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Skullgirls - PC release confirmed

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Posts

  • Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    edited February 2012
    This game
    http://www.youtube.com/watch?v=W2_hzLmkpHs
    was inexcusably bad. It almost makes Way of the Warrior look fun.

    I have a weird relationship with this game.

    I remember playing it at the local pizza place. Yeah, this actually happened. A pizza place, with a tiny, tiny, three-machine arcade room. Middle machine, Time Killers.

    I swear to GOD it was awesome. I swear it was well animated and with highly detailed sprites and engaging background-and even controlled well! I even gave it a better colour palette than it actually could've had. I see arcade video captures and it's like it was all just some kind of waking dream of my youth.

    Linespider5 on
  • InXplotchInXplotch Registered User regular
    One thing I'm not clear on; on that Double vid, they revealed her like she was well known or something. Skullgirls is a whole new IP, right? So how are people talking like "oh I'm glad it was Double" and such?

    Was there a big public pool of characters that they selected from or something like that?
    Hmm? yeah, Reverge labs has been surprisingly transparent about the development of this game (at least as transparent as their PR department allowed). Hell, we even have attack data and move lists for all the characters. We also know the earliest DLC characters will be Squigly and umbrella (a zombie girl with a snake dragon in her head, and the little sister of parasoul respectively) and we know this because they were supposed to be in the initial roster but got cut due to budget and time. (and there's like a list of a good number of other potential DLC characters floating around, including MALE characters, such as a buff soldier with a tank on his arm)


    and wow, that was an interesting FNF. I guess it looks like Double has trouble (no pun intended) getting in on characters with her mobility, and might really need assists to make opening.

    PSN: InXplotch
    ... My, what a boring Signature.
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Yamane's music sounds amazing. Top form.

    wVEsyIc.png
  • SkutSkutSkutSkut Registered User regular
    edited February 2012
    Any word on a pc release down the line? Would totally get Skullgirls then. Right now don't have a 360 or PS3

    SkutSkut on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    cj iwakura wrote:
    Yamane's music sounds amazing. Top form.

    She's magic. <3

  • StericaSterica Yes Registered User, Moderator mod
    Time Killers had a really awful console port.

    YL9WnCY.png
  • CantidoCantido Registered User regular
    edited February 2012
    Henroid wrote:
    cj iwakura wrote:
    Yamane's music sounds amazing. Top form.

    She's magic. <3

    And a harpsichordist!
    http://www.youtube.com/watch?v=CZKH2JP7Ie4

    Cantido on
    3DS Friendcode 5413-1311-3767
  • simulacrumsimulacrum She/herRegistered User regular
    SkutSkut wrote:
    Any word on a pc release down the line? Would totally get Skullgirls then. Right now don't have a 360 or PS3

    I believe they've said that there will be a pc release.

  • InXplotchInXplotch Registered User regular
    simulacrum wrote:
    SkutSkut wrote:
    Any word on a pc release down the line? Would totally get Skullgirls then. Right now don't have a 360 or PS3

    I believe they've said that there will be a pc release.
    They didn't outright confirm it yet. They did say they wanted to do it, but they're going to focus on the console versions first, and if those do well, then we'll see a console version released (hopefully on steam with steamplay. that'd be awesome)

    PSN: InXplotch
    ... My, what a boring Signature.
  • CantidoCantido Registered User regular
    InXplotch wrote:
    simulacrum wrote:
    SkutSkut wrote:
    Any word on a pc release down the line? Would totally get Skullgirls then. Right now don't have a 360 or PS3

    I believe they've said that there will be a pc release.
    They didn't outright confirm it yet. They did say they wanted to do it, but they're going to focus on the console versions first, and if those do well, then we'll see a console version released (hopefully on steam with steamplay. that'd be awesome)

    And with every indie dev in the universe shitting on XBLA, it wouldn't surprise me.

    Come to think of it, the last fighting game I played on a PC was One Must Fall. How easy is it to get a Goddamn TE working on PC? I had problems last time.

    3DS Friendcode 5413-1311-3767
  • Nova_CNova_C I have the need The need for speedRegistered User regular
    Was it One Must Fall, the pre-robot demo? Or One Must Fall 2097, the badass robot stomping full version? :P

    I ask because OMF 2097 is the only shareware title from the golden age of shareware that I actually bought.

    And yeah, I can't remember any great PC fighting game since then, although Street Fighter has seen PC releases (The newest one is on Steam, I'm pretty sure).

  • TIFunkaliciousTIFunkalicious Kicking back in NebraskaRegistered User regular
    for SSF4 on pc my stick was plug and play

    for GGPO i had to get a weird program like xpadder because it wasn't recognizing for shit but got inputs from the stick for some reason

  • What Is Schwa?What Is Schwa? Registered User regular
    I have a weird relationship with this game.

    I remember playing it at the local pizza place. Yeah, this actually happened. A pizza place, with a tiny, tiny, three-machine arcade room. Middle machine, Time Killers.

    I swear to GOD it was awesome. I swear it was well animated and with highly detailed sprites and engaging background-and even controlled well! I even gave it a better colour palette than it actually could've had. I see arcade video captures and it's like it was all just some kind of waking dream of my youth.
    I have nearly the same experience. I came across the game in a Vegas casino and played it for hours. I remember sinking enough cash into it to get to the final boss. A large crowd formed around me and was cheering and shit. Even my pops had come by.

    I don't know much in terms of arcade etiquette, but the following was traumatic for me (at the time). A person put a quarter on the screen, and after I lost my fight to the boss I went to play again, but my pops said I had to give the machine up for the person who put the quarter there. I sadly walked away, and the other dude proceeded to beat the final boss. It was discouraging, but I guess that's how shit works in the arcade?

  • PeewiPeewi Registered User regular
    Cantido wrote:
    Come to think of it, the last fighting game I played on a PC was One Must Fall. How easy is it to get a Goddamn TE working on PC? I had problems last time.

    I've got a 360 one and I just plugged it in and it worked. There have been some games that it didn't work with. I think it's games that don't specifically support the 360 controller and just have generic controller support.
    Nova_C wrote:
    Was it One Must Fall, the pre-robot demo? Or One Must Fall 2097, the badass robot stomping full version? :P

    I ask because OMF 2097 is the only shareware title from the golden age of shareware that I actually bought.

    And yeah, I can't remember any great PC fighting game since then, although Street Fighter has seen PC releases (The newest one is on Steam, I'm pretty sure).

    Yeah, the number of fighting games that have come out on PC is limited. There's SF4, SSF4AE (but not regular Super) and the first Blazblue (but not any of the later ones). Street Fighter x Tekken is going to come out for PC, but two months later.

  • AntihippyAntihippy Registered User regular
    Blog from one of the animators showcasing some of the proto-animations he created.

    http://bahijd.tumblr.com/

    10454_nujabes2.pngPSN: Antiwhippy
  • CantidoCantido Registered User regular
    Do we have a button layout yet? I'm quite curious what it is for pads and sticks.

    3DS Friendcode 5413-1311-3767
  • Linespider5Linespider5 ALL HAIL KING KILLMONGER Registered User regular
    I have a weird relationship with this game.

    I remember playing it at the local pizza place. Yeah, this actually happened. A pizza place, with a tiny, tiny, three-machine arcade room. Middle machine, Time Killers.

    I swear to GOD it was awesome. I swear it was well animated and with highly detailed sprites and engaging background-and even controlled well! I even gave it a better colour palette than it actually could've had. I see arcade video captures and it's like it was all just some kind of waking dream of my youth.
    I have nearly the same experience. I came across the game in a Vegas casino and played it for hours. I remember sinking enough cash into it to get to the final boss. A large crowd formed around me and was cheering and shit. Even my pops had come by.

    I don't know much in terms of arcade etiquette, but the following was traumatic for me (at the time). A person put a quarter on the screen, and after I lost my fight to the boss I went to play again, but my pops said I had to give the machine up for the person who put the quarter there. I sadly walked away, and the other dude proceeded to beat the final boss. It was discouraging, but I guess that's how shit works in the arcade?

    Well, yes and no. The quarter meant he called next, but him taking up your continue wasn't classy of him, especially with being at the final boss. Means he just wanted a cheap win. Fuck him.

  • InquisitorInquisitor Registered User regular
    Cantido wrote:
    Do we have a button layout yet? I'm quite curious what it is for pads and sticks.

    Six button fighter, top row: weak punch, medium punch, strong punch, bottom row: weak kick, medium kick, strong kick

    I forget combinations do what in terms of call ins and assists.

  • IblisIblis Registered User regular
    Antihippy wrote:
    Blog from one of the animators showcasing some of the proto-animations he created.

    http://bahijd.tumblr.com/

    Now I am sad that Double did not get that Super Throw. So awesome!

    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • InXplotchInXplotch Registered User regular
    Inquisitor wrote:
    Cantido wrote:
    Do we have a button layout yet? I'm quite curious what it is for pads and sticks.

    Six button fighter, top row: weak punch, medium punch, strong punch, bottom row: weak kick, medium kick, strong kick

    I forget combinations do what in terms of call ins and assists.

    If i recall correctly

    Lp+lk is throw
    Mp+mk is assist 1
    Hp+hk is assist 2
    Diagonals are to tag out
    Lp+mk/mp+lk is tag 1
    Mp+hk/hp+mk is tag 2 (i may have gotten tags and assists mixed up.)

    On pads, L1 and L2 would be used as shortcuts for the diagonal Inputs and you can't program L3 or R3 (not that it really matters)

    Also, you will never need to input a triple punch (like for street fighter ultras) so pads shouldn't have muchof a problem with supers.

    PSN: InXplotch
    ... My, what a boring Signature.
  • AntihippyAntihippy Registered User regular
    Is there a marvel dash shortcut?

    10454_nujabes2.pngPSN: Antiwhippy
  • Geese_PantsGeese_Pants Registered User regular
    When's the release for this anyways?

  • InXplotchInXplotch Registered User regular
    Oh, right, there's also a dash shortcut (any 2 punches) which means some characters can wavedash.


    As for release date, we only have "early 2012" to go off of, which is essentially Q1. Most people pin it down for a mid march release

    PSN: InXplotch
    ... My, what a boring Signature.
  • CantidoCantido Registered User regular
    InXplotch wrote:
    Inquisitor wrote:
    Cantido wrote:
    Do we have a button layout yet? I'm quite curious what it is for pads and sticks.

    Six button fighter, top row: weak punch, medium punch, strong punch, bottom row: weak kick, medium kick, strong kick

    I forget combinations do what in terms of call ins and assists.

    If i recall correctly

    Lp+lk is throw
    Mp+mk is assist 1
    Hp+hk is assist 2
    Diagonals are to tag out
    Lp+mk/mp+lk is tag 1
    Mp+hk/hp+mk is tag 2 (i may have gotten tags and assists mixed up.)


    On pads, L1 and L2 would be used as shortcuts for the diagonal Inputs and you can't program L3 or R3 (not that it really matters)

    Also, you will never need to input a triple punch (like for street fighter ultras) so pads shouldn't have muchof a problem with supers.

    I really hope that's easy to learn on a fightstick. :(

    Also, Peacock and Valentine look fun but I don't like being evil characters ever. Then it occurred to me the morality levels are about the same as Darkstalkers. These ladies be fucked up.

    3DS Friendcode 5413-1311-3767
  • BigJoeMBigJoeM Registered User regular
    Based on their backstories i'd say Valentine leans more towards being evil while Peacock is just straight up crazy.

    I'm really looking forward to this game there are a lot of features for the serious fighting game fan.

    Ability to jump into practice from VS mode
    360 recognition so you don't jump
    Ability to have custom moves for assists
    Having to hold start to pause in VS mode

    I might start expecting these in games from other developers.

  • InquisitorInquisitor Registered User regular
    The diagonals were really easy to do.

    The two diagonals that felt most natural to me were light kick + medium punch (thumb and middle finger) and medium punch + heavy kick (middle finger and ring finger). Other people might find other diagonals to be more comfortable but I had no issue using those.

  • Nova_CNova_C I have the need The need for speedRegistered User regular
    I have no idea what you guys are talking about. :P

    The only fighting game I ever got good at was KI Gold because the combos felt fluid instead of disjointed like most other games that I've tried. Skullgirls being made for the hardcore fighting game fan probably means I'll never be any good at it, but I'm hoping.

    I'll be playing with a 360 controller - does anyone know if the game works well like that, or is it really made for the arcade stick?

  • InquisitorInquisitor Registered User regular
    I remember it being playable on a pad when I had to at AX, but, I vastly prefer a stick, but that's just because that's what I am used to.

    The combos in this game shouldn't be that bad to do, really. The game has normal cancels and magic series for characters, so if you go like, light, medium, heavy, launcher, jump, light, medium, heavy or whatever, it should combo (depending on character and whatnot of course, speaking in generalities here) and that's pretty much as natural as combos get.

  • InXplotchInXplotch Registered User regular
    edited February 2012
    Combos look pretty easy, they mentioned the input is pretty lenient, and it does share similarities with MvC2. As for pad vs stick, it seems stick is preferred (which is a bummer for me, since I play pad) but they only thing I could imagine being difficult is wavedashing, (which involves pressing down then the dash shortcut in repetition). I wouldn't worry about it unless you plan on going to hardcore tournaments and the like


    Also @ bigjoe: capcom actually recently added the "hold start to pause" thing to SFxT, which is kinda funny.

    InXplotch on
    PSN: InXplotch
    ... My, what a boring Signature.
  • CantidoCantido Registered User regular
    edited February 2012
    These characters and this setting make me want to watch Baccano. I know nothing about Baccano other than it's about mobsters, immortals and Cthulhu.

    Cantido on
    3DS Friendcode 5413-1311-3767
  • RavidrathRavidrath Designer / Community Manager Los Angeles, CARegistered User regular
    Whoa... accidentally clicked on my old bookmark for this thread, and was surprised to find it's suddenly alive!

    I'm a designer and community manager at Reverge Labs, and can answer any questions people have about the game.

    ...Well, except release date and price, which first party policy prevents us from announcing until the game is through submission.

    I will say that the 3/31 release date is wrong (not to mention impossible), but not far off from the truth. With the final character revealed, though, one can (correctly) surmise that we're very nearly done.

    An the game should cost what new downloadable games pretty much always cost these days.

  • yalborapyalborap Registered User regular
    Any plans for a Vita or other handheld release at any point, or are you strictly sticking to home consoles and a possible PC release?

  • RavidrathRavidrath Designer / Community Manager Los Angeles, CARegistered User regular
    yalborap wrote: »
    Any plans for a Vita or other handheld release at any point, or are you strictly sticking to home consoles and a possible PC release?

    No plans yet, but everyone's asking for it, and I'm letting our publisher know.

    We want to release it in Japan (where we already have a lot of fans and fan art), too, and I think a Vita version will likely be pretty important for a Japanese release.

  • AntihippyAntihippy Registered User regular
    Is the australian release going to be reasonably close to the NA release date?

    10454_nujabes2.pngPSN: Antiwhippy
  • SkutSkutSkutSkut Registered User regular
    Ravidrath wrote:
    Whoa... accidentally clicked on my old bookmark for this thread, and was surprised to find it's suddenly alive!

    I'm a designer and community manager at Reverge Labs, and can answer any questions people have about the game.

    ...Well, except release date and price, which first party policy prevents us from announcing until the game is through submission.

    I will say that the 3/31 release date is wrong (not to mention impossible), but not far off from the truth. With the final character revealed, though, one can (correctly) surmise that we're very nearly done.

    An the game should cost what new downloadable games pretty much always cost these days.

    I asked earlier about a PC release, was told if it sells well enough on consoles, but with someone official here, can you give us any word on that?

  • GrimthwackerGrimthwacker Registered User regular
    Nice to see you around here, Ravid! I've seen from my perusal of the GAF Skullgirls threads that you're a regular contributor there, and a pretty insightful guy to boot; anyway, I just wanted to show my appreciation for the Reverge crew's little labor of love, and one of the few fighting games that I'm genuinely exited about. Hopefully the sales will back it all up!

  • RavidrathRavidrath Designer / Community Manager Los Angeles, CARegistered User regular
    edited February 2012
    Antihippy wrote: »
    Is the australian release going to be reasonably close to the NA release date?

    If it's not simultaneous, it should be very close. We have our Australian rating already, which is usually the hold-up.

    SkutSkut wrote: »
    I asked earlier about a PC release, was told if it sells well enough on consoles, but with someone official here, can you give us any word on that?

    The official word is that there is no official word... yet.

    It's looking very likely, but we won't know for certain until the Xbox 360 and PS3 versions have been submitted.

    Nice to see you around here, Ravid! I've seen from my perusal of the GAF Skullgirls threads that you're a regular contributor there, and a pretty insightful guy to boot; anyway, I just wanted to show my appreciation for the Reverge crew's little labor of love, and one of the few fighting games that I'm genuinely exited about. Hopefully the sales will back it all up!

    Thanks!

    Yeah, I'm a NeoGAF guy at heart, I guess... even though I kind of hate it over there. But it's a good community as long as you stay away from anything popular enough to create drama.

    Ravidrath on
  • ContentContextContentContext Registered User regular
    FYI, there should be some Skullgirls action on Wednesday Night Fights.

  • AntihippyAntihippy Registered User regular
    As always the chat monsters makes me want to shoot myself.

    10454_nujabes2.pngPSN: Antiwhippy
  • blaze_zeroblaze_zero Registered User regular
    Valentine/Cerebella for life.

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