League of Legends. Where we play this online game when the servers work

13468964

Posts

  • unintentionalunintentional smelly Registered User regular
    edited February 2011
    Ryze's new ult is bad. Like.. really bad. I'm wondering if I should skip it altogether.

    His ult is great while laning for regen, gives you some mana, and more importantly

    It's one more button to press to lower the cd on q

    get it

    I've barely noticed the spell vamp when clearing a minion wave with it
    and with a base 70s cooldown (I think?) I kinda expected it to be almost a full heal

    unintentional on
  • SaldonasSaldonas See you space cowboy...Registered User regular
    edited February 2011
    Ryze's new ult is bad. Like.. really bad. I'm wondering if I should skip it altogether.

    His ult is great while laning for regen, gives you some mana, and more importantly

    It's one more button to press to lower the cd on q

    get it

    I've barely noticed the spell vamp when clearing a minion wave with it
    and with a base 70s cooldown (I think?) I kinda expected it to be almost a full heal

    Keep in mind that multi target spells get only...33% of the spell vamp value if I remember correctly.

    Saldonas on
    Twitch: https://www.twitch.tv/carthuun
    Switch: SW-1493-0062-4053
  • initiatefailureinitiatefailure Registered User regular
    edited February 2011
    Saldonas wrote: »
    Ryze's new ult is bad. Like.. really bad. I'm wondering if I should skip it altogether.

    His ult is great while laning for regen, gives you some mana, and more importantly

    It's one more button to press to lower the cd on q

    get it

    I've barely noticed the spell vamp when clearing a minion wave with it
    and with a base 70s cooldown (I think?) I kinda expected it to be almost a full heal

    Keep in mind that multi target spells get only...33% of the spell vamp value if I remember correctly.

    Oh god, what did they change? Am I not going to recognize my aoe death machine when I get home from work?

    initiatefailure on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited February 2011
    I've barely noticed the spell vamp when clearing a minion wave with it
    and with a base 70s cooldown (I think?) I kinda expected it to be almost a full heal

    Spell flux with it doesn't do a huge amount

    you have to actually make sure you go something like q e w q so everything does as much damage as possible if you're shooting minions

    But it should add up to around 200-250
    Oh god, what did they change? Am I not going to recognize my aoe death machine when I get home from work?

    Been true ever since spell vamp was implemented

    surrealitycheck on
    3fpohw4n01yj.png
  • unintentionalunintentional smelly Registered User regular
    edited February 2011
    I guess I'll just stop expecting it to be on par with Transcendent Blades

    they should probably nerf transcendent blades anyway

    unintentional on
  • TheBogTheBog Registered User regular
    edited February 2011
    Ryze's ult gives him 15% spell vamp? NEAT! Morgana's passive gives her 35%.

    TheBog on
  • LednehLedneh shinesquawk Registered User regular
    edited February 2011
    Should I try jungle Rammus or jungle Malphite when I get home

    Ledneh on
  • FlipprDolphinFlipprDolphin Registered User regular
    edited February 2011
    jungle the tree-dude.

    i bet he can make some awesome ganks

    FlipprDolphin on
  • CaptainPlanet82CaptainPlanet82 Registered User regular
    edited February 2011
    So I never really try jungling ever. I tried pre-level 20 maybe and never looked back again. But now I really want to learn to counterjungle. Anyone have good tips or links to check out?

    I have heard poppy and shack as good counterjunglers. Not sure if I want to play them for it or not.

    CaptainPlanet82 on
    Help my friend realize his excellent Cyber Punk savage setting! Check out the Ronin: Chrome and Shadows Kickstarter!
  • initiatefailureinitiatefailure Registered User regular
    edited February 2011
    balls. Found a breakdown of all the stat changes on Ryze that I can see from work... I have to say, yay overall nerf. I thought they said this was an attempt to make more people play him? I can't be sure till I get a game or two in with him but looking at the numbers makes me sad.

    initiatefailure on
  • MonkeyConQuesoMonkeyConQueso No more MH Claw Happy handsRegistered User regular
    edited February 2011
    jungle the tree-dude.

    i bet he can make some awesome ganks

    I actually took him through the jungle in a practice game. He's really really slow with the runes I took, but yes, I can imagine his ganks would be deadly. I have a feeling that some weird rune set-up would be needed for him to do it efficiently though.

    MonkeyConQueso on
    PSN : Aubvry ;; WiiU/XBL/Steam : MonkeyConQueso ;; 3DS FC : 4553-9982-3786
    Destiny! : Warlock - Titan - Hunter
  • unintentionalunintentional smelly Registered User regular
    edited February 2011
    balls. Found a breakdown of all the stat changes on Ryze that I can see from work... I have to say, yay overall nerf. I thought they said this was an attempt to make more people play him? I can't be sure till I get a game or two in with him but looking at the numbers makes me sad.

    range numbers are way more important than you are giving them credit for
    he's much more fun and good now as far as I can tell

    unintentional on
  • bigwahbigwah Registered User regular
    edited February 2011
    where are zee patch notes

    bigwah on
    LoL Tribunal:
    "Was cursing, in broken english at his team, and at our team. made fun of dead family members and mentioned he had sex with a dog."
    "Hope he dies tbh but a ban would do."
  • MonkeyConQuesoMonkeyConQueso No more MH Claw Happy handsRegistered User regular
    edited February 2011
    jungle the tree-dude.

    i bet he can make some awesome ganks

    I actually took him through the jungle in a practice game. He's really really slow with the runes I took, but yes, I can imagine his ganks would be deadly. I have a feeling that some weird rune set-up would be needed for him to do it efficiently though.

    Actually, damn, this might work well:

    I was going MagPen reds instead of ArmPen...but most of his damage early jungle will be auto attacks, so....yeah.

    E: He would be seriously prone to disruption starting at blue, just like Shaco. But I guess you could immediately revert to lane until you hit 3, then go back to jungle?

    MonkeyConQueso on
    PSN : Aubvry ;; WiiU/XBL/Steam : MonkeyConQueso ;; 3DS FC : 4553-9982-3786
    Destiny! : Warlock - Titan - Hunter
  • Dark_SideDark_Side Registered User regular
    edited February 2011
    Can someone define counter jungling for me. Is it taking a jungle champ, but concentrating on disrupting the enemy jungler rather than farming your own jungle?

    Or is it laning, but periodically breaking off to disrupt the enemy jungler?

    Cause Poppy is obviously great at ganks, but her jungle is pretty tame/slow. (As is her laning sadly)

    Dark_Side on
  • übergeekübergeek Sector 2814Registered User regular
    edited February 2011
    Feldorn wrote: »
    i think there has been some fixes. i think you'll just have to live with getting less IP overall now.

    I hope not. It seems that a win (20 minute) is a few IP less than a loss in the old system. Someone argued that you coul; get more IP by winning every 20 minutes, but the problem is 2 25 minute wins is roughly 246 and 2 20 minute wins with the new system is 144, so either way you lose about 100 IP.


    I also just found this
    https://www.leagueoflegends.com/board/showthread.php?t=522028

    Quote from Zileas:
    IP per minute awarded on a win at 25/40/55 minutes:
    Old system: 4.7/2.7/1.9
    New system: 3.0/2.7/2.6

    IP per minute awarded on a loss at 25/40/55 minutes
    Old System: 2.5/1.8/1.3
    New system: 1.7/1.6/1.6

    Either way, either you have to make your game last twice as long or play twice as much. I was 300 IP away from 6300, and as it is, I don't feel like grinding twice as much to get there (since as of this posting I still have a few hours before the day bonus kicks in, which would lessen the tedium a bit).

    übergeek on
    camo_sig.png
  • programjunkieprogramjunkie Registered User regular
    edited February 2011
    Dark_Side wrote: »
    Can someone define counter jungling for me. Is it taking a jungle champ, but concentrating on disrupting the enemy jungler rather than farming your own jungle?

    Or is it laning, but periodically breaking off to disrupt the enemy jungler?

    Cause Poppy is obviously great at ganks, but her jungle is pretty tame/slow. (As is her laning sadly)

    All of the above. It generally encompasses any tactic designed to specifically disrupt / murder the enemy jungler.

    Examples include:

    - Fast warding of enemy blue to allow for a lane gank before finishing.
    - 5 man gank at enemy blue
    - Eve trying for FB right off the bat.
    - Nunu stealing enemy creeps so they cannot hit level 4 at the end of the jungle.
    - Skipping part of your own jungle to meet the enemy at red, esp. with the relevant lane.
    - Etc.

    programjunkie on
  • MegaMan001MegaMan001 CRNA Rochester, MNRegistered User regular
    edited February 2011
    I don't want to scream about the Chinese investors or the fact that this new IP change essentially makes you play twice as much.

    But, yeah, that's on par with Eastern MMO Philosophy.

    MegaMan001 on
    I am in the business of saving lives.
  • Dark_SideDark_Side Registered User regular
    edited February 2011
    Marketing 101: How take something away from your customer while convincing them you're actually giving them something else.

    Dark_Side on
  • FeldornFeldorn Mediocre Registered User regular
    edited February 2011
    i would rather base IP stayed the same, but if your game drags out, lets even say past 45 minutes, you get some extra. i think with these changes we will see lower IP gain overall.

    Feldorn on
  • programjunkieprogramjunkie Registered User regular
    edited February 2011
    Feldorn wrote: »
    i would rather base IP stayed the same, but if your game drags out, lets even say past 45 minutes, you get some extra. i think with these changes we will see lower IP gain overall.

    Esp. with lower surrender times, yes. Doubly so if Riot continues with League of Snowballing Bullshit like Deathcap and lower HP / regen.

    They do so many things right, but they do so many god damn things wrong.

    programjunkie on
  • undeinPiratundeinPirat Registered User regular
    edited February 2011
    did you just call deathcap a mistake

    that thing

    is golden

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • FeldornFeldorn Mediocre Registered User regular
    edited February 2011
    i wish high level LoL wasn't so passive.

    HoN is pretty exciting all game.

    at least on the competative scene. then again, LoL doesn't truely have a competative scene yet.

    Feldorn on
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited February 2011
    I was unfortunate enough when I showed my friends LoL to be playing a dead even game where no one would initiate a fight outside of dragon or push a tower when people were MIA. It definitely wasn't the most exciting of games, but I enjoyed it.

    Cutfang on
    Dancing Bagel
  • DroolDrool Science! AustinRegistered User regular
    edited February 2011
    You should be rewarded more IP for quick wins not less. After all you did something good by dominating your opponents didn't you?

    Drool on
  • Minerva_SCMinerva_SC Registered User regular
    edited February 2011
    new ryze, eh, I feel like I should just be playing swain.

    Minerva_SC on
    "If a cherry pie filled cape is wrong, I don't want to be right.
    I'm dead serious."
  • FlipprDolphinFlipprDolphin Registered User regular
    edited February 2011
    Someone give me a number to call Riot up. I want my 10 rune pages back. That stupid patch made mine DISAPPEAR and i dont want to wait 7-days for them to fix it!

    It says that "Miditron" is assigned to my request. Is he a transformer or something??

    FlipprDolphin on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited February 2011
    Feldorn wrote: »
    i wish high level LoL wasn't so passive.

    HoN is pretty exciting all game.

    at least on the competative scene. then again, LoL doesn't truely have a competative scene yet.

    what

    PiptheFair on
  • FeldornFeldorn Mediocre Registered User regular
    edited February 2011
    PiptheFair wrote: »
    Feldorn wrote: »
    i wish high level LoL wasn't so passive.

    HoN is pretty exciting all game.

    at least on the competative scene. then again, LoL doesn't truely have a competative scene yet.

    what

    what

    Feldorn on
  • undeinPiratundeinPirat Registered User regular
    edited February 2011
    Someone give me a number to call Riot up. I want my 10 rune pages back. That stupid patch made mine DISAPPEAR and i dont want to wait 7-days for them to fix it!

    It says that "Miditron" is assigned to my request. Is he a transformer or something??

    transformers-head-speakers-499x270.jpg

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • SokpuppetSokpuppet You only yoyo once Registered User regular
    edited February 2011
    Thoughts on Mao so far:

    passive... does nothing meaningful ever.
    Q is garbage. not worth even 1 point unless there's someone like kat who needs shutting down.
    W is nuts. great root on a pretty quick cooldown... feels like a sion stun with blinkstrike tacked on for fun.
    E... base damage could best be described as "pure bullshit". nerfs to come soon. would be more fun if it were less of a nuke and more of a mine. As it stands it feels a lot like a gragas barrel with an extra hundred damage tacked on for no apparent reason.
    R is interesting and very, very, very strong.

    Optimal build is elusive. Mao really needs a wide variety of stats to be at his best. AP feels not-so-great even though his ratios look pretty nice on paper. Max CDR is an absolute must, because without it the cooldowns on his good abilities are too long.

    Sokpuppet on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    edited February 2011
    Optimal build is elusive. Mao really needs a wide variety of stats to be at his best. AP feels not-so-great even though his ratios look pretty nice on paper.

    Tanky CDR ap is pretty nice

    I think pure tank is basically worthless unless your team is beastmode

    surrealitycheck on
    3fpohw4n01yj.png
  • programjunkieprogramjunkie Registered User regular
    edited February 2011
    did you just call deathcap a mistake

    that thing

    is golden

    Deathcap is the worst thing to happen to LOL in over a year.
    Feldorn wrote: »
    i wish high level LoL wasn't so passive.

    HoN is pretty exciting all game.

    at least on the competative scene. then again, LoL doesn't truely have a competative scene yet.

    No.

    programjunkie on
  • SokpuppetSokpuppet You only yoyo once Registered User regular
    edited February 2011
    Deathcap made a lot of unplayable characters viable again.

    That's a good thing in my book.

    Sokpuppet on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited February 2011
    I tried jungle Irelia in two games now... but in both games I got teammates that were absolutely determined to feed as hard as possible. First time in a while I've seen players play so poorly.

    Talith on
    7244qyoka3pp.gif
  • LednehLedneh shinesquawk Registered User regular
    edited February 2011
    I hate these one-word refutes like 'what' and 'No.'

    speak your goddamned minds, people

    Ledneh on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited February 2011
    how many puns does maokai have in his voicework

    as many as vlad

    i hope so

    nealcm on
    19ZUtIw.png
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited February 2011
    Ledneh wrote: »
    I hate these one-word refutes like 'what' and 'No.'

    speak your goddamned minds, people

    wat

    Zen Vulgarity on
  • KelorKelor Registered User regular
    edited February 2011
    TyrantCow wrote: »
    so serious guys

    how you playin' dat bukkake tree?

    I dig him, he fits my playstyle almost perfectly. I've tried Chalice, Tear and Catalyst and don't find Chalice quite as useful as the other two in the long term. Though if they're a magic heavy team I see maybe being worth it.

    I've only messed around with him in practice games some, but I'm thinking either Tear or Catalyst first, then boots > RoA/Catalyst >Boots2 > Frozen Heart/FoN/RoA and so on.

    The other thing I've not tried is a Rylai's, which could be a lot of fun with the saplings.

    Edit: I agree with the CDR, though I'd really like them to implement an item that builds out of Mana Manipulator besides Soul Shroud.

    Kelor on
  • FeldornFeldorn Mediocre Registered User regular
    edited February 2011
    Ledneh wrote: »
    I hate these one-word refutes like 'what' and 'No.'

    speak your goddamned minds, people

    I said what i said because i watch a lot of casts of tournament games in HoN, because there are a lot of tournaments. officially. with sponsors. also, a lot of sponsored teams. there are a handful in LoL that I know of. I also find the games pretty boring to watch. only reason i do is to try and learn more about the game.

    LoL has had what... like 1? with the 2nd going on currently. i'm not counting things like, the reddit tourny.

    by all means, if you disagree with this statement, tell us why.

    Feldorn on
Sign In or Register to comment.