[Fallout] Super Mutants and Deathclaws and Geckos OH MY

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Posts

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2010
    Aegeri wrote: »
    I eat peoples corpses, I fried the NCR soldiers at Helios One for fun, dumped radioactive waste all over the legion because I wanted to see what happened, shoot random people for their stuff constantly, rampantly steal everyones medical supplies the wastes over and use merchants as target practice for my orbital death laser.

    And this game thinks I am currently a Paladin Karma wise.

    -Those guys are dead anyway, you're preventing them from going to waste.

    -NCR had no idea what they were dealing with, better they be removed before they realized the power of what they had.

    -It's the Legion so who cares.

    -Those random people were rapists and thieves.

    -Those doctors and merchants were using their goods to oppress the poor.

    So, you see...nothing evil there.

    Dragkonias on
  • Forbe!Forbe! Registered User regular
    edited November 2010
    The friendly Cannibal.

    Forbe! on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited November 2010
    I murdered everyone at the Mormon Fort and ate the whole lot of them as well. That's because I got lazy and stole something where people could see though.

    It was ultimately their loss and Robodog and I ate them all.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2010
    I don't know.

    Those Followers of Apocalypse seemed kind of shady.

    Dragkonias on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited November 2010
    what's up with that thread title?

    Alfred J. Kwak on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited November 2010
    what's up with that thread title?

    Have you been to Novac yet?

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • His CorkinessHis Corkiness Registered User regular
    edited November 2010
    The best radio piece in the game, is what is up with it.

    His Corkiness on
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited November 2010
    No-Bark Noonan may be my favorite NPC.

    Behemoth on
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  • DraperDraper __BANNED USERS regular
    edited November 2010
    Careful, there's spies about.

    Draper on
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  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited November 2010
    Alright, my latest mod "Gun Runners Depot I" had a caravan dependency problem. I have since fixed that (I think?)! Anyone that downloaded it that doesn't have the steam version of the game will have to download an optional file from the nexus that fixes it.

    Anon the Felon on
  • GraviijaGraviija Registered User regular
    edited November 2010
    I just cleared out Cottonwood Cove by
    dumping toxic sludge all over the Legion.

    Holy shit, that was the best thing.

    Graviija on
  • dj.subversivedj.subversive Registered User regular
    edited November 2010
    hey, quick question - I'm finding mods to enhance my next playthrough, and I've gotten some pretty good ones from this thread and the last one. I'm currently going with (most are pretty self-explanatory):

    -Veronica fix
    -CONELRAD (really, anything that gives me more than "Big Iron" and "Johnny Guitar" every time I go near a radio would work, but this one sounds pretty cool)
    -Better Binoculars
    -Better That Gun
    -MTUI - I actually threw this one in about halfway through my last game because the default was too annoying
    -PipWare UI NV - makes the Status tab of the Pip-Boy all one page

    The decision now is do I go for Fellout or URLWNV for making nights feel more like night and removing stupid brown filters? I've done a small bit of playing with Fellout, and it's fucking DARK but I'm wondering if it isn't TOO dark... any opinions from people who've tried/used both? also, any other recommended mods? something to remove invisible walls, probably, and... I'm sure there's another one I was interested in but I can't think of it right now.

    EDIT: Found Better Casinos while looking for things pretty much just like that - minor gameplay tweaks that don't totally break the experience. While it could be said that being able to bet/win more breaks the economy, we all know that the economy is already broken - it's simple to get tens (if not hundreds) of thousands of caps if you know what you're doing. this is just so that when I do decide to take a break from wasteland prospecting and hit the casinos, I don't have a max bet of 200 no matter if I'm in Primm or at the Ultra-Luxe.

    also, speaking of the Ultra-Luxe, they don't have slots, do they? I like winning three times the casino limit on a lucky pull. :)

    dj.subversive on
  • SanguinarySanguinary Registered User regular
    edited November 2010
    is it that hard to get bad karma? All I've done is steal everything that I can and I'm very evil, though I haven't wiped out the powder gangers or legion yet. 'Ve killed quite a few fiends and done some other good things, was up to neutral before I plummeted back down to v evil

    Sanguinary on
    "Und... under control? You're grabbing a fucking bazooka, you dumbass"


    "I don't even bother to use my brain any more! There's nothing left in it"
  • SurikoSuriko AustraliaRegistered User regular
    edited November 2010
    hey, quick question - I'm finding mods to enhance my next playthrough, and I've gotten some pretty good ones from this thread and the last one. I'm currently going with (most are pretty self-explanatory):

    -Veronica fix
    -CONELRAD (really, anything that gives me more than "Big Iron" and "Johnny Guitar" every time I go near a radio would work, but this one sounds pretty cool)
    -Better Binoculars
    -Better That Gun
    -MTUI - I actually threw this one in about halfway through my last game because the default was too annoying
    -PipWare UI NV - makes the Status tab of the Pip-Boy all one page

    The decision now is do I go for Fellout or URLWNV for making nights feel more like night and removing stupid brown filters? I've done a small bit of playing with Fellout, and it's fucking DARK but I'm wondering if it isn't TOO dark... any opinions from people who've tried/used both? also, any other recommended mods? something to remove invisible walls, probably, and... I'm sure there's another one I was interested in but I can't think of it right now.

    My mod list has the ones I'm rolling with. I prefer URWL to Fellout because, as you say, Fellout's nights are just too dark. The Strip also gives off a really nice light at night with URWL too.

    There's an invisible wall remover at the NV Nexus which works quite well, but I can't check because I'm at work. Searching for "wall" and organising by downloads should find it though.

    Suriko on
  • dj.subversivedj.subversive Registered User regular
    edited November 2010
    Suriko: cool. thanks much. grabbing more stuff now. also, I found this: Intrusive Invisible Wall Remover, which was pretty much the only search result for "wall" so I assume it's the one you're talking about.

    dj.subversive on
  • elliotw2elliotw2 Registered User regular
    edited November 2010
    Sanguinary wrote: »
    is it that hard to get bad karma? All I've done is steal everything that I can and I'm very evil, though I haven't wiped out the powder gangers or legion yet. 'Ve killed quite a few fiends and done some other good things, was up to neutral before I plummeted back down to v evil

    On my independent Vegas run, I ended with Evil karma, since I shot everyone NCR, stole everything, and shot more random people. If you play Legion, you're more likely to get Evil, while NCR gives lots of Good karma.

    elliotw2 on
    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • KrathoonKrathoon Registered User regular
    edited November 2010
    Boone and Novac.
    When I found that bill of sale, I thought, "What a bitch!", and promptly walked her in front of the T-Rex.

    Krathoon on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited November 2010
    Blah. Since doing vault 22 NV has been way more unstable.

    Also, the unlimited companion mod broke

    Spoit on
    steam_sig.png
  • RT800RT800 Registered User regular
    edited November 2010
    New Vegas is good 'cause no Mirelurks.
    yay no mirelurks

    RT800 on
  • FoomyFoomy Registered User regular
    edited November 2010
    RT800 wrote: »
    New Vegas is good 'cause no Mirelurks.
    yay no mirelurks
    there are mirelurks, or at least lakelurks anyway, just go look around lake mead.

    Foomy on
    Steam Profile: FoomyFooms
  • mwoodymwoody Registered User regular
    edited November 2010
    Does it strike anyone else as weird that in a game about a) Vegas and b) Caesar, there's no clear analogue to Caesar's Palace?

    mwoody on
    Steam: mwoody450
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited November 2010
    Finally cleared it, siding with NCR and generally sabotaging things for the Legion at every possibility.
    So glad the epilogues are back in, and I loved that talking down the Legate involved multiple speech checks of increasing difficulty - and there appeared to be more than one path to doing so.

    Otherwise I was kind of let down by the finale. It felt so repetitive and sudden, the way they were just jumping you around and then it was on you to push back. Both the NCR and the BoS kept getting rolled by the Legion, and I wasn't even that impressed when the Boomers showed up. I just kept thinking "Why are you idiots bombing the dam? We're trying to keep this thing!" I mean, it would've made more sense to bomb the camp directly or something.

    The rest of the game kicked ass in so many ways, however. Quests were great and often took unexpected turns, party members were helpful, factions dealt with each other in complicated ways, and every quick jaunt to some isolated corner of the wasteland turned into something much more interesting. It's cool how quests not only have multiple solutions, but multiple ways to get those solutions; science and repair checks were godsends as time savers. There was no more screwing around with identical metros to get somewhere and I couldn't be more thankful.

    And yet if I'm honest, I kinda miss DC. The radio, as mentioned, worked better there. Nobody stole the show quite like President Eden, and songs repeated way too often here; by hour ten I had heard Johnny Guitar a few dozen times and it made me want to punch the speakers. DC actually felt like a war zone, and even though it was a boring hassle to use the metro, I enjoyed exploring and seeing what was going on in the next section. Here, Vegas felt kind of simple. A couple good quests, the starting point for a major plot branch, a couple self-absorbed crime families that aren't nearly as powerful as they think they are, and that's it. Lots of choices, to be sure, but I felt like after a couple hours of poking around casinos I'd seen everything of non-plot-related interest.

    Not to say 3 is the better title, of course; clearly Vegas trumps it in almost every category, and I'm already gearing up for a second playthrough. But there's something missing here, and I can't quite put my finger on it.

    Aside: While I like the more complex armor and damage threshold system, it's a shame that it basically made the gatling laser a waste of time and ammo. Energy weapons in general really got the shaft, even against light armor.

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!
    Now playing: Teardown and Baldur's Gate 3 (co-op)
    Sunday Spotlight: Horror Tales: The Wine
  • override367override367 ALL minions Registered User regular
    edited November 2010
    I like that your arguments to the
    legate
    actually made some goddamn sense

    With john henry eden you're like LOL YOUR LOGIC FLAWED SIR and he explodes

    With this though,
    you have a genuinely good argument, granted it's unlikely to sway him, but maybe given the big loss they just suffered.

    override367 on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2010
    I wish they allowed you to manually adjust the perk rate(I know I know, consolesLOL).

    But now that I've beat the game once, I would like to mess around with it.

    Dragkonias on
  • JintorJintor Registered User regular
    edited November 2010
    So how far do you think I could get with a complete sociopath run? How badly do you think I would break the game?

    I'm planning to kill everyone I meet.

    Jintor on
  • ShrieveShrieve Game Designer CaliforniaRegistered User regular
    edited November 2010
    So I think I'm finally going to pick up the game off of steam, however I want to be mod-savy before starting my first playthrough.

    So for the NMC texture pack there's like 5 different download options; I'd like to install the beefiest textures as possible, however I'd prefer it if my game doesn't stutter whenever I exit into the wasteland. What's worked for everyone else? Any recommendations? For comparison my rig:

    Intel Quad Q9400 2.66Ghz
    8 GB RAM
    GeForce GTX 260

    Shrieve on
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  • dj.subversivedj.subversive Registered User regular
    edited November 2010
    after having done the goodsprings stuff in my newly modded game (explosives, barter, melee - I want that barter perk that makes all the little shit weigh half as much), I like the little oomph that URWL gives the scenery, and the nights are darker but not "holy shit I can't see five feet in front of me" like Fellout's were. The binoculars are actually useful now, and CONELRAD is great. there's at least one blues song that I've heard, a couple fifties-rock-atom-bomb songs, a couple "atomic love songs" (really, the best way I can describe it), and:

    "You better pray to the Lord when you see those flyin' saucers, it might be the comin' of the Judgement Day"

    also, it took about 45 minutes before I heard a song for the second time! and even that was followed by something new. I have a new soundtrack for prospectin' the Mojave.
    Jintor wrote: »
    So how far do you think I could get with a complete sociopath run? How badly do you think I would break the game?

    I'm planning to kill everyone I meet.

    well, you probably won't be able to do a lot of quests, but killing everyone in the Mojave should get you plenty of XP. And the robot in the kiosk doesn't ask questions about where you keep getting the loot. I think you'll become very familiar with him, as pretty much every other merchant breathes (and is using up your oxygen).

    dj.subversive on
  • StollsStolls Brave Corporate Logo Chicago, ILRegistered User regular
    edited November 2010
    I like that your arguments to the
    legate
    actually made some goddamn sense

    With john henry eden you're like LOL YOUR LOGIC FLAWED SIR and he explodes

    With this though,
    you have a genuinely good argument, granted it's unlikely to sway him, but maybe given the big loss they just suffered.

    Exactly.
    The arguments were grounded in reality, it wasn't just Jedi Mind Trickery. "You haven't thought this through, and here's why." *BUT I AM THE EAST* "Yeah, and it took all of you just to take this dam, which you haven't done yet. No, seriously, you haven't thought this through."

    I've got my complaints about the events leading up to that point, but that confrontation was awesome.

    This time I'm rolling up a more dedicated tough guy. Still a nice, reasonable fellow, but unfortunately he goes on a psychotic rampage over perceived impoliteness, regardless of his opinions on the relevant group to that point.

    There are going to be so many misunderstandings.

    Stolls on
    kstolls on Twitch, streaming weekends at 9pm CST!
    Now playing: Teardown and Baldur's Gate 3 (co-op)
    Sunday Spotlight: Horror Tales: The Wine
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited November 2010
    Jintor wrote: »
    So how far do you think I could get with a complete sociopath run? How badly do you think I would break the game?

    I'm planning to kill everyone I meet.

    You can't kill EVERYONE. I think it's still possible to complete the game.
    I think if you piss ever faction off, the Yes Man questline is the only one open to you. As such, I don't think he's killable.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • elliotw2elliotw2 Registered User regular
    edited November 2010
    CarbonFire wrote: »
    Jintor wrote: »
    So how far do you think I could get with a complete sociopath run? How badly do you think I would break the game?

    I'm planning to kill everyone I meet.

    You can't kill EVERYONE. I think it's still possible to complete the game.
    I think if you piss ever faction off, the Yes Man questline is the only one open to you. As such, I don't think he's killable.

    Nope, you can kill every single person who's not a recruited companion. Yes, even the one in the spoiler.

    elliotw2 on
    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • elliotw2elliotw2 Registered User regular
    edited November 2010
    Stolls wrote: »
    Finally cleared it, siding with NCR and generally sabotaging things for the Legion at every possibility.


    Aside: While I like the more complex armor and damage threshold system, it's a shame that it basically made the gatling laser a waste of time and ammo. Energy weapons in general really got the shaft, even against light armor

    I'm actually working on a mod for this right now. I'm making the energy weapons at least as powerful as their ballistic counterparts. For instance, the laser rifle now does 20 damage at 100% repair, instead of 15 damage at 100% repair.

    elliotw2 on
    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • ImperiusVImperiusV Registered User regular
    edited November 2010
    elliotw2 wrote: »
    CarbonFire wrote: »
    Jintor wrote: »
    So how far do you think I could get with a complete sociopath run? How badly do you think I would break the game?

    I'm planning to kill everyone I meet.

    You can't kill EVERYONE. I think it's still possible to complete the game.
    I think if you piss ever faction off, the Yes Man questline is the only one open to you. As such, I don't think he's killable.

    Nope, you can kill every single person who's not a recruited companion. Yes, even the one in the spoiler.

    Really? I can recall threatening to kill that spoiler. Wild Card spoilers:
    Yes Man says that his personality is being constantly backed up. If that shell is destroyed, it'll just download to another securitron. I didn't try to kill him after he said that, but I took it to mean that he will always respawn.

    ImperiusV on
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited November 2010
    ImperiusV wrote: »
    elliotw2 wrote: »
    CarbonFire wrote: »
    Jintor wrote: »
    So how far do you think I could get with a complete sociopath run? How badly do you think I would break the game?

    I'm planning to kill everyone I meet.

    You can't kill EVERYONE. I think it's still possible to complete the game.
    I think if you piss ever faction off, the Yes Man questline is the only one open to you. As such, I don't think he's killable.

    Nope, you can kill every single person who's not a recruited companion. Yes, even the one in the spoiler.

    Really? I can recall threatening to kill that spoiler. Wild Card spoilers:
    Yes Man says that his personality is being constantly backed up. If that shell is destroyed, it'll just download to another securitron. I didn't try to kill him after he said that, but I took it to mean that he will always respawn.

    You can kill him...
    And he does respawn, 24 hours later.

    CarbonFire on
    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • elliotw2elliotw2 Registered User regular
    edited November 2010
    CarbonFire wrote: »
    ImperiusV wrote: »
    elliotw2 wrote: »
    CarbonFire wrote: »
    Jintor wrote: »
    So how far do you think I could get with a complete sociopath run? How badly do you think I would break the game?

    I'm planning to kill everyone I meet.

    You can't kill EVERYONE. I think it's still possible to complete the game.
    I think if you piss ever faction off, the Yes Man questline is the only one open to you. As such, I don't think he's killable.

    Nope, you can kill every single person who's not a recruited companion. Yes, even the one in the spoiler.

    Really? I can recall threatening to kill that spoiler. Wild Card spoilers:
    Yes Man says that his personality is being constantly backed up. If that shell is destroyed, it'll just download to another securitron. I didn't try to kill him after he said that, but I took it to mean that he will always respawn.

    You can kill him...
    And he does respawn, 24 hours later.

    But of course.
    I mean, Victor does the same exact thing. I've killed him every time he showed up even.

    elliotw2 on
    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • JintorJintor Registered User regular
    edited November 2010
    Hah, that's awesome.

    Jintor on
  • Minerva_SCMinerva_SC Registered User regular
    edited November 2010
    I know I'm late to the party, but I finally did vault 11.
    ...wow

    Minerva_SC on
    "If a cherry pie filled cape is wrong, I don't want to be right.
    I'm dead serious."
  • ElmoogleElmoogle Registered User regular
    edited November 2010
    Soooo I think I installed a mod that either took away the minimum damage on weapons or seriously jacked up DT values, because I just watched a Giant Scorpion demolish Mojave Outpost. None of my or the NPCs' weapons could even put a scratch on the thing. I had to reload, console up, and disable the thing just not fail several quests.

    Elmoogle on
    steam_sig.png
  • SorensonSorenson Registered User regular
    edited November 2010
    Elmoogle wrote: »
    Soooo I think I installed a mod that either took away the minimum damage on weapons or seriously jacked up DT values, because I just watched a Giant Scorpion demolish Mojave Outpost. None of my or the NPCs' weapons could even put a scratch on the thing. I had to reload, console up, and disable the thing just not fail several quests.
    Was it that leakless DT mod that got posted on day 1? I know that can make Giant Radscorpions absolute nightmares to deal with inbetween the shittons of HP and the pissant damage NCR trooper weapons tend to do.

    If not, welp, roll out the list of what'cha got running.

    Sorenson on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2010
    Honestly, I think the minimum damage should be raised on miniguns.

    I don't know, I do like DT in theory and it does actually make some enemies more challenging, but it needs work here and there.

    Dragkonias on
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited November 2010
    One of the best things about Fallout 1 was using Hardened Power Armor and laughing at miniguns and gatling lasers.

    Your puny munnitions cannot harm me, I am Iron Man! Pew, pew! PLASMA TO THE FACE! HAH!

    It was pretty awesome. I look forward to being Iron Man once more, and getting pissed when some mutant jackhole lands a crit on me.

    Klash on
    We don't even care... whether we care or not...
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