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Sid Meier's Civilization V: one...more...post...
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If you're moving your whole damn army remember that not being to end in the same space as another unit is probably causing you grief. Given the history of war that's either a bug or a feature.
I considered that. I paid very close attention to the paths they wanted to take, to make sure there was no overlapping. Still prompting me for action every turn.
There's also a config file edit you can do, but I hear that since the game is background loading during the cinematic you'll still end up with 15 seconds of blank black screen in place of the movie.
shortcut is 'space', but that's not quite what he's looking for, if I'm understanding correctly.
Civ IV had a way to force end the turn; this appears to be missing.
ctrl+space seems closer to the old ctrl+a - 'continue last mission'.
That's for each unit to "Do Nothing" on that turn. But I'd prefer to not do that with all the units I have. It'd be nice to have something like Shift-Enter to just bypass ALL requested actions, and allow the AI/other people to take their turns. There are slow points during bullshit peace treaties where you want to get it over with ASAP, and you have nothing else to do.
Yeah but you shouldn't have to hit that button for every single unit. There should be some way to say "end turn yes I'm sure I don't care if there are still actions I can perform just do it."
when I tell you to go somewhere, don't just walk on city-state land or other people's territory I don't have rights to. Thanks for making me look like an a-hole.
Also, got simul-declared war on by montezuma and napoleon, which is almost bs as I had a pact with Napoleon. Just proves you can't trust the french.
walking isn't the problem. Stopping is the problem.
Definitely not a fast-paced game by any stretch of the imaginiation.
Good.
Kinda bummed that Civ Rev was over so quickly.
I guess if you're planning some kind of intercontinental invasion you're expected to have a base somewhere in the area. Or is there some faster way of getting land units into the fight from your mainland? No kind of transport ship or plane? If not, ancient and medieval era invasions must be interminable.
Wouldn't it be even more silly if you could occupy cities with planes or boats?
Apparently, you've never seen the fine cine-graphic masterpiece Speed II: Cruise Control.
Spoiler alert:
A movie so bad even Keanu Reeves passed.
Well, couldn't the cities at least have some kind of "empty" or "unoccupied" setting where you just have to move the infantry in?
Speaking of railroads--there's gotta be an easier way of setting them up than manually sending out all the little workers once you reasearch it. Regular roads weren't so bad since I was building them while I exanded, so it was just a few at a time. But suddenly I get railroads and I have to construct this entire network all at once across the continent.
Eh, maybe this just is what the game is really like. This was actually my first complete civ game I've played, and I probably was a little overzealous with how many cities I've annexed, ie all of them. Half of them don't have adequate food or production, and oddly enough some of those are just ones I settled myself in a bad spot.
Still not quite done though. Hiawatha is still hiding on his little island with his sticks and stones. I thought I'd nuke him.
edit:
This. I wish when you had the unit selected any space within 20 tiles should show recommendations; I mean I have a general idea where I should build cities but it'd be nice not wasting my first 5 turns looking for a recommendation.
Go on Dublin, piss me off I dare you. I will make your stupid little city into my summer home.
Hahahahaha, heavens no.
:psyduck:
Oh.
So it just removed it from my games listing but I still have it on my PC?
More than likely. Check the appropiate folders, though I've never heard of Steam removing demo files after downloading the full version. Usually you have to do that manually.
"Delete Local Content" or something in the game properties in Steam.
Or go to your Steamapps folder and delete the file corresponding to the game.
Max settings in this is like sex on my PC.
If the resource is inside your city's borders, and you have the requisite improvement on it, you can build a unit that requires that resource inside that city only (or any city that shares a border with it).
However, to build said units in other cities, that city that has access to the resource must have a trade route established to the city you want to build it in.
So no, not to the resource itself.
But, and maybe this is new, but apparently resources like iron and horses have a finite amount to them; example, one iron node has 2 units of iron, which lets you build two units. And that's it.
I would say start a custom game and remove the barbarians, but given the racial traits surrounding barbarians that would be a serious gimp to a lot of civs.