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Scrolls: Upcoming CCG by the creators of Minecraft

ThetherooThetheroo Registered User regular
edited March 2011 in Games and Technology
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What is Scrolls?

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I'll let the site do the talking.
Scrolls is Mojang's next game and offers a new and unique game play where you fight to outmaneuver your opponent on the battlefield using the destructive powers in your collection of magical scrolls. Tear your opponent limb from limb with the might of your summoned armies, lay waste to the defenses with the obliterating power of your siege weapons or open up the very skies and let bolts of lightning shower his minions until only ash remains. The road to victory is yours to choose. Obtain the powerful scrolls and decide which ones you will take to battle as you fight to become the mightiest Magician of all.

In plain terms, it's a trading card game/board game that will have both single and multiplayer modes. Given that this is being created by Mojang, the guys behind the insanely addictive Minecraft, prepare to give a good chunk of your life to playing a card game.

To quote the recent PC Gamer article,
On a broader level, the game is about acquiring those cards: players can buy packs of randomly selected cards for real money, or earn them for free by playing the single player campaign against the AI. Some cards can only be bought, others can only be earned, but all can be traded on the auction house for in-game currency.

This in-game currency cannot be traded for real money or vice-versa, so it should be possible to fully play this game without spending a dime on extra cards.

Oh yeah, and Jerry Holkins, AKA Tycho, will be contributing the story and some writing. To quote the man himself,
Ever since Minecraft took root in the offices, it’s transformed once vital staffers into shambling hulks, concerned only with the construction of monolithic structures. When Notch said the Mojang guys had an idea for another game, I decided it would probably be safest just to join them.

Personally, I'm pumped.

Thetheroo on

Posts

  • TheOtherHorsemanTheOtherHorseman Registered User regular
    edited March 2011
    Ugggh. Collectible? That hurts me inside myself.

    TheOtherHorseman on
  • ThetherooThetheroo Registered User regular
    edited March 2011
    At this point Mojang has more money than God, they're financially secure enough that they can experiment a little. More power to them, I say, I think this could turn out to be pretty fun.

    Thetheroo on
  • HounHoun Registered User regular
    edited March 2011
    Posting to say that I was totally down with this concept until I read "and some cards can only be bought". Thus, if you aren't willing to spend the cash, you can't be competitive.

    Turn off the hype alerts. False alarm, peeps, nothing to see here.

    Houn on
  • ThetherooThetheroo Registered User regular
    edited March 2011
    Houn wrote: »
    Posting to say that I was totally down with this concept until I read "and some cards can only be bought". Thus, if you aren't willing to spend the cash, you can't be competitive.

    Turn off the hype alerts. False alarm, peeps, nothing to see here.

    But those cards can be traded, and the trade can only happen with in-game currency. The way I see it is that some cards that can only be got in the game will be rare, and some that can only be bought will be rare. Given that I've already thrown whole days of my life over to Minecraft, I'm willing to give Mojang the benefit of the doubt here when it comes to making a well designed game.

    Thetheroo on
  • PentPent Registered User regular
    edited March 2011
    He is essentially making PoxNora, let's only hope it gets mass-appeal, because the playerbase of Pox, is very low to say the least

    Pent on
    :winky:
  • ThetherooThetheroo Registered User regular
    edited March 2011
    I would hesitate to say "he" in regards to Scrolls. Minecraft is very much a Notch project, while this appears to be more a collaborative effort by the whole company. It says a lot that Jakob Porser is the lead designer, not Notch.

    Thetheroo on
  • SmallCaveGamesSmallCaveGames Registered User regular
    edited March 2011
    I am probably a minority but I don't mind the slight gambling aspect of buying a pack a trying get something you need (or something your friend needs and trading for it). I do like the concept of balancing that with 'earnable' cards too.

    What I am more curious about (I am yet to research this game) are the actual mechanics. I designed a now defunct CCG, and while it was incredibly fun and exciting process, it became very hard to do anything with the physical cardboard that hadn't been done already. Turn it, flip it, slide it - now what?

    Much like video games, new concepts are unfamiliar, and sometime unfamiliarity can be a deathblow. But walk too closely in the obvious footsteps and you're deemed unoriginal. Tough line.

    Interested to see how well they walk it.

    SmallCaveGames on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited March 2011
    Pent wrote: »
    He is essentially making PoxNora, let's only hope it gets mass-appeal, because the playerbase of Pox, is very low to say the least

    This is important. I like(ed) PoxNora. A lot actually. I felt it was strategic and enjoyed the art style greatly, as well as the game play.

    Why did I quit playing if I enjoyed it? Having to buy cards. Absolutely ridiculous. When money = power in these kind of games it tends to drive away those who just don't want to invest more then standard value in a game.

    Either way, I hope it's fun, and done right. I look forward to seeing what happens.

    Anon the Felon on
  • BluntlyBluntly Registered User regular
    edited March 2011
    The "cards for money" bit seems like a massive blunder on their part.

    But at least it's not a Facebook game.

    This time.

    Bluntly on
  • TcheldorTcheldor Registered User regular
    edited March 2011
    If the game is free and they get money via you buying things, that's an acceptable model. If i would normally pay $30 for this game, and spend $30 on cards, that's equivalent.

    It depends on how balanced it all is of course.

    Tcheldor on
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  • MegamaniacoMegamaniaco Madrid, Spain (again!)Registered User regular
    edited March 2011
    I'll just wait. They did Minecraft, they can do it again.

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  • ZekZek Registered User regular
    edited March 2011
    First of all I think it's a very big mistake to not make cards unlockable through online play. They should follow LoL's model, but with less bullshit prices. Also I don't like the idea of random card packs at all, that's just exploitative. It would be one thing if you could buy a random pack for bargain prices just for people who have gambling problems(see TF2), but I don't want to lose a game because I wasn't as lucky as the other guy in which cards I found in my packs.

    Zek on
  • Goldeagle3492Goldeagle3492 Registered User new member
    edited March 2011
    Does anyone know if this is going to be a-free-to-download game with in-game purchases or pay-to-download also like Minecraft?

    Goldeagle3492 on
  • GezGez Registered User regular
    edited March 2011
    Will keep an eye on it. The world need more CCG video games. I'm not impressed with the current free offerings at the moment. Despite suffering from consolitetes i think Magic: Duels of the Planeswalkers is a good game.

    Also I wish Square would just make an official Triple Triad game aleady, i hate those many fan made attempts.

    Gez on
  • The Smartest Man?The Smartest Man? Registered User regular
    edited March 2011
    Does anyone know if this is going to be a-free-to-download game with in-game purchases or pay-to-download also like Minecraft?

    No idea whatsoever.

    Forgive me for my ignorance to tabletop and CCG games, but when they discussed combining the two elements together, would they be using a map grid and specific card locations? I'm asking because there is some language on some of the cards seem to indicate proximity to specific entities, such as allies, opponents, and structures.

    The Smartest Man? on
    So it goes...
  • samurai6966samurai6966 Registered User regular
    edited March 2011
    Damnit, I was 15 and I came up with a idea like this (Mine was shitter but still). But I'm so going to get in on this once it's Alpha is released. I'm a sucker card games (Pokemon, Yu-Gi-Oh!, M:tG, Warlords: Saga of the Storm, ect.)

    samurai6966 on
  • AtheraalAtheraal Registered User regular
    edited March 2011
    I would be impressed if notch and co. worked this into minecraft, so that you could card battle people you met on multi servers.

    As it is, it'll probably just get hamfistedly modded in.

    Atheraal on
  • Mojo_JojoMojo_Jojo We are only now beginning to understand the full power and ramifications of sexual intercourse Registered User regular
    edited March 2011
    Strange, there seem to be quite a few games like this. Are they really such money spinners?

    Mojo_Jojo on
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  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited March 2011
    Collectible cards? cash payments?

    Sounds like exactly the kind of game I avoid.

    Lanrutcon on
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  • EchoEcho ski-bap ba-dapModerator, Administrator admin
    edited March 2011
    Color me interested. I loved Star Chamber (before Sony bought it and shat all over it), which had a very friendly community. Some dude gave me about 800 common cards he had duplicates of, since you can only have four of one card in a deck.

    Echo on
  • BiopticBioptic Registered User regular
    edited March 2011
    Really in-depth interview/write-up on RPS.

    I realise that this may not be their intention, but I can't think of a game that would appeal less to Mojang's existing playerbase. They admit that only 30% of Minecraft players ever played multiplayer (I'm actually amazed it's not less), and to those 30% you're selling a game that's in a totally different genre, with the focus on hemmed in design and externally-imposed structure. You're also asking people who paid £10 for a lifetime of infinite content on Minecraft to buy the new game and continue to purchase new cards in order to remain competitive.

    Also, I just don't understand computer collectible card games. Isn't the point of physical CCGs to build an actual collection, and to have a multiplayer game that can be played in person and anywhere with something that easily fits in your pocket? If you're making a computer game, aren't you eliminating 90% of the audio-visual appeal and mechanical complexity that the platform offers?

    It may be a good game, it may even have huge success, but it's not something I ever want to be involved in - and I can't pretend I'm not a little disappointed that this seems so pedestrian after the ambition of minecraft.

    Bioptic on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited March 2011
    Doesn't have motorcycles, not interested.


    Joke aside, I don't have any kind of faith in Mojang. Will see how this turns out!

    Klyka on
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  • ZekZek Registered User regular
    edited March 2011
    Bioptic wrote: »
    Really in-depth interview/write-up on RPS.

    I realise that this may not be their intention, but I can't think of a game that would appeal less to Mojang's existing playerbase. They admit that only 30% of Minecraft players ever played multiplayer (I'm actually amazed it's not less), and to those 30% you're selling a game that's in a totally different genre, with the focus on hemmed in design and externally-imposed structure. You're also asking people who paid £10 for a lifetime of infinite content on Minecraft to buy the new game and continue to purchase new cards in order to remain competitive.

    Also, I just don't understand computer collectible card games. Isn't the point of physical CCGs to build an actual collection, and to have a multiplayer game that can be played in person and anywhere with something that easily fits in your pocket? If you're making a computer game, aren't you eliminating 90% of the audio-visual appeal and mechanical complexity that the platform offers?

    It may be a good game, it may even have huge success, but it's not something I ever want to be involved in - and I can't pretend I'm not a little disappointed that this seems so pedestrian after the ambition of minecraft.

    A game company has no obligation to retain the same fanbase for every game they make. If anything it's more beneficial to expand to other genres early on and draw in more loyal fans, providing the game is good.

    Zek on
  • KadokenKadoken Giving Ends to my Friends and it Feels Stupendous Registered User regular
    edited March 2011
    A card game? Well, no thank you.

    Kadoken on
  • SmallCaveGamesSmallCaveGames Registered User regular
    edited March 2011
    Zek wrote: »
    Bioptic wrote: »
    Really in-depth interview/write-up on RPS.

    I realise that this may not be their intention, but I can't think of a game that would appeal less to Mojang's existing playerbase. They admit that only 30% of Minecraft players ever played multiplayer (I'm actually amazed it's not less), and to those 30% you're selling a game that's in a totally different genre, with the focus on hemmed in design and externally-imposed structure. You're also asking people who paid £10 for a lifetime of infinite content on Minecraft to buy the new game and continue to purchase new cards in order to remain competitive.

    Also, I just don't understand computer collectible card games. Isn't the point of physical CCGs to build an actual collection, and to have a multiplayer game that can be played in person and anywhere with something that easily fits in your pocket? If you're making a computer game, aren't you eliminating 90% of the audio-visual appeal and mechanical complexity that the platform offers?

    It may be a good game, it may even have huge success, but it's not something I ever want to be involved in - and I can't pretend I'm not a little disappointed that this seems so pedestrian after the ambition of minecraft.

    A game company has no obligation to retain the same fanbase for every game they make. If anything it's more beneficial to expand to other genres early on and draw in more loyal fans, providing the game is good.

    I kind of see it as they are doing something they love, which they have the freedom to do now. Also, when you're passionate about something, you usually do better and actually finish. I give them credit for going that route rather than just cashing in on the Minecraft craze, which honestly seems easier. A couple $5 expansions or whatever would be cash cattle.

    I do agree that when you start melding the video game world with CCGs, weird things can happen. It's hard to put "collectibility" on things you can't really hold. But that tide is only turning in their favor - players do collect virtual gear/loot and it DOES have real world value (crazy, but true). This dates as far back as Everquest if not earlier.

    There's no reason why "rare" cards (which are actually just virutal images of cards) can't be collectible anymore. And really, putting the cardboard online makes it more maleable and fun. Imagine having a whole army to virtually customize.

    I too, had this idea several years ago - just didn't have the means to get it going of course. And while I think it'll be successful, most people/players don't initially like the idea because it seems like a cheap way to make money. At the end of the day, it still works and people love it.

    SmallCaveGames on
  • turtleantturtleant Gunpla Dad is the best.Registered User regular
    edited March 2011
    If I didn't have to buy the cards with real money I might be interested, but I play Magic with my friends and my card money goes towards actual physical cards. That and playing a game where someone will have an advantage becuase they spent more money than me doesn't sound fun.

    turtleant on
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  • The Smartest Man?The Smartest Man? Registered User regular
    edited March 2011
    Well, I just got done reading the Rock, Paper, Shotgun interview, and now I am even more intrigued. I does sound like that there will be some sort of large structured grid, I just don't have any idea what it would look like. (Simplest would probably be like a chess board).

    Perhaps one way to go about getting cards other than money would be using a basic crafting system to make certain cards (in addition to a point system used in some Korean games). A player could combine a certain amount of elements (I don't know, chicken feathers, wolf's blood, Bob Dylan's left ear), and then *poof,* a card(s) is born. They can be acquired from boosters, single-player, certain matches, and possibly the deconstruction other cards.

    If someone buys a booster and they didn't get that many cards that they would find useful, at least they could use some of the building materials in the booster to make a card that would be somewhat decent.

    I'm not sure what they have planned for single player mode, but I'm sure they could find some way to get mats. As for mutiplayer, it could be set up that facing more challenging opponents or those of similar skill will yield some resources for a player to use, kind of like getting xp and what-not.

    Deconstruction might be a bit iffy, but it might be able to insure some cards that are unpopular would get some use. It would be like trading in a Bidoof (an overly common Pokemon) for a couple of berries and a bit of money. Breaking down a rarer card might yield valuable materials to make other powerful units.

    I know, this idea needs to be fleshed out more, like if materials could be traded, would this encourage eBaying off certain stuff, etc., but it could make for an interesting spin on how to acquire new cards in a video game setting.

    The Smartest Man? on
    So it goes...
  • BiopticBioptic Registered User regular
    edited March 2011
    Zek wrote: »
    Bioptic wrote: »
    Really in-depth interview/write-up on RPS.

    I realise that this may not be their intention, but I can't think of a game that would appeal less to Mojang's existing playerbase. They admit that only 30% of Minecraft players ever played multiplayer (I'm actually amazed it's not less), and to those 30% you're selling a game that's in a totally different genre, with the focus on hemmed in design and externally-imposed structure. You're also asking people who paid £10 for a lifetime of infinite content on Minecraft to buy the new game and continue to purchase new cards in order to remain competitive.

    Also, I just don't understand computer collectible card games. Isn't the point of physical CCGs to build an actual collection, and to have a multiplayer game that can be played in person and anywhere with something that easily fits in your pocket? If you're making a computer game, aren't you eliminating 90% of the audio-visual appeal and mechanical complexity that the platform offers?

    It may be a good game, it may even have huge success, but it's not something I ever want to be involved in - and I can't pretend I'm not a little disappointed that this seems so pedestrian after the ambition of minecraft.

    A game company has no obligation to retain the same fanbase for every game they make. If anything it's more beneficial to expand to other genres early on and draw in more loyal fans, providing the game is good.

    Oh - of course they have no obligation. I just think it's insane to disregard 1.45 million existing customers, which were built from essentially nothing but word of mouth. I mean, there's obviously going to be overlap, and it's great that they have the financial freedom to do what they want, but I just hope that it's not going to fail because they're not fully capitalising on a truly remarkable existing fanbase.

    Bioptic on
  • samurai6966samurai6966 Registered User regular
    edited March 2011
    I think everyone is being too harsh on Notch and Mojang's newest game. Sure it's not something like Minecraft, but that's like Nintendo going from making playing cards to making video game systems. It's a new thing. I think Notch looks at this from a creator's point of view vs. a business point of view. It's a game he wants to play so he's going to make it. It's not about if 1.45 million customers will play it, it's about if 1 person plays and enjoys it. That's what making video games used to be about. Now it's sales and how naked can we make this chick, how much blood can we show, how many times can we use fuck before we get an A rating. Now a card game might be a bit out there for a guy who just got a company together but Notch seems to believe it will be an awesome game and he can make it, so I'm for it. I don't even care if it's virtual cards and I have to pay real money for them. I'll do it. How many people here have bought new skins for a character? Did it matter that it was virtual, had no effect on the game really, and after using it for awhile you stopped playing?

    samurai6966 on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited March 2011
    Normally I'd be all "card games? fuck that noise"

    But the idea that it is not about cards and instead about collecting pieces to place on a game board and that it sort of plays like Final Fantasy Tactics is pretty exciting to me

    I'll never ever ever buy a booster pack again in my life, but at the same time, this sounds like they're taking great pains to design the game so that even someone with the starting cards can remain competitive using sound strategies

    Also they made Minecraft so you know

    Olivaw on
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  • MegamaniacoMegamaniaco Madrid, Spain (again!)Registered User regular
    edited March 2011
    On an unrelated note: Olivaw, your sig fucking rocks xD

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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited March 2011
    It sounds a lot more like a strategy boardgame with CCG aspects. I'm pretty interested, in that I love the deck building aspects of CCGs but seriously hate the suitcases of cash aspect that tends to go along with it. The only CCG that wasn't a brutal offender in that category was Steve Jackson's Illuminati: New World Order. But anyway, I digress.

    I think Guild Wars is a good example of microtransactions done correctly while preserving game balance and playability. If Mojang can pull off a similar balancing act, then I'll probably be all over this.

    Drake on
  • Venkman90Venkman90 Registered User regular
    edited March 2011
    I am into this, as long as it's friendly to people who don't play many CCG's.

    I like the artwork (Torchlight-esque) and I like Holkins, I want to like CCG's but prefer digital only (this seems to be) and have been put off in the past but the commitment needed.

    Venkman90 on
  • m3nacem3nace Registered User regular
    edited March 2011
    It's... Digital? Man I'd hoped it was a card game with physical cards. Then I'd be all over it and trading for cool illustrations all the time!

    m3nace on
  • Virgil_Leads_YouVirgil_Leads_You Proud Father House GardenerRegistered User regular
    edited March 2011
    See, I loved Culdcept. It's easily one of my favorite games ever.
    I've also enjoyed Eye of Judgement and MTG
    I grabbed minecraft in August?

    That perspective laid out, I don't think I will be playing this game. It's not because I don't have spare cash either.

    I'm still in love with Culdcept. I believe similar games: with cards unlocked via the story mode and utilizing boardgame risk mechanics- will ultimately provide the best playing experiences.

    In comparison, the game they have been describing is too outdated.
    There is nothing clever about money, and playing is less rewarding.
    Especially when you know that your opponent lost, just because he spent less on his deck.

    Virgil_Leads_You on
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