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Video Game Industry Thread: August's done, go to the new one

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Posts

  • BedlamBedlam Registered User regular
    edited September 2010
    ugh, that meme jumped the shark at pax

    Bedlam on
  • Raybies666Raybies666 Registered User regular
    edited September 2010
    Why? Was it being chased by a dickwolf?

    They have such a singular vision.

    Raybies666 on
    Beat me on Wii U: Raybies
    Beat me on 360: Raybies666

    I remember when I had time to be good at games.
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited September 2010
    Considering it only became a meme because people were offended by it and thus those who weren't offended by it spammed the shit out of it, I don't know how you can say it jumped the shark. It's supposed to be done to annoying levels.

    Undead Scottsman on
  • CadeCade Eppur si muove.Registered User regular
    edited September 2010
    So if this was made by a bunch of dick wolves, dick wolf breeders no doubt then does it mean that the giant MII wanted to rape the poor guy until he found his salvation in a dildo like instrument?

    It's like poetry...

    Cade on
  • RainbowDespairRainbowDespair Registered User regular
    edited September 2010
    http://www.siliconera.com/2010/09/16/imports-on-the-playstation-store-launches-on-september-21/
    When Sony Computer Entertainment America updates the PlayStation Store next week you’ll be able to access Imports on the PlayStation Store, a new area loaded with games directly from Japan.

    MonkeyPaw Games is filling the imports section up with two PsOne titles, GaiaSeed and Cho Aniki. Both of these titles will be available for the first time in North America and, no, they aren’t localized. They’re horizontal shooters so they shouldn’t be too hard to figure out, but they do have Japanese text on menus to fumble through.

    Can't say I was expecting this, but good news, nevertheless.

    RainbowDespair on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited September 2010
    Ok, now that is a pretty awesome thing.

    Brainiac 8 on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited September 2010
    Thank God Sony made a move to support importing since they fucking killed that shit.

    Henroid on
  • kuhlmeyekuhlmeye Registered User regular
    edited September 2010
    http://www.siliconera.com/2010/09/16/imports-on-the-playstation-store-launches-on-september-21/
    When Sony Computer Entertainment America updates the PlayStation Store next week you’ll be able to access Imports on the PlayStation Store, a new area loaded with games directly from Japan.

    MonkeyPaw Games is filling the imports section up with two PsOne titles, GaiaSeed and Cho Aniki. Both of these titles will be available for the first time in North America and, no, they aren’t localized. They’re horizontal shooters so they shouldn’t be too hard to figure out, but they do have Japanese text on menus to fumble through.

    Can't say I was expecting this, but good news, nevertheless.

    This is honestly really cool. Hopefully they bring some cool games over.

    kuhlmeye on
    PSN: the-K-flash
  • CouscousCouscous Registered User regular
    edited September 2010
    Epic potentially interested in making a bad business decision and wasting money.
    http://www.develop-online.net/news/35884/Report-puts-Epic-in-frame-for-APB-buy
    BBC claim says that Unreal firm could buy the game RTW built using its engine

    The slow, sorry saga of Realtime Worlds' collapse has found another twist.

    Despite a failed attempt to sell off the sunken studio and its games assets, a BBC report has named Epic Games as one of the parties interested in buying the rights to APB.

    All Points Bulletin was the online game that led to RTW's downfall - built from $100m investment, it failed to find an audience quickly after its release in July. Although the game had potential, it seemingly failed too fast, and took the Dundee studio with it.

    The game was built using Epic Games' Unreal Engine, the hugely popular technology powering a large number of major releases.

    Which means that if Epic was interested in the game assets, it would know, at least, the technology it is built on.

    But Epic has been tight-lipped as to the accuracy of the claim.

    The BBC quotes Epic Games spokesperson Dana Cowley as saying: "Mark [Rein, Epic Games VP] absolutely loves APB, and everyone here loved what they saw.

    "We've got our hands full of Gears of War 3, Bullet Storm and the recently announced Project Sword. If any talks like that are going on, then they would be confidential."

    Couscous on
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited September 2010
    WTF is Project Sword?


    Oh, it's UE3 on the ipod. Nevermind.

    Undead Scottsman on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited September 2010
    The demo for Enslaved is out, and is actually really, really enjoyable

    Moreso than I thought it'd be

    It will never, ever reach its predicted sales though

    UnbreakableVow on
  • RookRook Registered User regular
    edited September 2010
    Couscous wrote: »
    Epic potentially interested in making a bad business decision and wasting money.
    http://www.develop-online.net/news/35884/Report-puts-Epic-in-frame-for-APB-buy
    BBC claim says that Unreal firm could buy the game RTW built using its engine

    The slow, sorry saga of Realtime Worlds' collapse has found another twist.

    Despite a failed attempt to sell off the sunken studio and its games assets, a BBC report has named Epic Games as one of the parties interested in buying the rights to APB.

    All Points Bulletin was the online game that led to RTW's downfall - built from $100m investment, it failed to find an audience quickly after its release in July. Although the game had potential, it seemingly failed too fast, and took the Dundee studio with it.

    The game was built using Epic Games' Unreal Engine, the hugely popular technology powering a large number of major releases.

    Which means that if Epic was interested in the game assets, it would know, at least, the technology it is built on.

    But Epic has been tight-lipped as to the accuracy of the claim.

    The BBC quotes Epic Games spokesperson Dana Cowley as saying: "Mark [Rein, Epic Games VP] absolutely loves APB, and everyone here loved what they saw.

    "We've got our hands full of Gears of War 3, Bullet Storm and the recently announced Project Sword. If any talks like that are going on, then they would be confidential."

    To be honest, they could buy it, put a years development into and actually making the gameplay good. And then release it with a sensible business model (free2play).

    Rook on
  • SurikoSuriko AustraliaRegistered User regular
    edited September 2010
    A polished APB with a normal boxed-game cost upfront would probably sell fine, I think.

    Basically, the Guild Wars model.

    Suriko on
  • plufimplufim Dr Registered User regular
    edited September 2010
    cloudeagle wrote: »
    Couscous wrote: »

    So basically they're some viral advertising company.

    Doesn't that mean that sony still approved it? I mean, unsolicited viral ads aren't the greatest way to make money.

    plufim on
    3DS 0302-0029-3193 NNID plufim steam plufim PSN plufim
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  • UncleSporkyUncleSporky Registered User regular
    edited September 2010
    plufim wrote: »
    cloudeagle wrote: »
    Couscous wrote: »

    So basically they're some viral advertising company.

    Doesn't that mean that sony still approved it? I mean, unsolicited viral ads aren't the greatest way to make money.

    If so, that still gives them a layer of separation for denial when a commercial like this gets made.

    "What? No. We said we wanted a cool and hip commercial, not anything with destroying Miis in it. We would never badmouth our competitors!"

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • plufimplufim Dr Registered User regular
    edited September 2010
    That would mean sony threw money at them and didn't bother to check on the final result.

    plufim on
    3DS 0302-0029-3193 NNID plufim steam plufim PSN plufim
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  • LewiePLewieP Registered User regular
    edited September 2010
    I'm in talks with the RTW business contact about a refund from EA. I'll keep you posted.

    LewieP on
  • SheepSheep Registered User, __BANNED USERS regular
    edited September 2010
    Open up imports on PSN and you get GaiaSeed instead of Tobal 2? :p

    Sheep on
  • WordherderWordherder Registered User regular
    edited September 2010
    plufim wrote: »
    cloudeagle wrote: »
    Couscous wrote: »

    So basically they're some viral advertising company.

    Doesn't that mean that sony still approved it? I mean, unsolicited viral ads aren't the greatest way to make money.

    If so, that still gives them a layer of separation for denial when a commercial like this gets made.

    "What? No. We said we wanted a cool and hip commercial, not anything with destroying Miis in it. We would never badmouth our competitors!"

    Pretty much.

    Wordherder on
    Why the crap did I ever make my original name "cloudeagle?"
  • WordherderWordherder Registered User regular
    edited September 2010
    Went ahead and made a new thread before heading out.

    http://forums.penny-arcade.com/showthread.php?p=16609476#post16609476

    Wordherder on
    Why the crap did I ever make my original name "cloudeagle?"
  • Unco-ordinatedUnco-ordinated NZRegistered User regular
    edited September 2010
    Henroid wrote: »
    3 million Kinects sold world-wide this holiday season? That's a generous estimate. Was that made before or after the stuff coming out of TGS?

    Before. Now that they've made their TGS announcements they've changed their estimates to 3 million and 8 copies worldwide. Cause, you know, Suda 51 and Steel Batallion. :lol:
    Poor fragglefart :(
    Warlock82 wrote: »
    Couscous wrote: »
    He is right. Nobody in the USA plays linear games like COD, GOW, Halo, Forza, Uncharted, Killzone 2, Resistance, etc.

    You're reading it wrong. The point is that the US will play pretty much anything. The article even mentions that Japanese games do well in the US. But the Japanese in general won't play non-linear games (this is regardless of where they are developed).

    Honestly, you can see this in their development styles - most Japanese developers make fairly linear games. Those that break away from that mold don't see a lot of success in Japan. Look at how terrible the Metroid series does over there for example.

    It's some weird cultural thing, like the hatred of foreigners. I find it interesting though that Japanese developers are trying to drill that thinking out of them though.

    What a load of crap. Non-linear is an entirely subjective thing because underneath everything, nearly every game is still pretty linear. People like to call games like GTA sandbox or non-linear but they're not. You still have to finish specific missions (which are scripted to a point of frustration) to unlock new shit (islands, weapons, etc) and progress. How's that any different from a game like FFVII, where you can run around the overworld but still eventually have to go to some place and continue the game?

    Quite frankly, the least linear game I've ever played was Way of the Samurai. Far less linear than any western game I've ever played, apart from the ones with no actual goals (like The Sims).

    But since the Japanese hate foreigners so much, please explain why the Naughty Dog Crash Bandicoot games sold so incredibly well there. Please.
    EDIT: Didn't notice about Europe, I suppose that would count if they're actually ahead in actual consoles sold, but still. And all he says at the end about Europe is that they're "outselling" the competition, not that they're actually ahead.

    Yeah I'm not sure about it. They specifically mention that it's according to their internal tracking, so I have to wonder if they're not just ignoring numbers that don't benefit them. I mean really, beating the PS3 is a possibility but the Wii as well? No. The 360 has never done THAT well in mainland Europe, which is why the PS3 passed them a while back despite MS still holding a pretty significant lead in the UK.

    Unco-ordinated on
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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited September 2010
    Warlock82 wrote: »
    Couscous wrote: »
    He is right. Nobody in the USA plays linear games like COD, GOW, Halo, Forza, Uncharted, Killzone 2, Resistance, etc.

    You're reading it wrong. The point is that the US will play pretty much anything. The article even mentions that Japanese games do well in the US. But the Japanese in general won't play non-linear games (this is regardless of where they are developed).

    Honestly, you can see this in their development styles - most Japanese developers make fairly linear games. Those that break away from that mold don't see a lot of success in Japan. Look at how terrible the Metroid series does over there for example.

    It's some weird cultural thing, like the hatred of foreigners. I find it interesting though that Japanese developers are trying to drill that thinking out of them though.

    What a load of crap. Non-linear is an entirely subjective thing because underneath everything, nearly every game is still pretty linear. People like to call games like GTA sandbox or non-linear but they're not. You still have to finish specific missions (which are scripted to a point of frustration) to unlock new shit (islands, weapons, etc) and progress. How's that any different from a game like FFVII, where you can run around the overworld but still eventually have to go to some place and continue the game?

    Quite frankly, the least linear game I've ever played was Way of the Samurai. Far less linear than any western game I've ever played, apart from the ones with no actual goals (like The Sims).

    But since the Japanese hate foreigners so much, please explain why the Naughty Dog Crash Bandicoot games sold so incredibly well there. Please.

    Are you seriously going to argue semantics on this? "I define non-linear this way so clearly you are wrong!" Riiiight.... Funny how you knew to jump right to GTA as an example of a game thought of as non-linear though!

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • FatsFats Corvallis, ORRegistered User regular
    edited September 2010
    apart from the ones with no actual goals (like The Sims).

    The Sims is a perfect example of non-linear gameplay. If you have concrete goals, you can only stray so far from the path.

    Fats on
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