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[Star Trek Online] Space looks like space now! Everything is wonderful.
Posts
For every baby you don't eat, they'll eat three and put two through college.
This is why both the Federation and the KDF get along with them.
I always wondered why they were so tall, were they capturing 14ft monsters. If so why do they need me to fight the breen for them :P
Bunting, Owls and Cushions! Feecloud Designs
chair to Creation and then suplex the Void.
People argued that? Seriously?
I think holographic simluation would have been more plausable...
Bunting, Owls and Cushions! Feecloud Designs
chair to Creation and then suplex the Void.
chair to Creation and then suplex the Void.
why are the turbolift doors 15 feet tall? shut up, that's why!
Because the guys programing the camera sucked, and instead of firing them and getting guys who could do a good job they just increased the size of everything so the camera wouldn't clip though.
I'll bet my Trill science officer right now that it's Cardassian. I'll even drag her boob slider all the way up. They showed up at the tail end of series 1, featured pretty prominently in series 2 (and are in all of the series 2 dailies). As much as I don't want to fight any more fucking Galor class ships any time soon, series 3 is probably going to be Galors galore.
Enlist in Star Citizen! Citizenship must be earned!
It's a wonderful example of a MMO, that, with a major post/pre release ass-pull, managed to make it marketable to a portion of the general public.
Everything i've heard of EVE at release says it was utter crap.
Focusing on the PVP aspects of the gameplay made it great. And even then it seems like a niche thing. Most people want to watch pretty munitions fly through space as they blow up big ships. Not spend a month working toward's that ship and lose that ship in a chance encounter with a dick who wants to get his jollies off.
It's hearing about stuff like that that keeps me away. I heard a similar story from a coworker of mine, he saved up a ton of cash, built this awesome ship, only to lose it pretty quick.
PVP for me is both completely awesome and completely horrible at the same time. you get that awesome thrill of fighting against another person instead of AI, but at the same time, The Greater Internet Dickwad Theory also applies.
I am so lukewarm towards MMOs because of that.
Enlist in Star Citizen! Citizenship must be earned!
And to get anywhere, you really need to be part of that metagame. You can work for months to get a ship, or you can just work your way into a good corp and crap one out as needed with all the massive resources produced from their established and built up empire. It's not quite that simple, but you pretty much need the support infrastructure involved to justify any kind of risk.
I like games like WoW and STO largely because they don't shove a pole up your ass because you ventured out of the safe zone. Some people talk about risk vs. reward, but there's also the matter of a lot of MMOs pretty much punishing risk in and of itself. I can think of one particularly terrible one where you can lose your entire equipment set (costing several weeks worth of grinding to buy, farm, or craft) and a week's grind worth of experience because you didn't see that level 65 troll hiding in the forest between the level 20 and level 25 quest hubs.
Yeah, you don't play eve for the gameplay. The spaceships are just there to drive posting.
Anyway, back on topic though. Has anyone got any more impressions about the foundry system? Can any parallels be drawn to CoX's editor or popular map making tools?
Unfortunately, because it's much more detailed. It's also much more technical. I'm still trying to find out how to make ships move about the map on a path I set.
There's some people on the STO forums talking about shortcomings in it like the inability to place Dreadnoughts, but you actually can. You can drop groups (which scale to party size) or individual ships of any type.
You can even put ships in ground missions. I kind of hope they don't fix that bug, because it raises some fun ideas. I rigged up something that, with work, could pass for a reverse of that DS9 episode where a runabout got shrunk down and flew around inside shooting Jem'hadar.
Having to down an enemy ship with your away team sounds pretty fun. I hope you can set the ships to be easier than default, though, or it's just going to be a faceplant-fest since ship shields/weapons/hp are so much higher than what away teams get.
They said at some point the ability to do something like this was on the want list for the Cryptic level designers, too, so hopefully it'll happen eventually.
In the meantime, you could halfass it by having boarding parties in, say the crew quarters and build your own map. After all, the ship interiors don't cover a lot of stuff that even small starships are equipped with.
They said that the next small push will include 11 ship bridges for foundry. They also said that they are working on all variations of the player bridges but they take longer. I'm guessing the 11 are including various non-starfleet bridges.
Why only 5?
There's some math somewhere on the main STO forums. With the energy loss, 5 arrays is about the break even point. Six does marginally more damage, and anything more the energy drop balances out the gain so you gain very little DPS (though strictly speaking, since they changed energy recharge, more is always better, just each additional one is less than the previous). Which leaves you 3 weapon slots (at admiral, anyway - only 2 for a stock Galaxy) for whatever - forward and rear torpedoes or maybe dual beam banks for higher head on damage.
A dual beam bank in the front is nice for some extra Overload punch.
I dunno. I like the idea of torps, but even in my lower end ship I am pretty sure if I graphed out damage over the course of an hours playtime I'm far better off just ignoring them even if my dps isn't as spiky, or I can't kill an individual mob as fast in a given scenario.
But I'm not much of a theory crafter, so I'd trust the guys with the spreadsheets, lol.
Hard to say about torpedoes, though. Beam boat cruisers are pretty popular - 3 front/5 around being the standard (3 DBB forward and arrays in the rest). The point of torpdoes is less DPS and more ending the fight and moving on with leftover cooldowns ready to use in the next battle. That does mean a bit less to a cruiser than, say, an escort, since a battle of attrition will usually go in their favor.
Now, on the other hand, the way the game's balanced and in particular with how versatile cruiser are as it is, you can do just about anything you want and make it work with the right skill points and bridge officer abilities, with the possible exception of 8 torpedo launchers.
8x broadside isn't exactly taboo, plenty of people have done it. You can even swap to 8x turrets so that facing doesn't matter at all and focus your efforts on keeping strong shield facings to the enemy and healing yourself. I understand that's a pretty popular carrier strategy, but I should think a star cruiser or Galaxy refit would be able to do the same thing with how many eng/sci slots they have available for healing.
Especially when you fly into a swarm of enemy and hit fire by will.
Really, is there anything greater?
I'm rather fond of doing the same thing in an escort with scatter volley, then trying to fly dramatically through the explosions like the Defiant did in every goddamn episode, only to discover that those little things explode HARD on elite and die embarrassingly.
get the captain above you kidnapped and then save the earth
Have to say, it probably would've gone smoother if I wasn't the only one at the party with an expose weapon...
Got in halfway through taking down the forcefields. Pretty fun all things considered.
badumptsh
So next time you look at the stars and they're trekking all over the place
and someone's like "who the fuck is trekking all of those stars?!"
now you'll know
okay, so get this: STO runs fine, it looks great.
Except when I start doing anything with the keyboard. Some keys, like ESC, are merely unresponsive. Others, notably S and A, crash the game to desktop.
I went into the game menu and tried to reset my keybinds. So like I clicked on Pitch Up, which is W, and pressed the S key and the game displayed "OX91." Then I did the same for Pitch Down, which is S, and that crashed the game.
What the fuck.
Level match a VA for dailies. You'll get VA equivalent skill point gains instead of commander, which can be close to 20 per kill. Might work for explore missions, too - I noticed grinding ambassador that they all scaled to match my level. But you only get elevated points from kills, so with sparser combat it's a bit of a crapshoot. Especially if you do it with me - I had 19 consecutive noncombat missions when I was trying to test a new build in B'tran the other day.