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Large venture \(^o^)/ of life - WHAT?!

2

Posts

  • Dee KaeDee Kae Registered User regular
    edited January 2007
    ArcticXC wrote:
    kojichu.jpg

    That's an under construction sign... :/
    Screwed over in the end.

    Dee Kae on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited January 2007
    I have to say, that some of these traps are ingenious because they point out how much we take some things for granted.


    Like, I bet you weren't expecting that platform dude to run off the second you got off his back, huh?

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • yalborapyalborap Registered User regular
    edited January 2007
    Aroduc wrote:
    yalborap wrote:
    Why do I get the feeling this is the sort of thing that happens in japanese game forums when they find one of our silly flash games?

    Man, this is what I go through with every doujin game I play. :P

    "Okay, found the movement buttons... do I have an attack? Yes. Good. Okay, any other buttons? Alright this... uh... does something. Now, what the fuck am I trying to do? Oh shit, things to shoot."

    You are far more dedicated than I.

    EDIT: R is restart/rety. O and N seem to just pose.

    yalborap on
  • Blitz RawketBlitz Rawket Registered User regular
    edited January 2007
    I'm all for free, foreign and unreasonably hard Flash games, but I cannot stand the way this thing jumps.

    Blitz Rawket on
  • DeswaDeswa Registered User regular
    edited January 2007
    WHY wrote:
    I have to say, that some of these traps are ingenious because they point out how much we take some things for granted.


    Like, I bet you weren't expecting that platform dude to run off the second you got off his back, huh?
    I was all, "Oh man, finally a easy stage." Then its all, "Wtf dude, wtf."

    Deswa on
    gobassgo wrote:
    "It ain't rape, it's surprise sex!"
    wii : 3788 3264 2419 8070
  • ZackSchillingZackSchilling Registered User regular
    edited January 2007
    My favorite is the falling platforms where the first two fall while you're on them, necessitating a jump, but the third one shoots upwards at the spiked ceiling. So goddamn evil. So awesome.

    ZackSchilling on
    ghost-robot.jpg
  • KaputaKaputa Registered User regular
    edited January 2007
    So, the under construction sign probably means that the boss door-ish thing is the end of the game, right?

    Kaputa on
  • AroducAroduc regular
    edited January 2007
    yalborap wrote:
    Aroduc wrote:
    yalborap wrote:
    Why do I get the feeling this is the sort of thing that happens in japanese game forums when they find one of our silly flash games?

    Man, this is what I go through with every doujin game I play. :P

    "Okay, found the movement buttons... do I have an attack? Yes. Good. Okay, any other buttons? Alright this... uh... does something. Now, what the fuck am I trying to do? Oh shit, things to shoot."

    You are far more dedicated than I.

    EDIT: R is restart/rety. O and N seem to just pose.

    Occasionally it makes the bunny girl stop time.

    Damn, that was a great game, I should work on getting the good ending already.

    Aroduc on
  • FoodFood Registered User regular
    edited January 2007
    Am i doing this wrong? I don't see any spikes in the first room. Just blank space that kills me.

    Food on
  • LanzLanz ...Za?Registered User regular
    edited January 2007
    ArcticXC wrote:
    I think the game has something to do with this...

    http://www.youtube.com/watch?v=16T6baF9dTQ

    interestingly, two linked videos from when that one ends are playthroughs of the game

    http://www.youtube.com/watch?v=pqJreJ1Yjn0&NR
    http://www.youtube.com/watch?v=fcqMqiOiyco&NR

    solution Spoilers in there

    Lanz on
    waNkm4k.jpg?1
  • Dee KaeDee Kae Registered User regular
    edited January 2007
    Lanz wrote:
    ArcticXC wrote:
    I think the game has something to do with this...

    http://www.youtube.com/watch?v=16T6baF9dTQ

    interestingly, two linked videos from when that one ends are playthroughs of the game

    http://www.youtube.com/watch?v=pqJreJ1Yjn0&NR
    http://www.youtube.com/watch?v=fcqMqiOiyco&NR

    solution Spoilers in there
    So that IS the end.

    Aw. ;-;

    Dee Kae on
  • CBG BlenderCBG Blender Registered User, ClubPA regular
    edited January 2007
    Weird...the flash game doesn't like like the linked playthroughs on my computer. The characters arms and some floors are little blocks, and there are no clearly defined spikes. It looks like I'm missing a character pack, but I don't see how that would affect a flash game.

    CBG Blender on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited January 2007
    Weird...the flash game doesn't like like the linked playthroughs on my computer. The characters arms and some floors are little blocks, and there are no clearly defined spikes. It looks like I'm missing a character pack, but I don't see how that would affect a flash game.
    Do you have Japanese fonts?

    agoaj on
    ujav5b9gwj1s.png
  • LightReaperLightReaper Registered User regular
    edited January 2007
    agoaj wrote:
    Weird...the flash game doesn't like like the linked playthroughs on my computer. The characters arms and some floors are little blocks, and there are no clearly defined spikes. It looks like I'm missing a character pack, but I don't see how that would affect a flash game.
    Do you have Japanese fonts?
    How do I obtain them?

    LightReaper on
  • FoodFood Registered User regular
    edited January 2007
    agoaj wrote:
    Weird...the flash game doesn't like like the linked playthroughs on my computer. The characters arms and some floors are little blocks, and there are no clearly defined spikes. It looks like I'm missing a character pack, but I don't see how that would affect a flash game.
    Do you have Japanese fonts?
    How do I obtain them?

    That must be what's wrong with mine also. At first I thought I was just stupid.

    Food on
  • robaalrobaal Registered User regular
    edited January 2007
    Food wrote:
    agoaj wrote:
    Weird...the flash game doesn't like like the linked playthroughs on my computer. The characters arms and some floors are little blocks, and there are no clearly defined spikes. It looks like I'm missing a character pack, but I don't see how that would affect a flash game.
    Do you have Japanese fonts?
    How do I obtain them?

    That must be what's wrong with mine also. At first I thought I was just stupid.

    I think there's some option for enabling East Asian Languages in control panel -> regional and language settings.

    robaal on
    "Love is a snowmobile racing across the tundra when suddenly it flips over, pinning you underneath.
    At night, the ice weasels come."

  • rayofashrayofash Registered User regular
    edited January 2007
    This game is actually pretty easy. I haven't been using any walkthroughs.

    rayofash on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited January 2007
    robaal wrote:
    Food wrote:
    agoaj wrote:
    Weird...the flash game doesn't like like the linked playthroughs on my computer. The characters arms and some floors are little blocks, and there are no clearly defined spikes. It looks like I'm missing a character pack, but I don't see how that would affect a flash game.
    Do you have Japanese fonts?
    How do I obtain them?

    That must be what's wrong with mine also. At first I thought I was just stupid.

    I think there's some option for enabling East Asian Languages in control panel -> regional and language settings.
    Bah, you need the windows XP disc to do that.

    agoaj on
    ujav5b9gwj1s.png
  • rayofashrayofash Registered User regular
    edited January 2007
    Beat it, no walkthroughs.

    The hardest part was the first scene.

    rayofash on
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited January 2007
    rayofash wrote:
    Beat it, no walkthroughs.

    The hardest part was the first scene.
    So much trial and error. I was literally screaming at my computer when I finally got past that first set of spikes, only to have the second set fall on me.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • dmaurodmauro Registered User regular
    edited January 2007
    [spoiler:a8d5d12f05]You can break the screen scroll horizontally and vertically by use the F, N, or O keys. In both cases, you hit one of them just before the screen scrolls and when the animation stops you will be able to control your character even though the screen is scrolling, you can then move back towards the last screen, which will push the frame towards the last screen and the margins will now be misplaced. It has various side effects and lets you do some really neat stuff[/spoiler:a8d5d12f05]

    Spoiler screencap

    dmauro on
    [SIGPIC][/SIGPIC]
  • DracilDracil Registered User regular
    edited February 2007
    There's now a boss.

    Dracil on
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • TaramoorTaramoor Storyteller Registered User regular
    edited February 2007
    Dracil wrote:
    There's now a boss.

    Okay, that's pretty freaking awesome.

    Doing the "Jump into the Boss Door" thing in this game is tight. And also sweet.

    Taramoor on
  • ZackSchillingZackSchilling Registered User regular
    edited February 2007
    Goddamn it, the boss is cheap-ass curtain fire shit. Man, fuck those games. I liked the hard platforming better.

    ZackSchilling on
    ghost-robot.jpg
  • jothkijothki Registered User regular
    edited February 2007
    robaal wrote:
    Food wrote:
    agoaj wrote:
    Weird...the flash game doesn't like like the linked playthroughs on my computer. The characters arms and some floors are little blocks, and there are no clearly defined spikes. It looks like I'm missing a character pack, but I don't see how that would affect a flash game.
    Do you have Japanese fonts?
    How do I obtain them?

    That must be what's wrong with mine also. At first I thought I was just stupid.

    I think there's some option for enabling East Asian Languages in control panel -> regional and language settings.

    Yeesh, 230 MB to install them.

    jothki on
  • TaramoorTaramoor Storyteller Registered User regular
    edited February 2007
    Goddamn it, the boss is cheap-ass curtain fire shit. Man, fuck those games. I liked the hard platforming better.

    You can shoot the bullets he fires to make them disappear.

    Taramoor on
  • Dee KaeDee Kae Registered User regular
    edited February 2007
    Taramoor wrote:
    Goddamn it, the boss is cheap-ass curtain fire shit. Man, fuck those games. I liked the hard platforming better.

    You can shoot the bullets he fires to make them disappear.
    So, this means you've killed him?

    Dee Kae on
  • TaramoorTaramoor Storyteller Registered User regular
    edited February 2007
    Taramoor wrote:
    Goddamn it, the boss is cheap-ass curtain fire shit. Man, fuck those games. I liked the hard platforming better.

    You can shoot the bullets he fires to make them disappear.
    So, this means you've killed him?

    I'm working on it.

    It's tough to resist the urge to jump into the boss door every time, that alone makes him tough to fight.

    Taramoor on
  • colawarscolawars Pittsburgh, PARegistered User regular
    edited February 2007
    Taramoor wrote:
    Taramoor wrote:
    Goddamn it, the boss is cheap-ass curtain fire shit. Man, fuck those games. I liked the hard platforming better.

    You can shoot the bullets he fires to make them disappear.
    So, this means you've killed him?

    I'm working on it.

    It's tough to resist the urge to jump into the boss door every time, that alone makes him tough to fight.

    Haven't tried jumping in the doorway yet. Is this some videogame tradition or something? :P

    Is he beatable? I can't even get a hit in, and I've been to him at least 5 times.

    colawars on
    3DS: 1049-1266-2726
  • BbajBbaj Registered User regular
    edited February 2007
    Dammit Taramoor, the first time I got there I totally jumped into the door.

    Bbaj on
  • DeswaDeswa Registered User regular
    edited February 2007
    What happens when you do? Is there a spike that kills you?

    Deswa on
    gobassgo wrote:
    "It ain't rape, it's surprise sex!"
    wii : 3788 3264 2419 8070
  • EggyToastEggyToast Jersey CityRegistered User regular
    edited February 2007
    yeah there's a spike at the top of the doorway. I dono, I always walk through those things :D

    As for the boss, I got a hit in, and he just shoots some junk back your direction. I sat there watching if there was any pattern, but of course there isn't. Also, you can't just hide underneath him (off to the side). His area extends beyond him.

    EggyToast on
    || Flickr — || PSN: EggyToast
  • TaramoorTaramoor Storyteller Registered User regular
    edited February 2007
    FUCKING FUCK FUCK FUCK!

    I killed him (takes about twenty shots) and then he exploded into a bunch of bullets... I dodged all but the last one...

    EDIT: Well that sucks.

    I beat him, and dodged the remaining bullets. Nothing happens.

    You can go out through the gate, but you can't get anywhere.

    Taramoor on
  • Dee KaeDee Kae Registered User regular
    edited February 2007
    Taramoor wrote:
    FUCKING FUCK FUCK FUCK!

    I killed him (takes about twenty shots) and then he exploded into a bunch of bullets... I dodged all but the last one...

    EDIT: Well that sucks.

    I beat him, and dodged the remaining bullets. Nothing happens.

    You can go out through the gate, but you can't get anywhere.
    The only thing left to do.... is press esc.

    Dee Kae on
  • DavoidDavoid Registered User regular
    edited February 2007
    What's with that big ball of crap shooting crap at the end? Man, everytime I actually manage to hit him, he shoots out some unshootable crap, and I get killed. Good game, but would be better if I could discern what part of the ground kills me or not. Trial and error ftl.

    Davoid on
    rqv6.png
  • TaramoorTaramoor Storyteller Registered User regular
    edited February 2007
    Davoid wrote:
    What's with that big ball of crap shooting crap at the end? Man, everytime I actually manage to hit him, he shoots out some unshootable crap, and I get killed. Good game, but would be better if I could discern what part of the ground kills me or not. Trial and error ftl.

    I tried playing it in IE, and I got a lot of weird blank space and whatnot.

    I play it in firefox and everything lines up perfectly.

    Tips for beating the boss at the end: The moment you are through the door jump up the first two blocks (firing as you do) and then jump over the third one toward him and just fire off as many shots as possible (I've managed nine). It really cuts down on the time you have to just patiently hover in the bottom left corner hoping you don't get grazed by something.

    Taramoor on
  • DracilDracil Registered User regular
    edited February 2007
    Bbaj wrote:
    Dammit Taramoor, the first time I got there I totally jumped into the door.
    Wasn't it awesome? :lol:
    colawars wrote:
    Haven't tried jumping in the doorway yet. Is this some videogame tradition or something? :P
    Well, I'm not sure, but I was jumping through boss doors back when I was playing the various Rockman/Megaman games. And seems like a lot of people do as well. I think it's because it's boring to just always walk through the door so we add variety by jumping through them. Also has that whole cinematic slow-motion flying-through-the-air effect.

    Dracil on
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • TheGreat2ndTheGreat2nd Registered User regular
    edited February 2007
    Taramoor wrote:
    FUCKING FUCK FUCK FUCK!

    I killed him (takes about twenty shots) and then he exploded into a bunch of bullets... I dodged all but the last one...

    EDIT: Well that sucks.

    I beat him, and dodged the remaining bullets. Nothing happens.

    You can go out through the gate, but you can't get anywhere.
    Man, what?
    LAAAAME

    TheGreat2nd on
    BinghamtonUniversity.png
    I'm Jacob Wilson. | facebook | thegreat2nd | [url="aim:goim?screenname=TheGreatSecond&message=Hello+from+the+Penny+Arcade+Forums!"]aim[/url]
  • colawarscolawars Pittsburgh, PARegistered User regular
    edited February 2007
    Well, I'm not sure, but I was jumping through boss doors back when I was playing the various Rockman/Megaman games. And seems like a lot of people do as well. I think it's because it's boring to just always walk through the door so we add variety by jumping through them. Also has that whole cinematic slow-motion flying-through-the-air effect.

    Yes, yes I know. I never heard it mentioned anywhere by anyone, and maybe thought I was the sole person who loved pressing jump right before the collision of the door with my sprite. Been playing Yoshi's Island GBA all morning, and I totally wish you could hover through doors/pipes/whatever. Though I do love trying to get his animation to stop as a vine grows or a pathway builds itself...

    colawars on
    3DS: 1049-1266-2726
  • MothercruncherMothercruncher __BANNED USERS regular
    edited February 2007
    Too bad this game fucking blows and you always get killed fucking piece of shit.

    Mothercruncher on
    Dear shithead

    You can't post on these forums anymore!

    lol nub!
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