That dragon picture has me really excited. If a dragon will chase me across the countryside, perching on bridges or trees or whatever in the chase, I will love it.
Icemopper on
0
KadokenGiving Ends to my Friends and it Feels StupendousRegistered Userregular
I'm more excited for new lore prospects than anything, really. I've always found the Nordic perspective on Tamriel's various divinities quite interesting, and I'm curious to see what kind of differences Alduin has in Nordic culture over Akatosh elsewhere.
I also hope we'll see more Dwemer ruins again.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I believe almost certainly not. If there are, they'll likely be only around the borders with Morrowind if the map goes that far.
I just hope that they don't really fuck up the scale of the world with Skyrim as bad as they did with Oblivion. Cyrodiil is supposed to be the geographically largest province in Tamriel by a fairly wide margin, yet it only takes an hour to trot from one side to the other, and everything is enormous compared to the scale it should be.
Hell, I'm still kind of annoyed they retconned Cyrodill from being almost entirely jungle to being pastoral English countryside. The swampy areas to the south near Black Marsh? The entire province outside of the Nibenay basin was supposed to look like that.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Hmm, those screenshots look way better than Oblivion but I wish they could get away from the really jarring low quality normal maps. It's really noticeable on the Giant.
Maybe go to something more like Crysis, where they enhance without jumping out at you as lumpy/curvy object here!
Man, it's been too long since I've played Morrowind. Anyone know any good moneymaking schemes that don't involve either alchemy or selling stolen goods to Creeper/mudcrab?
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
You know something that this game could do without? Health bars for enemies. Do you think we should be able to tell how bad something is hurt by it's animation and demeanour rather than an arbitrary health bar? Bleeding, limping and the like would be cool to see.
You know something that this game could do without? Health bars for enemies. Do you think we should be able to tell how bad something is hurt by it's animation and demeanour rather than an arbitrary health bar? Bleeding, limping and the like would be cool to see.
Eh. I'd rather keep the health bars personally, it would be cool to have those animations to go with it but I'd rather not fight something very strong like a dragon and have to guess how much more its going to take before it dies.
No one has asked the important question. Will there be cliffracers?
Cliffracers are baby dragons.
Killing them will allow you to learn Cliffracer Shouts, with powerful effects.
-Make nearby foes slightly annoyed!
-Cause your own weapons to become damaged at a cost of your own health!
-Turn alcoholic beverages into slightly different alcoholic beverages!
Those screens show why they decided to scale the world down from Oblivion. The priority, as it should be, will be on detail and atmosphere instead of just being a big world.
Also shows clear and very nice [STRIKE]shadows[/STRIKE] tits.
I really hope they jazz up the atmosphere of the inns and bars of Skyrim. Fist fights, dancing and wenching is the order of the day!
Oblivion bars and inns were just so dull. I longed for a drinking festival or banquet of some kind to liven the spirits up.
Indeed, I want to enter a tavern, listen to the wind outside and listen to tales of adventure while eyeing up wenches.
One of the coolest mods I got for Oblivion was enhanced weather effects, which also added affects to indoor areas that relected the weather outside.
So when it started raining up a storm at night time, and visibility was low, it was best to find shelter in an Inn. And when you went inside you could hear creaking wood as the wind whistled through it and the hard pattering of rain on the roof. It was great.
But it's little things like that which I always wonder why they're not in the game in the first place.
Woohoo! Finally got my old copy of Oblivion working. I'm using Obscuro's Overhaul. Simple to install and adds a lot. I wish I could combine it with some of the other overhaul mods but I CBFed learning Wyre bash.
Deadly reflexes is by far the best way to improve combat in Oblivion. Glad to see that Skyrim is fleshing out the combat. Nothing like a leap attack from the shadows that cuts off a head or slitting the throat of a guard.
Also, I just realized that I've never even finished Shivering Isles. Crap. Lot of work ahead of me.
War Bastard on
[SIGPIC][/SIGPIC]
It was a stick.
0
deowolfis allowed to do that.Traffic.Registered Userregular
Man, it's been too long since I've played Morrowind. Anyone know any good moneymaking schemes that don't involve either alchemy or selling stolen goods to Creeper/mudcrab?
Her face is about a trillion times better than oblivion faces. I am glad it won't be immersion-breaking every time I enter dialogue.
Especially since it no longer pauses the game and zooms up to their face every time you talk to them.
Didn't know that.. so the dialogue will be in the real world huh?
While we are on the topic, for those playing Oblivion, set fDlgFocus=4.2000 in the Oblivion.ini (documents\my games\oblivion) and the camera will only zoom a little bit when you enter dialogue. It is much less annoying.
SanguineAngelLordCentre of the UniverseRegistered Userregular
edited February 2011
thanks for the tip Enig. I just restarted so that will come in handy!
ALSO! If any of you want a really excellent collection of mods that's a cinch to install I can't recommend Jason's Ridiculous Oblivion Mod List enough. What I love about it is that it manages to combine all those major quest mods together into a working whole. Beautiful! It also features many gameplay and environment mods that everyone's used to. I haven't been this excited about playing the game since I first installed the thing.
Edit: @ Hank_Scorpio: I hadn't heard that. Is it confirmed that the gameworld is going to be actually smaller than it was in Oblivion?? I was under the impression the opposite might be the case from the Todd Howard interview.
SanguineAngel on
0
ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
edited February 2011
While on the topice of Oblivion, does anybody know how I change a problem I'm having with lighting? Basically, I have to get really close to a light source before i can see it illuminate the surroundings. It's as though it has a really short draw distance.
I can see the torch on the wall from far away, but I can't see anything around it until I'm really close.
I don't think any of the mods I have should have affected this.
Edit: @ Hank_Scorpio: I hadn't heard that. Is it confirmed that the gameworld is going to be actually smaller than it was in Oblivion?? I was under the impression the opposite might be the case from the Todd Howard interview.
It's roughly the same amount of area as Oblivion, but with more "vertical" space used (IE there's stuff up in the mountains).
Man, it's been too long since I've played Morrowind. Anyone know any good moneymaking schemes that don't involve either alchemy or selling stolen goods to Creeper/mudcrab?
Just one that involves ~.
I figured out my moneymaking scheme. I realized quite quickly that with Mercantile of about 25-30 or higher, you can easily pull massive amounts of profit buying items from merchants that have an infinite supply (such as scroll vendors or blacksmiths with armorer's hammers) and then reselling them. Any merchant with less than 40 Mercantile (which is the majority of them) is a complete and total rube, letting me do such fun things as buying a 400 gold scroll for 175 gold, and then reselling it for 380. I try not to abuse it too badly by taking the things I buy for ridiculously cheap and going to a different but similar merchant and selling them to that one, usually a merchant who doesn't have a limitless stock.
Now I'm sitting on about 31k gold, which I plan to use for enchanting purposes later on as well as shoring up some of my slightly-modified-Agent-class's more annoying-to-level skills, like Security and Block.
I'm still surprised that even after playing Morrowind for eight long years (I got it and Tribunal as a late birthday present back in Feb. 2003) I'm still finding new stuff. I had no real idea Mercantile was that good (I always tended to avoid it due to it being such a pain to level), and I just, for the first time, found the unoccupied house at St. Delyn Waist-Two in Vivec that was very obviously designed for player use and decoration.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Admittedly I found it somewhat hilarious that since they have a seemingly infinite ability to track you, you could enter a building, wait there for a month, and they'd still be clustered around the door when you exited the building, waiting patiently outside for your arrival.
Someone had fun designing them, I can tell.
Archonex on
0
MongerI got the ham stink.Dallas, TXRegistered Userregular
edited February 2011
I'll tell you one thing I don't like about Brorrowind. Fucking bats. It's like someone looked at cliff racers and decided that, yeah, the thing this game needs is more of those. Also, they should cast magic.
While on the topice of Oblivion, does anybody know how I change a problem I'm having with lighting? Basically, I have to get really close to a light source before i can see it illuminate the surroundings. It's as though it has a really short draw distance.
I can see the torch on the wall from far away, but I can't see anything around it until I'm really close.
I don't think any of the mods I have should have affected this.
I've never really figured out what's up with that. It's something to do with Oblivion itself. There's probably an ini setting for it somewhere, but hell if I know what it is.
I'll tell you one thing I don't like about Brorrowind. Fucking bats. It's like someone looked at cliff racers and decided that, yeah, the thing this game needs is more of those. Also, they should cast magic.
While on the topice of Oblivion, does anybody know how I change a problem I'm having with lighting? Basically, I have to get really close to a light source before i can see it illuminate the surroundings. It's as though it has a really short draw distance.
I can see the torch on the wall from far away, but I can't see anything around it until I'm really close.
I don't think any of the mods I have should have affected this.
I've never really figured out what's up with that. It's something to do with Oblivion itself. There's probably an ini setting for it somewhere, but hell if I know what it is.
If you're on the PC try using the All Natural mod. It really fixes up the lighting (and weather) system to be more lifelike.
In my mind Morrorind is ruined by all the aggressive wildlife. Thus th passive animals mods. I hope Skyrim's wilds are a little tamer.
Example of new AI: 'Wolves have a den. Few times a day they go out and do a patrol and hunt in a pack. If they kill something then they'll hang out there. If you go outside and they're on patrol they will come after you. If they've killed something they will guard that and not chase you down as they want to look after it.
I'll believe it when I see it given Bethesda's track record with AI but if it is true then hopefully animals will be attacking you less.
Posts
Welcome to roughly four pages of the thread ago.
Or maybe the last thread.
Whatever.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I also hope we'll see more Dwemer ruins again.
- The Four Horsemen of the Apocalypse (2017, colorized)
I just hope that they don't really fuck up the scale of the world with Skyrim as bad as they did with Oblivion. Cyrodiil is supposed to be the geographically largest province in Tamriel by a fairly wide margin, yet it only takes an hour to trot from one side to the other, and everything is enormous compared to the scale it should be.
Hell, I'm still kind of annoyed they retconned Cyrodill from being almost entirely jungle to being pastoral English countryside. The swampy areas to the south near Black Marsh? The entire province outside of the Nibenay basin was supposed to look like that.
- The Four Horsemen of the Apocalypse (2017, colorized)
Cliffracers are baby dragons.
Maybe go to something more like Crysis, where they enhance without jumping out at you as lumpy/curvy object here!
- The Four Horsemen of the Apocalypse (2017, colorized)
http://i.imgur.com/3PpaO.jpg
Holy fucking shit. That roar is so well conveyed even in a still, I cant imagine how awesome it'll be in full motion.
Every one of those screens is insane. The detail in the forest one, with the sheered stump and all.
It was a stick.
Eh. I'd rather keep the health bars personally, it would be cool to have those animations to go with it but I'd rather not fight something very strong like a dragon and have to guess how much more its going to take before it dies.
Killing them will allow you to learn Cliffracer Shouts, with powerful effects.
-Make nearby foes slightly annoyed!
-Cause your own weapons to become damaged at a cost of your own health!
-Turn alcoholic beverages into slightly different alcoholic beverages!
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Especially since it no longer pauses the game and zooms up to their face every time you talk to them.
Deadly reflexes is by far the best way to improve combat in Oblivion. Glad to see that Skyrim is fleshing out the combat. Nothing like a leap attack from the shadows that cuts off a head or slitting the throat of a guard.
Also, I just realized that I've never even finished Shivering Isles. Crap. Lot of work ahead of me.
It was a stick.
Just one that involves ~.
Didn't know that.. so the dialogue will be in the real world huh?
While we are on the topic, for those playing Oblivion, set fDlgFocus=4.2000 in the Oblivion.ini (documents\my games\oblivion) and the camera will only zoom a little bit when you enter dialogue. It is much less annoying.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
ALSO! If any of you want a really excellent collection of mods that's a cinch to install I can't recommend Jason's Ridiculous Oblivion Mod List enough. What I love about it is that it manages to combine all those major quest mods together into a working whole. Beautiful! It also features many gameplay and environment mods that everyone's used to. I haven't been this excited about playing the game since I first installed the thing.
Edit: @ Hank_Scorpio: I hadn't heard that. Is it confirmed that the gameworld is going to be actually smaller than it was in Oblivion?? I was under the impression the opposite might be the case from the Todd Howard interview.
I can see the torch on the wall from far away, but I can't see anything around it until I'm really close.
I don't think any of the mods I have should have affected this.
It's roughly the same amount of area as Oblivion, but with more "vertical" space used (IE there's stuff up in the mountains).
I figured out my moneymaking scheme. I realized quite quickly that with Mercantile of about 25-30 or higher, you can easily pull massive amounts of profit buying items from merchants that have an infinite supply (such as scroll vendors or blacksmiths with armorer's hammers) and then reselling them. Any merchant with less than 40 Mercantile (which is the majority of them) is a complete and total rube, letting me do such fun things as buying a 400 gold scroll for 175 gold, and then reselling it for 380. I try not to abuse it too badly by taking the things I buy for ridiculously cheap and going to a different but similar merchant and selling them to that one, usually a merchant who doesn't have a limitless stock.
Now I'm sitting on about 31k gold, which I plan to use for enchanting purposes later on as well as shoring up some of my slightly-modified-Agent-class's more annoying-to-level skills, like Security and Block.
I'm still surprised that even after playing Morrowind for eight long years (I got it and Tribunal as a late birthday present back in Feb. 2003) I'm still finding new stuff. I had no real idea Mercantile was that good (I always tended to avoid it due to it being such a pain to level), and I just, for the first time, found the unoccupied house at St. Delyn Waist-Two in Vivec that was very obviously designed for player use and decoration.
- The Four Horsemen of the Apocalypse (2017, colorized)
No cliffracers. They have now been replaced with Frost Wraiths.
You forgot their most endearing trait.
Admittedly I found it somewhat hilarious that since they have a seemingly infinite ability to track you, you could enter a building, wait there for a month, and they'd still be clustered around the door when you exited the building, waiting patiently outside for your arrival.
Someone had fun designing them, I can tell.
I've never really figured out what's up with that. It's something to do with Oblivion itself. There's probably an ini setting for it somewhere, but hell if I know what it is.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
If you're on the PC try using the All Natural mod. It really fixes up the lighting (and weather) system to be more lifelike.
I'll believe it when I see it given Bethesda's track record with AI but if it is true then hopefully animals will be attacking you less.