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[Star Trek Online] Space looks like space now! Everything is wonderful.

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Posts

  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited December 2010
    So I'm playing the Deferi missions on my Klink and I got to Cold Comfort. For a race who likes balance and harmony, they sure to have a fucking huge detention level on their tiny little scout ship. The Galaxy class Enterprise-D with its 1000+ crew didn't have that big of a brig.

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • BasilBasil Registered User regular
    edited December 2010
    They're really big on balance.

    For every baby you don't eat, they'll eat three and put two through college.

    This is why both the Federation and the KDF get along with them.

    Basil on
    9KmX8eN.jpg
  • mellestadmellestad Registered User regular
    edited December 2010
    Basil wrote: »
    That reminds me of the space monster missions in Starfleet Command. You'd routinely get sent out to murder the hell out of random space critters that figured ships were food.

    I fondly recall one mission, where I was flying my favorite drone light cruiser. (A miranda with missiles out the wazoo)

    They sent me out to save some or other freighter from certain doom at the tentacles of a space monster. Woop de doo. I've killed lots of these. So I zoom past the freighter and come up real close to the critter.

    It doesn't shoot at me.

    Excellent, I thought. It's even more pathetic than the rest of them! It must have all point defense beams or something equally terrible.

    So I decided to fly right over the bastard and lead with phasers so I could make sure that whatever missiles didn't get shot down would hit the body. I wanted this over with quickly, I had Klingons to kill.

    At about one kilometer out it lobs two Type R plasma balls at me. The biggest. The baddest. The reddest. The shortest ranged. The Guaranteed-to-cripple-a-heavy-cruiser-just-like-in-tos-if-it-hits plasma balls.

    The next twenty minutes were spent desperately trying to repair the smoking, nearly completely disabled wreck that used to be my ship and skedaddle while the critter chased down the freighter, ate it, and came back to finish me off.

    <3

    mellestad on
  • IdolisideIdoliside Registered User regular
    edited December 2010
    So I'm playing the Deferi missions on my Klink and I got to Cold Comfort. For a race who likes balance and harmony, they sure to have a fucking huge detention level on their tiny little scout ship. The Galaxy class Enterprise-D with its 1000+ crew didn't have that big of a brig.

    I always wondered why they were so tall, were they capturing 14ft monsters. If so why do they need me to fight the breen for them :P

    Idoliside on
    Proud member of Noah's Wangship Steam Group
    iusb_760x100.8161697.jpgBunting, Owls and Cushions! Feecloud Designs
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited December 2010
    Let's not make in-game rationalizations for poor design decisions. Next thing you know is the Eve route of "the reason you see your ship from outside is that you deploy camera drones"

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • IdolisideIdoliside Registered User regular
    edited December 2010
    Let's not make in-game rationalizations for poor design decisions. Next thing you know is the Eve route of "the reason you see your ship from outside is that you deploy camera drones"

    People argued that? Seriously?
    I think holographic simluation would have been more plausable...

    Idoliside on
    Proud member of Noah's Wangship Steam Group
    iusb_760x100.8161697.jpgBunting, Owls and Cushions! Feecloud Designs
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited December 2010
    No man, that would have been intelligent. Can't be having any of that.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited December 2010
    Did everything just go down? I mean, my firewall seems to have gone nuts and shut me out locally, but since I have gotten that handled I can get everywhere but Star Trek.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2010
    to be fair every door in the game is huge

    why are the turbolift doors 15 feet tall? shut up, that's why!

    Kuribo's Shoe on
    xmassig2.gif
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited December 2010
    to be fair every door in the game is huge

    why are the turbolift doors 15 feet tall? shut up, that's why!

    Because the guys programing the camera sucked, and instead of firing them and getting guys who could do a good job they just increased the size of everything so the camera wouldn't clip though.

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • HevachHevach Registered User regular
    edited December 2010
    I was just perusing the Ask Cryptic from a bit ago and noticed the Tholian series got pushed back, but they're still on track for series 3 coming up. They said it'll be either Romulan or Cardassian, but aren't giving it away yet.

    I'll bet my Trill science officer right now that it's Cardassian. I'll even drag her boob slider all the way up. They showed up at the tail end of series 1, featured pretty prominently in series 2 (and are in all of the series 2 dailies). As much as I don't want to fight any more fucking Galor class ships any time soon, series 3 is probably going to be Galors galore.

    Hevach on
  • VoodooVVoodooV Registered User regular
    edited December 2010
    There is a part of me that REALLY wants to get into EVE. But then I hear people saying "spreadsheet in space" and it makes me want to run away.

    VoodooV on
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited December 2010
    EVE sounds amazing in that it has apparently focused, with laser-like precision, on all the things I think are least interesting about space.

    Jacobkosh on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited December 2010
    jacobkosh wrote: »
    EVE sounds amazing in that it has apparently focused, with laser-like precision, on all the things I think are least interesting about space.

    It's a wonderful example of a MMO, that, with a major post/pre release ass-pull, managed to make it marketable to a portion of the general public.


    Everything i've heard of EVE at release says it was utter crap.

    Focusing on the PVP aspects of the gameplay made it great. And even then it seems like a niche thing. Most people want to watch pretty munitions fly through space as they blow up big ships. Not spend a month working toward's that ship and lose that ship in a chance encounter with a dick who wants to get his jollies off.

    Archonex on
  • VoodooVVoodooV Registered User regular
    edited December 2010
    Archonex wrote: »
    jacobkosh wrote: »
    EVE sounds amazing in that it has apparently focused, with laser-like precision, on all the things I think are least interesting about space.

    It's a wonderful example of a MMO, that, with a major post/pre release ass-pull, managed to make it marketable to a portion of the general public.


    Everything i've heard of EVE at release says it was utter crap.

    Focusing on the PVP aspects of the gameplay made it great. And even then it seems like a niche thing. Most people want to watch pretty munitions fly through space as they blow up big ships. Not spend a month working toward's that ship and lose that ship in a chance encounter with a dick who wants to get his jollies off.

    It's hearing about stuff like that that keeps me away. I heard a similar story from a coworker of mine, he saved up a ton of cash, built this awesome ship, only to lose it pretty quick.

    PVP for me is both completely awesome and completely horrible at the same time. you get that awesome thrill of fighting against another person instead of AI, but at the same time, The Greater Internet Dickwad Theory also applies.

    I am so lukewarm towards MMOs because of that.

    VoodooV on
  • HevachHevach Registered User regular
    edited December 2010
    My brief toying with EVE ended when I learned (what I considered) the terrible truth: The forum is the real game. The game is just a 3D interface where forum events periodically spill over for lake of post lasers. A surprising lot of the players seem to just not like the game by itself but stick around because the metagame makes it worth the trouble.

    And to get anywhere, you really need to be part of that metagame. You can work for months to get a ship, or you can just work your way into a good corp and crap one out as needed with all the massive resources produced from their established and built up empire. It's not quite that simple, but you pretty much need the support infrastructure involved to justify any kind of risk.

    I like games like WoW and STO largely because they don't shove a pole up your ass because you ventured out of the safe zone. Some people talk about risk vs. reward, but there's also the matter of a lot of MMOs pretty much punishing risk in and of itself. I can think of one particularly terrible one where you can lose your entire equipment set (costing several weeks worth of grinding to buy, farm, or craft) and a week's grind worth of experience because you didn't see that level 65 troll hiding in the forest between the level 20 and level 25 quest hubs.

    Hevach on
  • AvynteAvynte Registered User regular
    edited December 2010
    Hevach wrote: »
    My brief toying with EVE ended when I learned (what I considered) the terrible truth: The forum is the real game. The game is just a 3D interface where forum events periodically spill over for lake of post lasers. .

    Yeah, you don't play eve for the gameplay. The spaceships are just there to drive posting.

    Anyway, back on topic though. Has anyone got any more impressions about the foundry system? Can any parallels be drawn to CoX's editor or popular map making tools?

    Avynte on
    ECOED.jpg
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited December 2010
    It's a much more detailed version of CoX's mission creator from what I understand.


    Unfortunately, because it's much more detailed. It's also much more technical. I'm still trying to find out how to make ships move about the map on a path I set.

    Archonex on
  • HevachHevach Registered User regular
    edited December 2010
    It's pretty powerful for what it is. Not very approachable, but the people who've had access to the closed beta seem to be able to crank out decent missions in a couple hours. I was able to plot out basic shoot-the-stuff missions with about an hour of fiddling.

    There's some people on the STO forums talking about shortcomings in it like the inability to place Dreadnoughts, but you actually can. You can drop groups (which scale to party size) or individual ships of any type.

    You can even put ships in ground missions. I kind of hope they don't fix that bug, because it raises some fun ideas. I rigged up something that, with work, could pass for a reverse of that DS9 episode where a runabout got shrunk down and flew around inside shooting Jem'hadar.

    Hevach on
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited December 2010
    Hevach wrote: »
    It's pretty powerful for what it is. Not very approachable, but the people who've had access to the closed beta seem to be able to crank out decent missions in a couple hours. I was able to plot out basic shoot-the-stuff missions with about an hour of fiddling.

    There's some people on the STO forums talking about shortcomings in it like the inability to place Dreadnoughts, but you actually can. You can drop groups (which scale to party size) or individual ships of any type.

    You can even put ships in ground missions. I kind of hope they don't fix that bug, because it raises some fun ideas. I rigged up something that, with work, could pass for a reverse of that DS9 episode where a runabout got shrunk down and flew around inside shooting Jem'hadar.

    Having to down an enemy ship with your away team sounds pretty fun. I hope you can set the ships to be easier than default, though, or it's just going to be a faceplant-fest since ship shields/weapons/hp are so much higher than what away teams get.

    Fartacus_the_Mighty on
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited December 2010
    There needs to be an option to set a map to auto switch to whatever style of bridge you have on your ship. Then we could make a mission where you get ambushed by a crap ton of super impossible to kill ships, then set a condition after you become disabled to activate that takes you to your bridge where you have to fight off intruders until help arrives.

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • HevachHevach Registered User regular
    edited December 2010
    There needs to be an option to set a map to auto switch to whatever style of bridge you have on your ship. Then we could make a mission where you get ambushed by a crap ton of super impossible to kill ships, then set a condition after you become disabled to activate that takes you to your bridge where you have to fight off intruders until help arrives.

    They said at some point the ability to do something like this was on the want list for the Cryptic level designers, too, so hopefully it'll happen eventually.

    In the meantime, you could halfass it by having boarding parties in, say the crew quarters and build your own map. After all, the ship interiors don't cover a lot of stuff that even small starships are equipped with.

    Hevach on
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited December 2010
    Hevach wrote: »
    There needs to be an option to set a map to auto switch to whatever style of bridge you have on your ship. Then we could make a mission where you get ambushed by a crap ton of super impossible to kill ships, then set a condition after you become disabled to activate that takes you to your bridge where you have to fight off intruders until help arrives.

    They said at some point the ability to do something like this was on the want list for the Cryptic level designers, too, so hopefully it'll happen eventually.

    In the meantime, you could halfass it by having boarding parties in, say the crew quarters and build your own map. After all, the ship interiors don't cover a lot of stuff that even small starships are equipped with.

    They said that the next small push will include 11 ship bridges for foundry. They also said that they are working on all variations of the player bridges but they take longer. I'm guessing the 11 are including various non-starfleet bridges.

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • YathrinYathrin Registered User regular
    edited December 2010
    Finally hit Captain yesterday. I wasn't expecting the screen filling hugeness that is the Galaxy. Even though it takes a couple lightyears to turn it around it's devastating from every angle. 5 beam broadside is murder!

    Yathrin on
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    card.png
  • mellestadmellestad Registered User regular
    edited December 2010
    Yathrin wrote: »
    Finally hit Captain yesterday. I wasn't expecting the screen filling hugeness that is the Galaxy. Even though it takes a couple lightyears to turn it around it's devastating from every angle. 5 beam broadside is murder!

    Why only 5?

    mellestad on
  • HevachHevach Registered User regular
    edited December 2010
    mellestad wrote: »
    Yathrin wrote: »
    Finally hit Captain yesterday. I wasn't expecting the screen filling hugeness that is the Galaxy. Even though it takes a couple lightyears to turn it around it's devastating from every angle. 5 beam broadside is murder!

    Why only 5?

    There's some math somewhere on the main STO forums. With the energy loss, 5 arrays is about the break even point. Six does marginally more damage, and anything more the energy drop balances out the gain so you gain very little DPS (though strictly speaking, since they changed energy recharge, more is always better, just each additional one is less than the previous). Which leaves you 3 weapon slots (at admiral, anyway - only 2 for a stock Galaxy) for whatever - forward and rear torpedoes or maybe dual beam banks for higher head on damage.

    Hevach on
  • Fartacus_the_MightyFartacus_the_Mighty Brought to you by the letter A.Registered User regular
    edited December 2010
    Hevach wrote: »
    mellestad wrote: »
    Yathrin wrote: »
    Finally hit Captain yesterday. I wasn't expecting the screen filling hugeness that is the Galaxy. Even though it takes a couple lightyears to turn it around it's devastating from every angle. 5 beam broadside is murder!

    Why only 5?

    There's some math somewhere on the main STO forums. With the energy loss, 5 arrays is about the break even point. Six does marginally more damage, and anything more the energy drop balances out the gain so you gain very little DPS (though strictly speaking, since they changed energy recharge, more is always better, just each additional one is less than the previous). Which leaves you 3 weapon slots (at admiral, anyway - only 2 for a stock Galaxy) for whatever - forward and rear torpedoes or maybe dual beam banks for higher head on damage.

    A dual beam bank in the front is nice for some extra Overload punch.

    Fartacus_the_Mighty on
  • mellestadmellestad Registered User regular
    edited December 2010
    Interesting, thanks. It makes me wonder though, since the Galaxy is such a slow turner if you might be better off loading up more beams for an additional effect even if it doesn't do more damage. Put a disruptor on there for the debuff, for instance. The head on damage might be better with torps or dual beams, but how often do you really get to use that 90 degree arc?

    I dunno. I like the idea of torps, but even in my lower end ship I am pretty sure if I graphed out damage over the course of an hours playtime I'm far better off just ignoring them even if my dps isn't as spiky, or I can't kill an individual mob as fast in a given scenario.

    But I'm not much of a theory crafter, so I'd trust the guys with the spreadsheets, lol.

    mellestad on
  • HevachHevach Registered User regular
    edited December 2010
    In PVE, once you get used to fiddling with your speed, against most enemies you can use that front 90 most of the time except against frigates and fighters (fighters are easily shredded even without 5+ beam arrays hitting them, though). Even escort AI isn't the sort of flip and run behavior a player in an escort can pull off. After 6 beams, the gains drop down low enough that even the guaranteed first shot from a forward DBB when you first come into 10k range would probably outweigh having a 7th broadside the entire fight.

    Hard to say about torpedoes, though. Beam boat cruisers are pretty popular - 3 front/5 around being the standard (3 DBB forward and arrays in the rest). The point of torpdoes is less DPS and more ending the fight and moving on with leftover cooldowns ready to use in the next battle. That does mean a bit less to a cruiser than, say, an escort, since a battle of attrition will usually go in their favor.


    Now, on the other hand, the way the game's balanced and in particular with how versatile cruiser are as it is, you can do just about anything you want and make it work with the right skill points and bridge officer abilities, with the possible exception of 8 torpedo launchers.

    8x broadside isn't exactly taboo, plenty of people have done it. You can even swap to 8x turrets so that facing doesn't matter at all and focus your efforts on keeping strong shield facings to the enemy and healing yourself. I understand that's a pretty popular carrier strategy, but I should think a star cruiser or Galaxy refit would be able to do the same thing with how many eng/sci slots they have available for healing.

    Hevach on
  • DocshiftyDocshifty Registered User regular
    edited December 2010
    I 8x broadside because it looks baller as fuck.

    Docshifty on
  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    edited December 2010
    Docshifty wrote: »
    I 8x broadside because it looks baller as fuck.

    Especially when you fly into a swarm of enemy and hit fire by will.

    Librarian's ghost on
    (Switch Friend Code) SW-4910-9735-6014(PSN) timspork (Steam) timspork (XBox) Timspork


  • DocshiftyDocshifty Registered User regular
    edited December 2010
    Docshifty wrote: »
    I 8x broadside because it looks baller as fuck.

    Especially when you fly into a swarm of enemy and hit fire by will.

    Really, is there anything greater?

    Docshifty on
  • HevachHevach Registered User regular
    edited December 2010
    Docshifty wrote: »
    Docshifty wrote: »
    I 8x broadside because it looks baller as fuck.

    Especially when you fly into a swarm of enemy and hit fire by will.

    Really, is there anything greater?

    I'm rather fond of doing the same thing in an escort with scatter volley, then trying to fly dramatically through the explosions like the Defiant did in every goddamn episode, only to discover that those little things explode HARD on elite and die embarrassingly.

    Hevach on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2010
    so what's the quickest way to captain because FUCK I NEED MY GALAXY

    Kuribo's Shoe on
    xmassig2.gif
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited December 2010
    so what's the quickest way to captain because FUCK I NEED MY GALAXY

    get the captain above you kidnapped and then save the earth

    Jacobkosh on
  • see317see317 Registered User regular
    edited December 2010
    Just did the DS9 fleet mission.
    Have to say, it probably would've gone smoother if I wasn't the only one at the party with an expose weapon...

    Got in halfway through taking down the forcefields. Pretty fun all things considered.

    see317 on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2010
    jacobkosh wrote: »
    so what's the quickest way to captain because FUCK I NEED MY GALAXY

    get the captain above you kidnapped and then save the earth

    badumptsh

    Kuribo's Shoe on
    xmassig2.gif
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited December 2010
    so guys I finally have my new computer, and STO is at 23.2% patched

    So next time you look at the stars and they're trekking all over the place

    and someone's like "who the fuck is trekking all of those stars?!"

    now you'll know

    Jacobkosh on
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited December 2010
    UGGGH

    okay, so get this: STO runs fine, it looks great.

    Except when I start doing anything with the keyboard. Some keys, like ESC, are merely unresponsive. Others, notably S and A, crash the game to desktop.

    I went into the game menu and tried to reset my keybinds. So like I clicked on Pitch Up, which is W, and pressed the S key and the game displayed "OX91." Then I did the same for Pitch Down, which is S, and that crashed the game.

    What the fuck.

    Jacobkosh on
  • HevachHevach Registered User regular
    edited December 2010
    so what's the quickest way to captain because FUCK I NEED MY GALAXY

    Level match a VA for dailies. You'll get VA equivalent skill point gains instead of commander, which can be close to 20 per kill. Might work for explore missions, too - I noticed grinding ambassador that they all scaled to match my level. But you only get elevated points from kills, so with sparser combat it's a bit of a crapshoot. Especially if you do it with me - I had 19 consecutive noncombat missions when I was trying to test a new build in B'tran the other day.

    Hevach on
This discussion has been closed.