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[DnD 4E] Dark Sun: Desert Flight (Group 2 Game Thread)
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She studies the door, looking for a way in or a least a clue to its origins. She also scans the area for any smaller, more portable pieces of metal. An immensely-valuable souvenir never goes amiss. As she bends towards the door, the rain suddenly stops. Too quickly. Peering up at the coulds, Zahra wonders again about the place, and its inexplicable.... everything. Nothing seems natural here, none of the rules fit.
He took a few steps toward the crack in the wall, peeking out once more into the great green wilderness. "Let's go see what we can find."
Keothi rummages around his belongings that were stowed on his person and pulls out 4 of the 5 servings of food he'd managed to carry in preparation for desert travel.
"It's not much, and it's a bit wet. Would you like some food, Ghires?" Keothi extends the serving of food toward Ghires.
"Guess we'd better catch up with the females. They'll need this more than we will."
Waving his food at her, he smiles.
Everyone: The forest remains quiet for the time being. No howling wolves, no roaring monsters. Just the occasional sound of water dripping from the trees.
The wreckage of the caravan remains north of here, back up the mountain. A valley lies to the south, mountains to the west, and the Sea of Silt to the east.
Perception - Walls: 1d20+0 7
Letting his voice trail off, he finished the statement in his thoughts "...we won't live to tell about it."
Trying to regain his positive outlook, Keothi smiled, adjusted his equipment and started heading out behind the girls.
"You coming, Ghires?"
When it returned a moment later, a certain resolve accompanied it. "You coming, Ghires?"
He's worried.
The mul nodded, stepping out beyond the boundary of the ruins.
And he has every right to be; this forest might yet be our tomb.
With a face of solemn stone, he turned toward the half-giant. "We'll be ready this time."
We'll have to be.
Zahra's frustration gets the better of her, and she kicks the door hard before following the others.
"That door alone is so valuable we could buy... sun above we could buy all of Tyr. Or close enough. Why am I saying 'we'? I was the only one to know the thing's value and it was me brought us there in the first place. You're all welcome of course."
Keothi looked up to the mud-ridden mountain and then back around to his party. We may be ready for anything, but there's no reason to have to fight a mudslide. At least not now. The easier path looked like it was headed towards the valley. Plus, there might be people, or at least creatures in the valley that could lead them to some answers...and possibly more questions.
"I vote we head to the valley. That mountain still looks treacherous and I have no desire to fall down it a second time. Plus the valley can provide relative shelter if the sky decides it wants to open up and drown us....again."
Zahra pauses for a second, chewing her lip.
"I wonder if they'd've been stranded like us or if they're something--"
Breaking off suddenly, Zahra starts and looks towards the Silt Sea (obscured by the trees). She frowns.
"Ghires. When you saw the Silt Sea, did it look... did it look as it usually does? Normal?"
"Well, at least we're all in agreement! Let's head out!"
Without any further glances at his party, he begins walking in the direction of the valley.
Your journey through the jungle, though slow, has been refreshingly free of threats to your life. That doesn't mean that the terrain hasn't been hazardous, in fact quite the opposite. Mudslides, cliff faces obscured by dense vegetation, strangling vines, and precarious footholds have all done their best to hinder your progress. But, without any creatures trying to kill you, you've been able to focus on and overcome these obstacles.
The sun just begins its decent below the horizon as you finally reach the valley floor. The first landmark you come across is a wide stream, about twenty feet where you are. Although you can't know for sure, the stream appears to run along the length of the valley. The water is running swiftly to the east.
"So I was right! Not only does the water collect here but it keeps running to find even lower ground over there. Which is I think where Ghires saw the Sea of Silt. I still don't know how far this no-place extends but could it possibly go to the Sea of Silt? Might it be wet too? I think we might be--"
Suddenly conscious of her obvious excitement, Zahra breaks off and kneels again by the stream, studying it and its surrounds.
"Wait a second. Did you want to stop?"
You can see what looks like torchlight a few hundred feet downstream. There are two lights, on the opposite side of the stream. You can't see who or what is carrying them.
"But if you need help, just whistle, and we'll come runnin'."
"Thank you. Sleep well but don't sleep too deep."
But with the way things have been going here, that's not likely he thought.
The half-giant looked around into the formless world that the darkness has made and decided his best bet would be to settle in with the group.
"At least we can rest a bit while we wait!"
With one last glance to her comrades, Zahra strides off into the darkness and is quickly lost to their sight.
After a few strides, Zahra begins to observe her surroundings in earnest. The chattering of the stream -- alien and yet comforting -- will mask much of the sound of her movement. Its presence is nevertheless a mixed blessing, as vegetation is scare near its bank, and to any observers Zahra will be a darker silhouette against the sky. So she tracks slightly away from the stream slightly, ensuring that as she crouches and moves (silent, of course), she will not be observed.
She hunkers further down as she approaches the torches from the trees. Observing for sentries, she croucches unmoving behind one tree or bush before flitting to another. Finally, she finds herself shielded on three sides by a fallen log and an abundantly foliate bush, and close enough to observe the area around the torches. Zahra watches.
Perception to observe the torches and their area. Who is there?: 1d20+7 19
A further question that probably won't need a roll: Are the moons where they should be? Are they both present, as normal?
Crouching in silence, you observe the lights, which you quickly realize are not torches at all. The balls of fire look like torches, but no torches exist to support them. They simply float there, about six feet above the ground, their orange light flickering on the stream in front of you. There's something hypnotic about them, the way they sway ever so slightly back and forth. You feel as though you could stare at them for hours, if you had the time. Perhaps you do have the time? The others are certainly capable of setting up a camp by themselves. They can do without you for a little while. Yes ... just a little while ...
Suddenly, a sharp sting rips you away from the comfort of the lights, and you reach behind you to find a small dart protruding from your neck.
Zahra, Roll Initiative!
"I know what I saw; the Sea of Silt lies just beyond, in that direction. I wish I could help you make sense of it, but it's like everything's been turned upside down." He looked off down toward the valley absently, shaking his head slowly.
"It just doesn't make any sense."
This thought comes in an instant and is quashed by the necessities of her situation. First, to get help. Second, to find out who she is fighting. Third, to find somewhere to hide until help arrives.
The first is easy. Zahra whistles, a note that is high and rises fast.
The second and third... more difficult. Spurred on by the pain of the dart, Zahra casts about her for any sign of her attacker, and any cover that might be useful.
Perception on sniper's whereabouts and on somewhere to hide: 1d20+7 14
"It's coming from the direction where Zahra traveled."
Hesitancy gripped Keothi as he took a step towards the sound. What if it's a trap? We can't see her, or what it is she saw.... But if it's NOT a trap, one of my group could be in mortal danger. The path was clear to him.
"We need to follow her. Before anyone objects, I know that we could be walking into a trap. But I'm prepared to face those consequences when and if they arrive. The alternative is ignoring a potential cry for help and that... that I cannot do..."
He glanced at the barely visible faces of the two remaining travelers.
"...So are you with me?"
THREE ROUNDS UNTIL YOUR ALLIES ARRIVE
You can already feel the effects of some kind of poison in your veins. Your vision blurs, your muscles seize, and you find yourself struggling just to stay awake, let alone to retaliate. In your daze you can see the shadows shift suddenly, showing you the locations of two attackers. The humanoid figures are cloaked in darkness, and you cannot see their faces.
@L4 - Status: Concealment.
Attacker 2 - HP ??/?? - AC 21; F 19, R 20, W 19
@A4 - Status: Concealment.
:arrow:Zahra - HP 29/29 - AC 17; F 13, R 18, W 13 - AP 1 - HS 6/7 - Ammo 19
@I13 - Status: Dazed (se).
Gritting her teeth, she wills her vision to focus on her attackers and her muscles to come under her own control once more. She feels her vision clear, smiles grimly, and tries to make a plan. How long will it be until the others arrive?
Move three squares to G10.
Use Cunning Sneak class feature to make a Stealth check:
Stealth in round 1: 1d20+10 28
Saving Throw: 1d20 16 SAVED WOO
TWO ROUNDS UNTIL YOUR ALLIES ARRIVE
Seconds after you slip into hiding, another dart sinks into your flesh. One of the attackers says something to his companion, though you don't understand the language he's speaking. You can feel the poison taking over again as both of the attackers disappear into the shadows.
Attacker 1-
Minor: Perception vs. Stealth (36 vs. 28) Success!
Standard: Poison Dart vs. Zahra (30 vs. Fort) Hit! 14 poison damage, and Zahra is Dazed (save ends).
Move: L4 to ??.
Attacker 2-
Minor: Perception vs. Stealth (26 vs. 28) Failure!
Move: A4 to ??.
@?? - Status: Hidden.
Attacker 2 - HP ??/?? - AC 21; F 19, R 20, W 19
@?? - Status: Hidden.
:arrow:Zahra - HP 15/29 - AC 17; F 13, R 18, W 13 - AP 1 - HS 6/7 - Ammo 19
@G10 - Status: Cover. Dazed (se).
Everyone: You come to where you think you heard Zahra's call, but you find no torches and no Zahra. There's only the stream, the mud, and the trees.
The choice at this point is either to search for signs of Zahra, or set up camp for the night. Zahra doesn't have any choices right now since she's unconscious.