They most probably made it so they say it every time, but I'm 100% positive I had heard before months ago, before the patch that made us all come back.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited December 2010
Speaking of smoke grenades, I usually pick it more with Assault than the other launcher options. Being able to instantly disrupt an enemy position or give myself a big corridor of cover almost always outweigh the minor benefit of killing maybe one target with a 40mm grenade. Smoke grenades make Harvest Day a lot better for the attacking team because then they can assault much more easily.
But even with PA players, I normally don't see many people sporting smoke grenades. Seems like people would rather try to take the long way around and then still end up getting shredded on Harvest Day. A couple people sporting smoke grenades could make a flat-out assault right across the fields of Harvest Day completely doable.
Ninja Snarl P on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited December 2010
Of course all you need to counter that is one dude in the helicopter mashing Q and then all anyone has to do is shoot at the red triangles, because Harvest Day has no cover at all between points
Sometimes I wish it did when my team is being a bunch of fuckwits and not taking the tremendous effort of pressing Q while scoped over people in order to put BIG FUCKING GLOWING ORANGE ARROWS OVER THE ENEMY'S HEADS because they're fucking... I don't know. Most never say why they don't. They're just really fucking stupid, I guess.
And many of these people are level 50, so they don't have being new to the game as an excuse.
</just finished a shitty run of games where nobody spotted>
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited December 2010
Does Harvest Day even have helicopters for Rush?
EDIT: I've got spotting mapped to middle mouse button so I very, very nearly can do it as quickly as shooting. In fact, I almost always mark my targets right as a I shoot them just in case.
Ninja Snarl P on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited December 2010
I still haven't actually worked out the mechanics of spotting
Like, sometimes it works and sometimes it doesn't and sometimes I think it's distance related and sometimes I think it's a timing thing and sometimes it's accuracy and I don't fucking know
I spot every time I see someone that hasn't been spotted. If I'm lining up someone I'll tap Q before firing. If I die, the team can get him, if I snick him somebody else can finish him off, and if he dives behind cover I can see where he's going. It really is tremendously useful, even on a personal level without the team being taken into consideration.
As far as mechanics go, I think the main problem spotting has is rogue geometry sometimes just managing to throw it off. Distance doesn't really seem to be a factor in and of itself, but the more distance, the more likelyhood there's going to be something in the way (visible or invisible as it may be). There's also a timer inbetween unsuccessful spots to prevent people just mashing over the battlefield to light up heaps of dudes.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited December 2010
Spotting has a cooldown, so I think that's what's throwing you off. If you spam it, you aren't going to spot anything because you'll waste the "spot" on an empty field and then it won't be ready when you're actually pointing at somebody. The cooldown is short, but it's definitely there. Chances are that you're almost looking at someone, hit the spot button, it misses, you correct, hit spot again, but now nothing happens because of the cooldown and the guy gets away. Even when you do spot things successfully, you still have to wait a bit to do it again.
It's meant so that people can't just spot infinitely and tag people through trees and smoke and crap like that. Think of it as shooting a guy with invisible mind bullets; if he's in the middle of the crosshairs on your screen, spotting him will tag him. If not, you can miss and have to wait to try again.
Distance actually is a factor, but the distance involved has to HUGE. The only time I've ever not been able to spot due to distance is against distant choppers on Heavy Metal that are just within draw distance. But those are something like a full kilometer off and I don't think any of the other maps will present that problem. You can't even see soldiers at that distance so it won't affect you with them.
Regardless, hit the spot button constantly. Even if you miss half the time, you hit the other half of the time and it's still definitely contributing to the team effort.
I just had a game where I had the UAV and mashing q didn't help me spot anyone, it was one of those new maps based off of the first real level. It was a beast to spot because at the Second set of targets, when I spot them, they would take their sweet time going around the buildings, any that were close by my team picked them off before anyone could shoot.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
edited December 2010
I don't know about mashing spot, but I use it whenever I have somebody more or less in my sights and never have a problem at all. I've spotted dozens of people from a single UAV and only missed people because of my own aim or the cooldown.
Ninja Snarl P on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited December 2010
Yeah, spotting in the UAV, or in any air vehicle, is kind of a bullshit affair for me
IIRC spotting only has a cooldown if you hit the button and don't actually 'tag' something with the symbol. I can mash Q all day erry day as long as every time I do there's a bad guy in the middle of my crosshairs.
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited December 2010
God Jesus fucking Christ
This game is the worst game in the entire world when you're playing against some asshole who is way too good and is smug about it
Wow, heavy metal can be chock full of anal rape with a decent helicopter pilot. Only thing that brought him down were the Heat missiles and the UAV flown by someone (me) with the alternate weapon package.
Edit: Anyone else get into the bad habit of hopping back into one more game when they see that they are one kill away from getting a star for their weapon?
Heavy Metal was a pretty fun map. But now, since I've played more of it, it's actually been pretty frustrating to play it. The large open fields are pretty much choke points, Especially between B and A or C. Unless you've got a tank you're probably not going to make it half way across that field. The regular vehicles are pretty worthless, since there's usually an enemy aircraft up and about, or there's a tank sitting right behind the hill. Their machine guns are pretty useless and they also can't roadkill worth a damn. I wish they had given us the vehicles that are used on atacama desert.
I always check BFBCS.com to see what star I'm getting next, before I play.
I'm just starting to work on gold stars for all main weapons (not counting AR attachments), so I check which weapon is the next on the list each evening.
You'd be surprised at a engineer squad's ability (Goomba and CarbonFire) to lock down a shitty tank driver (me). Just take cover close to a ridge or in the trees and rocks that dot the map's borders.
I always check BFBCS.com to see what star I'm getting next, before I play.
I'm just starting to work on gold stars for all main weapons (not counting AR attachments), so I check which weapon is the next on the list each evening.
I'm the same way. Lets me know what to focus on for the night.
Posts
Also, crashing issues and lock-ups disappeared after reverifying the game cache in Steam. Just in case it's acting up for anyone else.
Also-
http://www.youtube.com/watch?v=MK271SIefAQ
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
God that's so fuckin' hokey
Not that I mind all that much, since that song rules, but come on
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
You are dead to me, Olivaw. This is the best thing ever.
No it's the most obvious thing ever
"hey we have a thing set in Vietnam what do we do I KNOW SLAP A CREEDENCE SONG ON THAT SHIT HURRRRRRR"
Just hope that this game doesn't make me sick of Creedence
I'd hate to get to that point in my life
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I was kind of hoping they'd use the remix of White Rabbit from the original BF:Vietnam.
http://www.youtube.com/watch?v=obBpa4il2vs
But even with PA players, I normally don't see many people sporting smoke grenades. Seems like people would rather try to take the long way around and then still end up getting shredded on Harvest Day. A couple people sporting smoke grenades could make a flat-out assault right across the fields of Harvest Day completely doable.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Sometimes I wish it did when my team is being a bunch of fuckwits and not taking the tremendous effort of pressing Q while scoped over people in order to put BIG FUCKING GLOWING ORANGE ARROWS OVER THE ENEMY'S HEADS because they're fucking... I don't know. Most never say why they don't. They're just really fucking stupid, I guess.
And many of these people are level 50, so they don't have being new to the game as an excuse.
</just finished a shitty run of games where nobody spotted>
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
EDIT: I've got spotting mapped to middle mouse button so I very, very nearly can do it as quickly as shooting. In fact, I almost always mark my targets right as a I shoot them just in case.
Like, sometimes it works and sometimes it doesn't and sometimes I think it's distance related and sometimes I think it's a timing thing and sometimes it's accuracy and I don't fucking know
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
As far as mechanics go, I think the main problem spotting has is rogue geometry sometimes just managing to throw it off. Distance doesn't really seem to be a factor in and of itself, but the more distance, the more likelyhood there's going to be something in the way (visible or invisible as it may be). There's also a timer inbetween unsuccessful spots to prevent people just mashing over the battlefield to light up heaps of dudes.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
It's meant so that people can't just spot infinitely and tag people through trees and smoke and crap like that. Think of it as shooting a guy with invisible mind bullets; if he's in the middle of the crosshairs on your screen, spotting him will tag him. If not, you can miss and have to wait to try again.
Distance actually is a factor, but the distance involved has to HUGE. The only time I've ever not been able to spot due to distance is against distant choppers on Heavy Metal that are just within draw distance. But those are something like a full kilometer off and I don't think any of the other maps will present that problem. You can't even see soldiers at that distance so it won't affect you with them.
Regardless, hit the spot button constantly. Even if you miss half the time, you hit the other half of the time and it's still definitely contributing to the team effort.
http://www.fallout3nexus.com/downloads/file.php?id=16534
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
This game is the worst game in the entire world when you're playing against some asshole who is way too good and is smug about it
Fucking fuck
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Just suck it up.
If you can't beat 'em, try your damndest to cause them as much grief as you can. CG it up, suicide c4 rush, spam grenades, etc.
Failing that, you can always just leave the server. If you aren't having any fun, what's the point in continuing to play?
Edit: Anyone else get into the bad habit of hopping back into one more game when they see that they are one kill away from getting a star for their weapon?
http://www.fallout3nexus.com/downloads/file.php?id=16534
I'm just starting to work on gold stars for all main weapons (not counting AR attachments), so I check which weapon is the next on the list each evening.
Steam: CavilatRest
I'm the same way. Lets me know what to focus on for the night.
162h 12m 59s
Wow that probably the most I have ever played of one game this whole decade. And I am only level 35.
All of my accounts...this should be interesting.
Das Ubermensch
29h 52m 51s
>Warcry<
283h 19m 28s
=Warcry=
336h 05m 26s
...In my defense, I've been unemployed for a good part of this year. :I