The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[D&D 4E PbP] War of the Burning Sky Act 1: The Scouring of Gate Pass (IC)
Posts
Move: F4
Standard: Healer's Mercy - Bloodied allies in range 5 can spend a surge and regain surge value +4 hp (Summer gains 10 (total 12). Summer is Weakened till EOMNT.
Minor: Healing word on Traorin - Spend a surge and regain surge value + Heals (1d6+4=10)
Summer: +12 hp, Weakened.
Traorin: Surge * 2 +14 hp
Dorn: Surge +4
Swain: Surge +4
The half-orc smiles beatifically, finally finding the strength to stand. He breathes deeply, drawing in the healing energy and marshalling his defences and his mental focus for the task at hand. After closing his eyes for a brief moment to thank Melora and Summer, Dorn's gaze snaps back to Flaganus and his fists clench in determination once more.
Movement: Stand from prone.
Standard: Second Wind - 7 HP and +2 to all defences until start of next turn.
Result: Dorn is at 22/28 HP + 5 temp HP, with +2 to all defences until start of his next turn.
COLOR="Lime"]Up Next: Swain and Traorin (Not dead yet)[/COLORCOLOR="lime"]On Deck: Araneth and Titania (and Round 2)![/COLOR
Free Action: Nature's Wrath (Mark Flaganus)
Standard Action: Melee attack w/Thundering Battleaxe: 1d20+5 v.s. AC= 9 MISS!
Action Point!:
Standard Action:Melee attack w/Thundering Battleaxe: 1d20+5 v.s. AC= 20 SUCCESS! Damage Roll: 1d10+3=6
COLOR="lime"]Up Next: Swain[/COLORCOLOR="Lime"]On Deck: Araneth and Titania (and Round 2)![/COLOR
"Alright Swain," he says through gritted teeth, "Time to get back in the game!" Bolstered further by his own words, he calls out to Traorin, "Nice job there, how about another go?" Seeing an opportunity, Traorin swings through with his battleaxe, but the Ragaesian's armor proves too effective.
Action Point!
- Swain is back at full HP
COLOR="Lime"] Up Next: Titania and Areneth[/COLORCOLOR="Red"] On Deck: Flaganus[/COLOR
Standard Action: Eldritch Blast vs Flaganus
Attack Roll: 1d20+6+2(CA) vs Ref = 23
Damage Roll: 1d10+1d6+5 = 13
Following up his attack, Areneth tapped into the man's subconscious and injected a false thought; a suspicion that there was another attacker taking up a flanking position behind him. Seeing Flaganus's attention diverted from the combat momentarily, Areneth hoped that would be enough of an opening for one of his compatriots to deliver a decisive blow.
Notes
- Flaganus is at 80/236
COLOR="Red"] Up Next: The Flaganator[/COLORCOLOR="Lime"] On Deck: Dorn, Traorin, Summer, Swain[/COLOR
The Ragesian seethes with rage. Clutching his shoulder, the man glares at the Dragonborn in front of him.
"Bloody Hell! Why don't you just stay dead ?! Take this!"
He swings his battleaxe in succession, causing the Dargonborn to lose his footing, causing him to fly comically through the air, and (taking a cue from the Half-Orc monk) crashes into the wall, and slump onto the ground, blood flowing freely from his barely healed wounds.
A smug smile forms on the soldier's lips, then clutches his wound again. "Godsdamn it all! I have to get out of here! But first... you know what they say about the last laugh..." He makes his way toward the Dragonborn, casually strolling toward him, completely ignoring Swain.
"Now, Hold still! This just goin' to hurt... a bit!"
He swings his axe in succession once more, causing the Dragonborn to catapult toward the others, falling on to the cold ground, blood flowing even faster this time...
Enemy Moves:
Flaganus makes 2 Battleaxe attacks against a target, If he hits a single target with both attacks, the target is pushed 2 squares and knocked prone, otherwise the target is pushed 1 square.
Damage Roll 1: 12 damage.
Attack Roll 2: 28 vs AC HIT!
Damage Roll 2: 9 damage.
Effect: Traorin takes 21 damage, is pushed to D2 and is knocked prone
Move Action: Move to C3 (Takes an AoO from Swain)
Action Point: Standard Action: Double Strike against Traorin
Flaganus makes 2 Battleaxe attacks against a target, If he hits a single target with both attacks, the target is pushed 2 squares and knocked prone, otherwise the target is pushed 1 square.
Damage Roll 1: 6 damage.
Attack Roll 2: 20 vs AC HIT!
Damage Roll 2: 11 damage.
Effect: Traorin takes 17 damage and is pushed to F3
Traorin is dying! Again!
Map (Round 3.5):
Initiative:
Titania Shaylee 22
Flaganus Mottus (SOLO) 20
Swain C. Angevin 19
Dorn Kir 18
Traorin Xinskarr 10
Summer Storm 2
Here's how it goes: Allies/enemies take turns out of order in a group/block.
Stats:
(F2) Dorn HP 22/28 +5 Temp HP (Racial)
Second Wind (+2 to all DEF until the start of his next turn)
(F4) Summer HP 22/27 +3 Temp HP
Regeneration 2 while bloodied
+2 to damage rolls (until end of Encounter)
+1 to Attack rolls (Until end of Encounter)
Enemies ending their turn adjacent to Summer take 2 radiant damage
Weakened (Until end of her next turn)
(E6) Swain HP 24/24
(G4) Titania HP 23/24 +5 Temp HP
Shadow walk
(D2) Traorin HP -9/33 Dying!
Knocked Prone
(C3) Flaganus Mortus (Solo) HP 80/236 Bloodied!
Flaganus is glowing. Removes penalty for low-light
Flaganus grants CA to the next person that attacks him (Until end of Areneth’s next turn)
Monster Details:
Flaganus Mortus (Solo) HP 236/236 AC 22; Fort 19, Reflex 16, Will 15, Speed 6; Vision: Low-Light vision; Resist: 5 Necrotic, 5 Fire; Saving Throws: +5; Action Points Left: 0
Special:
Whenever an effect would stun Flaganus, he is dazed instead. If an effect would daze Flaganus, he grants Combat Advantage instead.
Murderous Frenzy:
Flaganus gains an additional Action Point the first time he is reduced to bloodied state (Half Hit points).
I posted the coordinates of everyone as well, making it easier to plan your attacks (Letter, then number).
Another way to make it easier is to post what monster you hit e.g. Melee Basic attack on Grunt(F5)
Features:
Debris: The floor is littered with debris. Those squares are marked as difficult terrain (Triangles).
Walls and Ceiling: The walls are masonry (Climb DC 20) and the ceilings are 10 feet high.
Furniture: The table can be jumped on to obtain higher ground. It is rickety though, and requires a DC 10 Acrobatics check to keep from falling.
COLOR="Lime"] Up Next: Dorn, Summer, Swain and Traorin (though Dying)[/COLORCOLOR="Lime"] On Deck: Araneth and Titania (and Round 4)![/COLOR
Move Action: Move to D4
Standard Action: MBA vs. Flaganus
Attack Roll: 9 vs. AC Critical Miss
COLOR="Lime"] Up Next: Dorn, Summer and Traorin (making a comeback!)[/COLORCOLOR="Lime"] On Deck: Araneth and Titania (and Round 4)![/COLOR
Move: C4
Standard: Blessing of Battle - BoB on Ragesian (1d20+8+1=15, 1d8+4+2=8) - Miss - Traorin gains Resist All (2) till EOMNT
COLOR="Lime"] Up Next: Dorn and Traorin (making a comeback!)[/COLOR[ On Deck: Araneth and Titania (and Round 4)!]
Move Action: Move to D2
Standard Action: Melee attack (Thundering Battleaxe), 1d20+5 v. AC= 8 Miss!
COLOR="Lime"]Up Next: Dorn[/COLORCOLOR="Red"]On Deck: Areneth and Titania (and Round 4)![/COLOR
Even as Flaganus opens his mouth to retort, Dorn uses his toe to flip up a wooden plank discarded among the debris at his feet. When it meets eye level with the two men, the half-orc suddenly changes its direction with his palm, slamming the plank into the soldier's face with a spray of blood. Moving forward to capitalise on his new momentum, the monk cracks his knee against the inside of Flaganus' own knee, buckling his leg slightly and putting him off balance. Dorn then follows up with a brutal burst of strikes, battering the weak points of the Ragesian's armour once more, slowly grinding down his body and will to fight.
Standard: Five Storms
Attack Roll: 1d20+5=18 HIT
Damage Roll: 1d8+5=10
Stone Fist Flurry of Blows: 6 damage
Total 16 damage.
COLOR="Lime"]Up Next: Areneth and Titania (and Round 4)![/COLORCOLOR="Red"]On Deck: Flaganus[/COLOR
Move Action: Move to F5
Standard Action: Mind Thrust vs. Flaganus's Will(15) -> 1d20+5 = 19 HIT! -> 1d10+6 = 8 psychic damage.
Notes:
- Flaganus is at 54/236
- Flaganus no longer provides CA to Swain
COLOR="Lime"]Up Next: Titania (and Round 4)![/COLORCOLOR="Red"]On Deck: Flaganus[/COLOR
Standard Action: Eldritch blast vs Flaganus
Attack Roll 1d20+6 vs 16 = 10 Miss
COLOR="Red"]Up Next:Flaganus[/COLORCOLOR="Lime"]On Deck: Good guys[/COLOR
Surrounded on all sides, the brute of a Ragesian soldier merely grunts in annoyance.
"Nowhere left to go?! Listen 'ere 'alf-breed! If I gotta tear each and every one's 'ead here off to get out, then by Bahamut's Fury, I'll do it! I got to meet up with my other Ragesian buds back in the army! Right now, I'm pissed as hell!"
He turns toward Summer.
"Outta my way, wolf-girl! I'm angry, and you really don't want to be in my way when I'm angry!"
Summer holds her ground.
"Very well then! Eat steel!"
He swings his battle axes with supreme force, hacking nearly through her armor, and causing the young shifter girl to fly through the air. She lands on her back, but her fall was thankfully hindered by the bed she fell onto.
Regardless, Flaganus turns his attention back toward the group, and thumps his chest with his axes, humming a simple Ragesian battle hymn, and gathering some meager endurance for the coming fight ahead...
Enemy Moves:
Flaganus makes 2 Battleaxe attacks against a target, If he hits a single target with both attacks, the target is pushed 2 squares and knocked prone, otherwise the target is pushed 1 square.
Damage Roll 1: 6 damage.
Attack Roll 2: 28 vs AC HIT!
Damage Roll 2: 9 damage.
Effect: Summer takes 15 damage, is pushed to C6 and is knocked prone
Minor Action: Unbeatable!
Flaganus gains 3d8+2 temporary hp.
Map (Round 4.5):
Initiative:
Titania Shaylee 22
Flaganus Mottus (SOLO) 20
Swain C. Angevin 19
Dorn Kir 18
Traorin Xinskarr 10
Summer Storm 2
Here's how it goes: Allies/enemies take turns out of order in a group/block.
Stats:
(D3) Dorn HP 22/28 +5 Temp HP (Racial)
(C6) Summer HP 10/27 Bloodied!
Regeneration 2 while bloodied
+2 to damage rolls (until end of Encounter)
+1 to Attack rolls (Until end of Encounter)
Enemies ending their turn adjacent to Summer take 2 radiant damage
Knocked Prone
(D4) Swain HP 24/24
(D5) Titania HP 23/24 +5 Temp HP
Shadow walk
(D2) Traorin HP 16/33 Bloodied!
+1 to attack rolls while bloodied (Racial)
Resist 2 all (Until end of Summer’s next turn)
(C3) Flaganus Mortus (Solo) HP 56/236 Bloodied! + 21 Temp HP
Flaganus is glowing. Removes penalty for low-light
[/COLOR]
Monster Details:
Flaganus Mortus (Solo) HP 236/236 AC 22; Fort 19, Reflex 16, Will 15, Speed 6; Vision: Low-Light vision; Resist: 5 Necrotic, 5 Fire; Saving Throws: +5; Action Points Left: 0
Special:
Whenever an effect would stun Flaganus, he is dazed instead. If an effect would daze Flaganus, he grants Combat Advantage instead.
Murderous Frenzy:
Flaganus gains an additional Action Point the first time he is reduced to bloodied state (Half Hit points).
I posted the coordinates of everyone as well, making it easier to plan your attacks (Letter, then number).
Another way to make it easier is to post what monster you hit e.g. Melee Basic attack on Grunt(F5)
Features:
Debris: The floor is littered with debris. Those squares are marked as difficult terrain (Triangles).
Walls and Ceiling: The walls are masonry (Climb DC 20) and the ceilings are 10 feet high.
Furniture: The table can be jumped on to obtain higher ground. It is rickety though, and requires a DC 10 Acrobatics check to keep from falling.
COLOR="Lime"] Up Next: Dorn, Summer, Swain and Traorin[/COLORCOLOR="Lime"] On Deck: Araneth and Titania (and Round 5)![/COLOR
Move Action: Shift to C4
Standard Action: Wolf-Pack Tactics on Flaganus -> Dorn or Traorin can shift for free to C2 -> 1d20+8 = 20 (Miss)
COLOR="Lime"] Up Next: Dorn, Summer and Traorin[/COLORCOLOR="Lime"] On Deck: Areneth and Titania (and Round 5)![/COLOR
Free Action: Daily Thundering Weapon bonus damage, 1d8= 4
9 damage total! Flaganus is pushed to B3
COLOR="Lime"]Up Next: Dorn and Summer[/COLORCOLOR="lime"]On Deck: Areneth and Titania (and Round 5)[/COLOR
Summer struggles to her feet and executes a full body shake, similar to a wet dog, before growling at the Ragesian and preparing to jump back into the fray.
Standard: Second Wind +6 HP to 18
Not to be deterred, Dorn slides around the soldier, attempting to open up the possibility of a flanking manoeuvre by his comrades. He flicks a pair of vicious kicks towards Flaganus' legs, but the Ragesian barely grunts, setting his stance and allowing his tree trunk like limbs to absorb the blows with no effect. What will it take to bring this man down, Dorn begins to wonder, how much have we already done to him? What more can we do to him?
Standard: Five Storms
Attack Roll: 1d20+5=7 MISS
Re-Roll with Couters of Second Chances: 1d20+5=12 MISS
COLOR="Lime"]Up Next: Areneth and Titania (and Round 5)![/COLORCOLOR="Red"]On Deck: Flaganus[/COLOR
Standard Action: Mind Thrust vs. Flaganus -> 1d20+5 vs. Will (15) = 9
COLOR="Lime"]Up Next: Titania[/COLOR COLOR="Red"]On Deck: Flaganus[/COLOR
Attack Roll: 7 Critical Miss
Action Point: Eldritch Blast on Flaganus
Attack Roll: 1d20+6+1(Swain) vs Reflex = 21 Hit
Damage Roll: 1d10+1d6+7 = 14
Move Action: Move to E2 (Shadow walk)
COLOR="Red"]Up Next: Anus[/COLOR COLOR="Lime"]On Deck: Good guys[/COLOR
With his inner reserves now faltering, the Ragesian soldier started to feel an emotion it had felt all too long ago...
Fear!
His morale now stricken somewhat, Flaganus shakes his head, trying to clear and focus his mind.
"I could ask the same question, luv!" he replies to Titania's question. "I'm kinda surpised ye lot still standin'. BUt as I says before, I gots places ta go, so outta my way!"
He turns his gaze to the diminutive (well from his point of view) Warlord in front of him. "Well, ye must be the gnat annoyin' me from behind? Well, let me repay yer efforts in kind!"
He swings his axes wildly, forcing Swain to fly across the room, landing close to the Drow psionist. With an opening present, he shifts closer toward the exit, keeping a wary eye on his foes.
"I'm warnin' ye lot! Get inna my way, and I'll pummel ya! That's that!"
Enemy Moves:
Flaganus makes 2 Battleaxe attacks against a target, If he hits a single target with both attacks, the target is pushed 2 squares and knocked prone, otherwise the target is pushed 1 square.
Damage Roll 1: 9 damage.
Attack Roll 2: 18 vs AC HIT!
Damage Roll 2: 10 damage.
Effect: Swain takes 19 damage, is pushed to E4 and is knocked prone
Move Action: Shift to C4
Map (Round 5.5):
Initiative:
Titania Shaylee 22
Flaganus Mottus (SOLO) 20
Swain C. Angevin 19
Dorn Kir 18
Traorin Xinskarr 10
Summer Storm 2
Here's how it goes: Allies/enemies take turns out of order in a group/block.
Stats:
(B2) Dorn HP 22/28 +5 Temp HP (Racial)
(C6) Summer HP 18/27
Regeneration 2 while bloodied
+2 to damage rolls (until end of Encounter)
+1 to Attack rolls (Until end of Encounter)
Enemies ending their turn adjacent to Summer take 2 radiant damage
+2 Defenses (Until start of summer’s next turn)
(E4) Swain HP 5/24 Bloodied!
Knocked Prone
(E2) Titania HP 23/24 +5 Temp HP
Shadow walk
(D2) Traorin HP 16/33 Bloodied!
+1 to attack rolls while bloodied (Racial)
(C4) Flaganus Mortus (Solo) HP 54/236 Bloodied!
Flaganus is glowing. Removes penalty for low-light
Monster Details:
Flaganus Mortus (Solo) HP 236/236 AC 22; Fort 19, Reflex 16, Will 15, Speed 6; Vision: Low-Light vision; Resist: 5 Necrotic, 5 Fire; Saving Throws: +5; Action Points Left: 0
Special:
Whenever an effect would stun Flaganus, he is dazed instead. If an effect would daze Flaganus, he grants Combat Advantage instead.
Murderous Frenzy:
Flaganus gains an additional Action Point the first time he is reduced to bloodied state (Half Hit points).
I posted the coordinates of everyone as well, making it easier to plan your attacks (Letter, then number).
Another way to make it easier is to post what monster you hit e.g. Melee Basic attack on Grunt(F5)
Features:
Debris: The floor is littered with debris. Those squares are marked as difficult terrain (Triangles).
Walls and Ceiling: The walls are masonry (Climb DC 20) and the ceilings are 10 feet high.
Furniture: The table can be jumped on to obtain higher ground. It is rickety though, and requires a DC 10 Acrobatics check to keep from falling.
COLOR="Lime"] Up Next: Dorn, Summer, Swain and Traorin[/COLORCOLOR="Lime"] On Deck: Araneth and Titania (and Round 6)![/COLOR
"You're not going anywhere but the grave!" he shouts through clenched teeth as the attack hits. He then eyes Dorn, motioning to the wobbled Flaganus, "Slap some sense into him, my half-orc friend!"
Move Action: Crawl to D4
Standard Action: Opening Shove vs. Flaganus -> 1d20+4 (-2 from being prone) vs. Reflex (16) = 20 -> Flaganus is pushed one square to B3, and Dorn gets a free MBA against him.
COLOR="Lime"]Up Next: Dorn's MBA, Dorn's regular turn, Summer, Traorin[/COLOR COLOR="lime"]On Deck: Areneth, Titania, and Round 6[/COLOR
Attack Roll: 1d20+6=17 MISS
Standard: Five Storms
Attack Roll: 1d20+5=25 CRITICAL HIT
Full 8 + 5 = 13 damage
Stone Fist Flurry of Blows: 6 damage
Total: 19 damage.
COLOR="Lime"]Up Next: Summer and Traorin[/COLORCOLOR="Lime"]On Deck: Areneth, Titania and Round 6[/COLOR
Standard: Blessing of Battle on Ragesian - BoB on Ragesian (1d20+8+1+2=28, 1d8+4+2=11) - 11 Damage
COLOR="Lime"]Up Next: Traorin[/COLORCOLOR="Lime"]On Deck: Areneth, Titania and Round 6[/COLOR
Free Action: Mark Flaganus
Standard Action: Strength of Stone attack, 1d20+5 v. AC= 25 Critical Hit!
Damage: 1d10+3+3 (constitution)+1d6 (Thundering Weapon critical)= 22 total
Traorin gains 3 temporary hit points
COLOR="lime"]Up Next: Areneth, Titania and Round 6[/COLORCOLOR="Red"]On Deck: Flaganus's last flails of defiance before an assured death[/COLOR
Attack Roll: 1d20+6 = 23 Hit
Damage Roll: 1d10+1d6+5 = 16 Dead
"I am not much of a religious man, and we dare not tarry too long in this place, but perhaps Summer can say a few words to send these two off on their journey before we go?"
God I hope there's not another ambush.
Summer says her words to the dearly departed, and leaves the house to trail Titania. As the heroes regroup, none of them even realised the body of their fallen rustle and move in the debris.
Before the last of the heroes walk out of the house and rendezvous with Torrent (and the baby), they are beset by a frenzied Flaganus, foam flowing from his mouth, and his eyes bloodshot, swollen and filled with seething hatred.
“WRAAAAAAAAAAAAAAAAGH!” the beastly berserker man cries out, all pretence of survival and common sense flung out of the window.
“Stay back, I’ll deal with him!” Swain calls out. Without thinking this through, the young man rushes forward and tackles the madman with a head butt even Traorin could admire. He tackles him deep into the house, colliding the man and impacting him on a nearby support beam. Faganus’ spine breaks with a sickening crack, along with the support beam, instantly killing the Ragesian Wywern Rider. Flaganus Mortus was dead.
Unfortunately for Swain, that support beam was also all that was holding the house. Within less than a few heartbeats (which felt like hours in comparison), the house crumbles and crashes down the two, burying Swain and Flaganus deep in a debris of glass, mortar and brick. Neither one was seen by our heroes, and neither rustled to indicate they were alive.
As the last remaining pebble stopped bouncing off the makeshift grave, a silence befalls on the heroes. Such was the silence, that it felt that even the invading army gave a reprieve, as shots and screams stopped for a moment. Of course, this was merely an illusion, for soon the rings of battle soon returned, as though nothing had happened. But two important events happened...
The Ragesian Devil was defeated and finally killed in battle, a minor blow to the Ragesian army...
And the brave and admirable Swain gave his live to save the others...
XP Gained for Encounter:
Total XP Gained (per PC): 285 XP
Treasure Found:
And 190 gp and one potion of healing
Araneth HP 25/25
Dorn HP 22/28
Summer HP 18/27
*RIP* Swain *RIP*
Titania HP 23/24
Traorin HP 16/33
Consider this a short rest. Summer, and Torrent can use their healing powers to help heal you guys (remember to spend surges in the process)
Torrent’s Healing Words (if anyone wants one): One for Healing Surge + [URL=" http://4e.orokos.com/roll/43393"]3[/URL]; another one for Healing Surge +[URL=" http://4e.orokos.com/roll/43393"]5[/URL]
Ranged 5; targets Torrent or one ally; the target spends a healing surge and adds another 1d6 hp.
Swallowing her sorrow she glances over at Dorn who's struggle with his own rage had been evident since their first meeting. As the sounds of the raging battle invade her mind once more she squares her shoulders and silently promises to be more restrained in the future.
Sensing the sadness from the rest of the party, Areneth offered up a few words, "Swain was a good man, and he sacrificed himself for the rest of the group. Let us honor his sacrifice by carrying on and fulfilling the mission he set out on." Going silent for a few seconds, Areneth continues, his voice sounding a bit sharper and full of anger this time, "…and let's be sure to kill as many Ragaesians as we can along the way…I think that's what he would have wanted."
Giving one final look to the ruined building, Areneth turns and heads back to Torrent, Rivereye and the baby. Scratching his head, he nods in the direction of the child, "What are we going to do with this baby? We certainly can't take him with us…"
After some time, he moves to rejoin the group, remaining silent and forlorn but apparently ready to continue on with them, if only because he has nothing left in Gate Pass.
Looking the baby over further, his face brightens suddenly, and he even smiles. "We should name the baby Swain! That would be a fitting tribute to the legacy of our fallen comrade. Perhaps this young one will grow to be a man cut from the same cloth."
Rievereye merely coughs. "Easy for you to say, I ain't no spring chicken anymore! *Cough*" He followed behind the group, always trailing behind.
Torrent soon guides the party to a nearby temple of the Order of the Aquiline Cross, devoted to Bahamut, the Platinum Dragon. When asked, Torrent merely says it is a gathering place for resistance members.
When they entered the temple, they are greeted with a most depressing sight. The temple is packed with at least a hundred nervous people, all squeezed into a 40-foot circular prayer chamber and adjacent rooms.
Many are nervously relating rumors of how the battle at the main gates is going. Children cry, and priests tend to numerous injuries from fire, stampeding crowds, or violent looters. The people were scared and demoralized. Priests go between the wounded, tending them as best they can, their healing capability all expended.
The cleric of Melora sighs, knowing full well that she is more useful out there than in here. She leads the heroes to an ornate door behind the altar area and opens it. Stairs leading down into a crypt are guarded by two large half-orcs. They brandished their greataxes, but stood down when they spotted Torrent.
The underground area contains supplies and weapons for the Gate Pass resistance. Rivereye, coughing almost nonstop by now, is immediately taken to the infirmary. One of the clerics, a female elf, spots Torrent carrying the child, and queries on this strange sight. When Torrent answered, she merely smiles, and asks that she carry the child to the Infirmary as well. "Don't you worry about little ole' him, I'll find someone to take care of him. Don't you worry."
Resistance members guide the heroes to a small room with a few sleeping pallets, and then show them the common area and kitchen. The living spaces are makeshift, but function well.
"Well well, Torrent. I see these must be the ones that answered your summons. Strange, I only see five here. Weren't you looking for six of them? Did one suddenly got cold toes and ran off?!" a tired and haggard-looking Dwarf comes out from a corner, a hint of unpleasantness in his words.
"My friends, I welcome you Buron Watcher, leader of this cell of the Resistance." Torrent replies, a hint of sarcasm also dripping in her words.
Entering the church, Areneth feels pity for those that have been forced from their homes by the conflict, and a resolve that he hadn't felt before to help end their plight. Heading downstairs, and watching as the baby is taken from Torrent, Areneth speaks to the elven cleric, "Yes, please find him a good home. His name is Swain, and he's going to do important things when he grows up."
On sight of the sleeping pallets, Areneth sits down on one and removes his pack, resting his head on his hands and breathing a deep sigh. He is tired and sore from the events that have transpired, and mentally exhausted. He looks up casually when the dwarf speaks but does not answer, preferring to let someone else explain.