[World of Tanks] Tanks+MMO+Free= Why aren't you playing already?

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  • GaslightGaslight Registered User regular
    edited January 2011
    Pros hit shift to zoom in? o_O

    Gaslight on
  • lostprophetlostprophet Registered User regular
    edited January 2011
    I use shift to zoom in to the largest magnification possible when I need to aim, unless the target is really close. When I'm not aiming I use the default level. It's much more efficient and accurate than the scrolling in that guy was doing

    lostprophet on
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  • GaslightGaslight Registered User regular
    edited January 2011
    The scroll wheel on my mouse can zoom all the way in pretty much instantaneously. Sometimes I use it, sometimes I use Shift.

    Gaslight on
  • lostprophetlostprophet Registered User regular
    edited January 2011
    Suriko, I think the KV is an acquired taste.

    Anyway, The guy in the vid took a while to zoom in. Shift is as instantaneous as it gets, and you don't run the risk of moving your mouse.

    lostprophet on
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  • krylon666krylon666 Registered User regular
    edited January 2011
    I get what you're saying - definitely agree. Hitting shift is the way to go.

    If anyone wants to add me to their friends list my name in-game is the same: krylon666

    krylon666 on
  • SkulkrakenSkulkraken Registered User regular
    edited January 2011
    krylon666 wrote: »
    I've been playing this a lot the last couple of days. Fell in love with the BT-2 immediately. The mobility it has is great. I really wanted to get into some german armor though, so I leveled up the tractor and hopped in the Panzer II. Not a big fan of the fast firing cannons but I wanted to start down the line for the Tiger :)

    I'm at a point now where I can get either the Panzer III Ausf. A or the Luchs. Like I said, I'd like to work up to the Tiger so the Ausf. A would be next.. but it looks horrible. The Luchs leads to the Leopard which seems pretty cool. I could also just move up to the BT-7 as well on the Russian side. I'd like to mess with some American stuff too, but I'm not sure where to go with it.

    Are any of you still playing often? Do we have a chat channel or anything?

    The Luchs and its higher-tier brother the Leopard are both scout tanks. The Leopard especially will consistently get placed into battles against very high level tanks because of this. It's fun to drive, but don't expect to live through most battles with it.

    The PzIIIA isn't especially good, but the awesomeness of the PzIII proper makes up for this.

    Also, holy crap, the highest-tier tanks have started showing up again in normal matches:
    1g3d5c.jpg

    Skulkraken on
  • GaslightGaslight Registered User regular
    edited January 2011
    Skulkraken wrote: »
    The Luchs and its higher-tier brother the Leopard are both scout tanks. The Leopard especially will consistently get placed into battles against very high level tanks because of this. It's fun to drive, but don't expect to live through most battles with it.

    On the other hand, when the Leopard does actually get placed in a battle with the little guys, it is probably the most terrifying "Race into the enemy backfield and wreak havoc behind their lines" tank in the game.
    The PzIIIA isn't especially good, but the awesomeness of the PzIII proper makes up for this.

    The PzIII blows.

    Gaslight on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2011
    Well, I'm getting used to the T-34-85--mostly by playing extremely conservatively, unlike my T-34, where I can buzz around and not feel doomed.

    Anyone tried the 10.5 cm on the StuG III? I like the L/70, but the damage seems to be double at a fairly minor decrease in penetration. How's the accuracy?

    Synthesis on
  • SurikoSuriko AustraliaRegistered User regular
    edited January 2011
    Suriko, I think the KV is an acquired taste.

    I mean to say it's an overpowered piece of shit. Which it is. Slow turret traverse does not make up for utterly ridiculous damage with the upgraded turret+gun, and its armour is nuts.

    Also the Pz III is shit. I hear it's not so bad once the turret and gun are upgraded, though.

    Suriko on
  • SkulkrakenSkulkraken Registered User regular
    edited January 2011
    Synthesis wrote: »
    Well, I'm getting used to the T-34-85--mostly by playing extremely conservatively, unlike my T-34, where I can buzz around and not feel doomed.

    Anyone tried the 10.5 cm on the StuG III? I like the L/70, but the damage seems to be double at a fairly minor decrease in penetration. How's the accuracy?

    The 10.5cm howitzer on the StuG is similar to the 10.5cm howitzer that's used by the PzIV and the VKs. It can put quite a hurting on enemies if it hits. The key word here is *if*, since it's horribly inaccurate.

    Skulkraken on
  • Rhan9Rhan9 Registered User regular
    edited January 2011
    Skulkraken wrote: »
    Synthesis wrote: »
    Well, I'm getting used to the T-34-85--mostly by playing extremely conservatively, unlike my T-34, where I can buzz around and not feel doomed.

    Anyone tried the 10.5 cm on the StuG III? I like the L/70, but the damage seems to be double at a fairly minor decrease in penetration. How's the accuracy?

    The 10.5cm howitzer on the StuG is similar to the 10.5cm howitzer that's used by the PzIV and the VKs. It can put quite a hurting on enemies if it hits. The key word here is *if*, since it's horribly inaccurate.

    Yeah. You really are better off with the L/70. It shoots much more often and is very accurate. The damage isn't massive, but you can hurt most tanks you'll be put against. The 10.5 is a gun entirely reliant on luck. You *might* hit, and if you hit you *might* damage the enemy enough to make your escape while you reload. But it's not a terribly effective gun.

    Rhan9 on
  • lostprophetlostprophet Registered User regular
    edited January 2011
    Suriko wrote: »
    Suriko, I think the KV is an acquired taste.

    I mean to say it's an overpowered piece of shit. Which it is. Slow turret traverse does not make up for utterly ridiculous damage with the upgraded turret+gun, and its armour is nuts.

    Also the Pz III is shit. I hear it's not so bad once the turret and gun are upgraded, though.


    Well ya, it's a Russian tank. Most of the Russian tanks are overpowered and it may or may not have something to do with the devs being Russian and the game already being released in Russia.

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  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2011
    If Wikipedia is to be believed, it's based in London with a development team from Belarus--which is frequently confused as being part of Russia, but is actually an entirely different country that shares many things common with its eastern neighbor.

    Not sure if the London team is made up of Russian immigrants or what, but I assume it's British developers working with Belarusian programmers (whom, in turn, have some Russian background or may be Russian themselves, though the former is less likely).

    Synthesis on
  • lostprophetlostprophet Registered User regular
    edited January 2011
    Them being based in London is most likely for economic reasons. Their development team, the people making the game, is in Belarus which is a former part of the USSR. My two ideas for why Russian tanks are the best in the game is that either they want to please their Russian customers who supply them with money, or they've been educated with Soviet history books and honestly believe that Russian tanks were the best. The former is most plausible and the latter is just me being exceedingly pessimistic, I suppose.

    Regardless, they're going to have to balance the tanks if they want to make as much money as they can from American and Western European customers.

    lostprophet on
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  • GaslightGaslight Registered User regular
    edited January 2011
    Them being based in London is most likely for economic reasons. Their development team, the people making the game, is in Belarus which is a former part of the USSR. My two ideas for why Russian tanks are the best in the game is that either they want to please their Russian customers who supply them with money, or they've been educated with Soviet history books and honestly believe that Russian tanks were the best. The former is most plausible and the latter is just me being exceedingly pessimistic, I suppose.

    Regardless, they're going to have to balance the tanks if they want to make as much money as they can from American and Western European customers.

    Now watch as the French tanks are introduced and inexplicably pwn everything.

    (Actually considering that half of them are post-war designs that wouldn't really be surprising, in a way.)

    And everyone quits playing.

    Gaslight on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2011
    Gaslight wrote: »
    Them being based in London is most likely for economic reasons. Their development team, the people making the game, is in Belarus which is a former part of the USSR. My two ideas for why Russian tanks are the best in the game is that either they want to please their Russian customers who supply them with money, or they've been educated with Soviet history books and honestly believe that Russian tanks were the best. The former is most plausible and the latter is just me being exceedingly pessimistic, I suppose.

    Regardless, they're going to have to balance the tanks if they want to make as much money as they can from American and Western European customers.

    Now watch as the French tanks are introduced and inexplicably pwn everything.

    (Actually considering that half of them are post-war designs that wouldn't really be surprising, in a way.)

    And everyone quits playing.

    Zing!

    Actually, the London base for financial reason probably makes sense. And it's not out of the question that, as Belorussians, they might sympathize with their own country's war machines over another (if you need further example, look at pretty much every single tank game that came out in the 1990s in the US).

    Then again, machines like the KV and T-34 were extremely unique when they first appeared. The KV was basically the world's first operational heavy tank (beating out the Tiger and Tiger II by several years), and when the Germans encountered it, they had no tank that could effectively damage it (there are accounts of small numbers of KV tanks stopping entire German tank companies by themselves until they were simply overwhelmed by better numbers--which conflicts with the more common image of Germany winning through superiority of training coinciding with smaller numbers).

    The T-34 was one of the earliest tanks to have effective sloped armor. And since WoT isn't limited by how many models of a tank appear, or what side they appear on, and coordination doesn't really change between teams, it plays towards specific technical strengths (like the KV being an armored beast). You don't have to worry about it breaking down or running out of fuel or not having a radio.

    Bias is part of it, and so is that, I expect.

    Personally, in game, I'd much rather encounter a KV than pretty much every German heavy tank (and most of the other Soviet ones). Seeing a KV is a relief compared to running into a Tiger II. It doesn't strike me as being particularly overpowered--I've had much better luck destroying KV tanks than IS-3s or Tigers. But I've never driven one...

    Synthesis on
  • SurikoSuriko AustraliaRegistered User regular
    edited January 2011
    The KV is also Tier 5, though. The earliest German heavies are tier 7. I'm running a Pz IV and it gets tiring to see KVs and end up having to retreat, given they can often kill me in one shot and I can barely dent them, even from behind in an ambush scenario. We're the same damn tier!

    Funnily enough, I got my father hooked on the game as well and he's progressing up the Russian line. Not because he has any particular interest in Russian tanks over any other nation's, just because he just wants to use a KV and the other unbalanced tanks compared to the others.

    The talk of the T-34 reminds me of this gem:
    The T-34 came to symbolise the effectiveness of the Soviet counterattack against the Germans. One of the first known encounters with a T-34 was by the 17th Panzer Division which spotted it near the Dniepr River. The T-34 crushed a 37 mm anti-tank gun, blew up two Panzer IIs and went on to leave nine more miles of destruction in its wake before being destroyed at close range by a howitzer. The appearance of the T-34 in the summer of 1941 was a psychological shock to German soldiers, who had been prepared to face an inferior Soviet enemy; this is shown by the diary of Alfred Jodl, who seems to have been taken by surprise at the appearance of the T-34 in Riga.

    In many cases, Russian tanks were straight-up better in combat than any other nation's. The problem is that WoT isn't the real world, and the nations need to be balanced.

    Another irritation with the game comes from the spotting mechanic. It doesn't seem fantastically consistent, but aside from that, the mechanic at its core feels as if it rewards camping and punishes pushing. The bonus given to a tank hiding in a bush (leaving aside camo netting, and crew camoflage modifiers) alone means that a moving force of tanks is going to be at a spotting disadvantage. And this is ignoring maps like Al Halkun where the middle ground between the spawns is completely suicidal to try and traverse, with heavies, TDs and artillery often remaining completely unseen yet able to spot even mids (let alone other heavies) that try to scout.

    It's nice that the developers seem to have this rock-paper-scissors gameplay in their heads (heavies beat lights, lights beat artillery, artillery beats heavies), but in reality matches never really go that way.

    Edit: If it sounds like I hate the game, I don't. It's really fun. But the flaws also feel very egrarious, and do draw from the enjoyment.

    Suriko on
  • Rhan9Rhan9 Registered User regular
    edited January 2011
    Well, the balancing of tanks in the game doesn't reflect the real world. The Hetzer was actually somewhat effective, and most of the German tank destroyers have woefully ineffective guns, considering their role of, you know, destroying tanks. A lot of the Russian tank guns seem to have received a 20-30% increase in damage to comparable German guns, just because. Tanks like PzIV don't actually live up to their performance specs, speedwise. There's a feeling of not-so-subtle favoritism towards Russian tanks, since the experience requirements are also more lax. The Russian TDs require a lot less xp to research. But I don't really care, since they have less character, so I favor German and American(for now) tanks. I'll definitely try the French ones once they come out, since historically the French tanks in the beginning of the war were pretty excellent.

    Rhan9 on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2011
    Don't the Germans have access to a medium and heavy French tank? Or am I totally thinking of somehting else?

    Synthesis on
  • Rhan9Rhan9 Registered User regular
    edited January 2011
    Well, there's the Hotchkiss light tank, which is pretty good, but I haven't really paid attention to premium tanks.

    Rhan9 on
  • GaslightGaslight Registered User regular
    edited January 2011
    Synthesis wrote: »
    Don't the Germans have access to a medium and heavy French tank? Or am I totally thinking of somehting else?

    There's a couple tanks in the German tree with names ending in "(t)". These are actually Czech designs. Maybe that's part of what you're remembering?

    Gaslight on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2011
    Frankly, I'm a lot more annoyed by the game's love of disappearing tanks.

    I understand the idea behind limitations of sight and spotting (such as making light tanks completely useless). But having a StuG III literally decloak between 10 and 20 meters in front of me, because it was hiding behind a rock (with no bush or anything) is just goddamn stupid. Disappearing off the map? By all means, that's quite fine. But a tank vanishing before my eyes, without any sort of cover, seems stupid. Perhaps having the icons disappear (or at least making tanks disappear completely less often) would work better.

    Synthesis on
  • SkulkrakenSkulkraken Registered User regular
    edited January 2011
    The spotting mechanics are really wierd right now. I'm starting to wonder whether it would still act up like that for tanks that have super-vision mode (boosting vision stat above 500m triggers it) activated.

    All of the premium tanks that the Germans have right now are actually captured French tanks. The Somua and Char B2 bis are horribly undergunned, however. I'm talking about Tier IV tanks being forced to fight mid-to-high-tier tanks with nothing but a Tier II peashooter.

    Skulkraken on
  • SkulkrakenSkulkraken Registered User regular
    edited January 2011
    Alright, since the deadline for creating clans is coming up soon, I went ahead with the first step of founding our clan.

    Behold, the mighty Jagdwangzers! It'll really help if at least a couple people here make an appearance in the thread I just linked to show the GMs that we're active and whatever. Oh, and we're going to need to name someone as leader to start off. Any volunteers? :P

    vvvvv You're in luck. The Soviets will get the Panther and other German stuff as premium tanks. The Germans will be getting Soviet stuff as premium tanks, too.

    Skulkraken on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2011
    I doubt I'm one of the top-caliber players we have (maybe on a good day...maybe), so I'll bow out.

    And yea, every German tank ending with a (f) is French, I think. Likewise, if the developers ever implement captured Soviet tanks, those'll end with an (r). I actually would like to see a Panther as a premium Soviet tank (a few were captured, and used against Germany, before they ran out of parts or broke down).

    Synthesis on
  • FarleymanFarleyman Registered User regular
    edited January 2011
    I'm not exactly the most proficient player either, but I do have a hell of a lot of time on my hands, if that counts for anything.

    In other news, i'm seeing quite a few T-54s now while driving my VK(DB), and hot-damn are they scary. Hell, even the increased quantity of T-44s is making me nervous. They've replaced a glut of heavies I can only run from, with a glut of mediums I can't! Still, atleast I can actually damage them. Sometimes.

    Farleyman on
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  • ArcturasArcturas Registered User regular
    edited January 2011
    I'm kinda glad that the game is trying to move away from IS-3/4/7/aus B slug-fests. I much prefer the mobility of the medium tanks.

    Also, posted in the thread. Can someone explain the timeline on the clan creation thing for me? I haven't followed any dev posts or other announcements.

    Arcturas on
  • SkulkrakenSkulkraken Registered User regular
    edited January 2011
    The timeline for the clan creation process can be found here. The process for starting a clan is convoluted as hell, by the way.

    [Edit] Whew, finally done with that clan crap. You're now our great and glorious leader, Farleyman. :D

    [Edit Edit] The devs have put up a survey for players to take. It includes, among other things, options for us to give suggestions on what tanks to add.

    Skulkraken on
  • krylon666krylon666 Registered User regular
    edited January 2011
    Nice, thanks for handling this Skul.

    krylon666 on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2011
    Okay, is it just my imagination, or is the Jagdpanzer IV--compared to the StuG III--just a pile of suck? For a ridiculous price, you get a machine that is, granted, tougher than the StuG III, but also a much larger target, much slower, and with a shittier weapon you can't upgrade until you spend costly research and money on a new transmission.

    Christ. Maybe the thing is better when you upgrade it, but going it, the thing is a piece of shit. I can regularly pull in 20,000 to 30,000 with my StuG III...meanwhile, I spent 2/3 of every match's reward repairing that fucking thing (a paltry 6,000-7,000). The thing is a lot more like the Hetzer, which it looks like, than the StuG III. Man, going through this thing to the Jagdpanther is going to be a nightmare. As it stands, I doubt any improvements are really going to change the fact that it seems to suck--and that money would better go to tanks that don't suck, and research put to getting the hell away from it.

    [/unhappy rant]

    EDIT: On the bright side, it carries a lot of ammo. And it uses a bunch of the (very superior) StuG III's upgrades.

    Synthesis on
  • RaslinRaslin Registered User regular
    edited January 2011
    For the most part, a vehicle always sucks base, compared to the fully upgraded last tier. Such is life.

    Raslin on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2011
    Perhaps, but for the Jagdpanzer, it hurts. Compared advancing to the StuG III from the Hetzer, or the A-20 from the BT-7, it's a wide step back.....even compared to a StuG III with modest upgrades.

    The T-34 to T-34-85 was manageable at least...

    Synthesis on
  • RaslinRaslin Registered User regular
    edited January 2011
    Trust me, I just got my jagdpanther. I know exactly what you mean.

    Also, just wait until you get the jagdpanther... the speed, dear god.

    Raslin on
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  • KhildithKhildith Registered User regular
    edited January 2011
    I just got my invite for this. I'm not quite sure what anything is yet, but so far it seems pretty easy to play, no tutorial needed or anything.

    Khildith on
  • SkulkrakenSkulkraken Registered User regular
    edited January 2011
    As a fellow Jagdpanzer driver, I feel your pain, Synthesis. I really do.

    vvvvv Yes, that's true, too. The long 75mm and the short 88 are both nice guns to have.

    Skulkraken on
  • RaslinRaslin Registered User regular
    edited January 2011
    OTOH, the jagdpanzer is pretty great with full upgrades and crew.

    Raslin on
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  • FarleymanFarleyman Registered User regular
    edited January 2011
    Sweet. We have an official presence now. Indeed, much thanks to Skul for sorting this all out. We should probably have some sort of logo, for added officialness, but that requires creativity, something I lack.


    Intriguingly, the modified matchmaking system seems to be actually broken now, rather than just bad; i've been in games where quite literally, i've been the only non-heavy tank on the team, with only a couple of mediums on the opposing team. Most of the time though, its pretty good. A definate improvement, thats for sure.

    Farleyman on
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  • L|amaL|ama Registered User regular
    edited January 2011
    because I'm thinking of starting to play this and it is probably relevant to the interests of those of you unhappy with the amount of realism in this i am linking it here

    stew on it

    L|ama on
  • SkulkrakenSkulkraken Registered User regular
    edited January 2011
    Screw realism. We're going to get a tank-based version of Horde Mode.

    Skulkraken on
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