Hey,
I am looking for a rule system that is good for using in almost any setting but is not mini centric. I got really excited for Savage Worlds when I first heard about it but as I looked into it more I found most of the reviews saying it involves using miniatures alot. Is this true? I looked at Burning Wheel and that seems like alot of rules/charts. GURPS is traditional but it has never really intrested me. Any advice/reviews?
Thanks.
Posts
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
One of the features about Savage Worlds that I find helps players, especially newer players, are the edges and hindrances mechanic picked for a character upon creation. While they have mechanical importance, these help give a solid foundation for how a character acts and some, like the "Curious" Hindrance, will lead veteran gamers (who would normally never fall for that trap) into amusing situations. It is also a really easy setting on the GM to run, as characters stats and generation is very straight forward.
The bottom line is, minis are great, especially the economically friendly paper minis available for several savage settings (this is what we use), but they are only really needed if you run the sort of game where combat is center stage. Even then, any sort of visual marker will do the trick, they just add a nice touch.
You can find classic Unisystem rules either in the books for Conspiracy X 2nd edition or All Flesh Must be Eaten.
You can find the Cinematic Unisystem in the Buffy, Angel, or Army of Darkness RPGs.