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If you didn't like it, don't force yourself. Probably just not your cup o' tea, chumly.
I have absolutely zero problems with a game being easy. My personal idea of fun is not to be frustrated and thwarted constantly. But I know a lot of people dig intensely difficult games.
Games are good when they offer difficulty to the point where you can, if you pay attention, get through a level/bit on your first try, and you only fail when you recognise you made a mistake.
Not because of some arbitrary "these guys have five hundred million health and kill you in one hit" bullshit.
I'm not trying to force myself to like it. My usual frustrations with it are the bugs, followed closely by horrible framerate drops and other graphic-related things. So, if the 6850 can play the game better than my 8800 GTS, I'll probably enjoy it a great deal more.
As a corollary, modular difficulty is a Good Thing, and one of the reasons I love Super Metroid so much - yes, Ridley can kill me in 4 hits, and I can kill him if I play perfectly for 45 to 60 minutes ... but it's through my choices.
The only other game with modular difficulty (that I can think of) is System Shock (1)
Or 'surprise, insta-kill trap that was completely undetectable!' Or when there are a million dudes in the area, with insane firing accuracy and there's nowhere for you to take cover. When puzzles are not only strange, but completely unintuitive.
Wait, is this a boss you're meant to/have to kill to finish the game?
Cause if so, that is pretty damn unacceptable to me. Playing a game, perfectly nonetheless, for 45 to 60 minutes on one damn guy is just meh. Especially if the encounter doesn't change at all and you're just whittling down his health.
Yeah I'm watching it
he is mega-hot.
And the show's decent too.
On the seXBoxLive?
i was deciding today to watch justified or fringe, i started with fringe today
will watch justified eventually
On PC.
No one ever plays of the brobox anymore
Yeah, in general I am more and more looking for a fun experience--which usually entails not being so easy that none of my choices matter, but which also usually entails not being terribly hard either. I actually really dislike puzzle games and the various math-y strategy games, because they feel like I'm doing homework.
It's a consequence of having a game as open as Super Metroid.
You can go and take on the final boss more or less immediately on beginning the game, or you can choose from a range of other goals which, singly or cumulatively, will make the ultimate objective easier to accomplish.
Describing what they're doing. It's a stoner cooking programme!
he could be my sheriff any day of the week
If you play the game normally (read: your first sentence), Ridley is a piece of cake. You'd have somewhere in the neighborhood of 1300 health, his attacks would barely scratch you, and your supply of super missiles would end the fight in roughly 5-6 minutes.
Modular difficulty (read: sequence breaking) has allowed me to reach this boss with 99 health, a minimal number of upgrades, and a few minor rules governing my behavior in the fight. While the fight, as I said, only lasts 6 or so minutes if you've been playing properly, there is a limit on how fast the charge beam... well, charges. And then hits him.
My math on the subject is rusty, and requires a lot of assumptions. Suffice it to say, an hour is a very conservative estimate.
The encounter changes, a little. At about 80 hits, he starts a new pattern of attacks; it may be that it is literally impossible to beat him with this set-up.
I do. I am the brobox player.
Basically this. Also, there are far more games that seem to require a strat. guide than people think there are. The RE games that I played certainly did. One of my buddies is playing DeadSpace(because I am teh vaj), and there's some nonsense in there, too. People complain about linearity, but at least I know where the fuck I'm supposed to go/talk to/kill.
BTW, I died maybe twice on a normal playthrough of Half-Life2, and that was my first go at it.
Also it drives completionists up the wall.
I am only like 4 episodes in, do they become more centered around like a major plot or all they mostly all one episode cases with like a lil centrality of a plot that goes on through them?
3DS: 2852-6809-9411
aww you are making him blush
3DS: 2852-6809-9411
I'm a fan.
Also, played the drug dealer in Go.
Tonight's anthem is:
http://www.youtube.com/watch?v=o_t56jJOcNk&feature=BF&playnext=1&list=QL&index=1
Here is the church and here is the steeple
We sure are cute for two ugly people:whistle:
[My friend] likes that urge you get to write "No one gives a shit" on someone's status.
Yup.
Dude, I'm sorry, but I really don't think I shoud be involved in this game.
I've actually got a serious hangup about spreadsheets. There's actually kind of a story there, but suffice to say I don't think I can be relied on to not be a pain in the ass in this particular game. Consider it an open slot for somebody else.
I'm sorry to flak out, broseph; I really should've bought all the requisite stuff a long time ago
but that was last night's anthem
It just talks about "the receptor" or "the chemical". THEY HAVE NAMES, TELL ME WHAT THEY AAAAAAAARRRE!
Is this some other D&D game or that M&M game?
because if it's the latter spreadsheets are definitely involved
Other D&D game. D20 modern. In a campaign focusing on conversations.
Just the character-making process. Not having any of the D&D rulebooks, and having to use that online excel-based character generator. I just noticed this computer doesn't even have Excel installed on it.
Trust me, I feel like a douche.
EDIT: Like... I shouldn't even have asked to play. But I imagined there'd be a more managable char. generator online, or something.
It's gonna be awesome bros
and the gengars who are guiding me" -- W.S. Merwin