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> Let's Play > Wizards & Warriors (Activision, 2000) > Update 10.17

guarguar Registered User regular
edited October 2010 in Games and Technology
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Maybe you've heard of it? Let's see what Wikipedia has to say:
Wizards & Warriors is the first video game in the trilogy of the same name, developed by Rare and released for the Nintendo Entertainment System in the United States in 1987 by Acclaim. A Japanese release by Jaleco followed in 1988, for which the game title was changed to 伝説の騎士エルロンド (Densetsu no Kishi Elrond), and in 1990 the game was released in Europe. The game's hero, Kuros, must fight his way through eight areas of the Kingdom of Elrond in order to save the kingdom's princess, who has been kidnapped by the evil wizard Malkil.

Hmm.. No, that isn't right. This Wizards & Warriors is a computer role-playing game developed by Heuristic Park and released in 2000 by Activision. It was designed by D. W. Bradley and similar in style to his earlier work in the Wizardry series. Gameplay is conducted in first-person, with turn-based combat, and a customizable party of up to six user-generated characters, pooling from 10 different races and 15 available classes.

The backstory presented to the player goes as follows:
The Lord of Darkness, the unholy Cet Ude D'ua Khan, has risen from his long slumber and soon darkness will blanket the land. You have been chosen by fate; to challenge the coming darkness, you must seek out the Mavin Sword, a legendary blade forged of twin metals.


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Updates

guar on

Posts

  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited September 2010
    Do you want us to submit all our suggestions (also is there a limit to like one suggestion per person or can we go nuts within a reasonable limit)

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • guarguar Registered User regular
    edited September 2010
    By all means, go nuts. Just don't submit the same character with different names; choose the one you'd prefer the most and post the others here.

    guar on
  • guarguar Registered User regular
    edited September 2010
    01 > Press FETCH to Begin
    valeia_03.pngvaleia_03i.png

    The inn is where you create and assemble your party, of which, these are the six I've selected for our journey through the game proper.
    Marl :: Ratling, female; 1st level Wizard
    Reese :: Dwarf, female; 1st level Warrior
    Rex :: Lizzord, male; 1st level Warrior
    Grub :: Gourk, male; 1st level Priest
    Percy :: Pixie, male; 1st level Wizard
    Wicca :: Whiskah, female; 1st level Rogue

    Assuming you haven't started a game already, Gareth should be waiting outside.

    gareth.png
    Gareth > Something has happened
    Gareth > Something evil
    Gareth > The shadows speak to me, they cry out in my dreams
    Gareth > I have seen visions of unspeakable horror in the night
    Gareth > I fear the Prophecy of the Age has come to pass
    Gareth > We must consult with the Oracles of Ishad N'ha to learn more
    Gareth > But Ishad N'ha is far away, and a most dangerous journey
    Gareth > We will need a special magic to protect us!
    Gareth > You must go this night upon a secret task for me
    Gareth > To unearth what has not been seen in the Gael Serran for many generations
    Gareth > The Mavin Sword!
    Gareth > I had a very strange dream earlier this day
    Gareth > I was walking through a graveyard in the night
    Gareth > When I heard a voice calling my name
    Gareth > 'Gareth... Gareth...' it cried
    Gareth > I followed the voice, until I saw it
    Gareth > A Black Crow sat perched atop a tombstone
    Gareth > As it flew away, I saw a name upon the tombstone
    Gareth > NIVIUS
    Gareth > Suddenly, up from beneath the grave, there arose the great taloned fist of an Ancient Dragon
    Gareth > And clutched within its grip was the Mavin Sword, stretching up to pierce the darkened sky
    Gareth > The dream is an Omen!
    Gareth > You must follow the old Cemetery Road up to the graveyard ruins of Bersault
    Gareth > Search for the Tomb of Nivius
    Gareth > I believe there you will find the legendary Mavin Sword!
    Gareth > Go now, quickly, and return to me with the fabled blade
    Gareth > I will return to my home, and wait to hear from you, and pray

    A bit long-winded, but this is our main quest throughout the game. Our only clue at this point, as Gareth has pointed out, is the tomb of Nivius.

    I've gone ahead and equipped the party with some basic gear, but before heading out, I want to make a few other stops.


    valeia_02.pnggalliwag.png
    > Rumors & Chat

    Galliwag > A couple of travelers were just in here talking about being robbed
    Galliwag > It seems the gypsies over at Nymph Lake are up to their usual tricks
    Galliwag > Better watch out if you're traveling around there
    Galliwag > Don't let them get near you, or you'll be missing something in no time
    Galliwag > I've heard they keep their stash hidden beneath the old abandoned boat house
    Galliwag > But no one knows how to get at it

    The gypsies, or 'Lake Nymph' as they're called in their early incarnation, are a common enemy found throughout the woods. They can steal items from you and if they happen to steal a stacked item, like arrows, potions, or even the money you have on you, the quantity is set to 1. Insofar as I can tell, this was unintended, though it was never corrected.

    valeia_05.pngelgar.png
    > Town News

    Sir Elgar > I'm glad you returned
    Sir Elgar > It seems that something terrible has happened at the old crypt
    Sir Elgar > Some villagers have become sick with a strange disease after visiting there
    Sir Elgar > The sickness does not have a cure
    Sir Elgar > What a terrible time this is

    Simply foreshadowing to what's ahead.

    I've omitted his first news item, as it's rather insignificant.

    Sir Elgar > The last time I saw Gareth, he seemed very upset
    Sir Elgar > But he wouldn't tell me why
    Sir Elgar > It seemed very odd and now I am concerned about him
    Be sure to vote where the party heads to next, here.

    guar on
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    edited October 2010
    The voting spreadsheet appears to be off, just FYI.

    Lord_Asmodeus on
    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • eobeteobet 8-bit childhood SwedenRegistered User regular
    edited October 2010
    Wasn't this game pretty linear?

    eobet on
    Heard the proposition that RIAA and MPAA should join forces and form "Music And Film Industry Association"?
  • guarguar Registered User regular
    edited October 2010
    I suppose, though it is possible, albeit inadvisable, to sequence break via tree surfing.

    Also, I turned the form from the last update off because I'm about to put up the next one.

    guar on
  • guarguar Registered User regular
    edited October 2010
    02 > Trails from the Crypt
    elgar.png
    > Employment

    Sir Elgar > Something horrible is happening over at the cemetery
    Sir Elgar > The dead are rising from their graves!
    Sir Elgar > The other day, a villager said he was attacked by a skeleton
    Sir Elgar > Gareth warned me that evil is in the air, and it is my duty to protect my people
    Sir Elgar > For every five skulls you bring me, I will pay you fifty gold pieces
    Sir Elgar > Do you want the job?

    > Yes

    Sir Elgar > Very good then
    Sir Elgar > The job is yours
    Sir Elgar > Whenever you return to me with the skulls, I will gladly pay you the bounty

    A simple way of supplementing your income, especially early in the game when money is a bit scarce.

    This job is also an open-ended one, meaning you can make it all the way to the endgame, travel back to Valeia, and sell the skulls you've collected. Though, by that point, 10 gold a piece wouldn't be worth the trek.


    02_01.png
    > The stars of the night sky look down upon you, as if a thousand eyes watching
    > And though the air is filled with the murmurs of the forest, your ears can only hear the distant echo of Gareth's final warning
    > 'Beware the Mavin Sword, for it will destroy you!'

    It may seem peculiar how in town it was day and outside it's dawn. The gates leading into town are a trigger that loads the town interface. The first map illustrates this best: between the east and west gates are a small strip of trees and nothing else.

    02_02.png

    A short ways outside of town, we're stopped by this character.
    Traveler > Sssstranger, a word with you!
    Traveler > I travel to the village of Valeia, jussst down thisss road
    Traveler > I sssee you have jussst come from there
    Traveler > I wasss wondering if you could tell me
    Traveler > Is Gareth, the village elder, ssstill living there?

    > Yes

    Traveler > Ssssplendid
    Traveler > I have sssome Information for him
    Traveler > Don't tell him I'm coming
    Traveler > I want it to be a
    Traveler > Sssurprisssse

    A suspicious character at that. When he asks you about Gareth, you have the option to lie or mock him, though nothing you tell him will effect anything.

    A few talking points:

    > Gareth

    Traveler > Gareth, yessss
    Traveler > I have Bussinesss with the wissse elder

    > Bussinesss

    Traveler > It doesss not conssscern you
    02_03.png

    At the next bend, we're stopped by a small band of trolls. Trolls are a more versatile class of enemy; there are the standard melee/ranged type, spellcasters, capable of offensive and defensive casting, and one caste capable of stealing.

    Trolls are also one of the few enemies with an intrinsic morale. If you severely injure one, they flee (the individual, not the group).


    02_04.png

    The end of the road. The cemetery.

    02_05.png

    Assuming you haven't encountered any on the way here, the graveyard is undoubtedly the first place you'll meet the walking dead.

    A small observation: all of the skeletons you encounter are of human remains.


    02_06.png

    After wading through the graveyard, you'll come to a small clearing with what appears to be the crypt entrance.

    02_07.png

    Unfortunately, there is the small task of this 'Bone Lord' to take care of. These guys are rather difficult this early in the game. They can cast enchantments on your party, making combat a little more difficult. They can cast the Fiend spell 'Pain' which can, and sometimes will, kill a low HP character. Worst of all, they can summon other skeletons.

    02_08.png

    Like these guys.

    Luckily, if you prolong the battle long enough, it'll run out of summons. It's still a threat in close quarters, however.


    02_09.png
    > The ancient crypt is sealed by a massive iron door, tightly seamed down the middle
    > Close inspection reveals the door has been opened recently, but there is no appearance of a lock, or other mechanism for opening the iron barrier

    We won't need a key, but there are no apparent levers or switches to open the crypt doors. We could head back to town and see if anyone knows how to get inside, but I know of someone else who can help us.

    02_10.png

    If you head back west, towards town, you'll find what appears to be a path leading into the woods.

    02_11.png

    And a small, albeit decrepit, house.

    02_12.png

    Inside, we're greeted by this stocky fellow.
    Bilbump > Oh! You scared me, fella
    Bilbump > You oughta know better than sneaking up on an old Stout
    Bilbump > Are you tryin' to gives me a fit?!
    Bilbump > From the looks of you, I'd say you want somethin'
    Bilbump > Well, say what you mean then!

    > Stout

    Bilbump > I'm a Stout, can't ya see?
    Bilbump > My name's Bilbump
    Bilbump > I come from the ol' Stout Mine far up in the north
    Bilbump > I used to be a caretaker over at the Cemetery
    Bilbump > But I retired a ways back

    > Cemetery

    Bilbump > The Cemetery is just a bit further north o' here
    Bilbump > Ya can't miss it!
    Bilbump > I used to be a caretaker there, but I retired a ways back
    Bilbump > My crazy Brother still works there by 'isself
    Bilbump > He lives down in the Crypt
    Bilbump > I oughta go see the ol' laddie

    > Brother

    Bilbump > Yeah, my Brother, good ol' Rethpian
    Bilbump > I oughta go see 'im soon
    Bilbump > I'll tell ya what
    Bilbump > You take him somethin' for me, and I'll tell ya how to Get In over at the Crypt
    Bilbump > Do we have ourselves a deal?

    > Yes

    Bilbump > Alright!
    Bilbump > That's what I'm talk'n 'bout
    Bilbump > Here, you take this fresh baked Rat Pie to him
    Bilbump > You'll know the ol' sod when ya see him
    Bilbump > He's the spitt'n image o' me

    Bilbump > Now listen close, and I'll tell ya how to Get In to see 'im
    Bilbump > Up next to the Crypt, there's a coupla Statues just sittin' there
    Bilbump > Ya need to give a nudge to the one on the right
    Bilbump > Now don't tell anyone, or I'll find out and hafta git'cha

    If you spent some time trying to get in to the crypt yourself, you'd discover both statues can be clicked on. But by offering to do this favor for Bilbump, his brother will have something to repay us with.

    Some other dialogue:

    > Stout Mine

    Bilbump > You don't know nuffin' do ya!
    Bilbump > The Stout Mine is many days north of here
    Bilbump > Its fulla gold and gems!
    Bilbump > But it just weren't the same since 'ol Brinbath kilt 'isself
    Bilbump > That's why me'n me Brother headed out and came here

    > Brinbath

    Bilbump > Now that's a story worth tellin'
    Bilbump > Brinbath used to be the Stout King
    Bilbump > He ruled over all the Stout Mines in the north
    Bilbump > But he started goin' crazy
    Bilbump > He kept screamin' about seein' things, an' havin' bad dreams
    Bilbump > He got real sick, his eyes turnt yellow and 'is tongue black
    Bilbump > He just couldn't take it no more
    Bilbump > So he jumped into some fiery stone and burnt 'isself up
    Bilbump > That's when me'n me Brother decided it was time fer new careers
    Bilbump > So we headed out and came here to care for the Cemetery
    Bilbump > I retired a ways back
    Bilbump > And I hear Freyedies is running the Stout Mines now

    > Freyedies

    Bilbump > Freyedies is the new king of the Stout people
    Bilbump > He's running the Stout Mines up in the northlands
    Bilbump > Last I heard, he was goin' crazy too!
    Bilbump > Just like ol' Brinbath
    Bilbump > There's somethin' funny goin' on up there, I tell ya!
    02_13.png02_14.png

    Back at the graveyard, we give the designated statue a nudge.

    02_15.png
    > A faint odor wafts up from the depths of the crypt below, the musty smell of the long departed
    > Descending into the darkness, you wonder what horrors might await

    What you see here will be quite common further inside. The dreaded 'green tint' is a result of the hardware rendering. There is an option to enable software rendering, which I suggest if you choose to play the game yourself.

    02_16.png

    Down the spiral staircase, we enter into a room with an iron door at both ends and a switch on the far left wall. Another trigger, this one leading into the crypt.

    guar on
  • guarguar Registered User regular
    edited October 2010
    Late again, I'm afraid. I'm a bit behind on this update, as I went back and changed the previous two.

    In the meantime, feel free to look over the changes. Any feedback is welcome!

    guar on
  • guarguar Registered User regular
    edited October 2010
    03 > Rat Courier
    03_01.png

    The crypt, the first of many dungeons.

    03_02.png

    As we enter further, we catch a few skeletons heading our way.

    03_03.png

    The room from which they came doesn't hold much, save for a trapped chest off in the corner.

    Every chest holds a small amount of randomized treasure, usually gold and a few nondescript items. The majority of what you find from chests comes unidentified; equipment in particular should be identified before use, as some items are cursed and can only be removed, for a fee, at the nearest temple.

    Some chests contain quest-related items. This one, however, does not.


    03_04.png

    Down the hall, we're treated to another door. This one's locked, though our rogue can attempt to pick the lock. Unsuccessfully.

    03_05.png

    The path ahead branches off to the left and right. We continue on to the right.

    03_06.png

    Another fork. There's a set of stairs to the left, so we investigate the hall to the right.

    03_07.png

    This room's similar to the previous one. There's a rejuvinating fountain on the opposite wall and two chests in either corner.

    03_08.png

    At the bottom of the stairs, a small shrine sits at the base of an angelic statue.
    > The statue of an angelic figure keeps vigilance over the chamber, its expression a poise born of divine serenity

    A portcullis blocks the only path ahead.

    03_09.png

    After backtracking a bit, we veer to the right (the first left).
    > The stairway has collapsed, but it is difficult to tell whether this is the result of something natural, or otherwise

    The gap is easy enough to clear. If you come back this way later, it is possible to make it back up, but there's a key to jumping. Running + facing upward propels you the furthest.

    03_10.png

    If you do make it over, the stairs lead into this rather large chamber, diverging in each cardinal direction. The small alcove to the west holds another chest and the path leading in from the collapsed stairway.

    03_11.png

    A recession in the east wall suggests a hidden means of entry. We'll return here when we find a key fitting the receptacle on the adjacent pillar.

    With no other options, we take the southern hallway.


    03_12.png

    Here, we move towards the room to the right.

    03_13.png

    Where we're greeted by a stout who holds a striking resemblance to someone we've met before.
    Rethpian > Oh, hullo
    Rethpian > Have you seen any rats?!
    Rethpian > Ooo, I do love a good piece of rat!
    Rethpian > I'm Rethpian, keeper of the Crypt

    > Bilbump

    Rethpian > Bilbump sent you?!
    Rethpian > Bilbump is my brother!
    Rethpian > Ooo, today is going to be a good day!
    Rethpian > Bilbump always brings rats!

    After giving him the rat pie.
    Rethpian > *Smack* *Smack* Ooooo, delicious!
    Rethpian > I do love a good rat pie!
    Rethpian > Mmmmm, I'll tell you a secret *Smack*
    Rethpian > There's a hidden chamber above the tomb of F'Lokis Ra!

    > F'Lokis Ra

    Rethpian > Ooo, what a magnificent corpse!
    Rethpian > He'll last for centuries!
    Rethpian > But we can't see him without the crystal!

    > Crystal

    Rethpian > The crystal?
    Rethpian > Why, the crystal was the key!
    Rethpian > But I dropped it!
    Rethpian > Fell off the Bauble Stick
    Rethpian > Splash it went!
    Rethpian > I dropped my keys, did I tell you?

    > Bauble Stick

    Rethpian > The Bauble Stick had the crystal key
    Rethpian > But it fell off
    Rethpian > Splash it went!
    Rethpian > Just like my keys
    Rethpian > I dropped my keys, did I tell you?

    Our only lead at this point is to find the tomb of F'Lokis Ra. To access it, though, we need the crystal key, which Rethpian says he dropped.

    03_14.png

    In one of the channels below the keeper's quarters..
    > Just out of reach beyond the rusted grate, a few glimmering objects lie resting at the bottom of the canal

    He also mentioned a bauble stick, which we can probably use to fetch the crystal.

    03_15.png

    The next room looks to be a storage room, with various crates and barrels. A chest too, this one containing the bauble stick we seek.

    We dive back down to collect the key.

    > The crystal gemstone slowly begins to move, drawn by an unseen force toward the unusual rod

    03_16.png

    Heading back, we try the crystal on the receptacle.

    03_17.png

    And ride the elevator up.
    > Across the chamber stands an unmoving figure, wrapped in cloth rotted yellow

    03_18.png

    The cursor clearly indicates this to be F'Lokis Ra. As we draw closer, the corpse comes to life.
    F'Lokis Ra > Who wakens F'Lokis Ra?
    F'Lokis Ra > Long have I slumbered undisturbed, awaiting the return of Lord Cet
    F'Lokis Ra > My Lord, who banished me so long ago
    F'Lokis Ra > Perhaps he has forgotten me
    F'Lokis Ra > Lord Cet!
    F'Lokis Ra > I call upon thee!
    F'Lokis Ra > Release me from this burning curse around my neck!
    F'Lokis Ra > For a thousand years I have felt its pain
    F'Lokis Ra > It is filled with,
    F'Lokis Ra > With such 'Goodness'
    F'Lokis Ra > Oooo, the agony of it!
    F'Lokis Ra > But perhaps I may be redeemed, and earn his favor once again
    F'Lokis Ra > Aaaahhhh, yes!
    F'Lokis Ra > I shall sacrifice YOU to Lord Cet!
    F'Lokis Ra > Your blood will fill my rotted flesh
    F'Lokis Ra > I will again be strong, and serve at my Lord's side
    F'Lokis Ra > May he forgive my foolish council, spoken so many centuries ago
    F'Lokis Ra > Those ill-fated words which will forever burn my soul,
    F'Lokis Ra > 'Black to Sixth Hex'

    He'll start attacking before he's finished speaking, alternating between his Burn spell and vomit attack. He doesn't have any resistances, so he's easy enough to take down with ranged attacks.
    > As the corpse of F'Lokis Ra falls to the ground, a bright gold necklace spurts out from beneath the decayed wrappings
    > It almost seems to have exploded from his chest, as if repulsed by some powerful force suddenly released from whatever magic had bonded them together

    03_19.png
    An inscription on the locket reads:
    'And they prayed before her graven image, singing,
    SANCTUS KERAH,
    BLESSED BE KERAH,
    And the Angel appeared before them, and their way made clear

    No doubt significant. We turn back and send the elevator down, being certain to ride on the roof this time.

    03_20.png

    The room ahead is nothing but a small study/personal chamber, with a few items laid out on a table to the left.

    03_21.png

    A narrow hall leads out and down to what looks to be a dead end.

    03_22.png

    Or another hidden entrance.

    03_23.png

    I want to point something out here: if you were to start the crypt by coming here without killing F'Lokis Ra and retrieving the necklace, speaking the necessary words would not amount to anything. As far as I can tell, you need at least the necklace to continue.
    > Sanctus Kerah/Blessed be Kerah (Either will work)

    Statue > Thy heart be of grace
    Statue > Only the worthy shall enter

    03_24.png

    Behind us, the portcullis has lifted, allowing us to venture further into the crypt.

    guar on
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