Warriors
The old thread has been locked, and hadn't been updated in a long time anyway. I'll give it a go.
Warriors have undergone a
number of changes with the Cataclysm, the biggest including the removal of Armor Penetration Rating, changes in Rage Generation, and the removal of "On Next Swing" abilites. (Buff) Shouts have also been changed to give rather than take rage, like HotW for DKs.
Arms
All about using a single big weapon and beating people senseless with them. Personally I haven't tried Arms, so perhaps someone else can contribute something here.
Spec: 31/7/3 is the current EJ build.
Gearing: Pulled from EJ: Get 8% Hit. After that, Strength > Crit > Mastery = Expertise > Haste.
Rotation: (EJ Again): Maintain Rend, prioritize Colossus Smash > Mortal Strike > Overpower. Heroic Strike as rage allows, and only Slam if you have an extreme excess of rage.
Resources:
Fury
The Dual Wielding spec, through the use of talents either 2 Two handed weapons, or 2 Single handed weapons. Currently good old TG seems to be slightly ahead, I believe. This gap is theorized to widen with the coming patch and balance changes. Personally my favorite spec.
Spec: 8/31/2 is the current standard spec.
Currently you may have a bit of leeway with shifting a point from Deep Wounds to Incite, at least for a SMF spec. The coming nerf to HS tips it more in favor of Deep Wounds, moreso with a TG spec.
Gearing: Get 8% Hit (including Precision), 26 Expertise. After that, Strength > Hit (up to 27%) > Crit > Haste == Mastery.
The change to Rage generation means 8% Hit isn't the golden number for Fury any more, and the more you have up to being hit-capped (a whopping 27%) the better. Mastery is rather lackluster at this point, but is getting buffed in the coming patch. How much of an impact that has remains to be seen.
Rotation: loodthirst -> Raging Blow (use Berserker Rage to activate if necessary) -> Bloodthirst -> Free GCD. Colossus Smash during free GCDs as the cooldown allows. Heroic Strike with any excess rage. Use Slam only when you have a Bloodsurge proc during a free GCD.
In Blizzard's quest to reduce incidental AoE and the facerolling of trash packs, WW has been replaced with Raging Blow as a major part of Fury's rotation. The free GCDs in the rotation are great if you end up being a Sunder bot, which the glyph of Colossus Smash is excellent for.
Resources:
Protection
The tank spec. Or AoE leveling/grinding/farming spec. Plenty of AoE damage, stuns, and mobility. I have yet to tank in Heroics or Raids in Cata, so my knowledge is outdated in this area.
Spec: EJ
Hybrid Example SpecGearing:
- Survival: Stamina > Mastery > Parry > Dodge.
- Threat: Expertise > Hit > Strength > Crit
Rotation:
- Single Target: Shield Slam > Revenge > Rend > Devastate
- AoE: Rend > Thunder Clap > Shockwave > Revenge (Assuming Blood and Thunder)
Resources:
Leveling
All Specs are perfectly viable for leveling these days, which you choose depends on which you like most, if you're leveling with anyone (LFD tanking it up?) and what heirlooms you might have. Arguably Fury may be behind as a leveling spec, due to hit/rage generation issues. On the other hand, it has Bloodthirst.
Mods:Tidy Plates +
Tidy Plates Threat Turn those little hovering nameplates into something useful!
TauntMaster Basically HealBot for tanks.
DoTimer Adds useful bars for tracking your DoTs/Debuffs and even cooldowns.
MSBT Like SCT or the built in Floating Combat Text.
Power Auras Can be setup to help track Cooldowns/Procs.
Other Resources:
Posts
- Protection
- Charge's stun continues to not trigger diminishing returns for Protection warriors who have the Warbringer talent.
GlyphsGlyph of Rapid Charge has been changed from a 7% reduction to Charge's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.
Tidy Plates with the Threat Plates plug in. It is a highly customizable add on that changes the default nameplates (default hotkey V) to something very useful, espcially as a tank. It will show you the health of every mob and if it is currently trying to attack you or someone else. It makes tanking large groups very easy. That one melee in your group that keeps attacking some random mob and pulling aggro is not a problem with this addon.
The way I have mine set up is that when I have aggro the Nameplate and health bar are Green. If I don't have aggro on it, the nameplate and health bar is Red. So when controlling a large pack of mobs if someone pulls aggro on some random mob out of 7 I will know right away and can select the Red Health bar and hit Taunt. This allows me to gain control over a mob before it has time to attack anyone else.
Also, if you're tanking heroics, don't bother with Vigilance.. the benefit from that talent is minimal in a five man, and the only thing you'll miss are those occasional taunt CD resets when someone rips aggro from you. Tossing an extra point into impending victory isn't a bad idea, as it can definitely prevent a wipe if a healer runs low on mana, especially if you glyph for it. It's not reliable, but a bit of luck can make it a winner.
edit:
I used tauntmaster in the past. It's basically a grid showing everyone's health bar in the color of their class with their name on it. If a mob is targeting a player, their healthbar is red. Click on the player's health bar to taunt a mob targeting them. Really nice addon, but one of the later wrath patches broke it (had something to do with the in game raid frames, I believe). I haven't checked to see if it's been fixed yet... should do that.
Also, from what I've seen the baseline for Prot should be roughly http://wowtal.com/#k=IfWid_B.a8t.warrior.RXwKFQ Blood and Thunder points can also be moved, and I've seen some tanks drop Shield Specialization. At the moment I personally have 2/3 Shield Specialization, in favor of a point in Rude Interruption (heroics).
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Using heroic strike all the time.
This is a great starting point: http://wowtal.com/#k=_A7oWTGp.a8t.warrior.-h-k0m
It's the one EJ has listed as "example hybrid spec".
I would think it's more useful to post an incomplete spec with all required talents filled so that people can assign the rest to taste, which is what I attempted (though it is tricky when tier 1 and 2 talents are flexible). Though some people will like to just cookie-cutter I suppose.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Individually they are not required, though you do have to take one of them as you say.
I was not being condescending about cookie-cutter builds. They are useful for a lot of people who don't care to min-max every aspect.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Sorry I misinterpreted you then. Another lesson in "tone is hard to convey with text".
Yah, that pretty much is all I needed to be convinced to switch. I think I got the reduced spell damage one almost as a knee-jerk reaction to some of the insane non-physical damage some of the heroics put out.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
e: Confirmed on EJ and Wowhead, it's multiplicative. It will equal out to 31%/62% (31.5% rounded down), not 35/70. Still, the math makes it better than Austere (which is the armor value one), and it does have good synergy with our Mastery. Plus it's super easy to gem for, as blue/green/purple gems tend to be the ones we favor anyway, and they all count towards the meta.
e2: Actually, which of the two is better is a curve. They converge at ~42% chance to block, which Eternal becoming better than Austere as you move higher from that convergence point. Meaning that Eternal scales better with gear than Austere.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Mastery is definitely one of our best stats, and it's the primary stat I stack if I can, but I don't like to neglect Stam. I still personally feel a three blue gem requirement is easier to complete and keep completed than a two yellow gem requirement, if only because of the way our sockets tend to come out (we get a lot of blue and red sockets in our tank gear). Also, requirements aside, I think the Eternal gem simply scales better for a Warrior when taking in to account our mastery and critical blocks.
Why not both.... Sta Mastery gems are what I use. And Sta Expertise atm.
e: As a side note, I don't gem for dodge because tank gear is dripping with dodge, and parry tends to be ever so slightly better because of the added damage from the parry counter and because of the synergy with Hold the Line.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Yah, I am OCD about socket bonuses. Unless it's just terrible (and I haven't seen a terrible one yet on tank gear), I always get it.
Of course it helps that tanks aren't just going STA STA STA like in Wrath.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Parry haste is gone, by the way.
In my rag tag mix of heroic gear, I am dripping with dodge, from the gear itself. Even when buffed to the gills, my parry barely pulls equal with dodge. I'm not going to reforge dodge off gear to get parry, I'll just gem for it.
(e: Off hand, do you know the Strength -> Parry formula? Google isn't turning it up.)
At the moment I have about 13.5% parry and 10% dodge. If my parry gets any higher I'll be reforging it to dodge.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I got Tia's Grace in a h-Tol'vir run today, but I was disappointed to realise that the AGI->dodge modifier is not as good for Warriors as it is for Paladins. It comes out to something like .7% dodge, whereas a Pally would get 1% or so. It's still pretty good though for an effectively constant buff. The alternatives are uncontrollable random avoidance proc trinkets, which leaves it to luck far too much for my liking.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
(As a side note, the Crab has an uptime ~20%. It's not perfect, I'd really like a Throngus's Finger to pair with it, and I'm thinking about reforging some of the dodge to mastery, but it's a solid trinket).
I cant seem to get my hands on any blue or purple sta trinket. Ive only seen the trinket from Stonecore on my alts and the worm has only dropped it once so far.
We did captian planet last night and yay for one mistake and you fail fights! We did get a good distance into P2 on the first night after beating the two dragons though so it most likely wont be too bad.
I've been reforging any dodge to mastery or parry if there is mastery on the piece already and it has been working out well.
For gems I have been running stam+mastery mostly, or Parry+mastery, or Parry+stam.
In my heroics gear I am sitting at 13.83% parry, 8.36% dodge, and 46.1% block.
Also found this on EJ: Warriors, Paladins, and Death Knights now all get 25% Strength as Parry Rating as a base skill, with all decimals floored.
Same, I sacrificed getting my second mount to get that trinket. It's a pretty noticeable reduction in damage and the cooldown time isn't bad at all.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Dodge and parry have the exact same gear point value right now. If one's higher than the other, than reforging to balance them out a bit will increase your overall avoidance because of diminishing returns. Since parry procs Hold the Line, it's objectively better than dodge.
At the very least, you want to reforge to balance the two as much as possible. It's even better if you reforge for more parry because of the HtL proc. There's no reason to have more dodge than parry, right now.
Before that I had the green sta/on-use-mastery and linked the use effect to Shield Block.
Even though Throngus' Finger and Porcelain Crab are predictable, you can't force them to proc when you need them, which to me means all they are good for is their average avoidance. And I'd rather have constant avoidance than average avoidance. Bit disappointed with the pre-raid tanking trinkets on the whole, other than the Mirror.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I want it so much.