Golden Sun, the fond memories I have of you.
And your excellent sequel.
You were crafted by these quality folk.
Who are also responsible for these pimp as fuck games.
Golden Sun, where have you been hiding all these years? I mean I looked for you, but damn if I could find you.
I guess the world will never be able to suck from your golden teat once more...
Holy motherfucking shit! You are back, you are finally back. All these years of waiting, and here you are like nothing even happened.
But what are you about Golden Sun: Dark Dawn?
The game picks up 30 years after the first two games in the series left off. At the end of Golden Sun: The Lost Age, the heroes succeeded in bringing the world-healing power of the Golden Sun back to the world of Weyard. In the years since, the immense power of the Golden Sun has changed nearly everything. Continents have shifted. New countries have emerged. New species have appeared. But the world is now imperiled by a new threat. Psynergy Vortexes, which suck the elemental Psynergy from both the land and power-wielding Adepts alike, are spreading across the world. The new generation of heroes - the children of those from the previous games - are drawn into the mystery behind the vortexes, as they cross a chaotic world that is succumbing to a new evil
30 years later? A direct sequel? You play as the children of the heroes from the previous games!?
Next you'll be telling me that previous characters are playable, too.
Characters from the original games including Isaac, Garet and Kraden return, some of whom are playable at certain points.
You split tongue SOB, I won't believe it until I see it...
Wait a minute here. If my eyes are not mistaken that is Issac and Garet on the left of that tiny picture.
You weren't lying to me, Golden Sun. I'll believe everything you have to say from now on. What can you tell me about some of the characters?
Matthew is the main playable character of Golden Sun: Dark Dawn. He is the son of Isaac and Jenna and is a Venus Adept like his father. He was first revealed for the game alongside his party members Karis and Tyrell.
Tyrell is a playable character in Golden Sun: Dark Dawn. He is the son of Garet, and a Mars Adept like his father. He was first revealed for the game alongside his fellow party members Karis and Matthew.
Karis is a playable character of Golden Sun: Dark Dawn. She is a Jupiter Adept, and daughter of Ivan. She was first revealed for the game alongside her party members Matthew and Tyrell.
Rief is a playable character of Golden Sun: Dark Dawn. He is a Mercury Adept who is described as a knowledgeable researcher traveling with Kraden, a scholar of Alchemy who acts as Rief's mentor. Rief joins Matthew, Tyrell, and Karis at some point after the initial party is formed. Rief's mother is Mia, and he also has a sister named Noble.
Okay, that's not all of the characters, is it?
A later scan revealed that Eoleo, now an adult and his father's successor as prince of Champa and scourge of the Eastern Sea, is a playable Mars Adept as well. Rounding out the playable cast are Sveta, a were-beast Jupiter Adept that fights physically; Amiti, a young Mercury Adept prince; and Himi, daughter of the previous game's Susa and Kushinada and a Venus Adept girl with the hidden powers of a seer.
If some is good, then more must be better? Thank the heavens for that.
But what about the Djinns? Surely a Golden Sun will have some Djinns in it.
Once again, there are 72 Djinn to collect, 18 for each element and therefore 9 for allocation to each of the eight playable characters; however, some of the Djinn themselves are different. Some of the otherwise missing Venus and Mars Djinn are present on adult Isaac and Garet, who join battles as uncontrolled "guest" characters in the beginning stages of the game. Each Djinni now has its own unique design variation to differentiate it from all of the other Djinn of the same element.
72! That's like suicide bomber paradise right there.
But wait a second..
Isaac and Garet, who join battles as uncontrolled "guest" characters in the beginning stages of the game.
You've proven to be a good friend so I won't let your lie ruin this relationship.
What about summons?
All 29 Summon spirits from the Game Boy Advance titles return in Dark Dawn, reimagined for 3D, in some cases visually appearing exactly like a 3D version of the original entity and in other cases having received drastic redesigns (Megaera, Procne, and Neptune, in particular, appear more sinister than they did before). One all-new summon, a Mercury-aligned summon whose power level is in between Moloch and Azul, is added to fill in the "vacancy" that the game's only healing summon, Coatlicue, otherwise occupies; it is tentatively named the "Crystal Dragon", and is the chandelier dragon featured in the original "Culture Advanced" commercial for the original Golden Sun. This makes for a total of an even 30, and like in The Lost Age, the party starts out with access to the "initial 16" and must collect the other 14 by finding their Summon Tablets in the game world. Djinn that are On Standby now wander around the top screen of the DS in 2D while the battle takes place in 3D below. When a summon sequence is used, the appropriate amounts of Djinn from the upper screen visibly disappear.
That's a lot of summons. What do they look like?
Wow, that's a bunch of tiny pictures showing some of the summons in the game. Good job, Old Friend.
What about gameplay?
The game features a world with 3D environments and entirely 3D battles, and it features optional touch-screen stylus control. Stylus control appears as an additional way of controlling the functions that can otherwise be handled by the base control scheme from previous games, with touchable icons on screen that quickly and easily select and use Psynergy shortcuts. The ability to handle the controls without the stylus is affirmed by the game's producer in a 1up.com developer interview. Videos of E3 show this to be the case with Psynergy like Move and a new "Fireball" Psynergy that can burn objects on the field from a distance.
Eight all-new playable characters comprise the eventual final party, and unlike in previous games where there would be four characters at first and then suddenly jump up to eight, the full party is assembled at a steady rate as the game progresses. Characters are more-or-less similar in battle to previous games, but one of the characters, Sveta, has an entirely different battle style in which she transforms between humanoid and werewolf forms, where even her Attack and Defend commands are altered. Once again, there are 72 Djinn to collect, 18 for each element and therefore 9 for allocation to each of the eight playable characters; however, some of the Djinn themselves are different. Some of the otherwise missing Venus and Mars Djinn are present on adult Isaac and Garet, who join battles as uncontrolled "guest" characters in the beginning stages of the game. Each Djinni now has its own unique design variation to differentiate it from all of the other Djinn of the same element.
What about the classes?
The Class system is very similar to the original games in terms of how Djinn influence them, but in accordance with the new characters there are four new mono-element classes and two new dual-element classes, and some of the existing classes have been slightly retooled, such as with the Wind Seer series now having its own party-healing Psynergy. Classes provided by Class-changing items like in The Lost Age no longer exist, however.
What about Psynergy?
Psynergy old and new makes fully 3D appearances as well, such as the Move Psynergy being used to shift objects around. Growth, in particular, is now inherent to Matthew's initial class series (without its upgraded forms, mad Growth and Wild Growth), so that he can use it as a utility Psynergy effect without having to constantly change classes. Certain Psynergies previously usable only as field utility Psynergy, such as those involving the familiar incorporeal hands, can now be used as battle effects as well.
What about the gameplay?
Battle is very similar to the previous games, in that a party of four characters fights an enemy group, reserve party members may be switched in once per turn, and when the first party is all downed, the reserve party jumps in. Perhaps the most critical change is that when a character is set to attack an enemy, but another character has defeated that enemy beforehand in the same turn, the character will no longer automatically Defend; their attack will be redirected to another enemy on the battlefield.
Were almost at the end of this OP journey, Mr. Dark Dawn.
Golden Sun, what is love?
I don't think I understand, but I'll try to while I play you.
One last question.
When can I get my hands on you?
Japan: October 28, 2010
North America: November 29, 2010
Australia: December 2 2010
Europe: December 10, 2010
Two days, America.
Only two long, and painful days.
Edit:GameTrailers review with ze videos
Because we bad, and you know it.
Also here is like a 30 min video by some greasy nerds. Don't watch it if you desire playing your games fresh like a prince of freshness.
you've kept true to the golden sun name
Hey, man, I'm just trying to bring the information to the masses.
I know fans of Golden Sun will get this. At least they better.
But non Golden Sun fans need this knowledge, and I am all too happy to show them the way to enlightenment.
i loved it and its sequel
gonna buy this when it comes out
handheld rpgs are sweet
3DS FC: 5343-7720-0490
Best RPG I've ever played
I remember buying a GBA and playing the shit out of Circle of the Moon. Then losing the GBA for months.
I found it I think the day Golden Sun was released.
I pretty much had no knowledge of it. Went to the store to see what was available and it caught my eye.
Picked it up and never looked back.
Seriously, it and TLA are two of the best examples of quality JRPGs out there.
I can't wait to sink my teeth into Dark Dawn.
If you walked around enough you could run into two Wonder Birds at the same time in the same battle.
The best part was not only was it a lot of experience to kill just one of them but if you let one live it would revive the one you just killed.
You could knock out 30 of them at a time and level 5 or 6 times for each character per battle. It was nice.
3DS FC: 5343-7720-0490
Bring the grinding on I say. I'll shall laugh in its face and conquer it with my thumbs.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
just gonna say that aqua rock was the best dungeon
Is among the best of things.
I have waited a longass time for this
I really liked everything up until the last boss battles
I'm definitely going to be picking up this new one when it comes out.
This series and Chrono Trigger are the only JRPGS i've ever, first of all, purchased and finished to completion. I also have the gba port of final fantasy 6, but stopped playing up to the floating island and havent tried continuing since.
Oh yeah I guess I've also played through ogre battle 64 and tactics ogre (on gba), I just never associated those with the traditional jrpg format.
Either way, I will absolutely own this game before the year is out.
I have been waiting for years.
love the games, though.
Within minutes he had managed to overwrite my save
I kind of gave up on Golden Sun after that
Oh good, you made the right choice!
You silly, we all know you really do!
Dialogue sucks. Game rocks.
Also, Shining Force was the shit.
then you finally beat the game and this is your reward
Dullahan, though. He was an absolute dick.
My only experience with Golden Sun was watching on a buddy's little brother's GBA like waaaay back in the day. Looked pretty good
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
See cause when I get into an RPG, i like to get into it
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
I have no idea how I did it.
All I recall is that they were both incredibly long fights and that I have a fuzzy feeling of accomplishment from doing it.
The demo for this sucked at PAX
Care to tell us your side of the story?
white mage mia
all you needed