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[WOW] With my [CHAT] and your Patch Notes, we are Captain Azeroth!
Ran my first dungeon since they made the Ret changes. I got a 6k increase.
Yep! Some of that is my gear improving, admittedly, but I went from ~8k to ~12K on bosses. My wind-up time means I'm generally at the back of the pack on overall stats for the dungeon and trashpack fights, but I move up significantly against bosses.
I was also wondering about BOA items. If you put an enchant on the item that can only be used by a certain profession and then transfer it to another chacter, what happens the enchant? Does it just not provide any bonus? Does if BOE to the character?
With Runeforging it removes it entirely when you swap it another character, I don't know of weapon enchants you could use that only certain characters can use outside of that?
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
I was also wondering about BOA items. If you put an enchant on the item that can only be used by a certain profession and then transfer it to another chacter, what happens the enchant? Does it just not provide any bonus? Does if BOE to the character?
With Runeforging it removes it entirely when you swap it another character, I don't know of weapon enchants you could use that only certain characters can use outside of that?
There aren't any profession-specific enchants, aside from the ring enchants. So unless you runeforge a weapon, you're good to go.
The only profession specific enchants are the ring ones from enchanting and shoulder ones from Inscription; neither of which you can use on BoA's because they're ilvl 1.
So profession specific enchants are simply a non-issue.
Runeforging, like Preacher said, doesn't effect your ability to transfer a BoA.
EDIT: For the cloak, I imagine you can put on engineering tinkers but when you transfer it, if it stays, it'll just be red and say "requires engineering (xxx)"; just like shoulders do if you put the pvp sta enchant on them. They just go red and say requires level 70. For the enchant to turn "on", not to use/transfer the BoA.
So I decide to take my mage into a Cataclysm instance for the first time and get TotT. The first boss drops a cloth helm with spirit, but it's an upgrade and the shadowpriest doesn't need it so I win uncontested. The druid healer mumbles something about healer gear and we move on. Second boss drops a caster staff with hit, again I roll need and so does the healer but I win.
Very next pull is a big aoe pack, the tank does basically nothing, I pull aggro, get zero heals and die. As I lie there not getting a res I get a tell from the shadowpriest telling me that the healer is trying to kick me and he calls him out in party chat. He says I will receive no heals and that I am basically a horrible person for rolling on upgrades, then they leave me dead and pull a boss. The priest tells them to go fuck themselves and drops group, everyone else follows suit and I am left dead and alone.
After I run back I get a tell from the priest and we chat for a bit about what an asswipe that healer was, I wonder how I didn't notice the priest was from my server and then I realize he's not, he rolled a level 1 priest alt with the same name on my server just so we could talk about that horrible jackass.
TLDR; druid lets mage die for rolling need on cloth, priest and mage discuss druid's lack of brain.
Soundwave on
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Warlock82Never pet a burning dogRegistered Userregular
That's why they're expensive. Because people are leveling their alts with heirloom gear. Also, much harder to farm LBS now that scholo and strat got bumped down. I'm glad I bought 5 stacks of them before the new content came. I just use crusader though, because the righteous orbs are nice and the proc still helps even @ 40. on my enhance shaman.
They'll switch your sword, but you have to tell them what you want it replaced with. they usually don't just refund points. I traded one of the trinkets for the sword two months ago and I had had the trinket for a year.
I told them either a refund or exchange it for Heartseeker (same cost)
So they ended up exchanging it for Heartseeker...... except they exchanged the wrong one! They took the one my Hunter had equipped which had the +15 agility enchant on it -_- That enchant is a pain in the ass to make because all the mats are ridiculously rare and expensive for some weird reason (cata seems to have horribly nerfed the droprate of essense of air... large brilliants I can farm for but people are charging an arm and a leg for them at AH). So *sigh*. I put in another petition - they better fix their mistake.
Goddamn the Valentine's Day boss makes me want to punch so many idiots in the head.
It seems only about 25% of the population of WoW understands the boss at all. And another 10% not only doesn't understand the boss, but actively demands that we have a healer and a tank despite the fact that you can do it with 5 DPS. If 2 DPS each take the different potions and tank 2 different bosses no one takes any damage or needs any tank gear.
But no, we must go through whining about what spec people are in, idiots not taking any potion, moron tanks trying to tank both and wondering why they are dieing/taking so much damage, moron hunters and rogues misdirecting both bosses to the "tank" and almost getting him killed and generally tanks and healers throwing fucking temper tantrums when you explain to them "No, just take a potion, don't stand in shit of the wrong colour and we don't need a tank or healer".
This was so much easier last year when no LFG system for Holidays meant people payed attention when you explained the fight and didn't throw a fucking fit when people refused to comply to meaningless ideas they have about what's needed that show they don't actually know WTF is going on.
Also, I'd like to reiterate today again: The best part of tanking is not having to deal with other tanks
Got stuck in a DM run with a prima-dona tank who threw a fit because after switching to heal spec and drinking to full mana, I had the sheer gall to say "Ok, I'm ready, let's go". Apparently lowly non-tanks should never tell a tank when to go. We should know our place.
Turns out it was a guild group and they were halfway through the instance. The tank decided he now refused to pull so I just pulled the boss we were on anyway and forced them to engage and kill it. Then they kept saying they were gonna kick me, but I think the new LFG kick rules prevent them from doing so. Eventually, after the tank just sat there refusing to pull afterwords, I alt-tabbed and did other shit while I waited for my dungeon timer to finish. They kicked me like 15 minutes later after dropping one of their people and inviting someone else into the group. Geez, wonder where the last healer went.....
I run this fucking thing with two characters, every single day. I ALWAYS GET NOTHING. Nothing ever drops except points. I'm never going to get this fucking mount, lol.
The mount is super super rare. Last year 0 people on my server got it. Too bad they changed how item links work now so it being linkable doesn't mean that it dropped for someone on your server.
Where can I find the date for the start of the Darkmoon Faire? The links I'm finding on google are not helpful, and the UI I'm using removes the in-game calendar.
Where can I find the date for the start of the Darkmoon Faire? The links I'm finding on google are not helpful, and the UI I'm using removes the in-game calendar.
Where can I find the date for the start of the Darkmoon Faire? The links I'm finding on google are not helpful, and the UI I'm using removes the in-game calendar.
I have an idea to further improve the raid lockouts.
Rather than just save you to an instance, you get a raid ID and shown as having killed the boss for the week. You can, however, abandon your current raid ID in order to start fresh or join another. But you will still be marked as having killed those bosses, and any repeat boss kill you partake in will leave you ineligible for the loot dropped. Perhaps allow you to gain guild rep in order to off a bit of incentive.
The only real snag is farming trash for epics, but you could connect trash to a boss and prevent repeat killers from getting anything. A limit on how many times you can kill a boss each week would probably also go into to prevent abuse. Extending a raid lockout would also extend the kills you've made for that week.
This would really help smaller guilds allow people to see content, and make alt runs a bit less painful. Also, more practice on early content if desired.
I have an idea to further improve the raid lockouts.
Rather than just save you to an instance, you get a raid ID and shown as having killed the boss for the week. You can, however, abandon your current raid ID in order to start fresh or join another. But you will still be marked as having killed those bosses, and any repeat boss kill you partake in will leave you ineligible for the loot dropped. Perhaps allow you to gain guild rep in order to off a bit of incentive.
The only real snag is farming trash for epics, but you could connect trash to a boss and prevent repeat killers from getting anything. A limit on how many times you can kill a boss each week would probably also go into to prevent abuse. Extending a raid lockout would also extend the kills you've made for that week.
This would really help smaller guilds allow people to see content, and make alt runs a bit less painful. Also, more practice on early content if desired.
Problem is that lets you farm bosses multiple times for loot drops to different members of your guild/group/whatever.
It throws the "item dropped per player" ratio completely out of whack.
I have an idea to further improve the raid lockouts.
Rather than just save you to an instance, you get a raid ID and shown as having killed the boss for the week. You can, however, abandon your current raid ID in order to start fresh or join another. But you will still be marked as having killed those bosses, and any repeat boss kill you partake in will leave you ineligible for the loot dropped. Perhaps allow you to gain guild rep in order to off a bit of incentive.
The only real snag is farming trash for epics, but you could connect trash to a boss and prevent repeat killers from getting anything. A limit on how many times you can kill a boss each week would probably also go into to prevent abuse. Extending a raid lockout would also extend the kills you've made for that week.
This would really help smaller guilds allow people to see content, and make alt runs a bit less painful. Also, more practice on early content if desired.
Problem is that lets you farm bosses multiple times for loot drops to different members of your guild/group/whatever.
It throws the "item dropped per player" ratio completely out of whack.
I sort of nearly folllow you, but my brain is apparently not functioning today (yes, it does function some days). what's the scenario where you game that system to farm a boss multiple times per charecter? or do you just mean a 9 repeat/1 new person raid to game it that way?
Presumably he means 9/1 and while this wouldn't affect a normal raid since they probably wouldn't waste the time to do it, it would make a huge difference in the amount of time the top guilds need to put in since any guild abusing this would have a huge advantage over a guild that didn't. If people don't quite get it, what I'm implying is that the raid starts X characters that don't share any drops and then fills the rest of the raid with alts and kills the boss, then removes X alts and add X more mains that don't share loot and repeat until you cycle through everyone through thus you can have multiple people get the same drop in a single week.
edit: It's not a huge deal for 10 man, but I think it would be an advantage for 25 and you should only need to cycle 3-4 times max so I don't see a limit being very effective since if it's that low you might as well just not implement it.
Man, I've been pumping out dreamcloth without looking at the prices of items it's used for... tailoring it totally useless right now. Costs way more to make a piece of cloth than any of the gear sells for (items going for ~500 per dreamcloth used to make it) Only one that clocks in under that price is the life one.
May try to bust out some bags and throw them on the AH. Could be a premium charge there if I am the only one crafting them Worst case scenario, I keep em and have Giganto-bags.
Also, I'd like to reiterate today again: The best part of tanking is not having to deal with other tanks
Got stuck in a DM run with a prima-dona tank who threw a fit because after switching to heal spec and drinking to full mana, I had the sheer gall to say "Ok, I'm ready, let's go". Apparently lowly non-tanks should never tell a tank when to go. We should know our place.
Turns out it was a guild group and they were halfway through the instance. The tank decided he now refused to pull so I just pulled the boss we were on anyway and forced them to engage and kill it. Then they kept saying they were gonna kick me, but I think the new LFG kick rules prevent them from doing so. Eventually, after the tank just sat there refusing to pull afterwords, I alt-tabbed and did other shit while I waited for my dungeon timer to finish. They kicked me like 15 minutes later after dropping one of their people and inviting someone else into the group. Geez, wonder where the last healer went.....
Sigh, fucking tanks.
Ha. I don't know where these tanks are getting the inflated opinion of themselves (yes I do, it's the instant queue thing and demand on tanks, but still!!). I always, even when pulling at a mad pace - LK content still leveling up - check to see how my group is going, does the healer have enough mana, does the dps have enough mana, how are everyones hps, can my group handle what I'm about to pull blah blah blah. I'm constantly thinking about this shit when I tank instances.
I told a group the other day that I'm stopping for 20 secs to let the healer get mana back. I got a whispered thanks from the priest and cries of WTF from the dps in the group. Later though, when I did the same for the mage he was oddly silent and drank deeply then said ready to go when he was full again.
I enjoy getting a dungeon done as fast as safely possible as much as the next guy, but I'm considerate of everyone in the group. It's no fun for the mana dps when they're oom and it's even less fun for an oom healer to heal Prima-dona tanks just need to chill the fuck out.
Here go farm 30 of any specific element to make Dreamcloth.
Now give me that Dreamcloth for this recipe.
Okay here is your recipe.
[Requires: Dreamcloth x6] Fuck.
Whoever has aggro needs to stay between 10-20 yards to kill him without any worries and your pet, if he got aggro, is in melee range so he took the .5-1 million melee damage he deals out. What you want to do is get sufficient aggro and then swim backwards constantly and then send you pet in. As a hunter it shouldn't be hard to solo him at all with autoshot working while moving now but you;ll want want a range mod to judge your distance properly (I used RangeDisplay) so when you get feared you get back within 20 yards quick enough so he doesn't reset and so you stay outside 10 yards so you don't risk being oneshot. You can also not use your pet at all if you don't want to worry about the fear, since it's one of those attacks that he only casts if there's multiple people on his threat table (treants count as well as I discovered when I soloed him).
Here go farm 30 of any specific element to make Dreamcloth.
Now give me that Dreamcloth for this recipe.
Okay here is your recipe.
[Requires: Dreamcloth x6] Fuck.
This is why I am doomed to 500 tailoring but with a boatload of cloth in the bank. Because the water and air elementals are camped all day. I can fish up the fire with little issue but can I use it? No as I need water
You really don't need to slow the Whale Shark when his max speed in combat (he moves slower while in combat) is slower than your backwards swimming speed.
You really don't need to slow the Whale Shark when his max speed in combat (he moves slower while in combat) is slower than your backwards swimming speed.
Talk to an alchemist, as many will transmute their hundreds of volatile lifes for you.
That is another problem the horde AH used to be fairly cheap compared to the allaince one but now that is not the case. As 250 life costs around 3500 for the allaince and 8k for the horde
Talk to an alchemist, as many will transmute their hundreds of volatile lifes for you.
That is another problem the horde AH used to be fairly cheap compared to the allaince one but now that is not the case. As 250 life costs around 3500 for the allaince and 8k for the horde
When I was leveling Leatherworking I blew a ton of money on the AH buying Volatiles. I only learned recently how terribly inefficient of an idea that was. As I was leveling my Paladin (and consequently Herb/Alch) I amassed a metric shitton of Volatile Life. Once I hit 485 Alchemy, I started doing Living Element transmutes and amassed quite a fair amount of other Volatiles.
So I guess what I'm saying is, if buying Volatiles is too expensive, maybe consider making an alt with Herbalism and Alchemy. Alchemy is very easy to powerlevel from 1-450, I bought most of the herbs cheap on the AH. Even if you don't plan on actively playing that alt, in the end it really does pay off.
Posts
Yep! Some of that is my gear improving, admittedly, but I went from ~8k to ~12K on bosses. My wind-up time means I'm generally at the back of the pack on overall stats for the dungeon and trashpack fights, but I move up significantly against bosses.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
With Runeforging it removes it entirely when you swap it another character, I don't know of weapon enchants you could use that only certain characters can use outside of that?
pleasepaypreacher.net
pleasepaypreacher.net
So profession specific enchants are simply a non-issue.
Runeforging, like Preacher said, doesn't effect your ability to transfer a BoA.
EDIT: For the cloak, I imagine you can put on engineering tinkers but when you transfer it, if it stays, it'll just be red and say "requires engineering (xxx)"; just like shoulders do if you put the pvp sta enchant on them. They just go red and say requires level 70. For the enchant to turn "on", not to use/transfer the BoA.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Very next pull is a big aoe pack, the tank does basically nothing, I pull aggro, get zero heals and die. As I lie there not getting a res I get a tell from the shadowpriest telling me that the healer is trying to kick me and he calls him out in party chat. He says I will receive no heals and that I am basically a horrible person for rolling on upgrades, then they leave me dead and pull a boss. The priest tells them to go fuck themselves and drops group, everyone else follows suit and I am left dead and alone.
After I run back I get a tell from the priest and we chat for a bit about what an asswipe that healer was, I wonder how I didn't notice the priest was from my server and then I realize he's not, he rolled a level 1 priest alt with the same name on my server just so we could talk about that horrible jackass.
TLDR; druid lets mage die for rolling need on cloth, priest and mage discuss druid's lack of brain.
So they ended up exchanging it for Heartseeker...... except they exchanged the wrong one! They took the one my Hunter had equipped which had the +15 agility enchant on it -_- That enchant is a pain in the ass to make because all the mats are ridiculously rare and expensive for some weird reason (cata seems to have horribly nerfed the droprate of essense of air... large brilliants I can farm for but people are charging an arm and a leg for them at AH). So *sigh*. I put in another petition - they better fix their mistake.
It seems only about 25% of the population of WoW understands the boss at all. And another 10% not only doesn't understand the boss, but actively demands that we have a healer and a tank despite the fact that you can do it with 5 DPS. If 2 DPS each take the different potions and tank 2 different bosses no one takes any damage or needs any tank gear.
But no, we must go through whining about what spec people are in, idiots not taking any potion, moron tanks trying to tank both and wondering why they are dieing/taking so much damage, moron hunters and rogues misdirecting both bosses to the "tank" and almost getting him killed and generally tanks and healers throwing fucking temper tantrums when you explain to them "No, just take a potion, don't stand in shit of the wrong colour and we don't need a tank or healer".
This was so much easier last year when no LFG system for Holidays meant people payed attention when you explained the fight and didn't throw a fucking fit when people refused to comply to meaningless ideas they have about what's needed that show they don't actually know WTF is going on.
Got stuck in a DM run with a prima-dona tank who threw a fit because after switching to heal spec and drinking to full mana, I had the sheer gall to say "Ok, I'm ready, let's go". Apparently lowly non-tanks should never tell a tank when to go. We should know our place.
Turns out it was a guild group and they were halfway through the instance. The tank decided he now refused to pull so I just pulled the boss we were on anyway and forced them to engage and kill it. Then they kept saying they were gonna kick me, but I think the new LFG kick rules prevent them from doing so. Eventually, after the tank just sat there refusing to pull afterwords, I alt-tabbed and did other shit while I waited for my dungeon timer to finish. They kicked me like 15 minutes later after dropping one of their people and inviting someone else into the group. Geez, wonder where the last healer went.....
Sigh, fucking tanks.
I run this fucking thing with two characters, every single day. I ALWAYS GET NOTHING. Nothing ever drops except points. I'm never going to get this fucking mount, lol.
It's like Baron's mount before the droprate was increased.
Sunday March 6
/calendar works in bringing it up
Steam Me
Rather than just save you to an instance, you get a raid ID and shown as having killed the boss for the week. You can, however, abandon your current raid ID in order to start fresh or join another. But you will still be marked as having killed those bosses, and any repeat boss kill you partake in will leave you ineligible for the loot dropped. Perhaps allow you to gain guild rep in order to off a bit of incentive.
The only real snag is farming trash for epics, but you could connect trash to a boss and prevent repeat killers from getting anything. A limit on how many times you can kill a boss each week would probably also go into to prevent abuse. Extending a raid lockout would also extend the kills you've made for that week.
This would really help smaller guilds allow people to see content, and make alt runs a bit less painful. Also, more practice on early content if desired.
I wonder why they dramatically increased drop rates for brewfest / holloween mounts but not this one.
Problem is that lets you farm bosses multiple times for loot drops to different members of your guild/group/whatever.
It throws the "item dropped per player" ratio completely out of whack.
edit: It's not a huge deal for 10 man, but I think it would be an advantage for 25 and you should only need to cycle 3-4 times max so I don't see a limit being very effective since if it's that low you might as well just not implement it.
May try to bust out some bags and throw them on the AH. Could be a premium charge there if I am the only one crafting them Worst case scenario, I keep em and have Giganto-bags.
I'm about to make my mage go engineering.
As one of my guild members said "Every time somebody dings 525 FA, a tailor cries themselves to sleep".
Ha. I don't know where these tanks are getting the inflated opinion of themselves (yes I do, it's the instant queue thing and demand on tanks, but still!!). I always, even when pulling at a mad pace - LK content still leveling up - check to see how my group is going, does the healer have enough mana, does the dps have enough mana, how are everyones hps, can my group handle what I'm about to pull blah blah blah. I'm constantly thinking about this shit when I tank instances.
I told a group the other day that I'm stopping for 20 secs to let the healer get mana back. I got a whispered thanks from the priest and cries of WTF from the dps in the group. Later though, when I did the same for the mage he was oddly silent and drank deeply then said ready to go when he was full again.
I enjoy getting a dungeon done as fast as safely possible as much as the next guy, but I'm considerate of everyone in the group. It's no fun for the mana dps when they're oom and it's even less fun for an oom healer to heal Prima-dona tanks just need to chill the fuck out.
Where are all these looms at, that everyone humanoid carries with them a shitload of cloth around?
Here go farm 30 of any specific element to make Dreamcloth.
Now give me that Dreamcloth for this recipe.
Okay here is your recipe.
[Requires: Dreamcloth x6]
Fuck.
We kicked that guy's ass. He isn't so tough.
This is why I am doomed to 500 tailoring but with a boatload of cloth in the bank. Because the water and air elementals are camped all day. I can fish up the fire with little issue but can I use it? No as I need water
When we do things, we do them with redundancy!
That is another problem the horde AH used to be fairly cheap compared to the allaince one but now that is not the case. As 250 life costs around 3500 for the allaince and 8k for the horde
When I was leveling Leatherworking I blew a ton of money on the AH buying Volatiles. I only learned recently how terribly inefficient of an idea that was. As I was leveling my Paladin (and consequently Herb/Alch) I amassed a metric shitton of Volatile Life. Once I hit 485 Alchemy, I started doing Living Element transmutes and amassed quite a fair amount of other Volatiles.
So I guess what I'm saying is, if buying Volatiles is too expensive, maybe consider making an alt with Herbalism and Alchemy. Alchemy is very easy to powerlevel from 1-450, I bought most of the herbs cheap on the AH. Even if you don't plan on actively playing that alt, in the end it really does pay off.
Battle.net Tag: Dibby#1582