I'm craving for a fix in this genre... unfortunately, I've only ever played one game that fits the bill, and that was SWAT 3. Now, do I have to go to my parents' house and dig through the garage to play a game like that again, or has there been something new released that I've missed?
I haven't kept up to date, but SWAT 4 was a horrible, buggy mess that also did away with some of the cool tactical options, and I can't remember exactly why I stopped playing Rogue Spear/Raven Shield because the waypoint planning of each mission was a very nice touch... poor maps, poor AI maybe?
Anyway, keyword here is
slow. I want a game where running means that you're dead within 2 seconds.
EDIT: I remember playing the early Ghost Recon games as well, but they were simply too military, open battle field type, focused... if that makes sense (probably nothing in my post does, but perhaps someone will get it).
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I've heard America's Army is supposed to be realistic, though I never played it.
I, too, would be interested in any console shooters that fit the OP's description, since I'm not much of a PC gamer anymore.
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Uh, isn't that a game where you fly fighter planes?
So yeah, the Splinter Cell series, up until the most recent game at least.
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Stealth games != tactical shooters
Oh yeah, I feel kinda dumb for that now. But still, if you haven't played any of the Splinter Cell games before, you should.
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But yeah, not really a tactical shooter.
As for the other recommendations, Arma 2, Hidden & Dangerous 2 and so on... again, too "military"... damn, that's a stupid word to use...
Hmm... perhaps I should refine it as slow, realistic, close quarters tactical shooter!
He wants a slow realistic tactical shooter. Wanted is about curving bullets as some sort of superhero assassin...
I think on consoles, the slowest close quarters tactical shooter you're gonna find is Rainbow Six Vegas, if you don't mind regenerating health.
It pretty much fits the bill.
Doesn't get any more close quarters than a highway sniper's bathroom.
I really need to go back and give it a proper playthrough, come to think of it. I remember getting past the first level and then getting intimidated by the difficulty, seeing as my usual wargame playstyle is "headless chicken with a revolver".
I'm pretty sure it is yeah.
Supposedly they're working on a sequel, but I haven't heard anything about it in forever.
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I think that's too outdoorsy and open for him, he said he wanted close quarters combat.
I honestly can't think of anything like what you're looking for, eobet, sorry. It doesn't seem to be nearly as popular as the more run and gun games like Modern Warfare 2, etc.
Rainbow 6 Vegas series is sorta newer but way more arcadey in a sense compared to its origins. You will need some quick reflexes and forget about realism here and there.
I think he was probably thinking about GRAW...which isn't really all that slow or tactical. Not even the PC version
You could totally run in the first Splinter Cell, but the "CACHUNKACHUNKACHUNKACHUNK" noise your footsteps made would alert everybody within a half mile to your presence. Sam Fisher might be a superspying, death-dealing, modern day techno-ninja, but the dude runs like a goddamn horse.
I heard that Rainbow Six Vegas is basically Gears of War but in Vegas. Weren't all of the R6 fans complaining when it released because it had been dumbed down so much in comparison to earlier games in the series?
It was kinda dumbed down, yea. The planning stage was eliminated, and you had regenerating health, and the cover system was somewhat similar to Gears of War. Instead of ordering an entire team of 8, you were down to a team of 3. And you could keep them alive indefinitely by sticking a needle in their arm. And of course, the somewhat realistic scenarios of taking down an embassy or some huts in the Congo were replaced by the utter lunacy of hundreds and hundreds of terrorists invading Las Vegas.
But if you got past all that, it was still fun. The accessory customization for guns was really nice.
Yeah, I saw that... I loved Laser Squad Nemesis and this looks very interesting, but I think the abstract theme of it all has been taken a bit too far for anyone to be able to immerse themselves or get into some kind of atmospheric mood.
Very interesting! I think I found their site and I'm bookmarking it for future reference. Thanks!
Yeah, I had a sneaking suspicion. I found a similar thread on the Arma 2 forums, and they basically came to the same conclusion...
...and that's probably the reason why. :P
It was realistic, sometimes, but it wasn't actually very good. You can really, really feel the tiny entity limit in later missions and it becomes incredibly, incredibly obvious that things are getting culled and then spawned as you go and it always keeps things feeling pretty empty and strange feeling. It also just doesn't work for the bigger battles.
I think you can pick up both of them for the 360 for under $20 together as long as you don't mind used. And they're a lot of fun and if you play it on Realistic...oof. No margin for error whatsoever. Every breach has to be perfectly planned. Hell, even on the easier difficulties, some parts of R6V2 will make you want to tear your hair out.
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What's surprising to me isn't that big budget companies won't touch the concept with a 10 foot pole. But I can't understand why a smaller or indie budget team hasn't tackled it yet. There's a definite demand for that style of game, and goodness knows there are plenty of other styles of crappy FPS's done by small teams these days.
At the least if it were done right, it'd probably be more well received than something like Blacklight: Tango Down.
EDIT: Also, I don't get the op's hate for SWAT 4, I thought that was awesome. Certainly never had any bug issues with it that I can remember, it seemed pretty well polished and stable.
The last Rainbow 6 game I played was Lockdown. I remember loving that game.
I remember getting an X-com (Laser Squad Nemesis or Frozen Synapse) vibe when playing SWAT 3 and Rogue Spear, and imagine an indie making a small close quarters arena battle game, with randomized maps, pre-match waypoint planning and weapons outfitting, and then when the match starts, you see the waypoints where you're supposed to go, have to open doors and hide behind cover, and the rooms and walls are fully destructible! You can't run, you can't jump. If you fire anything more than short, controlled bursts, everyone on the other team can see you though the walls. I think it would be awesome.
Damnit, I was supposed to do iOS development, but I want to make that game now!
Hmm... I tried to Google my old forum posts on Ubi Softs forums, which I could have sworn was the publisher for SWAT 4, but I can't find any evidence of that now... so maybe my memory is clouded...
The problems were essentially these: Body parts could poke through doors, stairs and even walls. Worse, weapons could poke through walls and even fire! The camera position for your first person view did not correspond to the camera position for your 3rd person view model, so you could sit behind a table and appear fully covered to others, while in fact from your viewpoint you were able to see what was going on. The whole game was based on a very, veeeery early version of the Unreal Engine (I knew the actual build number, and it wasn't even half of what the current patch level of UT2k4 had at the time), and I believe they used this to claim that they were never going to be able to fix it.
I forget many things, but I remember that multi-player was just pure frustration when it was released.
Well clipping was an issue with pretty much every FPS I can remember back in that era (heck, there are FPS's that still do that), I wouldn't really consider that a bug as such. The real impact on gameplay was pretty negligible.
The head-placement issue, yeah I think that might have been there.
And co-op worked fine for me. Still does, one of the surprising things about SWAT 4 is that there are still people playing it today. Well, maybe not so surprising considering that there's a big dearth of games in that style.
Unless you're talking about competitive multiplayer, which is a case where it could have actually been a lot better but the grenades and subsequent point-scoring system pretty much ruined it for Barricade Suspects. I still remember having tonnes of fun with VIP escort though, that mode was awesome when people were working together.
I played The first ArmA a little and it was a more modern version of Op Flashpoint and have heard that ArmA2 is similarly more up to date. These are exactly what you're asking for.
i said arma 2 up there, he looked at it and said it was "too military"
which i can understand
He wants a game that's only close quarters combat.
I don't think ArmA 2 is only close quarters combat.
And those games are about a decade or more old now.