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Sid Meier's Civilization V: one...more...post...
Posts
http://www.youtube.com/watch?v=ptiBNgr6UnQ&feature=related
I think the developer somewhere along that video explained that Higher level AI just makes better decision while lower level AI's decision is more random.
Jungles are amazingly biodiverse, just chuck full of thousands and thousands of species for us to try and steal biochemical voodoo from. Oh, and it's nice that Jungles are the fucking death pit they were in 4th. Those bitches could not be chopped down fast enough.
Really this game has tons more uses for gold and that is a significant change, takes some getting used to. I know my first reaction to buying influence with City States was "FUCK THAT" but honestly, as a cheap source of culture/food/whatever they aren't bad.
Dont underestimate their military value either, one game where i was raking in 50-100 gold per turn i had about 4 or 5 as my allies and they were all close to a few other civilizations. When i declared war three would swarm them and destroy that civ, there would be so many i could barley get a knight through the horde.
Xbox GT: Master Vinter Steam: Vinter PSN: VinterM 3DS: 4699-5853-7381
He wants a peace treaty so he's giving me 147 gold, four cities, a bunch of iron, horses and luxury resources for thirty turns. If I take his cities though it might jump my pop up and I'll have a shitty happiness rating won't I?
Origin: KafkaAU B-Net: Kafka#1778
I had this happen with Arabia. Game starts out and he messages me for a cooperation pact. Little while in he gets uppity because I'm expanding too fast. So I declare war on Kuala Lumpur, which he had declared as his protectorate, which of course leads to more snippy messages and canceled deals. After I mop up the city state I come after his first expansion city and take that.
Try to sue for peace but he won't hear of it, so I line up units on his gold mine just outside his capital and surprise surprise I get a message from him asking for peace with some frankly ridiculously sweet offerings. It felt good to put that bastard in his place. And he saved me the trouble of dealing with puppet cities because I already had unhappiness in my civ.
Someone earlier in the thread said you get the same options as if you captured them (except raze I think).
Origin: KafkaAU B-Net: Kafka#1778
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
what civ are they fanatic about
No, that's the point. Right now Civ IV is the end-all be all and Civ V is a plague on humanity....just as Civ IV was five years ago when it was still new and foreign.
But the complete lack of a standalone Civipedia is inexcusable.
The mechanics of this game seem so well done, but they put layer after layer of inexcusable bullshit that they should have figured out over the last 20 years in the way of it.
That said, its still addictive as hell.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Is there not a single-game fanforum out there that isn't completely batshit it some way?
Clearly, Civ 5 is a horrible game.
My dad still plays Civ 2. Granted his computer is very old and there is no way it's going to run Civ 4 or 5. I don't even think my computer could run Civ 5, I'm gonna try out the demo.
I can see that being really annoying.
When you go to the production screen to build something new what just finished is at the bottom
This.
When someone finds a non-retarded AI mod (Yes, let's secretly plot against Alexander. No, let's not enter a research agreement with him.) who can challenge me with military tactics and who will actually enter fair trades with me, let me know.
I'm a little desperate because I keep restarting and it keeps putting me on islands by myself, or with only one city state.
I remember a few futile astronomy rushes in civ IV; it's available way before you have the scientific capability to research it in a reasonable period of time. It always ended up being much easier to conquer the old world than colonize the new.
However, it's surprisingly buggy. I wouldn't think there would be bugs with the basic mechanics at this point in such a long-running series, but I've run into a few already. The yield icons are insanely inaccurate sometimes, changing to completely new, still-wrong displays after a quicksave-and-load. Sometimes they'll randomly stop drawing on some parts of the map, until you toggle them off and on again. The worker turns-to-complete doesn't seem to count down sensibly, sticking on "1" for two consecutive turns. The game, which normally runs at like 100 fps on this machine, will sometimes drop to 5 fps and stay there until it's rebooted.
I am still REALLY pissed at losing my Utopian victory because the game decided I won at turn 500 instead of the Utopian victory that would have happened at turn 507.
Edit: I couldnt trim the fat anymore than this. I think I played to 499 like 6 or 7 times now.
It's the 2nd seafaring tech, optics. Or do you mean crossing ocean squares, rather than coastal squares. I think that requires astronomy.
He missed some of the better ones in that quote. The best part is when you look at the history of Civilization releases. Somehow the franchise gets away with ripping the fun out of the previous game + expansions and releases a new base game that becomes the best of the best after the expansions are all out. Really, it'd be pretty damn funny if this wasn't the third (maybe fourth, but I can't honestly remember the Civ I to Civ II transition) time it's happened with the franchise. Civ III was worse than Civ II until it got some more content added in, Civ IV was worse than Civ III until it got more content added in, and it's already apparent that Civ V is worse than Civ IV until it gets some content added in. I can even say that after already deleting my Civ IV install and sticking with Civ V just for the combat changes and hexes.
Edit:
Better/worse defined in long term playability. Civ V (as with baseline Civ IV and Civ III) just lacks so many of the options that made the previous Civilization fun every time you played it, as opposed to the first few dozen or so.
Is there a way to increase the number of turns? Like in Civ4, we can change the timescale to EPIC so it takes many many turns to pass 1000 years. The demo just felt a bit... quick?
Should I try it in DX9 mode?
Now it's 2 AM and I have class at 9 tomorrow.
Sid Meier what is your secret
What is your video card? Because it's doing the same for me on a GTX 470.
Sounds like that problem really took care of itself.
It's seriously OP that coastal cities can garrison both a siege unit and a naval unit. I was getting hit by 3 things at once from the city every turn, not to mention the cannons and rifleman they moved up on the shore. And he beat me to the Himeji Castle, so then all of his troops have a 25% bonus against me already...
I haven't really played Civ since Civ2 and a little Civ3, so I don't remember how to tailor my starting to go for various builds. Kinda ended up meandering this game around towards Production, then Culture, then Money, now I seem to have problems on all fronts sigh.
Biggest issue is building new cities destroys your happiness, which makes it hard to build up lots of science and other stuff. And I miss being able to share food from one city to another so that they could specialize more easily.
My "Fuck Napeloean" post earlier? Yeah its his ass now....
Ive got a very nice custom built rig that will run anything on ultra high settings and all that, but with the size of the same world I see to randomly freeze between turns (while the computer was thinking).
I saved right before I attacked him, but I froze after 1 turn....
Which wouldnt be so bad but one turn when your fighting on this kind of scale (Large map 8 civs 16 city-states), and in for the huge war to finish, a turn takes about 20 minutes...
Either way, If i can't finish that will bug me some and will just have to make sure to play on smaller maps or something, but the game is still great....