The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
L.A. Noire is an upcoming video game developed by Team Bondi and published by Rockstar Games. Initially announced as only for the PlayStation 3, the game was later reported to also be scheduled for release on the Xbox 360. L.A. Noire is set in "a perfectly re-created Los Angeles" of 1947, with players being given an open-ended challenge to solve a series of murder mysteries.
As the title suggests, the game draws heavily from both plot and aesthetic elements of film noir - stylistic films from the 1940s and 1950s that shared similar visual styles and themes including crime, sex and moral ambiguity and were often shot in black and white with harsh, low-key lighting. The game uses a distinctive coloring-style in homage to the visual style of film noir. The post-war setting is the backdrop for plot elements that reference the detective films of the '40s, such as corruption and drugs, with a classical jazz soundtrack.
L.A. Noire is also notable for using Lightsprint's real-time global illumination technology, as well as a newly developed piece of technology called MotionScan, where actors are recorded by 32 surrounding cameras to capture facial expressions from every angle.
It stars this guy from some little old show called Mad Men. Whatever the hell that is.
Also everyones favorite drug addled mad scientist is in it. I hope he breaks out into a song and dance routine.
That's your partner. Played by some guy named Sean McGowan.
It's supposedly got a 2,000 page script and over 20 hours of voice acting. I really can't wait to work my way up from a beat cop. Solving crimes, catching sadistic serial killers, getting into shoot outs with mobsters, and all kinds of other cool shit.
You fuckers ready to solve some crimes and mack on same dames?
But yes, I am also looking forward to this game for many other reasons than just John Noble.
I consider this type of setting/genre to be incredibly interesting, and I hope that it does really really well and opens the door for more 'noir' type games.
Partially because I've been pushing to make a noir RPG pretty much since I started at BioWare.
I was already kinda excited about this game just because I usually like Rockstar's open world stuff and because the facial animation technology looked rad as shit, but that new gameplay video makes it look like it's going to be really fun and interesting to play. I admire Rockstar for doing something different with new technology rather than just higher res space marines.
Phelps does drive, punch and shoot. Those are more classic gameplay actions, but they are not the draw here. His moves should be no more compared to the possible gameplay of a GTA than L.A. Noire's city should be likened to those Rockstar has created before. While Noire's L.A. is massive, players are not expected to treat it as a playground. There will be some "unassigned" cases they can find in it, but most of the game is meant to be absorbed through its series of missions that come from Phelps' desks.
World as Mytha breezy way to annoy serious peopleRegistered Userregular
edited February 2011
I'm interested also to see how many people compare this to heavy rain, favorably or otherwise
personally I'm excited about a 70/30 split between detectivity and gunplay, but even I have sort of a wary approach after heavy rain -- I don't want to just be walked through a movie where I press X to jason occasionally
The dream game I had prototyped had you as a late 1940's detective, a former rookie cop who had left DC to serve in the Pacific and when you got back, you couldn't really get back on the beat, so you became a P.I. instead.
It would be episodic, with each episode being a case that he has to solve. The gameplay would be exploring and the story and trying to figure out the answer to all the pressing questions and coming to some sort of resolution for the case. I envisioned it as sort of an episodic game version of a bookshelf full of Chandler novels.
So I'm hoping that this game is as good as I think it is, so I can just concentrate about actually achievable goals and not day dream about making that game anymore.
I'm interested also to see how many people compare this to heavy rain, favorably or otherwise
personally I'm excited about a 70/30 split between detectivity and gunplay, but even I have sort of a wary approach after heavy rain -- I don't want to just be walked through a movie where I press X to jason occasionally
From what I see, it seems more comparable to a mass effect convo/decision sort of thing, where you have to try to read the characters and pay attention to what they are saying to try to get to the truth of the matter.
NotASenator on
0
World as Mytha breezy way to annoy serious peopleRegistered Userregular
I'm excited to see some actual emotion and physical reactions on peoples faces. Shit hasn't looked very real up to this point. At least not that I recall.
Macro9 on
0
World as Mytha breezy way to annoy serious peopleRegistered Userregular
edited February 2011
no, it's been largely in trailers that they've been utilizing this technology
Posts
You fuckers ready to solve some crimes and mack on same dames?
I will buy this game just to hear his voice.
Mostly because it is a serious tragedy that he has yet to be nominated for an Emmy for his work as Walter Bishop on Fringe.
Going to insert some stuff.
I can't wait to play it.
I consider this type of setting/genre to be incredibly interesting, and I hope that it does really really well and opens the door for more 'noir' type games.
Partially because I've been pushing to make a noir RPG pretty much since I started at BioWare.
I really enjoy the story in Rockstar's games and this is looking to be the most story-driven game I've played in a long time.
If that is true holy shit
I'm also interested to know this
Dear satan I wish for this or maybe some of this....oh and I'm a medium or a large.
I think it's around 60:40, maybe even more in favor of detective work
Which is good to me, at least!
It would be really stupid if your hero cop could go on a murderspree
rockstar's just the publisher
so we probably shouldn't go into it with any kind of comparisons to GTA
Yeah it sounds more like 70:30 now. Detective work is the main focus of the gameplay
I love it, because it makes it so much more realistic
but man that's gotta bloat production so much
I demand that you better be able to walk into one of those theaters and watch 40s era Looney Tunes cartoons
But with more tommygun murder.
Why I fear the ocean.
personally I'm excited about a 70/30 split between detectivity and gunplay, but even I have sort of a wary approach after heavy rain -- I don't want to just be walked through a movie where I press X to jason occasionally
It would be episodic, with each episode being a case that he has to solve. The gameplay would be exploring and the story and trying to figure out the answer to all the pressing questions and coming to some sort of resolution for the case. I envisioned it as sort of an episodic game version of a bookshelf full of Chandler novels.
So I'm hoping that this game is as good as I think it is, so I can just concentrate about actually achievable goals and not day dream about making that game anymore.
I say this as a veteran of Omikron and Indigo Prophecy.
I don't actually know what Team Bondi is known for other than taking a damn long time with a game.
However I do know what Rockstar is about and I am subscribed to their newsletter. Last month's said Don't Worry, Derek.
I'm not longer worried.
From what I see, it seems more comparable to a mass effect convo/decision sort of thing, where you have to try to read the characters and pay attention to what they are saying to try to get to the truth of the matter.
I'm seeing some three-button truth/doubt/lie kind of stuff
I'm also seeing some hot-ass minimalist UI
in-game is a huge, kind of insane idea, honestly