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MechWarrior[miniPhalla]: Game over! Jade Falcon victory!
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Given the village didn't have a kill vote, not masoning the village mechs would have been pretty mean
Second: This game had 46% mafia. Mafia had a 23% chance of hitting an IS Mech, and a 54% chance of hitting anything that wasn't an IS soldier. Plus an assassin that worked like a Seer!
Compare this to the IS chances of hitting a JF Mech: 10%, a JF Non-Soldier: 25%, and one of their own IS Specials: 15%
Give me a 54% chance to reduce my opponent's total firepower on turn one and see how well I do
Other than that, it was fun! Thanks for hosting!
Well I had the impression from the start (giving the size of our team) that it was more a faction game, with us having the advantage of a few extra names and they have an extra mech.
Not that having an extra vanilla mafia was that much of an advantage, considering everything depended on the specials and mechs. Although to be fair it means we knew better where to target than they did. Now that I know they were masoned we didn't do too bad in not taking forceful control of the vote.
Not masoning them would have been pretty mean. I thought they were, until I saw they all obliterated B:L. I was hella confused over that bit. I thought wildcat was talking nonsense in the thread when he said BL was likely a mech. Why did you think that Wildcat?
Then again, I imagine you tried not to get killed by the village network which would also have been a waste.
(The game seemed highly dependent on which side found a mech target first, though.)
There was no distinction made if the target was either vanilla soldier or mech. Started hitting those from night 3 until the very end (where spoit was singled out).
The IS sniper did work as a mech seer.
btw, I think Wildcat needs to unlock our proboard. Not much there except for my pretty colors on the player listing.
On a scale of 1-Burnage how overpowered were the mafia, do you think?
If I had to do this again I would way reduce their number of soldiers, give the IS more, and let Soldiers do...something. Maybe make the vote a kill again.
And only shy because nearly all the specials that I could kill were already gone!
Honestly, I think a village kill would have evened it out. So not too overpowered, but wasting ammo on all those damn Jade Falcon Soldiers was shiiiiiiity.
I was starting to fear the mafia was intentionally leading us through their bullet fodder while they pick off our specials.
I agree. But the village vote would have to not kill the mechs :P . Just...reveal them or something.
“If you tell the truth, you don't have to remember anything.” - Mark Twain
We could've, but you were all doing such a good job of it yourselves we could concentrate on finding and blowing away your mechs.
That said, with all the big village powers masoned like that, it doesn't the give the mafia much of a chance to infiltrate and play mind games. When you know who your big people are, what big incentive is there to work with anyone else or even trust them? That's my only gripe. That and I think switching vote back to a kill would make this a much quicker and brutal game.
Hmmmm... not sure. Try to remember though, being masoned can be a big advantage - but only against an unmasoned foe. The unmasoned have to treat everyone as enemies, while the masoned have a smaller amount of targets to hit. This game might have worked well as a faction game where masoned groups tried to not only figure out who was on their side, but also *what* each enemy was. If only certain kinds of attacks work on certain kinds of targets, then there's still some mystery to the game.
Like... all soldiers can shoot or hide or throw an ion grenade. Soldiers who shoot a non-hiding soldier get a kill. If they're targeting a hiding soldier they get a 'You missed' message. If they throw the ion grenade at anything other than a mech it does no damage. If they shoot an attacking mech the shot pings off and they've seered a mech. If they shoot a non-attacking mech, the soldier is immediately killed.
Or something like that. As long as you keep a vote mechanic you can probably call it Phalla
Yes, silly.
“If you tell the truth, you don't have to remember anything.” - Mark Twain
(I liked it, though )
Had a freakin' blast 3clipse. Honestly, my opinion's probably not the popular one. But still, I did very much enjoy this game. Hope I didn't do too bad on my first ever run as Mafia.
Except I could only target things that were seered, making that one shot at kellie the only useful use of that, since any other seer target was already known by the masoned network, talking of which, was there a proboard?
I was fustrated with the usefulness of my role, what with it being completely useless against mechs until they got a second life after their mech was destroyed, for the first few days until the network took control and was able to effectively seer clanners. But yeah, being a vanillager or even a non special mafia? That must have really sucked.
And reading the mafia boards, making the roles equivalent (especially the scout/ranger) may have been questionable.
Also, I'm a bit confused about what happened day 6. Why didn't the network kill kellie? Especially since I confirmed kellie as a mech. Which reminds me...The mech selection for the game was rather o_O. I admit that I don't remember a whole bunch of them, but why not choose iconic mechs like the timber wolf (yes I know it's a clan wolf mech) or the raven, which is pretty much the poster child for a light ECM mech, and more importantly is actually an IS design. Heck, the cougar is a jade falcon mech.
Nova Cats didn't come about until like, way, way late in the storyline and were a joint endeavour between Clan Nova Cat and I think the Draconis Combine, off the top of my head.
Cougars were total Jade Falcon mechs too, which was all kinds of headfucky for me. I just decided to ignore what I knew of the lore, and go with it.
Fun, but hugely balanced in favor of the Mafia. 11 Jade Falcons, 13 Inner Sphere, and 1 Neutral? The clanners should have had their mechs, and maybe some spotters, but not the entire army they did have. The Inner Sphere garrison needed more support. Losing Farangu early really hurt.
3DS FCode: 1993-7512-8991
That said...
Good game.
My mistake plain and simple, I misread a PM from Spoit which made me think that he'd already tried to hit B:L rather than that he was going for him that night. Oops!
Thansk for running 3clipse. I enjoyed the theme, but I was dismayed to discover that we had a bunch of Jade Falcon cannon fodder to wade through - pretty much meant we were chasing around for the rest of the game. Looks like I will have to go back to being mod of a popular internet-based forum (ahaha).