While I think DD is going to be a major part of gaming's future, until we get past the point where I have to wait two or more goddamn hours to play a game I bought, DD is going to be limited to smaller bits of content.
I mean, I'd have happily bought the Games Direct version of Bully for my 360. But I weighed the possibility of downloading about 4 gigs versus the time and effort to just copy the disc to the HDD and decided that it wasn't worth paying $20 for the 'freedom' to not need the disc to play. Especially if I needed to delete it to recover some space for something.
DD still has to get past the issue of it being a pain in the ass when you upgrade hardware. I don't have to do any account transfers or anything else when I own a physical copy of a game.
AZChristopher on
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Brainiac 8Don't call me Shirley...Registered Userregular
I am not an expert on Nintendo, but personally, I think--emphasis on that--"Overcautious option intended to please certain concerned parents" is no more likely than "Can't be bothered to change it, busy doing more important stuff, get out of my office option".
I am not an expert on Nintendo, but personally, I think--emphasis on that--"Overcautious option intended to please certain concerned parents" is no more likely as "Can't be bothered to change it, busy doing more important stuff, get out of my office option".
Assuming we get the worse case scenario.
Nintendo also doesn't get online.
Couscous on
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DeadfallI don't think you realize just how rich he is.In fact, I should put on a monocle.Registered Userregular
In the 2008 episode "Chuck Versus Tom Sawyer" of the NBC show Chuck, a weapons satellite access code is hidden in the (fictitious) kill screen of Missile Command by its programmer. The show's title character retrieves the code by achieving a score of 2,000,000 points after realizing that "the mathematical pattern underlying the game is the same" as Rush's 1981 hit "Tom Sawyer".
Hahahahaha, wait. Is this a nod to Futurama? Kind of?
So is there anyone else besides mntorankusu who is fine with friend codes so long as it's a per-system basis? Add once and you're done, and all that.
I am. As I said in the other thread, if it's per system, it's a bit more unwieldly than a handle, but it's mine. I can give a single number to everyone I want to possibly play with and be done with it.
In the 2008 episode "Chuck Versus Tom Sawyer" of the NBC show Chuck, a weapons satellite access code is hidden in the (fictitious) kill screen of Missile Command by its programmer. The show's title character retrieves the code by achieving a score of 2,000,000 points after realizing that "the mathematical pattern underlying the game is the same" as Rush's 1981 hit "Tom Sawyer".
Hahahahaha, wait. Is this a nod to Futurama? Kind of?
I think it's a nod to early 80s video game nerds digging Rush.
But to answer Sporky, I'd be fine with a per-system friend code. Per-game is just silly, though.
Still wouldn't help much. Japanese multiplayer games are written to take advantage of Japan's network topology. The USA's is pretty much the exact opposite.
Sheep on
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Warning: the preceding post may be more sarcastic than it appears. Proceed at own risk. Individual results may vary. Offers not valid in Canada or where prohibited by fraud statutes.
Do we blame Nintendo for being hopelessly out of touch, or do we blame the media retard rodeo that told parents that pedophiles will seduce your innocent children using PictoChat?
Do we blame Nintendo for being hopelessly out of touch, or do we blame the media retard rodeo that told parents that pedophiles will seduce your innocent children using PictoChat?
Can't we blame both? It's not like Nintendo is trying to clear anything up.
I am not an expert on Nintendo, but personally, I think--emphasis on that--"Overcautious option intended to please certain concerned parents" is no more likely than "Can't be bothered to change it, busy doing more important stuff, get out of my office option".
Assuming we get the worse case scenario.
Nah, they very much model themselves in the Disney vogue.
So is there anyone else besides mntorankusu who is fine with friend codes so long as it's a per-system basis? Add once and you're done, and all that.
Per system would be just fine for me. It's just the same as entering a friend name anyway, just instead of someone being named xXxSuperGoku69xXx, they'll be 0423-1234-4589-1223.
Which in some cases is going to be preferrable.
As for Nintendo's motivations, I think it's 75% "WON'T SOMEONE THINK OF THE CHILDREN", and 25% "we'll do it next generation".
Remember, they eventually DID ditch cartridegs, just a generation later. And eventually they got basic online, but once again, a generation behind. I personally think we're going to see some decent improvements for the 3DS and Super Wii.
While a per-system friend code is acceptable, it's a lot easier to remember plufim or even xxxsupergoku69xxx than 0432-1234-4589-1223. Also I really don't think having numbers instead of letters is really that much of a security measure. What exactly is it countering? Anybody can still get that info and use it to play with the person it belongs to.
Nobody cares about a friend code being a number rather than some terrible pastiche of words, symbols, and numbers you had to think up to reference your favorite anime / drug habit.
I think the issue is that trading the code outside of gameplay is required to interact in any meaningful manner with other people.
Now personally, my last experience with Nintendo online was with Brawl, so maybe things have changed, but the random matchmaking in that game was terrible, not least because even if you did find someone you had a good connection with or was fun to play with, there was absolutely no way to contact them or add them to a list. The only way to get a good number of people to ensure a good match whenever I had time to play was to manually add one-by-one everyone who posted their code here in the forum.
So is there anyone else besides mntorankusu who is fine with friend codes so long as it's a per-system basis? Add once and you're done, and all that.
Per system would be just fine for me. It's just the same as entering a friend name anyway, just instead of someone being named xXxSuperGoku69xXx, they'll be 0423-1234-4589-1223.
Which in some cases is going to be preferrable.
As for Nintendo's motivations, I think it's 75% "WON'T SOMEONE THINK OF THE CHILDREN", and 25% "we'll do it next generation".
Remember, they eventually DID ditch cartridegs, just a generation later. And eventually they got basic online, but once again, a generation behind. I personally think we're going to see some decent improvements for the 3DS and Super Wii.
What generation are they finally going to do it then? Cause they've been using the bloody things for a while now, surely this would've been the chance to finally show some progress. Their continual refusal to make progress in this area is only going to hurt them in the long run while Microsoft and Sony are heavily investing in it.
As for per system friend codes being just as good as usernames, they're not. Sure it'd be an actual start but friend codes are still completely unintuitive and forgettable compared to a name.
All that said, this probably won't affect me when I eventually get a 3DS because playing handheld games online is even less appealing to me than playing console or pc games online. They don't have constant internet connections (unless I'm using my home network, in which case I may as well just play my console/PC online) and I dunno, I guess I'm just not that ultra competitive when playing handheld games.
Edit: Damnit, left a sentence in after I'd rewritten it.
I have a hard time getting worked up about friend codes. Yes it is annoying but even if the code is different for each game, you only have to input it once. Then you can play against/with that person as much as you want to, for that game.
I agree with others that my issue is not friend codes, it is the general crappiness of the Nintendo online experience.
Posts
I mean, I'd have happily bought the Games Direct version of Bully for my 360. But I weighed the possibility of downloading about 4 gigs versus the time and effort to just copy the disc to the HDD and decided that it wasn't worth paying $20 for the 'freedom' to not need the disc to play. Especially if I needed to delete it to recover some space for something.
Do not engage the Watermelons.
Friend codes!
If it was a universal Friend Code system I would be ok with that. I just hate when you have to use unique codes for each game.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Assuming it's the case, ouch.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
There's no evidence yet that they don't.
Exactly! Think of the children! Microsoft and Sony, take note!
Meanwhile, there's this ad. While I'm all for people making fun of how pretentious and self-serious Halo is, I still can't find Bulletstorm funny.
http://www.youtube.com/watch?v=sgWoXu5fhn0&feature=player_embedded
:P
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Assuming we get the worse case scenario.
Nintendo also doesn't get online.
Hahahahaha, wait. Is this a nod to Futurama? Kind of?
xbl - HowYouGetAnts
steam - WeAreAllGeth
I am. As I said in the other thread, if it's per system, it's a bit more unwieldly than a handle, but it's mine. I can give a single number to everyone I want to possibly play with and be done with it.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
I think it's a nod to early 80s video game nerds digging Rush.
But to answer Sporky, I'd be fine with a per-system friend code. Per-game is just silly, though.
I've got no problems with that. I don't really care if my ID is "Valleo" or "123456" as long as people can find me easily.
My complains about Nintendo's online set up go beyond friend codes, but thats another discussion.
That's roughly the same as a screen name. Not nearly as big of a deal.
Per game, though? Bullshit through and through.
Their netcode will never get better because they don't understand that it has to be rewritten when localizing games for the USA.
Still wouldn't help much. Japanese multiplayer games are written to take advantage of Japan's network topology. The USA's is pretty much the exact opposite.
It is fucking terrible
It is cheap.
There is more to Missile Command than you might think.
[1] Actual amounts of doom may vary.
Friend codes. Again.
Do we blame Nintendo for being hopelessly out of touch, or do we blame the media retard rodeo that told parents that pedophiles will seduce your innocent children using PictoChat?
Can't we blame both? It's not like Nintendo is trying to clear anything up.
Do not engage the Watermelons.
I'm adopting yet another wait and see approach, since we don't know anything for certain just yet.
Nah, they very much model themselves in the Disney vogue.
Seems crazy.
(Please do not gift. My game bank is already full.)
Per system would be just fine for me. It's just the same as entering a friend name anyway, just instead of someone being named xXxSuperGoku69xXx, they'll be 0423-1234-4589-1223.
Which in some cases is going to be preferrable.
As for Nintendo's motivations, I think it's 75% "WON'T SOMEONE THINK OF THE CHILDREN", and 25% "we'll do it next generation".
Remember, they eventually DID ditch cartridegs, just a generation later. And eventually they got basic online, but once again, a generation behind. I personally think we're going to see some decent improvements for the 3DS and Super Wii.
Steam: CavilatRest
Holy crap.
I think the issue is that trading the code outside of gameplay is required to interact in any meaningful manner with other people.
Now personally, my last experience with Nintendo online was with Brawl, so maybe things have changed, but the random matchmaking in that game was terrible, not least because even if you did find someone you had a good connection with or was fun to play with, there was absolutely no way to contact them or add them to a list. The only way to get a good number of people to ensure a good match whenever I had time to play was to manually add one-by-one everyone who posted their code here in the forum.
What generation are they finally going to do it then? Cause they've been using the bloody things for a while now, surely this would've been the chance to finally show some progress. Their continual refusal to make progress in this area is only going to hurt them in the long run while Microsoft and Sony are heavily investing in it.
As for per system friend codes being just as good as usernames, they're not. Sure it'd be an actual start but friend codes are still completely unintuitive and forgettable compared to a name.
All that said, this probably won't affect me when I eventually get a 3DS because playing handheld games online is even less appealing to me than playing console or pc games online. They don't have constant internet connections (unless I'm using my home network, in which case I may as well just play my console/PC online) and I dunno, I guess I'm just not that ultra competitive when playing handheld games.
Edit: Damnit, left a sentence in after I'd rewritten it.
I agree with others that my issue is not friend codes, it is the general crappiness of the Nintendo online experience.
Obligatory.
(Forward to 1:42 for the relevant part. Or watch the whole thing for funnies.)
https://steamcommunity.com/profiles/76561197970666737/