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Bill Gates vs. Apple: "You lying liars!"
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Especially if you're one of those creative types. It's impossible to use Maya with less than 3 mouse buttons.
Bullshit. Save for bad Windows/Unix ports there's few if any Mac apps that absolutely require the use of more than one mouse button. Since the default configuration on a Mac is with a single mouse buttons all developers make sure 100% of their application's functionality is accessible with one button. Shortcut keys and context menus can speed up the work of experienced users but they're never required for an application to run properly.
It turns out designing a UI with one button in mind makes you think twice about just tossing shit all over the screen. Mac apps that have deigned to simply toss their shit about willy nilly have either not lasted long or were redesigned quickly. Apps that put two thoughts into the design process from the get-go tended to do better in the market. You'll note that oftentimes when an app is reviewed on a Mac site a shitty interface will be quickly pointed out. The term "not Mac-like" will often be used. Mac users tend to want their applications to behave in a Mac-like manner because the consistancy makes it much easier to not only learn a new program ("Wow it works in a similar fashion to other programs I'm familiar with!") but also makes it easier to move between programs ("The shortcut keys for similar functions in other apps are virtually identical, my existing muscle memory will prove useful!").
I have no problem with Vista resembling OSX in some ways, it shows Apple was on the right track UI wise. It's not like Microsoft was stealing icons or photocopying layouts. They were designing things with the same goal in mind as Apple, what will be good for users. There's some divergent thinking going on and legacy to support in both camps but I think it is only inevitable that UIs following similar principals will eventually look and behave similarly. Most of the time similarities are just parallel evolution. Organizing photos in a grid layout is going to look pretty similar to any other app organizing photos in a grid layout, it doesn't mean one company ripped the idea off another.
That being said. I think Vista is a bit of a non-starter. A lot of its truly exciting features were dropped a long time ago. It isn't too likely to flop in the classic sense, Microsoft's position in the market guarantees it will eventually run on damn near every new PC sold. However to people that have followed the PC industry for a long time Vista looks very much like a license churn release. Gates doesn't have an elevator pitch for Vista because there really isn't one. It's not like the leap from DOS to Windows 95, it's Windows XP++.
This is a winning attitude.
Seriously. Good job.
Advertising is telling people about your product, and why it's good. These Mac ads? There's no actual information there. Also, avoiding someone's products because of their corporate attitude is actually the most morally righteous reason in the world to do so.
In any case, unless some games start coming out on the Mac, I won't even consider buying one. They can make an advert claiming that Macs get you hot chicks and free money, but unless Armed Assault's coming out for it I'm not interested.
Fuck maya.
Fuck maya and its ASS interface.
the whole reason macsc only have one button is so that shit like maya doesnt happen.
Fuck maya.
[spoiler:83d368d306]i know, i know. i t isnt a great contribution to discussion. but if i really say anything thing, we will get into whether or not "one button" is a good GUI principle. and i KNOW wee don't want to do that.[/spoiler:83d368d306]
Nintendo Friend Code: SW-0689-9921-0006
Regardless, it's a crossplatform content creation package that carries real weight in the industry (and I personally don't have any problem with its interface). If Autodesk (nee Alias) say they need three mouse buttons, then so be it.
Hell, I took a Lightwave unit last year and brought my MX500 into the labs with me - and I was able to work much faster than everyone else stuck with one-button doohickeys. Though whether that's an indictment of single-button mice or a statement of my awesomeness is really up for debate.
OT: IIRC Lightwave's camera movement uses keyboard modifiers and a single mouse button compared to Maya's single keyboard key and multiple mouse button approach... but then, Lightwave's not quite as popular - and as an animation student, I try to aim for what potential employers'll be using. Modo has fully-configurable control/interface options and good OS X support, but it's solely a modeller (albeit a very nice modeller)...