COD:BLOPS - Play on the Black Wang, Friday night!

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Posts

  • SheepSheep Registered User, __BANNED USERS regular
    edited November 2010
    Ghost Pro is essential running anti SR71.

    What is Hardened Pro?

    Sheep on
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited November 2010
    Jaunty wrote: »
    I find that the olympia lands somewhere in the area of "bad" and "fun" that I much need in this game after my constant famas whoring

    Definitely. I started out hating it with a bleeding passion, but now I feel like it's the shotgun with the most character. It just feels so good. Wish it had some attachments so I could pimp it out a little.

    Started out using the Olympia and sucked at it. Moved to the Steakhouse and then the SPAS thinking they were better, but now I'm back to the Olympia. I LOVE using it on Summit.

    What's a reasonable distance that is a 1-shot kill with the Olympia? Or isn't there one?

    I've tried it in combat training just to get a "feel" for it and it's like if you're not in dick-sucking range it won't even register a hit.

    DietarySupplement on
  • Skull2185Skull2185 Registered User regular
    edited November 2010
    Steakhouse is too plain, I motion for a name change to Steakhaus. This sounds more elegant.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited November 2010
    Sheep wrote: »
    Ghost Pro is essential running anti SR71.

    What is Hardened Pro?

    Reduces the amount of sway you get when you get hit.

    By 1/5.

    Aka: pointless.

    DietarySupplement on
  • tofutofu Registered User regular
    edited November 2010
    I think it reduces the kick by 4/5ths, so the kick is 1/5th of what it normally is

    tofu on
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited November 2010
    tofu wrote: »
    I think it reduces the kick by 4/5ths, so the kick is 1/5th of what it normally is

    I wish; no way in hell this can be true; It does reduce it, but you still get bumped around a lot.

    DietarySupplement on
  • gastr0cnemesisgastr0cnemesis Registered User regular
    edited November 2010
    Jaunty wrote: »
    I find that the olympia lands somewhere in the area of "bad" and "fun" that I much need in this game after my constant famas whoring

    Definitely. I started out hating it with a bleeding passion, but now I feel like it's the shotgun with the most character. It just feels so good. Wish it had some attachments so I could pimp it out a little.

    Started out using the Olympia and sucked at it. Moved to the Steakhouse and then the SPAS thinking they were better, but now I'm back to the Olympia. I LOVE using it on Summit.

    What's a reasonable distance that is a 1-shot kill with the Olympia? Or isn't there one?

    I've tried it in combat training just to get a "feel" for it and it's like if you're not in dick-sucking range it won't even register a hit.

    You pretty much summed it up. I'd say 5-10 feet for a 1 shot kill. It's only good in smaller maps like Summit and Nuketown. Pistol as secondary is a must when dealing with more than 1 enemy.

    gastr0cnemesis on
    [SIGPIC][/SIGPIC]
  • BladeOfSanjuroBladeOfSanjuro Registered User regular
    edited November 2010
    Jaunty wrote: »
    I find that the olympia lands somewhere in the area of "bad" and "fun" that I much need in this game after my constant famas whoring

    Definitely. I started out hating it with a bleeding passion, but now I feel like it's the shotgun with the most character. It just feels so good. Wish it had some attachments so I could pimp it out a little.

    Started out using the Olympia and sucked at it. Moved to the Steakhouse and then the SPAS thinking they were better, but now I'm back to the Olympia. I LOVE using it on Summit.

    What's a reasonable distance that is a 1-shot kill with the Olympia? Or isn't there one?

    I've tried it in combat training just to get a "feel" for it and it's like if you're not in dick-sucking range it won't even register a hit.

    o_O

    The olympia has the longest range of all the shotguns by far, you need to have the target centered to do any damage though.

    BladeOfSanjuro on
    steam_sig.png
  • tofutofu Registered User regular
    edited November 2010
    tofu wrote: »
    I think it reduces the kick by 4/5ths, so the kick is 1/5th of what it normally is

    I wish; no way in hell this can be true; It does reduce it, but you still get bumped around a lot.

    Well according to http://denkirson.xanga.com/735016527/black-ops/ it's reduced to 1/5th, I haven't actually tried it myself though so

    tofu on
  • Tridus1xTridus1x Registered User regular
    edited November 2010
    Hardened pro is pretty awesome, I dont understand the hate. Also crossbows are the best secondary as well.

    Tridus1x on
  • belligerentbelligerent Registered User regular
    edited November 2010
    Yeah, DS.. it's not 1/5 reduction, it's a reduction to 1/5 of what it was.

    Which is why people started complaining: you could get shot and stay on target. But really, you're giving up warlord, or steady aim pro (pulls up gun faster after sprinting) or SoH pro (faster ADS).

    The only tier that doesn't work for me is the 3rd tier because none of them stand out as much as ninja used to in MW2. Either I run hacker because I know people are camping, or I run marathon to make sure I get there first.

    belligerent on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited November 2010

    I don't even know...is that a triple knife kill? o_O

    I agree about the PA vs PA not being a whole lot of fun, at least not for more then a game or two. Although running the SAM turret against a full group of PA will net you a lot of points. :winky:

    Haha, no. Each person stabs another person, all within .25 seconds of eachother. It's ridiculous.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • BookerBooker Registered User regular
    edited November 2010
    Skull2185 wrote: »
    Steakhouse is too plain, I motion for a name change to Steakhaus. This sounds more elegant.

    Motion seconded.

    Booker on
  • SheepSheep Registered User, __BANNED USERS regular
    edited November 2010
    Hardend Pro Damage to Streaks, does that mean you do more damage as you get a kill streak or do more damage to those with kill streaks?

    Sheep on
  • BookerBooker Registered User regular
    edited November 2010
    It means that you can shoot down helicopters faster. I have done most of the necessary damage to bring down a cobra with ~80 rounds from my RPK whilst running hardened pro. I think it was Mercy who fired the last couple shots to bring it down. Hypothetically, you could also shoot Spy Planes down with fewer shots, but they are so hard to hit that a rocket is much more effective.

    Booker on
  • Skull2185Skull2185 Registered User regular
    edited November 2010
    Sheep wrote: »
    Hardend Pro Damage to Streaks, does that mean you do more damage as you get a kill streak or do more damage to those with kill streaks?

    I think it means you do more damage to a chopper, or simialr killstreak. Kinda pointless unless you're shooting at it with an LMG since all KS's go down with one LAW,RPG,Strella hit.

    Edir: Beated like I used to go out with Chris Brown

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited November 2010
    Sheep wrote: »
    Hardend Pro Damage to Streaks, does that mean you do more damage as you get a kill streak or do more damage to those with kill streaks?

    Your bullets do more damage to enemy killstreaks.
    Skull2185 wrote: »
    Sheep wrote: »
    Hardend Pro Damage to Streaks, does that mean you do more damage as you get a kill streak or do more damage to those with kill streaks?

    I think it means you do more damage to a chopper, or simialr killstreak. Kinda pointless unless you're shooting at it with an LMG since all KS's go down with one LAW,RPG,Strella hit.

    Well, yeah, they go down in one hit, but they all have a set of countermeasures that you've got to clear.

    EDIT: Except SP/CSP, obviously.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited November 2010
    Also, to clarify from earlier - there is no non-cosmetic difference between RDS and Reflex. None. Zero.

    Caedere on
    FWnykYl.jpg
  • Hiryu02Hiryu02 Registered User regular
    edited November 2010
    You disagree with that video showing the recoil difference?

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • joshgotrojoshgotro Deviled Egg The Land of REAL CHILIRegistered User regular
    edited November 2010
    Last nights game against Mercy and company was nails into a dick. Two bar ping!!!!!!!!!!!!!!!!!!!!!

    Also Hacker is Sitrep and I immediately went to the pro verson and was sad the device destroyed was so small.

    joshgotro on
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited November 2010
    Yeah, I noticed that you had two bars (one, at certain points) in that game, and promptly felt bad. :(


    Also, Caedere, did you watch the video Holi posted at all?

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • belligerentbelligerent Registered User regular
    edited November 2010
    IF you mean zoom wise, I can't tell a difference, but there's definitely a recoil difference.

    belligerent on
  • PeewiPeewi Registered User regular
    edited November 2010
    I just found out that you can shoot down spy planes and not just choppers. I hadn't even noticed that you could see the planes before.

    Is there any way to tell whether a plane is spy or counter-spy and what team it belongs to? So far I've just been shooting at them and seeing if the hit marker appears.

    Peewi on
  • twmjrtwmjr Registered User regular
    edited November 2010
    Peewi wrote: »
    I just found out that you can shoot down spy planes and not just choppers. I hadn't even noticed that you could see the planes before.

    Is there any way to tell whether a plane is spy or counter-spy and what team it belongs to? So far I've just been shooting at them and seeing if the hit marker appears.

    I'm pretty sure you can't see your own team's spy planes/counter spy planes.

    Not sure on a visual difference.

    twmjr on
  • Hiryu02Hiryu02 Registered User regular
    edited November 2010
    In general, if it's friendly, the launcher won't make the beeping sound that signifies lock-on.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited November 2010
    Peewi wrote: »
    I just found out that you can shoot down spy planes and not just choppers. I hadn't even noticed that you could see the planes before.

    Is there any way to tell whether a plane is spy or counter-spy and what team it belongs to? So far I've just been shooting at them and seeing if the hit marker appears.

    SPs fly clockwise, CSPs fly counter-clockwise.

    EDIT: You can not see friendly CSPs or SPs.

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • SheepSheep Registered User, __BANNED USERS regular
    edited November 2010
    That reminds me.

    Counter Spy Plane and "the enemy is disrupting our radar" are the same thing, right?

    Sheep on
  • Skull2185Skull2185 Registered User regular
    edited November 2010
    Sheep wrote: »
    That reminds me.

    Counter Spy Plane and "the enemy is disrupting our radar" are the same thing, right?

    The quoted phrase might mean there's a jammer nearby, unless you moves really far from where you were initially and the radar is still down.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Hiryu02Hiryu02 Registered User regular
    edited November 2010
    Jammer looks very different from CS plane though. CS just wipes your radar, Jammer fades it in and out depending on proximity.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited November 2010
    Peewi wrote: »
    I just found out that you can shoot down spy planes and not just choppers. I hadn't even noticed that you could see the planes before.

    Is there any way to tell whether a plane is spy or counter-spy and what team it belongs to? So far I've just been shooting at them and seeing if the hit marker appears.

    SPs fly clockwise, CSPs fly counter-clockwise.

    EDIT: You can not see friendly CSPs or SPs.

    Only in the northern hemisphere; reverse south of the equator.

    DietarySupplement on
  • Pajama_ManPajama_Man Registered User regular
    edited November 2010
    Peewi wrote: »
    I just found out that you can shoot down spy planes and not just choppers. I hadn't even noticed that you could see the planes before.

    Is there any way to tell whether a plane is spy or counter-spy and what team it belongs to? So far I've just been shooting at them and seeing if the hit marker appears.

    SPs fly clockwise, CSPs fly counter-clockwise.

    EDIT: You can not see friendly CSPs or SPs.

    "Counter" Spy Planes fly "counter-clockwise"!?

    Consider my mind blown. No really. It's nice to see some simple logic in a game once not some abstract or obtuse mechanic. D:

    Pajama_Man on
    camo_sig.png
  • MayGodHaveMercyMayGodHaveMercy Registered User regular
    edited November 2010
    Peewi wrote: »
    I just found out that you can shoot down spy planes and not just choppers. I hadn't even noticed that you could see the planes before.

    Is there any way to tell whether a plane is spy or counter-spy and what team it belongs to? So far I've just been shooting at them and seeing if the hit marker appears.

    SPs fly clockwise, CSPs fly counter-clockwise.

    EDIT: You can not see friendly CSPs or SPs.

    Only in the northern hemisphere; reverse south of the equator.

    Fine, CSPs fly Right-to-left, and SPs vice versa. :P

    MayGodHaveMercy on
    XBL: Mercy XXVI - Steam: Mercy_XXVI - PSN: Mercy XXVI
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited November 2010
    Skull2185 wrote: »
    Sheep wrote: »
    That reminds me.

    Counter Spy Plane and "the enemy is disrupting our radar" are the same thing, right?

    The quoted phrase might mean there's a jammer nearby, unless you moves really far from where you were initially and the radar is still down.

    You don't get announcements about enemy equipment though, so to answer Sheep's question, yes.

    PaperLuigi44 on
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited November 2010
    Jammers should disable lock-on for launchers just to make them that much more useful.

    MNC Dover on
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  • mr_michmr_mich Mmmmagic. MDRegistered User regular
    edited November 2010
    Mercy, I sent you a friend request...the dashboard wouldn't let me do it so I had to use the website. Sent an accompanying text message as well.

    I too, will be out of town for a few days and can already feel the Blops withdrawal.

    mr_mich on
  • MechanicalMechanical Registered User regular
    edited November 2010
    MNC Dover wrote: »
    Jammers should disable lock-on for launchers just to make them that much more useful.

    Why would they need to be more useful? Hell, they're already amazing if you have Hacker.

    Mechanical on
  • bhdavis1bhdavis1 Registered User regular
    edited November 2010
    Can we get that gun chart someone posted in the OP?

    It was vera nice, verrrra nice indeed.

    bhdavis1 on
    PSN: bhdavis1
  • gastr0cnemesisgastr0cnemesis Registered User regular
    edited November 2010
    Don't normally use the RC car so I never noticed this on Nuketown.

    http://www.youtube.com/watch?v=UKEpXUe3ksQ&NR=1

    gastr0cnemesis on
    [SIGPIC][/SIGPIC]
  • BurtletoyBurtletoy Registered User regular
    edited November 2010
    bhdavis1 wrote: »
    Can we get that gun chart someone posted in the OP?

    It was vera nice, verrrra nice indeed.

    You mean it looks good enough, and is actually accurate, so it should be in the game instead of the bullshit lying stat bars they use that are completely wrong 100% of the time?

    You are crazy.

    Burtletoy on
  • BurtletoyBurtletoy Registered User regular
    edited November 2010
    Don't normally use the RC car so I never noticed this on Nuketown.

    http://www.youtube.com/watch?v=UKEpXUe3ksQ&NR=1

    And....


    we found our RC race map.

    Burtletoy on
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