per game day.
- Prinny Barrage - A rapid slicing of knives deals 1 damage to a target.
- Prinny Dance - A mysterious spinning dance heals 1 damage to a target (cannot be the user).
- Prinny Bomb - A portable explosive deals 4 damage to a target. A Prinny can only carry one bomb at a time and must restock at the central stronghold between uses (a Prinny will automatically restock if they are present in the center in any game phase); bombs may not be used on consecutive nights.
Multiple attacks on the same target on the same game day will start a combo to deal additional damage. The second attack on a target will deal +1 damage, the third attack will deal +2 damage, and so on. Damage will be reported as a lump sum - the battlefield is such a chaotic place that you will be unable to discern the sources of the damage you take. The Prinny Dance action does not contribute to the combo tally.
Movement and Game Map
The game is played on a small map divided into nine zones. The central zone, labeled "O", is the inner stronghold of the fortress. Inside lays the bomb stockpiles and the starting location for all players. Immediately outside the inner stronghold lies the rest of the base, labeled with the areas "N, E, S, W". Outside the fortress bastions are the staging areas for the invaders, "A, B, C, D". Every game day, players may choose to remain in their zone or move to an adjacent zone. Unit locations will be public information.
Voting
The fortress is not well funded, the catapults are hungry, and ammunition is short. Each game day, all players get a vote on who to eliminate from the game, indicating that player’s name in bold red, posting "
!vote for <player name>" or similar phrase. You may retract a vote by posting "
!retract vote for <player name>" or similar phrase in
bold lime or change your vote by making another one in
bold red. The player who receives the most votes will be launched over the fortress bastions, thus eliminating them from the game and perhaps doing harm to the enemy as well. Should there be a tie in the vote, then each player involved in the tie has a random chance of being slung over the walls; at least one player will be eliminated, but more may also take to the skies.
Voting will close each day at 8PM PDT / 11PM EDT / 3AM UTC; any actions before the hour (x:59) will count, any actions on the hour and later (x:00) will not.
Signing Up
Sign up with the phrase "
I !sign up" or similar phrase in
bold lime or other bright, easily visible color to ensure that your intent to play is acknowledged.
Inactivity
It is expected that players vote and take their action each day to be considered sufficiently active. A warning will be sent on the first day that this requirement is not met, and a replacement will be made on the second consecutive day of inactivity or third day of inactivity overall. If there are no replacements available, then the player will be eliminated from the game.
Clarifications
Any questions about the general game rules may be made by highlighting the question in
bold orange text. Answers will be posted in the thread and collected in the below section. Player-specific inquiries that are not addressed in the general rules may be asked via PM to the host. Please note that there may be mechanics or details which will not be answered and kept hidden until the end of the game.
Other Rules
Standard Phalla rules apply: no sharing of host-provided PMs via screenshots and direct quotation. However, information may be shared indirectly, such as through rephrasing. No anonymous contact is allowed. All messages must be traceable to a player in the game.
If any players create "proboards" for private communication, please send a link for it to the host.
Questions and Answers
Q: This game looks a lot like
Fire Emblem: Siege of Phallae.
A: That's not a question, but yes, yes it does. Purely coincidental, I assure you.
Q: What is the average HP of players in the game?
A: Clarification denied, Spectrum.
Q: Does Prinny Dance healing combo with itself?
A: Nope.
Q: Does healing get reported separately from damage?
A: Nope - net changes in health are reported damage and healing combined.
Q: Do we need to specify which invader we are targeting?
A: It is not necessary, but it can be useful. If no specific invader is selected, then one will be targeted at random.
Reference LinksWikipedia and
Disgaea Wiki pages on Prinnies, in case you needed to learn more about your roles.
Posts
Day 1: The Enemy at the Gates
Day 2: Prinny Make Big Boom
Day 3: Evil Inside, Evil Outside
Day 4: A Horrible Prinny Infestation
Day 5: They're Just Trying to Do Their Job
Day 6: The Problem With Prinnies
Day 7: Can't Go Wrong If It Was Never Right
Day 8: Prinny Parts, Tastefully Arranged
Final: The Sweet Taste of Victory
Host Proboards
Master Spreadsheet
MrBlarney's Hosting Notes
Player Record
Eliminated Players
Day 1
CapFalcon - Doctor Prinny Defender
Phyphor - Fragile Prinny Defender
Day 2
Abysmal Lynx - Loud Prinny Spectrum Red
kime - Plain Prinny Spectrum Yellow
Diorinix - Shiny Prinny Defender
Rawkking Goodguy - Tricky Prinny Defender
Ringo - Ordinary Prinny Defender
Teucrian - Fit Prinny Defender
The Cow King - Lazy Prinny Defender
The Ender - Pressurized Prinny Infiltrator
Day 3
Cleonicus - Healthy Prinny Defender
Kias - Disco Prinny Defender
samurai6966 - Copycat Prinny Defender
SkyCaptain - Overclocked Prinny Defender
The Anonymous - Dark Prinny Defender
Day 4
Infidel - Average Prinny Infiltrator
JaysonFour - Vocal Prinny Defender
Kay - Medic Prinny Defender
Megatin - Bombardier Prinny Infiltrator
Day 5
bratr - Cannoneer Prinny Defender
CaptainPlanet82 - Volatile Defender Prinny
FunkyWaltDogg - Spiky Defender Prinny
jdarksun - Quick Defender Prinny
lonelyahava - Perceptive Defender Prinny
TheLawinator - Shocker Defender Prinny
Day 6
Ardor - Critical Defender Prinny
Buzz Buzz - Heroic Defender Prinny
Ebfan - Oracle Defender Prinny
Egos - Shadow Defender Prinny
Garick - Swift Defender Prinny
SUPERSUGA - Initiative Prinny Infiltrator
Day 7
Dunadan019 - Strong Prinny Defender
FrostMist - Normal Prinny Defender
Lucedes - Sniper Prinny Defender
Niceguy Myeye - Shield Prinny Defender
NotoriusBEN - Hyper Prinny Defender
Rend - Shaolin Prinny Defender
shalmelo - Eagle Eye Prinny Defender
simulacrum - Anemic Prinny Infiltrator
Day 8
cheez [strike]Zandracon[/strike] - Vampire Prinny Spectrum Violet
Crumble - Iron Prinny Defender
jimtopia - Nurse Prinny Spectrum Green
LemmingHead - Technical Prinny Spectrum Blue
LoserForHireX - Pyro Prinny Infiltrator
Savant - Berserker Prinny Defender
The Aftermath
Demurist (Powerful Prinny Infiltrator), Hippie (Rage Prinny Infiltrator), and Notch (Zombie Prinny Infiltrator) have enough power to overcome any potential resistance that Mr. Defecation (Speedy Prinny Asagi) and Wildcat (Adept Prinny Defender) can muster.
Signups were open until Thursday, August 19, 8PM PDT / 11PM EDT / Friday, August 20, 3AM UTC. There was no upper bound to the number of players for this game.
3DS FCode: 1993-7512-8991
I must be insane
!Sign up
Mmmmm....toasty.
!Sign Up
SoogaGames Blog
Oh man! I hope I get to be the Spectrum Black Bus Driver again. Best game ever!
Send all orders and private clarifications to the Prinny Tribunal account, dood?
Indeed.
3DS Friend Code: 3110-5393-4113
Steam profile
What could possibly go wrong?
Rosenqueen Co., LTD., is not in any way sponsored or affiliated with this Phalla,
but we highly endorse your efforts to slay yourselves with ridiculous amounts of
weaponry, explosives, flying penguins, or all of the above.
Supplying all of your unbiased artillery needs with love,
Etoile Rosenqueen
Twitch Stream
I got to design a unique pet for my friend's D&D game at school this year. I went with a penguin/shocker lizard that acts like a prinny and sounds like the Bud Ice penguin.
I can has cheezburger, yes?
What's wrong with being cute, dood!?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN