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[DC Universe Online] Now Free-to-Play! Lightning Strikes DLC now available, zappy zappy.

1246739

Posts

  • HypertimeHypertime Arlington, VARegistered User regular
    edited February 2011
    Well, what Server are you?

    Oops. Death & Glory.

    Hypertime on
    Your mom.
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited February 2011
    Marks of Allegiance don't just buy you style items,they get you the faction set!

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • CururuCururu Registered User regular
    edited February 2011
    Hypertime wrote: »
    Hit level 30 (Mental, Hand Blast, Controller-focused build) last night and I'm about to finish up the storyline content. Assuming that I understand the endgame content ladder correctly:

    1. Gain Influence and Marks of Legend from Arena and Legends PVP to buy Level 30 blue gear and unlock Legends.
    2. Gain Marks of Victory from Arena and Legends PVP to buy Tier 2 PVP gear.
    3. Gain Marks of Allegiance from daily instances to unlock cosmetic stuff and trade in for Marks of Triumph.
    4. Gain Marks of Triumph from Duos and Hard Alerts for Tier 1 PVE gear.
    5. Gain Marks of Distinction from Starred Duos and Raids for Tier 2 PVE gear.

    A bit confusing. I'm unsure what the priority is here. I'd like to have a character that is useful in both PVE and PVP roles as a Controller.

    Also, I've been relying on ad hoc team-ups for Wanted alerts like the Judge and General Kordax. Would love to play with a more organized group. If there are other folks in the PA league that could use a character like me, I'd appreciate an invite. I will recharge your power bar like whoa.

    Here's my current build from the DCUO Source calculator: EgagaiafJfafagdfaZeedfebNhcjhaTjjlall
    I wouldn't worry too much about getting the tier 2 PvP gear. The stat boosts aren't that great compared to the tier 1 set, which is much easier to get (seriously, there's no reason not to have the full tier 1 set, especially the weapon). Unless you plan to go hardcore into the arenas (not Legends; your gear doesn't matter there), the tier 1 set will suit your needs just fine for 98% of the in game PvP that pops up. And even if you do want to spend your time in the arenas it's much more important to get a good group together than it is to get those few extra toughness points.

    Of course, if there are particular pieces of that armor that you want for fashion reasons, then that changes things.

    I wouldn't worry too much about getting the Marks of Allegiance for trading in for Marks of Triumph. You'd need 4000 of them to get the full set of tier 1 PvE, so it's probably faster to focus on the easier Duos and Alerts earlier on. Although, again, if there are particular faction gear pieces that you really want for fashion reasons, then that will change your priorities.

    Cururu on
  • CururuCururu Registered User regular
    edited February 2011
    Exciting news for everyone that's already signed up, or plans on signing up this month: http://forums.station.sony.com/dcuops3/posts/list.m?topic_id=11876
    It's been an exciting month for us at DC Universe Online, with so many players creating their legend and trying to become the next ultimate hero or villain. Metropolis may be under siege and Gotham City in peril, but an overwhelming number of you have stepped up in their defense!

    In appreciation of you pioneers we are going to be offering the chance to lock in an extraordinary promotional rate of only $29.99 for the 3-month DC Universe Online Legend Plan. That's over 25% OFF the regular 3-month subscription plan price of $41.99! You'll even be able to keep that rate for as long as you are actively subscribed and watch the savings pile up! You really won't want to miss out on this great opportunity! The new rate will be available on February 8th so look out for it!

    Lock in your savings as soon as you can once its available! Here's why….

    You'll need lock in this rate prior to the end of the 30-day subscription included with your software purchase, or by March 1, 2011 (when the promotion ends), whichever comes first. Why? – because if your current subscription plan kicks in before you choose the Legend Plan, the $29.99 rate wont apply until after your currently selected plan ends.

    Cururu on
  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    edited February 2011
    The Flash outfit is tier 1 for metas, right?

    What is the tier for the Hawkman armor and weapons in the reactor room? Is that any different from the Hawkgirl suit?

    TexiKen on
  • DocshiftyDocshifty Registered User regular
    edited February 2011
    The Hawkman set in the reactor is the pvp 1 set, I believe. Those big three that are on display in the wings with some named hero/villain selling them are your pvp 2 and both pve sets.

    Docshifty on
  • tallgeezetallgeeze Registered User regular
    edited February 2011
    Here is a link to a thread someone made on the official forums showing all the pve/pvp sets.
    http://forums.station.sony.com/dcuopc/posts/list.m?topic_id=8123

    tallgeeze on
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited February 2011
    In the last three weeks, there have been 4 dev posts in the forums. In the month of February there have been none.

    I am very nervous about the prospect of paying for a subscription.

    Edit: I need talk of upcoming features. I need talk of bug fixes in testing.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • RialeRiale I'm a little slow Registered User regular
    edited February 2011
    To be fair, they have announced plenty of hotfixes in the forums over the last several weeks. Some of them were pretty crucial, too. And we did get a content announcement. I just think they're de-emphasizing the forums because A: PS3 users are less likely to use/see them, and B: It's SOE, they've never been great at communication. However, they are pretty good at frequent content (see EQ2).

    Riale on
    33c9nxz.gif
    Steam | XBL: Elazual | Last.fm
  • MukkMukk Registered User regular
    edited February 2011
    There's been a few interviews on gaming sites (massively.com at least, I think) where the high ups have told about their plans. No new power source in the coming months, for example -- they want to focus on perfecting existing ones.

    Sucks that the official channels are so poor at communicating this stuff though.

    Mukk on
  • ArthilArthil Registered User regular
    edited February 2011
    Man they're offering cheap multi-month payments too?

    Ffff, why does this game have to hate my computer? Also... anyone else notice the 'ultamatum' date is the day RIFT releases >.>?

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • PikaPuffPikaPuff Registered User regular
    edited February 2011
    i don't mind the lack of dev talk, i guess. CO and STO have shown me media nerds are best avoided.

    PikaPuff on
    jCyyTSo.png
  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited February 2011
    I really want to like this game but it's starting to piss me off.

    There is downtime at 7am US time every night? No message saying so? Just ... "Connecting to Login..."
    I had to scrounge through the DCUO Forums for this info?

    Now I vent.

    1) Chat is fucking HORRIBLE. Honestly, how this system even made it out of Beta amazes me, especially for a game that has been in production for what.. 4-5 years?
    2) The Launchpad for this game is junk. Huge bar at the bottom for news that only fits TWO patch/updates/whatever. It's not like the developers actually put any INFO there, but still. Horrible design. That is some rookie shit right there and unless they have future plans for that, it's nothing but wasted space. I would like to see the information that is coming up and then play my game. Look how big that welcome box is.. all it says is "Welcome to the launch of DCUO." Seriously? That's all you got? lol.
    3) This game shows you how to punch stuff. Cool. Might want to explain the talent trees and the stat system a bit.
    4) Where the fuck is all my buff information at? I use a skill that has time effect but I have no idea how long that time is, or when it wears off.
    5) All those icons under my player bar. What the fuck are those? A star burst, some kind of target icon, random ones popping up. I mean, yeah, I get that not every single aspect of the game can be explained in a tutorial but a quick rundown would be nice.
    6) All the power sets seem the same to me. Like, they all start with your basic shit, stuns, combos, etc, just tweaked a different way. I see no variety in the game. It might be different for PvP but that is really only a portion of the game.
    7) The interface is kinda shitty, especially inventory. You have to rummage through all your shit to understand what the styles are, and what you need to do what with. The item icons are small in the inventory and hard to make out at a glance, it should be easy to see what I have going on in there. And on top of that, the interface lags.
    8) Stats are not explained AT ALL, and the stat descriptions can be confusing as to which one you actually want to focus on.

    All in all, I will say this. If you're a fan of DCUO and not so much the MMO world, you're going to have a bitch of a time to get into this game. It is clearly catered to those who have played more than one MMO and know the system fairly well because you have to know what you're looking for in order to find it when you play this game, otherwise, it does not make anything that is critical (ie: nearly everything) as obvious as it needs to be, or at least, accessible.

    That being said, I REALLY want to love this game. I fucking LOVE the DC Universe. And the voice acting is just fucking awesome. The open world and the events that you can trigger for a challenge and quick and easy experience is great. The Vault is a good idea, all the little stuff is nice. It's huge potential. Huge. I just really hope they take the time to focus on the things that the player interacts with constantly so they can focus more on the game world and less on the other stuff.

    HallowedFaith on
    I'm making video games. DesignBy.Cloud
  • PikaPuffPikaPuff Registered User regular
    edited February 2011
    how does stat description not equal stat explanation?

    same with power and stance description

    right on the d-pad for buffs/debuffs? yeah there's no timers or descriptions i think.

    power sets are similar for balance. never played a fighter i guess? everyone's in dps role so they're all similar. switch to tank/healer/controller and things change a bit.

    PikaPuff on
    jCyyTSo.png
  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited February 2011
    I'm talking about the PC version.

    Balance I get, but for 15 a month I want some variety. I don't see that at all. I guess it's just not worth the 15 a month right now is what I am saying.

    *Shrug*

    HallowedFaith on
    I'm making video games. DesignBy.Cloud
  • PikaPuffPikaPuff Registered User regular
    edited February 2011
    i'm talking about the pc version too.

    there's variety in the weapon sets, as well. and the travel powers. there's hurting, healing, status effects, and cc. um, what game has more than that, and what are these other things?

    yeah i can see why you don't think it's worth 15 a month. easily, since I don't think i'll subscribe either. you have many points, but I felt like a third of them had a questionable opinion

    PikaPuff on
    jCyyTSo.png
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited February 2011
    Right now, i'd settle for some costumes that were more original then "full body future tech", like what Fracture was wearing in that video. Perhaps, some actual super-hero style costumes that don't look hokey as all hell.

    I mean goddamn.

    I actually went through the character creator for both genders and tallied up all the pieces that were original looking. That's maybe 2/7th's of all the costume pieces outside of face pieces, that aren't some form of ugly pseudo leathery spandex, or actually look like they were originally designed rather then just altering an existing costume piece slightly with cosmetic details.

    Most of the actual original pieces are rare drops that occur in-game. Or have been removed since beta from vendors, meaning noone knows how to get them now.


    What's depressing is that the canonical (And not canonical) NPC's in game show a remarkable sense of style that is true to the DC Comics. This is while all the "new" heroes are running around looking like they came out of nineties anti-heroes comics, or badly drawn silver age comics.


    The epic armor pisses me off too, every time I see it.

    Outside of one or two really kickass armors (The Superman epic armor is fucking metal. Literally. It looks like something you'd expect to see Supes wearing to a warzone.), most of the iconic epic armors are ugly as sin, and have nothing to do with the characters they're based on (Looking at you, Joker armor.).

    They also seem to play up that "X-TREME" look that alot of MMO's go for with their end-game armor. That means lots of large shoulders, overblown details, and, generally, alot of flair that looks ridiculous as all hell when viewed in it's entirety.



    All that being said, supposedly we'll be getting better costumes sometime down the line, as that was a planned feature that didn't make it into release. Along with a varied selection of skins, body types, and other useful stuff for making characters that aren't as generic.


    Gameplay wise, the game is pretty awesome. The power sets are relatively varied from what I can tell. As are the weapons.

    Archonex on
  • WolveSightWolveSight Registered User regular
    edited February 2011
    The status effects and all are under F3 on the pc, whereas combos, current powers etc. Are under F1. This is described in the player guide on the dc website, as well as guides listed in the op.

    As far as stat focus, it really depends on what you want to do. I can't think of any recent mmos that "tell" you which stats you should focus on for a particular role. We're supposed to test different ideas, share results, etc.

    The powersets (at least those I've played) are actually pretty varied. A good example is fire and ice. The weaponsets may be a bit closer, you either hit things or shoot them, but that's pretty normal for the genre. The combat itself is far more varied than other games by "how" you fight.

    The starting costumes are limited, but what you gather as you play the game is pretty decent. I know on my main that the costume lists are long as hell.

    I post this because I'm not sure what else you would expect that they didn't advertise? The social function is bad, they've admitted as such and have announced a fix. Supposedly there was a bigger issue late in beta that caused them to use this version. I realize not every game is for everyone, but I'd suggest the earlier poster at least try to look up the information (the server reset info is at the bottom of the launcher, and in the announcements on the forum).

    WolveSight on
    253J736.png
  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited February 2011
    1) I shouldn't have to hit a button to bring up status effects, especially when that button removes playability and doesn't give anything other than a list of effects and not what they do. "Cold snap." Awesome, let me go through the menu in the middle of a battle to remember the exact details of that... hidden somewhere in a power tree. Combos make more sense being there because you remember then and then apply them. Status effects need to be on screen, there is no reason why it is not. Unless part of the challenge of the game is that you don't know what the fuck is going on.

    2) Weapons/Stats. A little info in-game would be great. Obviously if you're into min/maxing the idea that one weapon set is more beneficial to a specific power set is important. All I am told when I make a character is that "Weapons effect combat." No shit. Power sets don't give you a hint of information, which one would expect, I mean a little bit would be nice. "Controller: This class tends to focus on DOM...etc." I'm not asking for a talent build and perfect stat setup, but a hint would be nice. I purposely walk into games blind because I like to see how helpful they are in general, and this one is a wild goose chase of information.

    3) I don't really see the power sets being varied except for their role. I mean, I just don't. I can say I don't have all the pieces because I have not played every single power set to 30, but I have played the shit out of this game and I must say that it all feels... pretty much the same. Especially starting out. So much melee and all the combos are the same for each weapon set. I don't feel any different from one character to the next.

    4) The way you fight is different than other games, but as a caveat to my power set rant, the weapons system is all very bland. Combos and such are a cool idea, but that doesn't make up for everything else. Especially since the physics in the game are clunky and there appears to be a reliance on the physics.

    5) Costumes are fine, but at the end of the day I am more interested in what I can do in the game rather than how I look. I won't knock their setup, although I find all the costumes to be pretty "standard", I don't expect more from a comic book game based on all the DC stuff.

    Downtimes: I don't see anything at the bottom of the launcher. Unless you're refering to the Support section or Knowledge base, all I see is chat downtime and cheaper monthly payments if I hurry.

    I shouldn't have to scour the forums or the website for information that should be made available to me in-game. I pay a monthly fee to play the game and expect everything I need to know to come out of the client. I am not paying money to waste time surfing their website.

    You're right though, not ever game is for everyone, and this isn't shaping up for be for me... I might look into CoH or CO again but if they polished this fucker off right, it would be fantastic. Especially the questing system, I love the way they hook it up. In fact, the questing system is one of the things that keeps me playing because I enjoy the voice acting and the storyline.

    HallowedFaith on
    I'm making video games. DesignBy.Cloud
  • RialeRiale I'm a little slow Registered User regular
    edited February 2011
    2) Weapons/Stats. A little info in-game would be great. Obviously if you're into min/maxing the idea that one weapon set is more beneficial to a specific power set is important. All I am told when I make a character is that "Weapons effect combat." No shit. Power sets don't give you a hint of information, which one would expect, I mean a little bit would be nice. "Controller: This class tends to focus on DOM...etc." I'm not asking for a talent build and perfect stat setup, but a hint would be nice. I purposely walk into games blind because I like to see how helpful they are in general, and this one is a wild goose chase of information.
    While I agree that the game is not as helpful as most in terms of explaining certain concepts, they do give a short blurb about the playstyle of each weapon during character creation, which is really all that's necessary. Just about every weapon has a passive stat that is good for one of the 3 roles. It's hard to intentionally gimp your character based on choices in character creation, and with the abundance of skillpoints it's very easy to max out several weapons if you end up not liking your first choice.
    3) I don't really see the power sets being varied except for their role. I mean, I just don't. I can say I don't have all the pieces because I have not played every single power set to 30, but I have played the shit out of this game and I must say that it all feels... pretty much the same. Especially starting out. So much melee and all the combos are the same for each weapon set. I don't feel any different from one character to the next.

    I don't really understand this. Maybe you've just been playing brawling/dual wield/one handed? Because so far I have Staff, Martial Arts, Rifle, Dual Pistols, Bow and Hand Blast characters and so far their combos are wildly different and have different effects. With my hand blast I have a nice mix of fast, quick hitting ranged beams and slow, damaging melee. Rifle is just a crazy beast all of its own with directional combos. Dual Pistols has you leaping all over the place, Bow is a cool combo of range + melee attacks... Yeah, they're all pretty different. Some of the melee sets might be a little samey, but there are only so many ways you can do melee.
    4) The way you fight is different than other games, but as a caveat to my power set rant, the weapons system is all very bland. Combos and such are a cool idea, but that doesn't make up for everything else. Especially since the physics in the game are clunky and there appears to be a reliance on the physics.
    5) Costumes are fine, but at the end of the day I am more interested in what I can do in the game rather than how I look. I won't knock their setup, although I find all the costumes to be pretty "standard", I don't expect more from a comic book game based on all the DC stuff.

    This kinda goes to everyone talking about the costumes: have any of yall started to collect the briefings (blue ! marks)? I just started this on one of my characters, and from looking on the wiki, there are a lot of really interesting and exciting costume sets from that. While I agree that many of the iconic armors are gaudy, I'd say there's more than enough variety here to make some really amazing costumes. The costume contest thread on the PC forums has some really inventive and cool looking heroes of many different styles.
    I shouldn't have to scour the forums or the website for information that should be made available to me in-game. I pay a monthly fee to play the game and expect everything I need to know to come out of the client. I am not paying money to waste time surfing their website.
    Unfortunately, while I agree with this, this isn't possible any longer with the MMO genre. Even with WoW, who recently retrofitted their low level experience, there is no way you can reasonably take part in the endgame of raiding and gearing without a large amount of outside information, either from reading third party websites or asking people in game who have read the information. It's really the nature of the beast.



    I don't want this to come off as an attack or anything, everyone is totally entitled to whatever opinion they like about the game, and there are definitely problems with it. I just want to provide some counter-viewpoints. Speaking as someone who has played a shamefully large number of MMOs over the years, this game is fresh enough (reminds me a lot of PSO, actually) that I am very excited for its future.

    Riale on
    33c9nxz.gif
    Steam | XBL: Elazual | Last.fm
  • skjaybeskskjaybesk Registered User regular
    edited February 2011
    Some of the powers are HILARIOUSLY ill-described. Enflame vs. Immolate.

    Immolation: Instantly engulfs you in flames to damage nearby enemies.

    Enflame: Engulfs you in flames to damage nearby enemies.

    WAT? And they do completely different things. Immolation as far as I can tell is more of a reflect damage back for a few seconds and deal damage if they are REALLY close. Enflame shoots flame farther out and has no reflect damage portion. How is that reflected in their descriptions in ANY way?

    I echo the sentiments about buffs. F3 or some garbage? I have some random buff on me, it lasts 3-5 seconds, I have to hit f3 and figure this out? Some kind of target icon? A starburst? Something that could be a bruise? A foot? In fact I went into the game and hit f3 while I had a foot and the bruise on me...said I had no debuffs. That's right, those were buffs not debuffs. Where are buffs? WHO KNOWS? In my quest to press all the F keys my game locked up and crashed. Around f10 and f11.

    skjaybesk on
  • DizzenDizzen Registered User regular
    edited February 2011
    Regarding buffs and debuffs, green means buff, red means debuff. Usually starburst is might, crosshair is precision, shield is defensive stuff, heart is healing related stuff, lightning bolt is power regen... and that's all I can think of at the moment. Oh, and the foot just means your travel power is on. If there are some icons I forgot, please let me know!

    On another note, I made a stryker's island briefing map, as the fourth blue took awhile for us to find, and I didn't see any guides or whatnot at the usual places for such things.
    stryker's island briefing collection

    This one was tricky. The scientist one took us forever to find. Didn't help that some were mislabeled.

    Anyway, the dots are just rough indicates, to give you a general idea. From there, the rough descriptions below should help you find it. The green investigation clues are also indicated on the map, but they're generally not too hard to spot, so I didn't write up directions. If something isn't clear enough or if I need to make any corrections, feel free to PM me.

    dcuostrykersmapmarkedci.png

    In order of appearance as you move through the alert,

    Styker's Island: Lois Lane
    On ground level, behind a big boxy object and some piping.

    Styker's Island: Jack Ryder
    This one is weird, because it's actually Lois that does the audio for it. It's inside the upper level overlooking office/security room place. There are no doors to the room to get in, but there is a broken window on the north side of it.

    Styker's Island: Lois Lane
    This one is also weird, because it's actually Jack Ryder talking. Located on ground level, on the southern side of some sort of bookcase-sized thing.

    Styker's Island: Superman
    Northern side of the second boss fight's room, on ground level.

    Styker's Island: Scientist
    This one is on top of a reactor type looking thing that's located in the ceiling of the room before the final boss. Oddly, there is no audio for it.

    Styker's Island: Lex Luthor
    This one is in the final boss room, on ground level just inside one of the southern containment hold cell area thingies. I think the southeastern most one, but I didn't make a note of it.

    I was going to make a smallville one next, but I saw that someone on the officials forums has already gone through the effort. So either tomorrow (later today, whichever) or monday I'll try to make an Ace Chemicals map, as that one can be a bit of a pain, due to not being able to get all the clues in one run.

    Dizzen on
  • RialeRiale I'm a little slow Registered User regular
    edited February 2011
    skjaybesk wrote: »
    Some of the powers are HILARIOUSLY ill-described. Enflame vs. Immolate.

    Immolation: Instantly engulfs you in flames to damage nearby enemies.

    Enflame: Engulfs you in flames to damage nearby enemies.

    This isn't true, actually. Enflame says it engulfs you in flames to burn nearby enemies, which means it gives them the burning debuff + dot, which sets them up for other fire powers. You can see it here: http://dcuosource.com/skillplanner/

    Sometimes you have to really read closely, but most of the powers have accurate descriptions, they're just not terribly specific. However, I have yet to encounter any that were outright wrong, and they give you the gist of what the power accomplishes.

    Riale on
    33c9nxz.gif
    Steam | XBL: Elazual | Last.fm
  • AvicusAvicus Registered User regular
    edited February 2011
    I'm really liking this game. I've got one character of each powerset and I don't really understand the sentiment that they're all the same. My fire character has lots of aoe attacks and is able to heal himself. He uses one handed weapons. My mental girl with hand blasters is ranged based with abilities that knock back and stun. My nature hero has dual pistols and is all about the full auto frontal cone while healing himself if things get too nasty etc.

    I can see the similarities with the melee weapons but the combos are normally different enough (aoe, stun, juggle etc) that they're not exact replicas. Personally I like martial arts and hand blasters as they are not ranged or melee and feel extremely different from the rest.

    One thing that is starting to get to me is bloody gankers. I know that it is a sunday afternoon (saturday night in the states) and that is when all the kiddies are on that have nothing better to do but a gang of 10 lvl 30's (not to mention the solo gankers as well) hanging out at the docks in the east end of Gotham? 3 maybe 4 of you get to use one ranged attack on me then I'm dead. I hope that was a good for you as it was for me.

    edit: In regards to Immolation and Enflame. Immolation has great synergy with flashpoint that results in the reflected damage, plus a knockback and the burning debuff. Enflame gives the burning debuff. I use Immolation and Flashpoint but I can also see myself using Enflame just for the debuff so it would only take up 1 ability slot instead of 2.

    Also I quite like that everything isn't completely spelled out with numbers and stuff. With detailed description that include power cost, exact damage, chance of debuff percentage etc the min-maxers take over and it turns into WoW where there is cookie cutter builds that everyone uses. In a game like this there will nearly always be healthy debate over which skills are better since we don't have exact numbers and everyone will be talking from personal experience.

    Avicus on
    stephen_coop.gifkim_coop.gifscott_guitar.gif
  • PikaPuffPikaPuff Registered User regular
    edited February 2011
    Dizzen wrote: »
    Regarding buffs and debuffs, green means buff, red means debuff. Usually starburst is might, crosshair is precision, shield is defensive stuff, heart is healing related stuff, lightning bolt is power regen... and that's all I can think of at the moment. Oh, and the foot just means your travel power is on. If there are some icons I forgot, please let me know!

    On another note, I made a stryker's island briefing map, as the fourth blue took awhile for us to find, and I didn't see any guides or whatnot at the usual places for such things.
    stryker's island briefing collection

    This one was tricky. The scientist one took us forever to find. Didn't help that some were mislabeled.

    Anyway, the dots are just rough indicates, to give you a general idea. From there, the rough descriptions below should help you find it. The green investigation clues are also indicated on the map, but they're generally not too hard to spot, so I didn't write up directions. If something isn't clear enough or if I need to make any corrections, feel free to PM me.

    dcuostrykersmapmarkedci.png

    In order of appearance as you move through the alert,

    Styker's Island: Lois Lane
    On ground level, behind a big boxy object and some piping.

    Styker's Island: Jack Ryder
    This one is weird, because it's actually Lois that does the audio for it. It's inside the upper level overlooking office/security room place. There are no doors to the room to get in, but there is a broken window on the north side of it.

    Styker's Island: Lois Lane
    This one is also weird, because it's actually Jack Ryder talking. Located on ground level, on the southern side of some sort of bookcase-sized thing.

    Styker's Island: Superman
    Northern side of the second boss fight's room, on ground level.

    Styker's Island: Scientist
    This one is on top of a reactor type looking thing that's located in the ceiling of the room before the final boss. Oddly, there is no audio for it.

    Styker's Island: Lex Luthor
    This one is in the final boss room, on ground level just inside one of the southern containment hold cell area thingies. I think the southeastern most one, but I didn't make a note of it.

    I was going to make a smallville one next, but I saw that someone on the officials forums has already gone through the effort. So either tomorrow (later today, whichever) or monday I'll try to make an Ace Chemicals map, as that one can be a bit of a pain, due to not being able to get all the clues in one run.
    is what you're doing any different than this?

    http://dcuo.mmorpg-life.com/tag/briefing/

    i like your map better, so maybe you can just use this site's info to help you make the map

    PikaPuff on
    jCyyTSo.png
  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited February 2011
    Yeah, I don't like that.

    I like numbers. It's not always about the best cookie cutter build, but I like to know what does what and how much it will do.

    HallowedFaith on
    I'm making video games. DesignBy.Cloud
  • DizzenDizzen Registered User regular
    edited February 2011
    PikaPuff wrote: »
    Dizzen wrote: »
    Regarding buffs and debuffs, green means buff, red means debuff. Usually starburst is might, crosshair is precision, shield is defensive stuff, heart is healing related stuff, lightning bolt is power regen... and that's all I can think of at the moment. Oh, and the foot just means your travel power is on. If there are some icons I forgot, please let me know!

    On another note, I made a stryker's island briefing map, as the fourth blue took awhile for us to find, and I didn't see any guides or whatnot at the usual places for such things.
    stryker's island briefing collection

    This one was tricky. The scientist one took us forever to find. Didn't help that some were mislabeled.

    Anyway, the dots are just rough indicates, to give you a general idea. From there, the rough descriptions below should help you find it. The green investigation clues are also indicated on the map, but they're generally not too hard to spot, so I didn't write up directions. If something isn't clear enough or if I need to make any corrections, feel free to PM me.

    dcuostrykersmapmarkedci.png

    In order of appearance as you move through the alert,

    Styker's Island: Lois Lane
    On ground level, behind a big boxy object and some piping.

    Styker's Island: Jack Ryder
    This one is weird, because it's actually Lois that does the audio for it. It's inside the upper level overlooking office/security room place. There are no doors to the room to get in, but there is a broken window on the north side of it.

    Styker's Island: Lois Lane
    This one is also weird, because it's actually Jack Ryder talking. Located on ground level, on the southern side of some sort of bookcase-sized thing.

    Styker's Island: Superman
    Northern side of the second boss fight's room, on ground level.

    Styker's Island: Scientist
    This one is on top of a reactor type looking thing that's located in the ceiling of the room before the final boss. Oddly, there is no audio for it.

    Styker's Island: Lex Luthor
    This one is in the final boss room, on ground level just inside one of the southern containment hold cell area thingies. I think the southeastern most one, but I didn't make a note of it.

    I was going to make a smallville one next, but I saw that someone on the officials forums has already gone through the effort. So either tomorrow (later today, whichever) or monday I'll try to make an Ace Chemicals map, as that one can be a bit of a pain, due to not being able to get all the clues in one run.
    is what you're doing any different than this?

    http://dcuo.mmorpg-life.com/tag/briefing/

    i like your map better, so maybe you can just use this site's info to help you make the map

    Well, that site had no information on stryker's island, nor did the other usual place I check for such information, the official forum's blue and green thread. Thus I made the map, so PA'ers (and anyone else who manages to find it) won't have to run back and forth across the map searching for that last one like my group did. Unless they want to, that is. Sometimes, the search is fun! Other times, you just want to find that last green that turned out to be hidden inside some burning debris near where you fight Cheetah.
    Yeah, I don't like that.

    I like numbers. It's not always about the best cookie cutter build, but I like to know what does what and how much it will do.

    Then you really wouldn't have liked CoH, during its first couple years. It provided, well, probably less information about power details. Good thing for player-collected data and brawl indexing!

    I'm pretty sure that even if the tooltips and descriptions don't get better, we'll see something similar with this game as time goes by. The player base will continue to dive in and test stuff out, and record it, and compare findings with others.

    For example, Prehistoric Might (a might buff that Nature's Pterosaur Form can use) doesn't even show up in the F3 info. So it doesn't tell me how much it buffs for, or for how long. But I still know it buffs my party's Might by 180 (at previous levels, not sure if it scales, need to retest), for forty-five seconds, with a one minute cooldown, because I spent a few minutes to watch my character's stat page and time it.

    Of course, not everyone has the time or the interest to test these things themselves (certainly, even those who do, generally only have time for a narrow focus). But some folks post their findings on the official forums, and luckily there's now a sub-forum for guides and such. And for those who don't have the time and interest to search and peruse through that, well, posting specific questions in the appropriate thread of one's favorite forum might provide some useful answers and feedback.

    We can't do anything about your expectations, though, save for perhaps commiserating with you over a couple of your interface complaints.

    Dizzen on
  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited February 2011
    I remember CoH when it first came out, and I recall hating everything about it because nothing told me jack shit lol. I've not touched the game since launch, and I imagine it has changed quite a bit, I hear they even have crafting now.

    I'll watch DCU and it could be a fun casual game, but nothing I would drop 15 a month on because I just don't see it being that in depth. Good beat-em-up, but nothing of MMO caliber.

    HallowedFaith on
    I'm making video games. DesignBy.Cloud
  • WolveSightWolveSight Registered User regular
    edited February 2011
    Dizzen, thanks for making that 25min search worthwhile. Stryker's is the first instance I can think of where the briefings are out of order. Decent instance, but definitely more of a gear/teamwork check than the previous hardmodes.

    WolveSight on
    253J736.png
  • EuphoriacEuphoriac Registered User regular
    edited February 2011
    OH MY FUCKING GOD!

    So apparently Breakout no longer works for me. 4 different Arenas and not ONCE did I break out of a stun, knockback or any other control effect, in spite of me almost breaking my finger on the left Shift key. And yes, this was the case in Legends also, so it couldn't have been gear.

    Is there an exploit i'm unaware of that makes control effects un-breakable? The key works just fine for anything else, but not breaking out of anything.

    Euphoriac on
  • CururuCururu Registered User regular
    edited February 2011
    Euphoriac wrote: »
    OH MY FUCKING GOD!

    So apparently Breakout no longer works for me. 4 different Arenas and not ONCE did I break out of a stun, knockback or any other control effect, in spite of me almost breaking my finger on the left Shift key. And yes, this was the case in Legends also, so it couldn't have been gear.

    Is there an exploit i'm unaware of that makes control effects un-breakable? The key works just fine for anything else, but not breaking out of anything.
    I have a similar problem occasionally, only in my case the problem is that my soda and trinket are inaccessable. It usually corrects itself after a few deaths, but I've also found that it will fix itself if I manage to switch my stance or go into a stealth mode.

    Cururu on
  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited February 2011
    Ive had that issue a few times, (the breakout) but the most iv'e seen has been the soda. I've hammered the shit out of that key and no soda, usually giving me the "nope" sound - and it's not on cooldown.

    I don't think your experience is so much an exploit as it is glitch in the matrix.

    Also: Can anyone tell me what the 200 meg patch I just downloaded was all about? I can't find any information on it.

    HallowedFaith on
    I'm making video games. DesignBy.Cloud
  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    edited February 2011
    they did a patch last night? hopefully an animation glitch fix or to let dominance matter in PvP.

    TexiKen on
  • descdesc Goretexing to death Registered User regular
    edited February 2011
    Hay guise, just started the game last night. Made a gadgets hero on Death & Glory named Jinsuke (yes I named a superhero after my WoW rogue).

    Can I get an invite to the group?

    desc on
  • DuskTwilightDuskTwilight Registered User regular
    edited February 2011
    Euphoriac wrote: »
    OH MY FUCKING GOD!

    So apparently Breakout no longer works for me. 4 different Arenas and not ONCE did I break out of a stun, knockback or any other control effect, in spite of me almost breaking my finger on the left Shift key. And yes, this was the case in Legends also, so it couldn't have been gear.

    Is there an exploit i'm unaware of that makes control effects un-breakable? The key works just fine for anything else, but not breaking out of anything.

    Possibly stunlocked from an exploiter or hacker. You did have enough energy to do the breakout, correct? Might be somewhat related or the same as an issue I have a lot in PvP where my movement and action controls just stop responding even though I'm not stunned or held in any way. I'm literally control-locked.

    DuskTwilight on
  • descdesc Goretexing to death Registered User regular
    edited February 2011
    I must have missed this during the tutorial. I'm Acrobatic: how do I intercept someone who's coming at me from the air? (using a 360 pad on PC)

    desc on
  • skjaybeskskjaybesk Registered User regular
    edited February 2011
    Aleksia on Death and Glory, can I get an invite to the league please?

    skjaybesk on
  • TexiKenTexiKen Dammit! That fish really got me!Registered User regular
    edited February 2011
    Desc you might have to wait for that move in your "movement" power skill set which you get as you level up later on.

    I've been playing with different weapons for a controller (gadgets), trying to find something better than pistols for PvP. Hand Blasters aren't that great, primarily because the animation will occur but won't connect with the character unless you lock on. I'm trying a bow now, and maybe staffs later.

    And I hate that I finally found a legends character I'm good at with Nightwing, and there's a glitch where he doesn't get cola or trinkets when you play him. So damn annoying.

    TexiKen on
  • PikaPuffPikaPuff Registered User regular
    edited February 2011
    desc wrote: »
    I must have missed this during the tutorial. I'm Acrobatic: how do I intercept someone who's coming at me from the air? (using a 360 pad on PC)

    you cry. that's all i do

    PikaPuff on
    jCyyTSo.png
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited February 2011
    If they are close enough, there are things you can do to knock them down. Taser line is an example, or any distance melee attack like Hold left click on hand blasters.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
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