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[RIFT] Head Start Thursday! Release Tuesday! Death of Social Life Shortly Afterwards!
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Unfortunately pvp gear progression doesn't start until 25. But with twinking being incredibly impractical due to the large XP gains I can't see that being an issue.
Also I found that the buff is more then enough at lower levels if you stick to a support role.
Or, in general, am I going to get my ass handed to me by a higher level player? I was watching some videos and it seemed like the player couldn't reliably hit mobs five levels above him. Does that same hit chance scaling apply to PvP?
1. Level 10
2. Yeah, looks like it. I'd recommend some other stuff though cause you can't really guarantee gear until you're 25, when you can purchase stuff with Favor(the pvp currency)
It probably didn't even cost a shiny penny, because Trion and Sci-Fi(NEVERCALLINGITTHATOTHERTHING) are working together for an MMO/TV-Show combo thing.
It has cost them $50 million.
10 levels.
On hit scaling I'm guessing not or that its modified by the buff since I didn't have all that much trouble.
As far as getting wrecked by higher level players thats all a combination of what buffs and debuffs everyone has. But for some souls the skills you get at certain levels could be a HUGE difference.
I'm also unsure if the buff compensates for your lower spell ranks by just increasing the damage out by a sheer amount or temporarily having you use higher ranked versions.
I think the assumption is that some of the money being made back will be used for MMO #3 which hasn't even entered active development yet so its moot.
Well, subscriptions aside, they only have to sell a little over a million copies to break even. This MMO is the first one I've seen since WoW that has a real chance of selling over a million units.
Also, the first one is going to be the most expensive because they had to start from scratch. Their second and third MMO are going to benefit from all of the technology and labor that went into this one.
Things being ignored or poorly compensated for:
1. Asian Market Sales and Subs due to high chance of different sub models.
2. Server Maintenance
3. Sales on subscriptions and retail copies.
4. I'm assuming all copies are $50 copies
5. Ignoring dropoff which is damn near impossible to predict for me due to uncertain release dates of SW:TOR and patch 4.1
tl:dr This is a rough picture and not definitive
Also this ignores the free month
$per is money per copy from subs; $xx is months per person at various sub prices;
Guild Wars sold 6.5 million, so I'd say RIFT definitely stands a chance.
Speaking of such, I really wish more games would take on the GW/GW2 pricing model - by not having subscription costs, they have much more incentive to provide an engaging and complete game up front, rather than releasing half-done games with promises of "HEY GUYS CONTENT COMING SOON" to get people to hang onto their subscriptions.
Nice thing here is that most evidence points to there being an engaging and complete game up front, WITH more content coming soon.
The preorder numbers are hard to gauge. I know I bought Rift because the 20% off was a good deal. But then again, I am a consumer whore, so I just used the 20% to get the CE. So it's basically fifty bones and I highly doubt the CE bullshit cost them anything at all since it's all virtual shit. But the D2D sale probably didn't fuel that many sales, so $50 is probably the average.
However, Warhammer sold around 750,000 copies. Don't let the box sales fool you: that's not where the success is going to lie.
Oh I'm well aware I just did the math for perspective purposes. I do wish we had some kinda hint as to what preorder numbers are at but it'd probably be best for the game if Trion kept that close to their chest for a couple more weeks.
It would be a good idea to watch preorder lists on DD sites and online stores though during the open beta for a gauge of possible success
Indeed. Which is why I preordered the digital CE. I'll be riding on my turtle come the beginning of March.
That's the best thing about supporting GW2 - it allows me to afford that AND another, subscription-based MMO at the same time.
Mmm.... nnnnope!
It'll be the 24th of Febuary Caedere, since you got the digital version you'll be happily riding your turtle in headstart with the rest of us.
A lot of people were confused about this, but it's been confirmed since Trion has given access to the turtle/pets to -everyone- who pre-ordered the retail version, as a way to fix the problem of the retail people not getting their box until March 1st.
I also heard in an interview, Scott Hartsman basically sees Febuary 24th as their actual release so it wont be as if us headstarters are guinea pigs.
The time involved in a corpse run while in PVE/world PVP is enough of a penalty, but it's just the obvious end result of dying. When it comes to the upkeep costs/debuff, that simply prevents people from running past some mobs, dying, running back as a ghost, ressing past your body as far as possible, running some more, dying again, repeat.
I mean, it also serves as another money sink, but if that's all it was for, they could get rid of that currency in other ways that didn't have the necessary side effect of inconvenience.
CorriganX on Steam and just about everywhere else.
Really? Fffffuuuuuuckyes.
I want to know more PA people on Twitter.
Yessssss
Who you running with Caedere? The Six Mouths or Ambulatory Dressers?
Well they are available to all RETAIL pre-orders.
If you got it digitally... well y'know to be honest if you got it digitally and didn't throw down the extra $10, or pay no more at all if you used a shiny Direct2Drive 20% off code like the one I have here in my pocket, there's not much of an excuse >.>.
TURTLE!
OH! In beta events previous to Beta 5, you didn't get all three of your Souls in the tutorial. They were spaced out, and you also only got like... 50 points to spend?
So people were like: "This Soul thing is cool but it takes a while to experience it " And then there was what we have now.
Plus you could only choose certain souls to begin with, which kind of made sense as some are really unsuitable on their own.
I want to know more PA people on Twitter.
Yeah some of the Souls only get 1 starting ability for instance, such as Paragon.
I like how they're using a similar model to the one Cryptic is using.
Except, they're actually taking their time and releasing several good quality games.
The other MMO is an MMORTS for an example and the third one is supposed to run alongside a new Sci-fi show and be connected to it somehow.
An MMORTS from a big company?
So it's possible they could recoup their costs in the first day alone, and if this level of quality and communication keeps up Rift could become quite profitable.
I got the physical CE. Daddy needs a new mousepad!
http://www.youtube.com/watch?v=edJGK59zI34
Yes; and yes.