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Depends. Do you have friends over a lot? If so then it'd be worth it to get 4 controllers and 4 nunchucks so you're set. The classic controller plugs into the back of the wii remote (I'd recommend getting at least two classic controllers).
For example, for the PS3 I only really have the great exclusive games, which are pretty much all single player and there's no reason for a 2nd controller there.
However not owning a wii yet, and knowing how many players the games support, I'd have to see a list or just something to determine how many extras is worth getting.
Donkey Kong Country Returns
Final Fantasy Fables: Chocobo's Dungeon
Final Fantasy Crystal Chronicles: Echoes of Time
Final Fantasy: Crystal Chronicles: The Crystal Bearers
The Legend of Zelda: Twilight Princess
MadWorld
Metroid: Other M
Metroid Prime Trilogy
New Super Mario Bros. Wii
No More Heroes
No More Heroes 2: Desperate Struggle
Sin and Punishment: Star Successor
Super Mario Galaxy
Super Mario Galaxy 2
Super Paper Mario
Super Smash Bros. Brawl
Wii Sports
Wii Sports Resort
Castlevania the Adventure Rebirth
FFIV: The After Years
FFCC:My Life as a King
FFCC:My Life as a Darklord
Mega Man 9
Mega Man 10
edit: I can't even find a good resource for determing how many players a game supports. I don't think IGN lists it anywhere
edit 2: they do, but don't distinguish local from online
I think Wii Play still comes with a Wii Remote. There's also one bundled in with Fling Smash, and this one has Motion Plus already built in.
So yeah, when purchasing extra Wii Remotes, get the newer ones with Wii Motion Plus built in. Otherwise, you'll have to buy the Wii Motion Plus adapter for older Wii Remotes, like what probably came with your Wii Sports Resort.
Also, I think the Red Mario bundle that came out around Christmas had a red Nunchuk. But yeah, otherwise, they're only in black or white.
There's also one bundled in with Fling Smash, and this one has Motion Plus already built in.
Good call. Only interested in the Wii Remote Pluses. Gotta be the 4 different colors too. Black will come with the system, I assume the Flingsmash one is White....
bah - it's black, and $5 extra for the game I do not care whatsoever for.
Get 4wiimotes and 2 nunchucks. That should cover everything but Brawl (which people would want to use Classic or Gamecube controllers for) and Wii Sports Resort (I forget what would require more than 2 nunchucks but most of the games allow you to pass the controller.) I don't know any game that requires nunchucks that wouldn't let you use the Classic instead.
My Game Suggestions:
Bloom Box
Bomberman (wii ware, supports 8 players if you have Gamecube controllers)
Dokopon Kingdom
Trama Center (New Blood has coop, not sure about the others.
Wii Remote Plus comes in black, white, that greenish-blue one, and the hot pink one.
Oh, and I'm not sure if it's still around, but there was a bundle for GoldenEye that had a golden Classic Controller Pro (the newer Classic Controller with the better grips like a Game Cube controller).
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
meh, goldeneye bundle saves you $5 at best on the CCP - and it's in Gold when I'd prefer black...
Although, I suppose I'd need 2....
Where is the classic controller pro better than a gamecube controller? Or it's basically the same thing, as alternatives to wii remote + nunchuk
Pretty much. If you are looking at virtual console games the classic controller works better on SNES games, gamecube for N64. I know some games support 5+ players which require gamecube controllers, but I think that consists of Bomberman only.
And gamecube games do require a gamecube controller.
Get 4wiimotes and 2 nunchucks. That should cover everything but Brawl (which people would want to use Classic or Gamecube controllers for) and Wii Sports Resort (I forget what would require more than 2 nunchucks but most of the games allow you to pass the controller.) I don't know any game that requires nunchucks that wouldn't let you use the Classic instead.
Mario Party 8, Mario Strikers Charged, and Pinball Hall of Fame: The Williams Collection (and probably Gottlieb too) come to mind. Though, to be fair with the pinball games, you can pass a single controller around for each player's turn.
I have a question for you though, Deusfaux. Do you have any SNES, PS1, PS2, or N64 controllers around? Do you have/are you getting any Gamecube games that could be played better if you had a better D-pad option than what's given on a Gamecube controller? Will you be buying a decent amount of games from the Virtual Console? If the answer to any of those is yes, then OMFG you better look at these, especially since they're on sale right now!
If you know you're going to be playing some games with a Classic Controller but those games don't need the analog sticks, then you pretty much only need an SNES controller because there really aren't many games that use the ZL and ZR buttons, so the SNES to Wii adapter would suit your needs. Of course, the downside is that SNES controllers are approaching 20 years old and are getting worn out, so a Classic Controller would still be a good purchase with the SNES to Wii adapter working well as a cheaper alternative for Player 2.
If you're going to be buying multiple Classic Controllers, you may want to consider making one of them an original Classic Controller. It has to do with those other adapters, the Classic Linker N64 and its original version.....
.....let me start with the Classic Linker N64. Apart from rechargable batteries for your remotes, it is the best accessory you can buy for your Wii (and by extension, Gamecube). I am not kidding. I am not even f'ing close to kidding. As you'll see in my post I've linked, I've thrown a lot of stuff at this adapter and it performs admirably to the best of its ability, but there are a couple of hiccups that should be known about it, especially since that post is over a year old.
- Unless you sit inches away from your Wii, you will need a Gamecube controller extension cable. (This is for both of Classic Linker adapters I've linked above.) This is because of how short the Classic Controller's cord length as well as how short the cord is on the adapter. Combined, they are 2/3rd's the length of a Gamecube controller cord at best. However, with the Classic Linker N64, it's not so bad if you have your Wii flat instead of standing up and you're using an N64 controller because of that controller's cord length. Either way, if you wanted to use a Classic Controller, the extension cable is a must-have.
- The Classic Linker N64 adapter works with the Hori Fighting Stick Wii, but NOT the Tatsunoko vs. Capcom stick. The adapter was available before TvC (and therefore the stick) came out, so there's no way it could be compatible. (You could always do a dualmod and padhack a PS1 controller PCB in the TvC stick though, and it would work that way.)
- Classic Controller being used through Classic Linker N64 + Playing a game that requires fast inputs = BAD! The best example I can give you is a fighting game. Say you wanted to do Zangief's Spinning Pile Driver or any other move that requires a 360 on the D-pad/Analog stick + an attack. If you had the game's input display turned on and then performed the move, you should expect to see each of the 8 directions and the attack button, but you would actually only get 4 directions (either up/down/left/right or the four diagonals) + attack, and therefore the move wouldn't come out. That only happens through the Classic Controller though. Using the N64 or PS1/2 controllers work perfectly fine for games like this.
Looking back on the list of games you are going to get for your Wii, it would seem the only real problem you'd have would be the need for a Gamecube controller extension cable (unless you already have one, in which case, you're set). But if you're not interested in using an N64 controller, then this is why I've also mentioned the original Classic Linker.
What makes the original Classic Linker different/better than the Classic Linker N64?
- It's cheaper.
- No problems with fast-input games.
- Different button layout.
"BTP, what do you mean it has a different button layout?"
Think of it this way. With the Classic Linker N64, the buttons are mapped literally. CC B button = GCN B button, CC Y button = GCN Y button, and so on. However, with the original Classic Linker, the buttons are mapped physically. If you were to press Y,X,B,A on your Classic Controller, it would be registered as the Gamecube's B,Y,A,X. Here's a picture of each controller to help describe what I mean.
Start at the Classic Controller's B button and note how it has a button to its left (Y), to its right (A), and above it (X).
Do the same for the Gamecube controller's A button, and note how it also has a button to its left (B), right (X), and above (Y).
That's how the original Classic Linker has mapped the face buttons -- It's like the designers took the player's muscle memory into consideration and wanted the location of the D-pad to be the only difference in gameplay. If you play some NES games with the Classic Controller normally with the Wii remote and you end up hating how B and A are angled as they are, then you could use this adapter and with the way it did the button mapping, you'd be using Y and B instead. The different button mapping shenanigans also occurs with the PS1&2 controllers as I just described.
This difference in button mapping is also useful if you were wanting to play Gamecube games with a Classic Controller with one of these adapters. In that case, you would definitely want an original Classic Controller because that one has analog shoulder buttons just like the Gamecube controller. The CC Pro removed them for digital buttons, and you could end up with the same problems I described before when I was trying out Gamecube games with my N64 controller last year. And then you'd want the original Classic Linker to have the matching Gamecube button layout and no fear of using fast inputs
However, based on the comments in the play-asia links, the downside to the original Classic Linker is that it does NOT work with the Classic Controller Pro, while it does work with the Classic Linker N64. I cannot confirm this either way as I do not have a CC Pro. (I am curious if the CC Pro would solve the fast input games problem though.) It also doesn't work with either the Hori Fighting Stick Wii or the Tatsunoko vs Capcom stick.
And in case you missed it the first time, if you're thinking of getting either Classic Linker adapter, YOU WILL NEED GAMECUBE CONTROLLER EXTENSION CABLES. I cannot stress this enough.
TL;DR
If you have SNES, PS1, PS2, N64 controllers, you can use them on your Wii using adapters that are cheaper than buying Classic Controllers. They are all awesome for their own unique reasons, so if you are going to consider them, you really should read this post to make sure you get what's right for you. If any of the rest of my post is confusing, just ask me about it.
With the tremendous popularity of Wii accessories, someone needs to make a new Wavebird Gamecube controller, but in the same style as the Wii Classic Controller Pro.
Donkey Kong Country Returns (2 player, wii remote)
Final Fantasy Fables: Chocobo's Dungeon (1 player)
Final Fantasy Crystal Chronicles: Echoes of Time (Online Multiplayer)
Final Fantasy: Crystal Chronicles: The Crystal Bearers (1 Player)
The Legend of Zelda: Twilight Princess (1 Player)
MadWorld (1 Player)
Metroid: Other M (1 player)
Metroid Prime Trilogy (1 Player)
New Super Mario Bros. Wii (4 Players local, wii remote turned sideways is best)
No More Heroes (1 Player)
No More Heroes 2: Desperate Struggle (1 Player)
Sin and Punishment: Star Successor (2 Player local)
Super Mario Galaxy (1 Player with optional minor co-op)
Super Mario Galaxy 2 (1 Player with optional but slightly less minor co-op)
Super Paper Mario (1 Player)
Super Smash Bros. Brawl (4 Players local/online, uses all forms of Wii control)
Wii Sports (1-4 players depending on events, Boxing is 2 player and uses nunchuck)
Wii Sports Resort (1-4)
Castlevania the Adventure Rebirth (1 player)
FFIV: The After Years (1 player)
FFCC:My Life as a King (1 player)
FFCC:My Life as a Darklord (1 player)
Mega Man 9 (1 player, best available version)
Mega Man 10 (1 player, best available version)
edit: I can't even find a good resource for determing how many players a game supports. I don't think IGN lists it anywhere
edit 2: they do, but don't distinguish local from online
With the tremendous popularity of Wii accessories, someone needs to make a new Wavebird Gamecube controller, but in the same style as the Wii Classic Controller Pro.
I can't be the only person who'd buy that, right?
Do you mean this? Hori's Classic Controller for Wii.
It connects to the Wii remote just like the standard Classic Controller, so you wouldn't be able to use this on Gamecube games. I'm not sure if that's a deal breaker or not for you.
Donkey Kong Country Returns (2 player, wii remote)
Final Fantasy Fables: Chocobo's Dungeon (1 player)
Final Fantasy Crystal Chronicles: Echoes of Time (Online Multiplayer)
Final Fantasy: Crystal Chronicles: The Crystal Bearers (1 Player)
The Legend of Zelda: Twilight Princess (1 Player)
MadWorld (1 Player)
Metroid: Other M (1 player)
Metroid Prime Trilogy (1 Player)
New Super Mario Bros. Wii (4 Players local, wii remote turned sideways is best)
No More Heroes (1 Player)
No More Heroes 2: Desperate Struggle (1 Player)
Sin and Punishment: Star Successor (2 Player local)
Super Mario Galaxy (1 Player with optional minor co-op)
Super Mario Galaxy 2 (1 Player with optional but slightly less minor co-op)
Super Paper Mario (1 Player)
Super Smash Bros. Brawl (4 Players local/online, uses all forms of Wii control)
Wii Sports (1-4 players depending on events, Boxing is 2 player and uses nunchuck)
Wii Sports Resort (1-4)
Castlevania the Adventure Rebirth (1 player)
FFIV: The After Years (1 player)
FFCC:My Life as a King (1 player)
FFCC:My Life as a Darklord (1 player)
Mega Man 9 (1 player, best available version)
Mega Man 10 (1 player, best available version)
edit: I can't even find a good resource for determing how many players a game supports. I don't think IGN lists it anywhere
edit 2: they do, but don't distinguish local from online
wow thanks so much - did you look these up or just from knowledge / experience?
if I were to sum it up - it looks like there's only really 2 top of the line games that have more than 2P multi (new SMB and SSB:B), and
out of those, only one good reason to have 4 vs 2 wii remotes.
and then also only one single use for multiplayer with nunchuks?! (Boxing in Wii sports?) this is the only game really that requires one owns 2 nunchuks?
and there are zero reasons to own more than 2 nunchuks?
I can't think of many good reasons to own more than two nunchucks outside of Goldeneye.
I've just happened to have played every single game on your list and I own almost all of them as that is a fine, fine list.
4 Remotes, 2 Nunchucks, 2 Motion Pluses, 3 Classic controllers is my current line up to go with the six or seven Wavebirds I've accumulated. Most of the best multiplayer games on the system that are more than 2 player use every single wii control options, the various anime fighting games, SSB clones, fighting game compliations (though classic or arcade stick is preferred)
There are a few 2-4 player shooting gallery games that require the Wii Remote with optional nunchuck but I don't think any of them have 4 player, 4 nunchuck requirements. The only game I can think of with 4 player splitscreen with the best control option being wii remote+nunchuck is the aforementioned Goldeneye.
"Unfortunately, it is not possible to transfer any Virtual Console or WiiWare licenses to a new console. When you purchase a Virtual Console or WiiWare game, you are technically only purchasing the license for that game on the console it is downloaded to. You do not retain the license for that game on other consoles that you may purchase."
With the threat of a console breaking on it's own, being lost in a fire or flood or other damage, or being stolen ever present -
how in the hell do they expect people to sink money into this?
I am way too spoiled by Steam... but then 360 gives you full migration options, and Sony at least allows 5 consoles to download content to.
Nintendo ties it to the system and the system only?!
I think I'm going to have to consider everything on the Wii Shop just an expensive rental.
I want to think I've read some stories on GAF of people who owned a white Wii and bought another one when the black Wii released, and sent both of them to Nintendo to get them to transfer the games on the white Wii transferred to the black Wii.
Somehow, I don't think Nintendo would like to go through that scenario very often. Then again, they probably also thought "Well, they did buy another Wii...."
Whatever the case, Nintendo does try to help out where it can, from all the stories that have been told over the years. I wouldn't worry. Just avoid finding the option in the Wii's system menu about turning off your account so you don't accidentally hit the wrong thing. It might be in "Internet - User Agreements".
With the tremendous popularity of Wii accessories, someone needs to make a new Wavebird Gamecube controller, but in the same style as the Wii Classic Controller Pro.
I can't be the only person who'd buy that, right?
Do you mean this? Hori's Classic Controller for Wii.
[snip]
It connects to the Wii remote just like the standard Classic Controller, so you wouldn't be able to use this on Gamecube games. I'm not sure if that's a deal breaker or not for you.
[snip]
That does look pretty cool, and I might actually consider it as a Classic Controller alternative.
But what I'm dreaming of is something that functions like a Wavebird Controller (i.e. no need to plug it into the Wiimote). In my experience, Gamecube controllers almost always function in situations where the classic controller can be used, and with Gamecube games themselves as a bonus.
The reason why I'd prefer the Classic Controller style is because I prefer the classic two by two button layout.
With the tremendous popularity of Wii accessories, someone needs to make a new Wavebird Gamecube controller, but in the same style as the Wii Classic Controller Pro.
I can't be the only person who'd buy that, right?
Do you mean this? Hori's Classic Controller for Wii.
[snip]
It connects to the Wii remote just like the standard Classic Controller, so you wouldn't be able to use this on Gamecube games. I'm not sure if that's a deal breaker or not for you.
[snip]
That does look pretty cool, and I might actually consider it as a Classic Controller alternative.
But what I'm dreaming of is something that functions like a Wavebird Controller (i.e. no need to plug it into the Wiimote). In my experience, Gamecube controllers almost always function in situations where the classic controller can be used, and with Gamecube games themselves as a bonus.
The reason why I'd prefer the Classic Controller style is because I prefer the classic two by two button layout.
Then the absolute closest thing I can think of would be the Thrustmaster. It connect wirelessly through the Gamecube port.
There's also one bundled in with Fling Smash, and this one has Motion Plus already built in.
Good call. Only interested in the Wii Remote Pluses. Gotta be the 4 different colors too. Black will come with the system, I assume the Flingsmash one is White....
bah - it's black, and $5 extra for the game I do not care whatsoever for.
I like FlingSmash, but that's just me. That said, it might be worth seeing what the trade-in value for the game might be.
LBD_Nytetrayn on
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For example, for the PS3 I only really have the great exclusive games, which are pretty much all single player and there's no reason for a 2nd controller there.
However not owning a wii yet, and knowing how many players the games support, I'd have to see a list or just something to determine how many extras is worth getting.
Donkey Kong Country Returns
Final Fantasy Fables: Chocobo's Dungeon
Final Fantasy Crystal Chronicles: Echoes of Time
Final Fantasy: Crystal Chronicles: The Crystal Bearers
The Legend of Zelda: Twilight Princess
MadWorld
Metroid: Other M
Metroid Prime Trilogy
New Super Mario Bros. Wii
No More Heroes
No More Heroes 2: Desperate Struggle
Sin and Punishment: Star Successor
Super Mario Galaxy
Super Mario Galaxy 2
Super Paper Mario
Super Smash Bros. Brawl
Wii Sports
Wii Sports Resort
Castlevania the Adventure Rebirth
FFIV: The After Years
FFCC:My Life as a King
FFCC:My Life as a Darklord
Mega Man 9
Mega Man 10
edit: I can't even find a good resource for determing how many players a game supports. I don't think IGN lists it anywhere
edit 2: they do, but don't distinguish local from online
So yeah, when purchasing extra Wii Remotes, get the newer ones with Wii Motion Plus built in. Otherwise, you'll have to buy the Wii Motion Plus adapter for older Wii Remotes, like what probably came with your Wii Sports Resort.
Also, I think the Red Mario bundle that came out around Christmas had a red Nunchuk. But yeah, otherwise, they're only in black or white.
Good call. Only interested in the Wii Remote Pluses. Gotta be the 4 different colors too. Black will come with the system, I assume the Flingsmash one is White....
bah - it's black, and $5 extra for the game I do not care whatsoever for.
My Game Suggestions:
Bloom Box
Bomberman (wii ware, supports 8 players if you have Gamecube controllers)
Dokopon Kingdom
Trama Center (New Blood has coop, not sure about the others.
Oh, and I'm not sure if it's still around, but there was a bundle for GoldenEye that had a golden Classic Controller Pro (the newer Classic Controller with the better grips like a Game Cube controller).
Although, I suppose I'd need 2....
Where is the classic controller pro better than a gamecube controller? Or it's basically the same thing, as alternatives to wii remote + nunchuk
No More Heroes HD version coming soonish
And....
Why don't you own these yet for xbox or ps3?
Mega Man 9
Mega Man 10
Let me tell you about Demon's Souls....
Pretty much. If you are looking at virtual console games the classic controller works better on SNES games, gamecube for N64. I know some games support 5+ players which require gamecube controllers, but I think that consists of Bomberman only.
And gamecube games do require a gamecube controller.
Mario Party 8, Mario Strikers Charged, and Pinball Hall of Fame: The Williams Collection (and probably Gottlieb too) come to mind. Though, to be fair with the pinball games, you can pass a single controller around for each player's turn.
I have a question for you though, Deusfaux. Do you have any SNES, PS1, PS2, or N64 controllers around? Do you have/are you getting any Gamecube games that could be played better if you had a better D-pad option than what's given on a Gamecube controller? Will you be buying a decent amount of games from the Virtual Console? If the answer to any of those is yes, then OMFG you better look at these, especially since they're on sale right now!
(Ignore the NES part, it's not. That's more likely for an NES clone.)
http://www.play-asia.com/paOS-13-71-10y-49-en-70-3m5n.html
Classic Linker N64
(N64/PS1&2/Wii Classic controller to Gamecube adapter)
http://www.play-asia.com/paOS-13-71-g4-49-en-70-3nz6.html
Classic Linker original
http://www.play-asia.com/paOS-13-71-g4-49-en-70-34yd.html
If you know you're going to be playing some games with a Classic Controller but those games don't need the analog sticks, then you pretty much only need an SNES controller because there really aren't many games that use the ZL and ZR buttons, so the SNES to Wii adapter would suit your needs. Of course, the downside is that SNES controllers are approaching 20 years old and are getting worn out, so a Classic Controller would still be a good purchase with the SNES to Wii adapter working well as a cheaper alternative for Player 2.
If you're going to be buying multiple Classic Controllers, you may want to consider making one of them an original Classic Controller. It has to do with those other adapters, the Classic Linker N64 and its original version.....
.....let me start with the Classic Linker N64. Apart from rechargable batteries for your remotes, it is the best accessory you can buy for your Wii (and by extension, Gamecube). I am not kidding. I am not even f'ing close to kidding. As you'll see in my post I've linked, I've thrown a lot of stuff at this adapter and it performs admirably to the best of its ability, but there are a couple of hiccups that should be known about it, especially since that post is over a year old.
- Unless you sit inches away from your Wii, you will need a Gamecube controller extension cable. (This is for both of Classic Linker adapters I've linked above.) This is because of how short the Classic Controller's cord length as well as how short the cord is on the adapter. Combined, they are 2/3rd's the length of a Gamecube controller cord at best. However, with the Classic Linker N64, it's not so bad if you have your Wii flat instead of standing up and you're using an N64 controller because of that controller's cord length. Either way, if you wanted to use a Classic Controller, the extension cable is a must-have.
- The Classic Linker N64 adapter works with the Hori Fighting Stick Wii, but NOT the Tatsunoko vs. Capcom stick. The adapter was available before TvC (and therefore the stick) came out, so there's no way it could be compatible. (You could always do a dualmod and padhack a PS1 controller PCB in the TvC stick though, and it would work that way.)
- Classic Controller being used through Classic Linker N64 + Playing a game that requires fast inputs = BAD! The best example I can give you is a fighting game. Say you wanted to do Zangief's Spinning Pile Driver or any other move that requires a 360 on the D-pad/Analog stick + an attack. If you had the game's input display turned on and then performed the move, you should expect to see each of the 8 directions and the attack button, but you would actually only get 4 directions (either up/down/left/right or the four diagonals) + attack, and therefore the move wouldn't come out. That only happens through the Classic Controller though. Using the N64 or PS1/2 controllers work perfectly fine for games like this.
Looking back on the list of games you are going to get for your Wii, it would seem the only real problem you'd have would be the need for a Gamecube controller extension cable (unless you already have one, in which case, you're set). But if you're not interested in using an N64 controller, then this is why I've also mentioned the original Classic Linker.
What makes the original Classic Linker different/better than the Classic Linker N64?
- It's cheaper.
- No problems with fast-input games.
- Different button layout.
"BTP, what do you mean it has a different button layout?"
Think of it this way. With the Classic Linker N64, the buttons are mapped literally. CC B button = GCN B button, CC Y button = GCN Y button, and so on. However, with the original Classic Linker, the buttons are mapped physically. If you were to press Y,X,B,A on your Classic Controller, it would be registered as the Gamecube's B,Y,A,X. Here's a picture of each controller to help describe what I mean.
Start at the Classic Controller's B button and note how it has a button to its left (Y), to its right (A), and above it (X).
Do the same for the Gamecube controller's A button, and note how it also has a button to its left (B), right (X), and above (Y).
That's how the original Classic Linker has mapped the face buttons -- It's like the designers took the player's muscle memory into consideration and wanted the location of the D-pad to be the only difference in gameplay. If you play some NES games with the Classic Controller normally with the Wii remote and you end up hating how B and A are angled as they are, then you could use this adapter and with the way it did the button mapping, you'd be using Y and B instead. The different button mapping shenanigans also occurs with the PS1&2 controllers as I just described.
This difference in button mapping is also useful if you were wanting to play Gamecube games with a Classic Controller with one of these adapters. In that case, you would definitely want an original Classic Controller because that one has analog shoulder buttons just like the Gamecube controller. The CC Pro removed them for digital buttons, and you could end up with the same problems I described before when I was trying out Gamecube games with my N64 controller last year. And then you'd want the original Classic Linker to have the matching Gamecube button layout and no fear of using fast inputs
However, based on the comments in the play-asia links, the downside to the original Classic Linker is that it does NOT work with the Classic Controller Pro, while it does work with the Classic Linker N64. I cannot confirm this either way as I do not have a CC Pro. (I am curious if the CC Pro would solve the fast input games problem though.) It also doesn't work with either the Hori Fighting Stick Wii or the Tatsunoko vs Capcom stick.
And in case you missed it the first time, if you're thinking of getting either Classic Linker adapter, YOU WILL NEED GAMECUBE CONTROLLER EXTENSION CABLES. I cannot stress this enough.
TL;DR
If you have SNES, PS1, PS2, N64 controllers, you can use them on your Wii using adapters that are cheaper than buying Classic Controllers. They are all awesome for their own unique reasons, so if you are going to consider them, you really should read this post to make sure you get what's right for you. If any of the rest of my post is confusing, just ask me about it.
You'll probably want these too:
List_of_Wii_games_that_use_the_Classic_Controller
List_of_Wii_games_that_use_the_Nintendo_GameCube_controller
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
I can't be the only person who'd buy that, right?
Do you mean this? Hori's Classic Controller for Wii.
Being sold here.
http://www.play-asia.com/paOS-13-71-113-49-en-70-33za.html
Also comes in black.
http://www.play-asia.com/paOS-13-71-113-49-en-70-33zb.html
And in light blue.
http://www.play-asia.com/paOS-13-71-113-49-en-70-33zc.html
Also available at Amazon.
http://www.amazon.com/Hori-Nintendo-Wii-Classic-Turbo-Controller/dp/B002KN4SUI
It connects to the Wii remote just like the standard Classic Controller, so you wouldn't be able to use this on Gamecube games. I'm not sure if that's a deal breaker or not for you.
But look at that cord length!
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
wow thanks so much - did you look these up or just from knowledge / experience?
if I were to sum it up - it looks like there's only really 2 top of the line games that have more than 2P multi (new SMB and SSB:B), and
out of those, only one good reason to have 4 vs 2 wii remotes.
and then also only one single use for multiplayer with nunchuks?! (Boxing in Wii sports?) this is the only game really that requires one owns 2 nunchuks?
and there are zero reasons to own more than 2 nunchuks?
I've just happened to have played every single game on your list and I own almost all of them as that is a fine, fine list.
4 Remotes, 2 Nunchucks, 2 Motion Pluses, 3 Classic controllers is my current line up to go with the six or seven Wavebirds I've accumulated. Most of the best multiplayer games on the system that are more than 2 player use every single wii control options, the various anime fighting games, SSB clones, fighting game compliations (though classic or arcade stick is preferred)
There are a few 2-4 player shooting gallery games that require the Wii Remote with optional nunchuck but I don't think any of them have 4 player, 4 nunchuck requirements. The only game I can think of with 4 player splitscreen with the best control option being wii remote+nunchuck is the aforementioned Goldeneye.
2nd wii remote plus white
2nd nunchuk white
3rd + 4th wii remote pluses pink and blue
as I find sales or deals and think it's worth it
"Unfortunately, it is not possible to transfer any Virtual Console or WiiWare licenses to a new console. When you purchase a Virtual Console or WiiWare game, you are technically only purchasing the license for that game on the console it is downloaded to. You do not retain the license for that game on other consoles that you may purchase."
With the threat of a console breaking on it's own, being lost in a fire or flood or other damage, or being stolen ever present -
how in the hell do they expect people to sink money into this?
I am way too spoiled by Steam... but then 360 gives you full migration options, and Sony at least allows 5 consoles to download content to.
Nintendo ties it to the system and the system only?!
I think I'm going to have to consider everything on the Wii Shop just an expensive rental.
Somehow, I don't think Nintendo would like to go through that scenario very often. Then again, they probably also thought "Well, they did buy another Wii...."
Whatever the case, Nintendo does try to help out where it can, from all the stories that have been told over the years. I wouldn't worry. Just avoid finding the option in the Wii's system menu about turning off your account so you don't accidentally hit the wrong thing. It might be in "Internet - User Agreements".
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
N64 rumble games on Virtual Console - will/will not? rumble on Wii (using gamecube controller)
That does look pretty cool, and I might actually consider it as a Classic Controller alternative.
But what I'm dreaming of is something that functions like a Wavebird Controller (i.e. no need to plug it into the Wiimote). In my experience, Gamecube controllers almost always function in situations where the classic controller can be used, and with Gamecube games themselves as a bonus.
The reason why I'd prefer the Classic Controller style is because I prefer the classic two by two button layout.
Then the absolute closest thing I can think of would be the Thrustmaster. It connect wirelessly through the Gamecube port.
IGN's take on it. http://gear.ign.com/articles/838/838868p1.html
Some random guy about it.
http://www.youtube.com/watch?v=VubEY0nD83I
There is also the Nyko Wing, which connects wirelessly to the Wii remote.
http://www.youtube.com/watch?v=UAY-JuABYTY
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
Spoiler contains Friend Codes. Won't you be my friend?
More Friend Codes!
Mario Kart Wii: 3136-6982-0286 Tetris Party: 2364 1569 4310
Guitar Hero: Metallica: 1032 7229 7191
TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
Worms: Open Warfare 2: 1418-7870-1606 Space Bust-a-Move: 017398 403043
Scribblenauts: 1290-7509-5558
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
I like FlingSmash, but that's just me. That said, it might be worth seeing what the trade-in value for the game might be.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!