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[RIFT] Head Start Thursday! Release Tuesday! Death of Social Life Shortly Afterwards!

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Posts

  • OhtsamOhtsam Registered User regular
    edited February 2011
    Rorus Raz wrote: »
    Saeris wrote: »
    Two questions:

    1. How long is it, from the time you create a character, until you can join warfronts?

    2. Can you level through PvP?
    At level 10, like WoW. You get a buff if you're lower than the cap, but it's not that great.

    Yes, you get a daily to beat a Warfont and a repeatable to beat it five times (was bugged on beta to be just play five times). The experience is decent, I think it took three losses to level me in the low teens, that's with the quests. The favor (honor) you get is actually pretty decent. I could see buying my PvP soul (2500 Favor) before hitting 13 or so.

    Unfortunately pvp gear progression doesn't start until 25. But with twinking being incredibly impractical due to the large XP gains I can't see that being an issue.
    Also I found that the buff is more then enough at lower levels if you stick to a support role.

    Ohtsam on
  • SaerisSaeris Borb Enthusiast flapflapflapflapRegistered User regular
    edited February 2011
    Groovy. I guess my next question would be, what size are the brackets? 5 levels? 10?

    Or, in general, am I going to get my ass handed to me by a higher level player? I was watching some videos and it seemed like the player couldn't reliably hit mobs five levels above him. Does that same hit chance scaling apply to PvP?

    Saeris on
    borb_sig.png
  • ArthilArthil Registered User regular
    edited February 2011
    Saeris wrote: »
    Two questions:

    1. How long is it, from the time you create a character, until you can join warfronts?

    2. Can you level through PvP?

    1. Level 10

    2. Yeah, looks like it. I'd recommend some other stuff though cause you can't really guarantee gear until you're 25, when you can purchase stuff with Favor(the pvp currency)
    Lawndart wrote: »
    God damn, I have a three day weekend of no school and of course, there's no beta this weekend.

    In other news, I saw a TV commercial for Rift, which kinda surprised me.

    I mean, it was on Syfy, so it cost a nickel, but still.

    It probably didn't even cost a shiny penny, because Trion and Sci-Fi(NEVERCALLINGITTHATOTHERTHING) are working together for an MMO/TV-Show combo thing.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • StericaSterica Yes Registered User, Moderator mod
    edited February 2011
    Trion was given $100 million to make three MMOs. Rift is the first.

    It has cost them $50 million.

    Sterica on
    YL9WnCY.png
  • OhtsamOhtsam Registered User regular
    edited February 2011
    Saeris wrote: »
    Groovy. I guess my next question would be, what size are the brackets? 5 levels? 10?

    Or, in general, am I going to get my ass handed to me by a higher level player? I was watching some videos and it seemed like the player couldn't reliably hit mobs five levels above him. Does that same hit chance scaling apply to PvP?

    10 levels.
    On hit scaling I'm guessing not or that its modified by the buff since I didn't have all that much trouble.
    As far as getting wrecked by higher level players thats all a combination of what buffs and debuffs everyone has. But for some souls the skills you get at certain levels could be a HUGE difference.
    I'm also unsure if the buff compensates for your lower spell ranks by just increasing the damage out by a sheer amount or temporarily having you use higher ranked versions.
    Rorus Raz wrote: »
    Trion was given $100 million to make three MMOs. Rift is the first.

    It has cost them $50 million.

    I think the assumption is that some of the money being made back will be used for MMO #3 which hasn't even entered active development yet so its moot.

    Ohtsam on
  • StericaSterica Yes Registered User, Moderator mod
    edited February 2011
    Well, obviously, but it's nice to see they're not holding back.

    Sterica on
    YL9WnCY.png
  • Fizban140Fizban140 Registered User, __BANNED USERS regular
    edited February 2011
    How the hell did this game cost so much money? Jesus, there is no way they will make that back with this game is there?

    Fizban140 on
  • xgalaxyxgalaxy Registered User regular
    edited February 2011
    Fizban140 wrote: »
    How the hell did this game cost so much money? Jesus, there is no way they will make that back with this game is there?

    Well, subscriptions aside, they only have to sell a little over a million copies to break even. This MMO is the first one I've seen since WoW that has a real chance of selling over a million units.

    Also, the first one is going to be the most expensive because they had to start from scratch. Their second and third MMO are going to benefit from all of the technology and labor that went into this one.

    xgalaxy on
    GW2: Rancid Cupcake (Necro), Ranch Dressing (Ranger)
  • SaphierSaphier Aka Errant Registered User regular
    edited February 2011
    I heard somewhere that there were around 250,000 preorders already. [citation needed]

    Saphier on
  • SyrdonSyrdon Registered User regular
    edited February 2011
    I think I recall hearing that they're ok with just selling half a million copies and then making the rest up in fees. MMOs are fantastically expensive, but they seem to be the sort of thing where if you do it right the first time around the long term costs are relatively low (note: relative to the development costs, which doesn't mean that they might not still be made of impressive numbers).

    Syrdon on
  • OhtsamOhtsam Registered User regular
    edited February 2011
    Alright here we go time for a ton of math.

    Things being ignored or poorly compensated for:
    1. Asian Market Sales and Subs due to high chance of different sub models.
    2. Server Maintenance
    3. Sales on subscriptions and retail copies.
    4. I'm assuming all copies are $50 copies
    5. Ignoring dropoff which is damn near impossible to predict for me due to uncertain release dates of SW:TOR and patch 4.1


    tl:dr This is a rough picture and not definitive

    Also this ignores the free month

    $per is money per copy from subs; $xx is months per person at various sub prices;

    captureiao.jpg

    Ohtsam on
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited February 2011
    xgalaxy wrote: »
    Fizban140 wrote: »
    How the hell did this game cost so much money? Jesus, there is no way they will make that back with this game is there?

    Well, subscriptions aside, they only have to sell a little over a million copies to break even. This MMO is the first one I've seen since WoW that has a real chance of selling over a million units.

    Also, the first one is going to be the most expensive because they had to start from scratch. Their second and third MMO are going to benefit from all of the technology and labor that went into this one.

    Guild Wars sold 6.5 million, so I'd say RIFT definitely stands a chance.

    Speaking of such, I really wish more games would take on the GW/GW2 pricing model - by not having subscription costs, they have much more incentive to provide an engaging and complete game up front, rather than releasing half-done games with promises of "HEY GUYS CONTENT COMING SOON" to get people to hang onto their subscriptions.

    Caedere on
    FWnykYl.jpg
  • OhtsamOhtsam Registered User regular
    edited February 2011
    Caedere wrote: »
    xgalaxy wrote: »
    Fizban140 wrote: »
    How the hell did this game cost so much money? Jesus, there is no way they will make that back with this game is there?

    Well, subscriptions aside, they only have to sell a little over a million copies to break even. This MMO is the first one I've seen since WoW that has a real chance of selling over a million units.

    Also, the first one is going to be the most expensive because they had to start from scratch. Their second and third MMO are going to benefit from all of the technology and labor that went into this one.

    Guild Wars sold 6.5 million, so I'd say RIFT definitely stands a chance.

    Speaking of such, I really wish more games would take on the GW/GW2 pricing model - by not having subscription costs, they have much more incentive to provide an engaging and complete game up front, rather than releasing half-done games with promises of "HEY GUYS CONTENT COMING SOON" to get people to hang onto their subscriptions.

    Nice thing here is that most evidence points to there being an engaging and complete game up front, WITH more content coming soon.

    Ohtsam on
  • MrIamMeMrIamMe Registered User regular
    edited February 2011
    Well if that is Rift, then wow, the content is going to be stunning since the filler is amazing

    MrIamMe on
  • StericaSterica Yes Registered User, Moderator mod
    edited February 2011
    The Guild Wars people claim that the subscription fee is one of the biggest cons in the industry. I'm not sure if that's the truth or if it's just smack talk to piss off subscribers into buying Guild Wars. But I wouldn't be surprised if the standard 15 is quite a bit more than required to pay the server costs/dev salaries.

    The preorder numbers are hard to gauge. I know I bought Rift because the 20% off was a good deal. But then again, I am a consumer whore, so I just used the 20% to get the CE. So it's basically fifty bones and I highly doubt the CE bullshit cost them anything at all since it's all virtual shit. But the D2D sale probably didn't fuel that many sales, so $50 is probably the average.

    However, Warhammer sold around 750,000 copies. Don't let the box sales fool you: that's not where the success is going to lie.

    Sterica on
    YL9WnCY.png
  • OhtsamOhtsam Registered User regular
    edited February 2011
    Rorus Raz wrote: »
    The Guild Wars people claim that the subscription fee is one of the biggest cons in the industry. I'm not sure if that's the truth or if it's just smack talk to piss off subscribers into buying Guild Wars. But I wouldn't be surprised if the standard 15 is quite a bit more than required to pay the server costs/dev salaries.

    The preorder numbers are hard to gauge. I know I bought Rift because the 20% off was a good deal. But then again, I am a consumer whore, so I just used the 20% to get the CE. So it's basically fifty bones and I highly doubt the CE bullshit cost them anything at all since it's all virtual shit. But the D2D sale probably didn't fuel that many sales, so $50 is probably the average.

    However, Warhammer sold around 750,000 copies. Don't let the box sales fool you: that's not where the success is going to lie.

    Oh I'm well aware I just did the math for perspective purposes. I do wish we had some kinda hint as to what preorder numbers are at but it'd probably be best for the game if Trion kept that close to their chest for a couple more weeks.

    It would be a good idea to watch preorder lists on DD sites and online stores though during the open beta for a gauge of possible success

    Ohtsam on
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited February 2011
    Ohtsam wrote: »
    Caedere wrote: »
    xgalaxy wrote: »
    Fizban140 wrote: »
    How the hell did this game cost so much money? Jesus, there is no way they will make that back with this game is there?

    Well, subscriptions aside, they only have to sell a little over a million copies to break even. This MMO is the first one I've seen since WoW that has a real chance of selling over a million units.

    Also, the first one is going to be the most expensive because they had to start from scratch. Their second and third MMO are going to benefit from all of the technology and labor that went into this one.

    Guild Wars sold 6.5 million, so I'd say RIFT definitely stands a chance.

    Speaking of such, I really wish more games would take on the GW/GW2 pricing model - by not having subscription costs, they have much more incentive to provide an engaging and complete game up front, rather than releasing half-done games with promises of "HEY GUYS CONTENT COMING SOON" to get people to hang onto their subscriptions.

    Nice thing here is that most evidence points to there being an engaging and complete game up front, WITH more content coming soon.

    Indeed. Which is why I preordered the digital CE. :D I'll be riding on my turtle come the beginning of March.

    That's the best thing about supporting GW2 - it allows me to afford that AND another, subscription-based MMO at the same time.

    Caedere on
    FWnykYl.jpg
  • ArthilArthil Registered User regular
    edited February 2011
    Caedere wrote: »
    Ohtsam wrote: »
    Caedere wrote: »
    xgalaxy wrote: »
    Fizban140 wrote: »
    How the hell did this game cost so much money? Jesus, there is no way they will make that back with this game is there?

    Well, subscriptions aside, they only have to sell a little over a million copies to break even. This MMO is the first one I've seen since WoW that has a real chance of selling over a million units.

    Also, the first one is going to be the most expensive because they had to start from scratch. Their second and third MMO are going to benefit from all of the technology and labor that went into this one.

    Guild Wars sold 6.5 million, so I'd say RIFT definitely stands a chance.

    Speaking of such, I really wish more games would take on the GW/GW2 pricing model - by not having subscription costs, they have much more incentive to provide an engaging and complete game up front, rather than releasing half-done games with promises of "HEY GUYS CONTENT COMING SOON" to get people to hang onto their subscriptions.

    Nice thing here is that most evidence points to there being an engaging and complete game up front, WITH more content coming soon.

    Indeed. Which is why I preordered the digital CE. :D I'll be riding on my turtle come the beginning of March.

    That's the best thing about supporting GW2 - it allows me to afford that AND another, subscription-based MMO at the same time.

    Mmm.... nnnnope!

    It'll be the 24th of Febuary Caedere, since you got the digital version you'll be happily riding your turtle in headstart with the rest of us.

    A lot of people were confused about this, but it's been confirmed since Trion has given access to the turtle/pets to -everyone- who pre-ordered the retail version, as a way to fix the problem of the retail people not getting their box until March 1st.

    I also heard in an interview, Scott Hartsman basically sees Febuary 24th as their actual release so it wont be as if us headstarters are guinea pigs.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • FiggyFiggy Fighter of the night man Champion of the sunRegistered User regular
    edited February 2011
    You guys need to stop thinking of the death penalty as "punishment" for dying. That's not what it is meant to do. It is meant as a deterant, to prevent game abuse through corpse hopping.

    The time involved in a corpse run while in PVE/world PVP is enough of a penalty, but it's just the obvious end result of dying. When it comes to the upkeep costs/debuff, that simply prevents people from running past some mobs, dying, running back as a ghost, ressing past your body as far as possible, running some more, dying again, repeat.

    I mean, it also serves as another money sink, but if that's all it was for, they could get rid of that currency in other ways that didn't have the necessary side effect of inconvenience.

    Figgy on
    XBL : Figment3 · SteamID : Figment
  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    edited February 2011
    Why wouldn't they just force you back to the rezz point and leave a gravestone like daoc if they were that concerned about OMG OP CORPSEHOPPING.

    CorriganX on
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    CorriganX on Steam and just about everywhere else.
  • ArthilArthil Registered User regular
    edited February 2011
    DAOC also had the thing where you could get most of your lost XP back if you prayed at your gravestone, which was nice.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited February 2011
    Arthil wrote: »
    Caedere wrote: »
    Ohtsam wrote: »
    Caedere wrote: »
    xgalaxy wrote: »
    Fizban140 wrote: »
    How the hell did this game cost so much money? Jesus, there is no way they will make that back with this game is there?

    Well, subscriptions aside, they only have to sell a little over a million copies to break even. This MMO is the first one I've seen since WoW that has a real chance of selling over a million units.

    Also, the first one is going to be the most expensive because they had to start from scratch. Their second and third MMO are going to benefit from all of the technology and labor that went into this one.

    Guild Wars sold 6.5 million, so I'd say RIFT definitely stands a chance.

    Speaking of such, I really wish more games would take on the GW/GW2 pricing model - by not having subscription costs, they have much more incentive to provide an engaging and complete game up front, rather than releasing half-done games with promises of "HEY GUYS CONTENT COMING SOON" to get people to hang onto their subscriptions.

    Nice thing here is that most evidence points to there being an engaging and complete game up front, WITH more content coming soon.

    Indeed. Which is why I preordered the digital CE. :D I'll be riding on my turtle come the beginning of March.

    That's the best thing about supporting GW2 - it allows me to afford that AND another, subscription-based MMO at the same time.

    Mmm.... nnnnope!

    It'll be the 24th of Febuary Caedere, since you got the digital version you'll be happily riding your turtle in headstart with the rest of us.

    A lot of people were confused about this, but it's been confirmed since Trion has given access to the turtle/pets to -everyone- who pre-ordered the retail version, as a way to fix the problem of the retail people not getting their box until March 1st.

    I also heard in an interview, Scott Hartsman basically sees Febuary 24th as their actual release so it wont be as if us headstarters are guinea pigs.

    Really? Fffffuuuuuuckyes.

    Caedere on
    FWnykYl.jpg
  • AddaAdda LondonRegistered User regular
    edited February 2011
    After seeing the mounts available at any level, all souls from start and now this CE items available to all in headstart, Trion really are surprisingly open to feedback/requests from the community; hopefully they keep that under control.

    Adda on
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    I want to know more PA people on Twitter.
  • ArthilArthil Registered User regular
    edited February 2011
    Caedere wrote: »
    Arthil wrote: »
    Caedere wrote: »
    Ohtsam wrote: »
    Caedere wrote: »
    xgalaxy wrote: »
    Fizban140 wrote: »
    How the hell did this game cost so much money? Jesus, there is no way they will make that back with this game is there?

    Well, subscriptions aside, they only have to sell a little over a million copies to break even. This MMO is the first one I've seen since WoW that has a real chance of selling over a million units.

    Also, the first one is going to be the most expensive because they had to start from scratch. Their second and third MMO are going to benefit from all of the technology and labor that went into this one.

    Guild Wars sold 6.5 million, so I'd say RIFT definitely stands a chance.

    Speaking of such, I really wish more games would take on the GW/GW2 pricing model - by not having subscription costs, they have much more incentive to provide an engaging and complete game up front, rather than releasing half-done games with promises of "HEY GUYS CONTENT COMING SOON" to get people to hang onto their subscriptions.

    Nice thing here is that most evidence points to there being an engaging and complete game up front, WITH more content coming soon.

    Indeed. Which is why I preordered the digital CE. :D I'll be riding on my turtle come the beginning of March.

    That's the best thing about supporting GW2 - it allows me to afford that AND another, subscription-based MMO at the same time.

    Mmm.... nnnnope!

    It'll be the 24th of Febuary Caedere, since you got the digital version you'll be happily riding your turtle in headstart with the rest of us.

    A lot of people were confused about this, but it's been confirmed since Trion has given access to the turtle/pets to -everyone- who pre-ordered the retail version, as a way to fix the problem of the retail people not getting their box until March 1st.

    I also heard in an interview, Scott Hartsman basically sees Febuary 24th as their actual release so it wont be as if us headstarters are guinea pigs.

    Really? Fffffuuuuuuckyes.

    Yessssss

    Who you running with Caedere? The Six Mouths or Ambulatory Dressers?

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • ArthilArthil Registered User regular
    edited February 2011
    Adda wrote: »
    After seeing the mounts available at any level, all souls from start and now this CE items available to all in headstart, Trion really are surprisingly open to feedback/requests from the community; hopefully they keep that under control.

    Well they are available to all RETAIL pre-orders.

    If you got it digitally... well y'know to be honest if you got it digitally and didn't throw down the extra $10, or pay no more at all if you used a shiny Direct2Drive 20% off code like the one I have here in my pocket, there's not much of an excuse >.>.

    TURTLE!

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • StericaSterica Yes Registered User, Moderator mod
    edited February 2011
    Wait, there's no more questing to unlock your remaining souls?

    Sterica on
    YL9WnCY.png
  • ArthilArthil Registered User regular
    edited February 2011
    Huh? No when did we ever say that?

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • StericaSterica Yes Registered User, Moderator mod
    edited February 2011
    Adda's post.

    Sterica on
    YL9WnCY.png
  • ArthilArthil Registered User regular
    edited February 2011
    Rorus Raz wrote: »
    Adda's post.

    OH! In beta events previous to Beta 5, you didn't get all three of your Souls in the tutorial. They were spaced out, and you also only got like... 50 points to spend?

    So people were like: "This Soul thing is cool but it takes a while to experience it :(" And then there was what we have now.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • AddaAdda LondonRegistered User regular
    edited February 2011
    Arthil wrote: »
    Rorus Raz wrote: »
    Adda's post.

    OH! In beta events previous to Beta 5, you didn't get all three of your Souls in the tutorial. They were spaced out, and you also only got like... 50 points to spend?

    So people were like: "This Soul thing is cool but it takes a while to experience it :(" And then there was what we have now.

    Plus you could only choose certain souls to begin with, which kind of made sense as some are really unsuitable on their own.

    Adda on
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    I want to know more PA people on Twitter.
  • ArthilArthil Registered User regular
    edited February 2011
    Adda wrote: »
    Arthil wrote: »
    Rorus Raz wrote: »
    Adda's post.

    OH! In beta events previous to Beta 5, you didn't get all three of your Souls in the tutorial. They were spaced out, and you also only got like... 50 points to spend?

    So people were like: "This Soul thing is cool but it takes a while to experience it :(" And then there was what we have now.

    Plus you could only choose certain souls to begin with, which kind of made sense as some are really unsuitable on their own.

    Yeah some of the Souls only get 1 starting ability for instance, such as Paragon.

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • ShanadeusShanadeus Registered User regular
    edited February 2011
    Rorus Raz wrote: »
    Trion was given $100 million to make three MMOs. Rift is the first.

    It has cost them $50 million.

    I like how they're using a similar model to the one Cryptic is using.

    Except, they're actually taking their time and releasing several good quality games.
    The other MMO is an MMORTS for an example and the third one is supposed to run alongside a new Sci-fi show and be connected to it somehow.

    Shanadeus on
  • ArthilArthil Registered User regular
    edited February 2011
    Shanadeus wrote: »
    Rorus Raz wrote: »
    Trion was given $100 million to make three MMOs. Rift is the first.

    It has cost them $50 million.

    I like how they're using a similar model to the one Cryptic is using.

    Except, they're actually taking their time and releasing several good quality games.
    The other MMO is an MMORTS for an example and the third one is supposed to run alongside a new Sci-fi show and be connected to it somehow.

    An MMORTS from a big company?

    <3

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited February 2011
    I think Warhammer sold something closer to 1 million copies than 750k. On one of the podcasts, the head business guy was saying that he considered them to be in Warhammer/Age of Conan opening sales area (roughly 1 million-ish), although he said they hoped to be more long term successful than them. I also don't believe all 50 mil has been spent yet.

    So it's possible they could recoup their costs in the first day alone, and if this level of quality and communication keeps up Rift could become quite profitable.

    SimpsonsParadox on
  • grrarggrrarg Registered User regular
    edited February 2011
    Removing the level restriction from mounts sold a lot of digital CEs. The turtle mounts were rare at the beginning of the last beta event, but they were all over the place by the end of the weekend.

    grrarg on
  • ArthilArthil Registered User regular
    edited February 2011
    Especially when you figure, well... it's just $10 more at best for the digital version!

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited February 2011
    Arthil wrote: »
    Especially when you figure, well... it's just $10 more at best for the digital version!

    I got the physical CE. Daddy needs a new mousepad!

    Echo on
  • ShanadeusShanadeus Registered User regular
    edited February 2011
    Arthil wrote: »
    Shanadeus wrote: »
    Rorus Raz wrote: »
    Trion was given $100 million to make three MMOs. Rift is the first.

    It has cost them $50 million.

    I like how they're using a similar model to the one Cryptic is using.

    Except, they're actually taking their time and releasing several good quality games.
    The other MMO is an MMORTS for an example and the third one is supposed to run alongside a new Sci-fi show and be connected to it somehow.

    An MMORTS from a big company?

    <3

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  • simsim Registered User regular
    edited February 2011
    Has there been any word on our previous beta characters carrying over into open beta?

    sim on
  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited February 2011
    sim wrote: »
    Has there been any word on our previous beta characters carrying over into open beta?

    Yes; and yes.

    Echo on
This discussion has been closed.