[World of Tanks] Tanks+MMO+Free= Why aren't you playing already?

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  • lostprophetlostprophet Registered User regular
    edited April 2011
    Ya. There are a few people in Tigers and other tier 7's already. They called me a loser for using my M6A2E1. Which is weird. But after 10 battles in it I'm averaging 1,029 xp per battle and about 40k profits per match. I haven't had a chance to play much but the M6 is nice to have for credit making.

    lostprophet on
    Steam: macg1991
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    Check out the Penny Arcade World of Tanks thread to join us in some fun times.
  • BlueDestinyBlueDestiny Registered User regular
    edited April 2011
    The trick to having fun is finding the mid-tier tank that can take nips out of the God-Kings while not taking 3 months to grind for. Then just stick with the group and hope to God your team knows how to focus fire.

    BlueDestiny on
  • ArrathArrath Registered User regular
    edited April 2011
    The trick to having fun is finding the mid-tier tank that can take nips out of the God-Kings while not taking 3 months to grind for. Then just stick with the group and hope to God your team knows how to focus fire.

    For example, in my T-34-85 (pretty sure it was, I doubt I was in the T-34) I slowly pinged an IS3 down to 4% or something silly, using every single shot I had, ducking behind houses and stuff as he exploded them, even bouncing some shots, before I finally died.

    Arrath on
  • wavecutterwavecutter Registered User regular
    edited April 2011
    Wow, I had a blast. Took on 11 tanks and killed six. Wavecutter is the name if anyone's game.

    wavecutter on
  • wavecutterwavecutter Registered User regular
    edited April 2011
    Is it so wrong to want to see the slo-mo recap of an artillery round smashing into the cabin of a medium tank?

    wavecutter on
  • Stabbity StyleStabbity Style He/Him | Warning: Mothership Reporting Kennewick, WARegistered User regular
    edited April 2011
    Man, I am really digging this game. Once I fully upgrade my SU-76 I'll be rolling.

    I'm bothered about the whole Premium platoons only thing, though. That's pretty lame.

    Stabbity Style on
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  • SkulkrakenSkulkraken Registered User regular
    edited April 2011
    Hey, can any of you guys understand Russian?

    http://www.youtube.com/watch?v=SxWh9LqfZ5k

    I want to know what's going on in this video.

    Skulkraken on
  • ydejinydejin Registered User regular
    edited April 2011
    Skulkraken wrote: »
    Hey, can any of you guys understand Russian?

    ...

    I want to know what's going on in this video.

    Weird. Looks like the physics are setup for what gameplay would look like with the moon's gravity!

    ydejin on
  • LowlanderLowlander Registered User regular
    edited April 2011
    One thing I would add to this discussion is that they seriously need to give light tanks more impact. Ok, I understand that my gun isn't great, and I get a bonus if an SPG hits a tank I have 'lit up' within a close proximity.

    The problem is with the way they arrange the matchmaking. Check this link out and scroll down to the chart that shows what tier of tank you will face: http://wiki.worldoftanks.com/Battle_Mechanics

    Now look. I have two tier 4 light tanks, working my way up the German tree. I can face up to Tier 9 Heavies, and there is NO way that I can do any damage to them, even with HE rounds, if I hit them square to the sides. The only option you have at that point is to hang behind your big buddies and hope for a critical hit to their tracks (which doesn't even damage the tanks) or do a suicide scout and hope your team wins. Compound that with the fact that light tanks aren't even necessarily faster than the medium tanks they'll face and you have a bad situation.

    Realistically a scout tank might travel 20 to 30 km before they spot an enemy position, then they might find a good spot to watch the enemy as the main force comes up for the assault. They might take pot shots at infantry positions, they might try to flank the enemy forces to get to their command structure. The battles in WoT are too small to portray these sorts of actions.

    If they're not going to change the way they make matches, they should up the speed and maneuverability of light tanks, and up their damage enough to do maybe 2 or 3% damage per hit on a heavy.

    Lowlander on
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  • SkulkrakenSkulkraken Registered User regular
    edited April 2011
    Yeah, the current matchmaking system fucks over light tanks majorly. In theory, platooning up with slightly higher-tier tanks that don't get matched up so highly would allow you to do an end-run around that stupid system. It's still something that players shouldn't have to deal with.

    Skulkraken on
  • peterdevorepeterdevore Registered User regular
    edited April 2011
    The Luchs is pretty fun once you get the big gun and the good engine. It's not as squishy as the BT-7. I can't imagine playing light being fun in any battles harder than what the Luchs gets put in though.

    peterdevore on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited April 2011
    In the Soviet tree--I'm not sure if it's true with the German and American ones--there's a huge chasm between the BT-7 and A-20. Not performance wise, though the A-20 can, ultimately, mount a very low-end medium tank gun.

    The BT-7 is basically the last Soviet tank that will, consistently, be matched up in light matches--i.e. matches where all but one, and frequently none, of the tanks aren't light or extremely low level TDs/SPGs. The A-20, on the other hand, is deliberately matched to be a scout tank for medium and even heavy matches, rather than a combatant in light matches. Sure, every so often, they'll throw you a bone and put you in with other lights, but otherwise, 9/10, if not more, you are a scout tank.

    The same is true for the Luchs and Leopard, perhaps?

    In any case, it makes leveling through the A-20 hell.

    Synthesis on
  • StragintStragint Do Not Gift Always DeclinesRegistered User regular
    edited April 2011
    I am so very confused by this game. I just started playing tonight and I'm not sure if I should be upgrading in the tech tree or not yet. Is the wiki really helpful?

    Stragint on
    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
  • ydejinydejin Registered User regular
    edited April 2011
    Stragint wrote: »
    I am so very confused by this game. I just started playing tonight and I'm not sure if I should be upgrading in the tech tree or not yet. Is the wiki really helpful?

    There are very solid pages on the wiki on battle mechanics and optional equipment (e.g., camo nets and binoculars).

    The individual tank pages on the wiki have a lot of historic information, but at least on the pages I looked at don't have much in the way of gameplay or upgrade suggestions.

    In general there's no downside to upgrading equipment on the tech tree. Although depending on what the individual tank tech tree looks like, sometimes you'll have to decide if you want to keep on unlocking equipment upgrades on the current tank or save up to unlock the next tank up the hierarchy. Free experience (as opposed to experience locked for use on a specific tank) is something you may want to save up though. For example some people hate the KV or Lee so much that they save up all their free experience and then spend it all completely avoiding those tanks and buying out all the tech upgrades to get to the next tank up.

    My personal suggestion is that you should always upgrade the tracks first. A lot of times if you try and upgrade the turret or guns first, this puts you over the weight limit on your tracks and you can't actually upgrade, so you've wasted your experience points (at least temporarily until you can upgrade your tracks). Sometimes the engine upgrades are the same weight as the original engines, so you may be able to upgrade these before the tracks, but check the weights before trying this. Some gun upgrades require specific turrets, so check on that too before upgrading a gun unless you already have the best turret.

    Past the tracks, ask yourself how you are using the tank. If you sit in the back and snipe a lot upgrade your gun first, also think about upgrading your radio (which determines how far out a friendly tank can be from you and still relay spotting information). If you like closing in for close combat, you probably want to upgrade your engine, since in close quarters, speed can mean life.

    Some upgrades can make a big difference in how a tank plays. Changing the Pzkw IV turret, for example, gives you much better turret armor and allows you to use the Pzkw IV's best gun, but the big turret turns very slowly, making you vulnerable if something like a Leopard or T-34 ever catches you in the open (they'll be able to circle strafe you faster than your turret turns). Upgrading to the howitzers available on some tanks means that you'll do massive damage when you penetrate, but your ability to penetrate will go down. So you'll be able to one-shot lighter tanks, but for heavy tanks, you'll need to be at much closer range and/or attacking from the sides or rear to do damage to them.

    ydejin on
  • SkulkrakenSkulkraken Registered User regular
    edited April 2011
    The wiki is actually pretty good. There's a lot of detailed information about the game in it.

    Edit: Wow, that's a lot of info. Also, anyone who hates the KV is crazy.

    Skulkraken on
  • ydejinydejin Registered User regular
    edited April 2011
    Skulkraken wrote: »
    The wiki is actually pretty good. There's a lot of detailed information about the game in it.

    Edit: Wow, that's a lot of info. Also, anyone who hates the KV is crazy.

    I haven't played KV since early/mid-beta, but I suspect it's a lot more fun now with the improved tiering system. Being the top dog in the game with a slow moving wall of pwning can be fun. Being a middle or worse low-end dog in a game with a slow moving wall that lots of people can hit and penetrate is less fun.

    ydejin on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited April 2011
    The KV/KV-3 demand patience and dilligence--it is NOT for the people who want to crash and burn as soon as possible while their throttle is on full (which is lot more people than you might think).

    That being said, you end up in enough matches with Panzer IIIs and BT-7s that you can absolutely dominate like a god.

    Synthesis on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited April 2011
    Double post, OMG, et cetera.

    It occurred to me that someone should probably make another World of Tanks thread with an OP that reflects the end of the beta, the new purchasing system, etc.--and mentions the developers are from Belarus (honestly, how many other games do you know are from that country?).

    I'd be happy to do it myself, to the best of my ability. Right now, I've gotten a T-34 with a nice gun (FINALLY) and a StuG III and can consistently pull out a decent ratio of victories even without the awesome dudes in Wangpanzers, so I'm feeling confident.

    Synthesis on
  • SkulkrakenSkulkraken Registered User regular
    edited April 2011
    Yeah, a new thread might be good.

    Skulkraken on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited April 2011
    I'll throw one together---basically, it'll need a general introduction, a description, links to the Wikis and FAQs, the website itself (duh), where you can make an account, and some gameplay footage.

    Synthesis on
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