http://www.bethblog.com/index.php/2011/08/25/lonesome-road-coming-september-20th-couriers-stash-and-gun-runners-arsenal-one-week-later/Old World Blues Behind The ScenesHonest Hearts Trailer
Lonesome Road coming September 20th; Courier’s Stash and Gun Runners’ Arsenal one week later
The Courier’s journey ends this September.
We’re excited to share that Lonesome Road, the fourth add-on pack for Fallout: New Vegas, will be available for download on Xbox LIVE, PlayStation Network and Steam on September 20th.
In Lonesome Road you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. Ulysses promises the answer as to why he didn’t take the job, but only if you make one last journey into the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. It’s up to you whether you take the job or not.
But wait! There’s more!!
Today we’re also announcing two additional DLC packs, Courier’s Stash and Gun Runners’ Arsenal, which will be available for download one week later on September 27th.
Courier’s Stash (Xbox LIVE for 160 Microsoft points, PlayStation Network and Steam for $1.99) gives players immediate access to four content bundles previously available only through pre-ordering Fallout: New Vegas. The Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack each offer unique weapons, apparel and aid advantages that will help you throughout your journey.
Gun Runners’ Arsenal (Xbox LIVE for 320 Microsoft points, PlayStation Network and Steam for $3.99) increases the range of unique weapons, weapon mods, ammo types and recipes waiting to be uncovered in the vast Mojave Wasteland. Check out a sampling in the screenshots below…
Three More DLC's coming for New Vegas.
http://bethblog.com/index.php/2011/05/03/details-on-honest-hearts-old-world-blues-and-lonesome-road/http://www.youtube.com/watch?v=GPvAQqPlYloLife in the Vaults got you down?Perhaps you're tired of defending your Brahmin ranch from those angry Super Mutants?Maybe you need to hide from scary people in giant suits of armor?Whatever your troubles may be there is a place with the cure.We got women, gambling, cannibalism and just about anything you can imagine.As long as you can pay up in the end. Just watch out for the odd bullet to the head.If you make it past security you just might find a new paradise on Earth.In New Vegas that is.Jordyn's Fallout Blog.
Today we’re excited to shed light on New Vegas’ upcoming game add-ons: Honest Hearts, Old World Blues, and Lonesome Road.
As a bonus, we’ve got the first officially released screenshot for Honest Hearts. This DLC will be out on Xbox 360, PS3, and PC in two weeks (May 17th), and users should now be able to grab the proper game update to play the content.
Honest Hearts™, Old World Blues™ and Lonesome Road™ will further expand upon Fallout: New Vegas. Fallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.
Available on May 17, Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.
In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.
Lonesome Road, available in July, brings the courier’s story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.
Need help with nearly everything? Try the Wikia
Take part in a suspenseful post-apocalyptic casino heist in which you’ll need to work with three companions, each of whom has their own motivation for helping you.
Add hours of extended gameplay where you’ll encounter the mysterious Ghost People, pre-war death traps and the holographic security system of the Sierra Madre.
Navigate your way through a challenging new storyline, with even tougher choices.
New perks, achievements, and a raised level cap to 35!
Don't know if it has been mentioned yet, but the DLC has been announced with a release date.
November 17, 2010 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced that Dead Money, the first downloadable content for Fallout®: New Vegas™, will be available exclusively on Xbox LIVE® for the Xbox 360® video game and entertainment system from Microsoft beginning December 21, 2010.
“We’re pleased to give fans a chance to expand their experience in Fallout: New Vegas this December with Dead Money,” said Pete Hines, VP of PR and Marketing for Bethesda Softworks. “The release of Dead Money illustrates our commitment to creating entertaining add-on content for players to enjoy in already massive games like Fallout: New Vegas.”
As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive.
Fallout: New Vegas, the follow-up to Fallout 3 – the 2008 Game of the Year – brings this beloved franchise to a location only Fallout could do justice: Vegas. Fallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.
Reviews of Fallout: New Vegas have called the game as “an utterly essential purchase” (MSN UK) and as “addictively, rambunctiously fun” (Entertainment Weekly). The Associated Press awarded it a 4 out of 4 stars and said “Bottom Line: It’s a Blast”, while GameSpy gave it 4.5 out of 5 stars and called Fallout: New Vegas “one of the best games of the year.”
Published by Bethesda Softworks and developed at Obsidian Entertainment, Dead Money, has not yet been rated by the ESRB. It will be available for 800 Microsoft points.
Mods and other shit:
But DLC infosDetails on Fallout: New Vegas' first DLC, Dead Money
On December 21st, Fallout: New Vegas' first DLC, Dead Money, will be available exclusively on Xbox 360 for 800 Microsoft Points.
To give you a sneak peek at the content, Senior Designer Chris Avellone answered a few of our questions about the heist-themed content.
Here's the interview…Can you discuss the setting for Dead Money?
Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was supposed to be the greatest casino in the west – except that it never opened. Bombs fell before the gala opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. Nothing could get in, and none of the guests could escape. Years passed. The climate control and air conditioning system within the facility began to spit toxins into the surrounding city, causing a slow cloud and haze to form over the area - which proved lethal to anyone who tried to explore the city. Only a mysterious group called the Ghost People survived to call the city home, trapped inside what appeared to be hazmat suits and never speaking to their victims... only capturing them alive and dragging them away to the depths of the city deep within the Cloud.
And so the Sierra Madre faded from the history books, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status... a supposed "City of Gold" in the Mojave Wasteland where all the treasures of the Old World were rumored to be held. It was kept alive as a late-night saloon story by prospectors who'd claimed to have found maps leading there... and were willing to part with the "map" for a few caps. Or a drink. Or a warm place to sleep.How will the player reach this area?
The Sierra Madre is a mythical place in the wastes, with travelers all risking their lives to find it. Only one man truly "found" it - and lived. After the fall of HELIOS One, Father Elijah of the Brotherhood of Steel set out to find new weapons to eradicate NCR. And in the process he found the Sierra Madre. The Courier is lured to the Sierra Madre by a faint radio broadcast advertising the gala grand opening.
From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3.Can you share details on some of the new creatures/enemies players will encounter?
This being an extension of Fallout: New Vegas, players will encounter several unique characters, each with their own motivations, all of whom will have to work together if any of them are going to survive. Aside from just struggling with their would-be companions, the courier will also have to deal with the mysterious Ghost People as well as the casino's substantial defense systems.
FNV Mod Manager can be had here
(Better Oblivion Sorting Software) for F:NV
Pop these into your New Vegas folder for possible perfomance increases.ATINVIDIA
Better Game Performance Mod can be found here
A couple radio mods can be found here
Luck 38 and Vault 21 Map Markers can be gotten here
. If you've already been to those places you'll have to rediscover them in order for the markers to appear.
Mouse cursor in menus a little too sensitive? Try this.
Put these lines in the [controls] section of FalloutPrefs.ini
wall removerNevada Skies
changes lightingWestern SkiesFellout
changes lighting and other stuff
The last four may not be compatible with one another. Check the descriptions out to see what's what.
*reserved for DarnifiedUIConelrad
(port of nice radio mod from FO3)
Conelrad still impresses the hell out of me. I say it is worth checking out if you have a need for more music.FOOKA mod that emulates the preorder bonuses in a legal manner.
Want to remake your character without starting a new game? Try this out.
*this may not work if you don't have the caravan preorder bonus
A legal canteen that helps thirsty adventurers playing Hardcore. Get it here.An auto saver
. It saves your game every 10 minutes if it can.Savegame Manager
Want to plan your character before you play and look at all the perks? Use this
Want to hunt down the bobbleheads from FO3 again? This
will allow you to do that. They don't boost your special, though. Instead they give you some minor perks that aren't OP.
Is Davison attacking you no matter what? Try this.
Pissed that certain Perks require both Melee and Unarmed? Try this out.
mod if you want to continue playing after the ending.Hoverboard
mod shamelessly ripped from a G&T post.Companion Teleporter toolMod
that lets remove companion default armor and guns and replace them completely
I don't use all of these mods so I can't guarantee their stability.
I'll working on updating the OP with some more mods and bug fixes asap.
If you want to run with a texture pack you can try this out.
Download the installer script.http://www.newvegasnexus.com/downloads/file.php?id=35645
Download what version of the texture pack you want.http://www.fallout3nexus.com/downloads/file.php?id=12056
Extract those files to a folder named data. It can be anywhere.
Extract the HD installer script where you want.
Open the HD installer script up in Notepad.
Look for these lines:
It should automatically detect your NV install directory. If not make sure you put in the correct pathway like in the example at the top of the pic.
The last line will be for the texture pack location. Make sure the path is correct.
Say it was in c:\texturepack\data
Put that into the last line.
Then save your work.
Then run the script. If everything is correct it should be able to install properly. Watch the window and you will see it replacing the files that it discovers.
Follow the instructions and you should have no problem installing it. As well as removing it when a New Vegas specific one comes along.
I have been laughing to myself all day because of this.
Reckon I'll wait till later then
Thank you, OP
I've been in Minneapolis away from my Xbox all weekend but I'll start in with more stuff tonight probably
JordynNolz.com <- All my blogs (Shepard, Wasted, J'onn, DCAU) are here now!
an hour and a half into the game I was beating motherfuckers in 1 power attack with a power fist and their limbs would just fly off like them old crash test dummy toys
You make a compelling argument.
Caesar was a pretty cool guy, even if weird. I can totally tell the Burning Man is going to be some sort of expansion or some shit though.
Also, I read in a recent interview with Chris Avellone that they had to cut a companion from the game close towards the end of development (so close that he has a card in the collector's edition). All I've been able to find is that his name was Ulysses, and that cutting him out of the game was a bitch since he was apparently tied to a lot of plot.
I am super curious as to why they had to cut him out and who he was.
I'm afraid to click that spoiler. I'm not sure I want to know. I'll just keep trying to fuck everything. -- trentsteel
READ MY COMIC ^^
Might be connected to this.
That's pretty damn impressive. Just remember the state of this franchise before Bethesda came along. Interplay must be headed by a bunch of slobbering jackasses.
I bet Obsidian is pleased too with this success stacked up against all their commercial failures.
If you haven't come across it yet there will be a point where the NCR and Caesar's Legion will forgive you or give you an option to receive amnesty.
your = belonging to you
their = belonging to them
there = not here
they're = they are
Like a fella once said.. AIN'T THAT A KICK IN THE HEAD..
kill the deathclaw?
I don't doubt it.
your = belonging to you
their = belonging to them
there = not here
they're = they are
I don't think I'll be able to befriend powder gangers in any playthrough, such a nice naturally occurring source of dynamite.
I was running around looking for a way into (early game)
Some drugs and a couple point blank shotgun shells to the face later, I had myself a Cowboy Repeater and Metal Armor! Kick ass!
Though, the irons on the Repeater suck.
I followed it shortly after by killing my second.
And my third.
Eventually, my twenty-third.
Nothing can stop me now.
I think it must have been a glitch or something.
put your gun away when shit like that happens