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Video Game Industry Thread: August's done, go to the new one
Considering it only became a meme because people were offended by it and thus those who weren't offended by it spammed the shit out of it, I don't know how you can say it jumped the shark. It's supposed to be done to annoying levels.
So if this was made by a bunch of dick wolves, dick wolf breeders no doubt then does it mean that the giant MII wanted to rape the poor guy until he found his salvation in a dildo like instrument?
When Sony Computer Entertainment America updates the PlayStation Store next week you’ll be able to access Imports on the PlayStation Store, a new area loaded with games directly from Japan.
MonkeyPaw Games is filling the imports section up with two PsOne titles, GaiaSeed and Cho Aniki. Both of these titles will be available for the first time in North America and, no, they aren’t localized. They’re horizontal shooters so they shouldn’t be too hard to figure out, but they do have Japanese text on menus to fumble through.
Can't say I was expecting this, but good news, nevertheless.
When Sony Computer Entertainment America updates the PlayStation Store next week you’ll be able to access Imports on the PlayStation Store, a new area loaded with games directly from Japan.
MonkeyPaw Games is filling the imports section up with two PsOne titles, GaiaSeed and Cho Aniki. Both of these titles will be available for the first time in North America and, no, they aren’t localized. They’re horizontal shooters so they shouldn’t be too hard to figure out, but they do have Japanese text on menus to fumble through.
Can't say I was expecting this, but good news, nevertheless.
This is honestly really cool. Hopefully they bring some cool games over.
BBC claim says that Unreal firm could buy the game RTW built using its engine
The slow, sorry saga of Realtime Worlds' collapse has found another twist.
Despite a failed attempt to sell off the sunken studio and its games assets, a BBC report has named Epic Games as one of the parties interested in buying the rights to APB.
All Points Bulletin was the online game that led to RTW's downfall - built from $100m investment, it failed to find an audience quickly after its release in July. Although the game had potential, it seemingly failed too fast, and took the Dundee studio with it.
The game was built using Epic Games' Unreal Engine, the hugely popular technology powering a large number of major releases.
Which means that if Epic was interested in the game assets, it would know, at least, the technology it is built on.
But Epic has been tight-lipped as to the accuracy of the claim.
The BBC quotes Epic Games spokesperson Dana Cowley as saying: "Mark [Rein, Epic Games VP] absolutely loves APB, and everyone here loved what they saw.
"We've got our hands full of Gears of War 3, Bullet Storm and the recently announced Project Sword. If any talks like that are going on, then they would be confidential."
BBC claim says that Unreal firm could buy the game RTW built using its engine
The slow, sorry saga of Realtime Worlds' collapse has found another twist.
Despite a failed attempt to sell off the sunken studio and its games assets, a BBC report has named Epic Games as one of the parties interested in buying the rights to APB.
All Points Bulletin was the online game that led to RTW's downfall - built from $100m investment, it failed to find an audience quickly after its release in July. Although the game had potential, it seemingly failed too fast, and took the Dundee studio with it.
The game was built using Epic Games' Unreal Engine, the hugely popular technology powering a large number of major releases.
Which means that if Epic was interested in the game assets, it would know, at least, the technology it is built on.
But Epic has been tight-lipped as to the accuracy of the claim.
The BBC quotes Epic Games spokesperson Dana Cowley as saying: "Mark [Rein, Epic Games VP] absolutely loves APB, and everyone here loved what they saw.
"We've got our hands full of Gears of War 3, Bullet Storm and the recently announced Project Sword. If any talks like that are going on, then they would be confidential."
To be honest, they could buy it, put a years development into and actually making the gameplay good. And then release it with a sensible business model (free2play).
3 million Kinects sold world-wide this holiday season? That's a generous estimate. Was that made before or after the stuff coming out of TGS?
Before. Now that they've made their TGS announcements they've changed their estimates to 3 million and 8 copies worldwide. Cause, you know, Suda 51 and Steel Batallion.
He is right. Nobody in the USA plays linear games like COD, GOW, Halo, Forza, Uncharted, Killzone 2, Resistance, etc.
You're reading it wrong. The point is that the US will play pretty much anything. The article even mentions that Japanese games do well in the US. But the Japanese in general won't play non-linear games (this is regardless of where they are developed).
Honestly, you can see this in their development styles - most Japanese developers make fairly linear games. Those that break away from that mold don't see a lot of success in Japan. Look at how terrible the Metroid series does over there for example.
It's some weird cultural thing, like the hatred of foreigners. I find it interesting though that Japanese developers are trying to drill that thinking out of them though.
What a load of crap. Non-linear is an entirely subjective thing because underneath everything, nearly every game is still pretty linear. People like to call games like GTA sandbox or non-linear but they're not. You still have to finish specific missions (which are scripted to a point of frustration) to unlock new shit (islands, weapons, etc) and progress. How's that any different from a game like FFVII, where you can run around the overworld but still eventually have to go to some place and continue the game?
Quite frankly, the least linear game I've ever played was Way of the Samurai. Far less linear than any western game I've ever played, apart from the ones with no actual goals (like The Sims).
But since the Japanese hate foreigners so much, please explain why the Naughty Dog Crash Bandicoot games sold so incredibly well there. Please.
EDIT: Didn't notice about Europe, I suppose that would count if they're actually ahead in actual consoles sold, but still. And all he says at the end about Europe is that they're "outselling" the competition, not that they're actually ahead.
Yeah I'm not sure about it. They specifically mention that it's according to their internal tracking, so I have to wonder if they're not just ignoring numbers that don't benefit them. I mean really, beating the PS3 is a possibility but the Wii as well? No. The 360 has never done THAT well in mainland Europe, which is why the PS3 passed them a while back despite MS still holding a pretty significant lead in the UK.
He is right. Nobody in the USA plays linear games like COD, GOW, Halo, Forza, Uncharted, Killzone 2, Resistance, etc.
You're reading it wrong. The point is that the US will play pretty much anything. The article even mentions that Japanese games do well in the US. But the Japanese in general won't play non-linear games (this is regardless of where they are developed).
Honestly, you can see this in their development styles - most Japanese developers make fairly linear games. Those that break away from that mold don't see a lot of success in Japan. Look at how terrible the Metroid series does over there for example.
It's some weird cultural thing, like the hatred of foreigners. I find it interesting though that Japanese developers are trying to drill that thinking out of them though.
What a load of crap. Non-linear is an entirely subjective thing because underneath everything, nearly every game is still pretty linear. People like to call games like GTA sandbox or non-linear but they're not. You still have to finish specific missions (which are scripted to a point of frustration) to unlock new shit (islands, weapons, etc) and progress. How's that any different from a game like FFVII, where you can run around the overworld but still eventually have to go to some place and continue the game?
Quite frankly, the least linear game I've ever played was Way of the Samurai. Far less linear than any western game I've ever played, apart from the ones with no actual goals (like The Sims).
But since the Japanese hate foreigners so much, please explain why the Naughty Dog Crash Bandicoot games sold so incredibly well there. Please.
Are you seriously going to argue semantics on this? "I define non-linear this way so clearly you are wrong!" Riiiight.... Funny how you knew to jump right to GTA as an example of a game thought of as non-linear though!
Posts
They have such a singular vision.
Beat me on 360: Raybies666
I remember when I had time to be good at games.
It's like poetry...
Can't say I was expecting this, but good news, nevertheless.
Steam ID : rwb36, Twitter : Werezompire,
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
This is honestly really cool. Hopefully they bring some cool games over.
http://www.develop-online.net/news/35884/Report-puts-Epic-in-frame-for-APB-buy
Oh, it's UE3 on the ipod. Nevermind.
Moreso than I thought it'd be
It will never, ever reach its predicted sales though
To be honest, they could buy it, put a years development into and actually making the gameplay good. And then release it with a sensible business model (free2play).
Basically, the Guild Wars model.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Doesn't that mean that sony still approved it? I mean, unsolicited viral ads aren't the greatest way to make money.
If so, that still gives them a layer of separation for denial when a commercial like this gets made.
"What? No. We said we wanted a cool and hip commercial, not anything with destroying Miis in it. We would never badmouth our competitors!"
Pretty much.
http://forums.penny-arcade.com/showthread.php?p=16609476#post16609476
Before. Now that they've made their TGS announcements they've changed their estimates to 3 million and 8 copies worldwide. Cause, you know, Suda 51 and Steel Batallion.
What a load of crap. Non-linear is an entirely subjective thing because underneath everything, nearly every game is still pretty linear. People like to call games like GTA sandbox or non-linear but they're not. You still have to finish specific missions (which are scripted to a point of frustration) to unlock new shit (islands, weapons, etc) and progress. How's that any different from a game like FFVII, where you can run around the overworld but still eventually have to go to some place and continue the game?
Quite frankly, the least linear game I've ever played was Way of the Samurai. Far less linear than any western game I've ever played, apart from the ones with no actual goals (like The Sims).
But since the Japanese hate foreigners so much, please explain why the Naughty Dog Crash Bandicoot games sold so incredibly well there. Please.
Yeah I'm not sure about it. They specifically mention that it's according to their internal tracking, so I have to wonder if they're not just ignoring numbers that don't benefit them. I mean really, beating the PS3 is a possibility but the Wii as well? No. The 360 has never done THAT well in mainland Europe, which is why the PS3 passed them a while back despite MS still holding a pretty significant lead in the UK.
Are you seriously going to argue semantics on this? "I define non-linear this way so clearly you are wrong!" Riiiight.... Funny how you knew to jump right to GTA as an example of a game thought of as non-linear though!
The Sims is a perfect example of non-linear gameplay. If you have concrete goals, you can only stray so far from the path.