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Rango - ILM's first feature-length animated film, and one giant homage to westerns

XiaNaphryzXiaNaphryz Registered User regular
edited March 2011 in Debate and/or Discourse
Didn't see a thread for it yet, so here we go!

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Director: Gore Verbinski
Cast: Johnny Depp, Isla Fisher, Abigail Breslin, Alfred Molina, Bill Nighy, Harry Dean Stanton, Ray Winstone, Timothy Olyphant, Stephen Root, Ned Beatty, Claudia Black, Ian Abercrombie, Gil Birmingham
Runtime: 107 mins
Plot: A household pet goes on an adventure to discover its true self.

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IMDb - Wiki - Rottentomatoes - Trailers

Six-minute preview clip (those wanting to avoid spoilers should probably not view)

Rango releases March 4th.

Reviews

Variety:
This stunning virgin foray into feature-length animation from Verbinski and the vfx miracle workers at Industrial Light & Magic (his primary collaborator on the "Pirates of the Caribbean" pics) looks and feels nothing like the toons that have come before. "Rango" boasts not only the most photoreal visuals this side of "Wall-E" but a refreshingly unique narrative sensibility to boot, starting with its Charlie Kaufman-worthy opening monologue and Greek chorus -- technically, a mariachi band of bright-eyed Mexican owls whose songs fit the score's playful marriage of Hans Zimmer bombast and Los Lobos energy.
Considering ILM's incredible background in live-action vfx, it's no surprise the company brings a staggering level of realism to the lighting and textures throughout. The shocker is just how good their character animation work is: From the way Rango walks to the subtlest eye twitch, this quirky chameleon's screen presence is more plausible than even some of Depp's most beloved flesh-and-blood creations, raising the bar for other studios going forward.

While on the subject of eyes, Rango's peepers violate the prevailing wisdom that bigger is better, with scaly lids covering all but a tiny pinhole at their center, inviting us to consider the performance of the character's entire face rather than just his shiny irises. It should also be said that even projected in 2D, "Rango" makes better use of dimension than many stereoscopic toons.

THR:
But most exceptional is the visual style, which makes even the best animated 3D look like a poor cousin. More than in any other animated work that comes to mind, meticulous attention has been paid to light and shadow, to gradations of color, to details of faces, costumes and props and to the framing of shots. Some of this is deliberately meant to ape the density of the compositions in certain classic Westerns and, even more, to those of Italian master Sergio Leone. Beyond this, it's arresting to behold the twists the filmmakers add, such as creating a Monument Valley-like backdrop but deliberately changing its color from reddish to a sandy yellow or reducing the town in spots to what could be called its skeleton.
The Bottom Line - Madly clever animated sagebrush saga has style and wit to burn.

Box Office Magazine:
Wonderfully animated, witty and wildly imaginative, it is full of jokes that will fly over kids' heads (or even their parents if they aren't dedicated film buffs) but should still hold their attention with its cast of colorful characters. This reteaming of Depp with his Pirates of the Caribbean director Gore Verbinski looks like a lock to emerge as the first genuine blockbuster of 2011.

MSN Movies:
No stoner myself, I can attest that it's kind of a pleasure and relief to see an animated picture that is, in its way, as smart and cool as anything produced by Pixar, but that doesn't feel obliged to provide really BIG EMOTIONAL MOMENTS the way that Pixar films tend to. Don't get me wrong, I loved "Up" and "Toy Story 3," but I have to admit they also traumatized me. Chortling along as "Rango" loped to its satisfying climax and wrap-up, detouring into animated-art-film territory along the way, even, was as pleasant a way to spend a Saturday morning away from home as I'd care to imagine.

Cliffy B seal of approval:

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Ebert - 4 stars:
"Rango" is some kind of a miracle: An animated comedy for smart moviegoers, wonderfully made, great to look at, wickedly satirical, and (gasp!) filmed in glorious 2-D. Its brilliant colors and startling characters spring from the screen and remind us how very, very tired we are of simpleminded little characters bouncing around dimly in 3-D.

Behind-the-scenes stuff:

Verbinski on recording dialog through stageplay:
In animated movies, actors usually voice the lines of their characters in a recording booth. But Verbinski figured he'd draw out more lively dialogue if the actors physically performed their scenes onstage — just like on a live action set. "It was just like rehearsing a high school play," said Verbinski, best known for directing the first three "Pirates of the Caribbean" movies. "Why give up on what we do in live action?"

With the extensive use of computer-generated animation, or CG, in movies such as the "Pirates" franchise, "Avatar" and "Alice in Wonderland," the lines are blurring between live-action and animated pictures in a way that Walt Disney himself could have scarcely imagined. That has created opportunities for directors, cinematographers and even production designers to transfer their skills from one medium to another.

"As live-action filmmaking, in terms of its process and tools, comes closer and closer to the way we've always made our animated movies, the crossover has been made much easier for filmmakers,'' said Bill Damaschke, co-president of production for Glendale-based DreamWorks Animation. "It's probably exploded over the last two or three years."
Industrial Light & Magic, the visual-effects house owned by filmmaker George Lucas, turned to Verbinski — with whom the studio had worked on the first three "Pirates" movies — to create a distinctive "photographic look" for "Rango," which Paramount Pictures will release in March. Verbinski was familiar with the process of storyboarding and working with computer animators — about 60% of the third "Pirates" film used computer animation — but other aspects were foreign.

In making digital animated movies, directors don't set foot on a studio set and cinematographers don't frame shots from behind the camera on a dolly. Instead, the picture is made entirely on a computer, where the filmmakers use software programs and technology that simulate the functions of a set or a camera.

Directors help shape the initial "story reel" (the rough drawings that lay out the story), guide actors during voice recordings and work closely with animation supervisors and technicians as they create digital characters and scenes one frame at time. A finished animated film can total 130,000 frames and takes two years or more to make.
It's not only live action directors who are venturing into animation.

On "Rango," for example, Verbinski was joined by visual effects supervisor John Knoll and production designer Mark McCreery, both of whom worked with him on the "Pirates" movies. McCreery, who created the Davy Jones character in "Pirates," crafted similarly lifelike creatures in "Rango," including a turkey named Gory that "looks so real you feel like you could reach out and touch it,'' said Knoll.

The team spent hours watching spaghetti westerns such as "The Good, the Bad, and the Ugly" to absorb director Sergio Leone's style, including how he filmed campfire and desert scenes. Verbinski revisited the town in Mexico, Real de Catorce, where he filmed "The Mexican" for ideas on how the fictional town of Dirt should look.

Knoll and his team then created a three-dimensional computer model of Dirt and used a motion-capture stage at ILM that was equipped with a monitor called a virtual camera that allowed Verbinski to view the town from different angles and then frame the best shots and angles to guide the animators. "We were using a lot of the same visual shorthand that we developed during the 'Pirates' pictures,'' Knoll said.


Even though animated movies don't use physical cameras on the set, cinematographers are still needed to decide how shots should be framed with a "virtual camera" inside the digital world as well as how best to light them.

Behind the scenes trailer of recording sessions

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Behind-the-scenes piece on ILM from the LA Times:
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Without Nikita Patel and the other creature technical directors, or TDs, at Industrial Light & Magic, Rango the chameleon, who stars in the title role of Paramount's new film from director Gore Verbinski, would lack one of the key traits of any good animated character: the ability to move.

"Our department basically works on the simulations and the rigging of the characters," she said. "Rigging is putting a skeleton inside the model so that the animators can move it around. And if we want to see more realism out of it, the creature TDs will go in and add some simulation to the muscles and the flesh to make it jiggle or look more real."

Patel, 26, first discovered computer programming during a summer program for high school students at Bristol University in England, where she later studied computer science and French. In 2006, she met representatives from ILM at SIGGRAPH — a computer graphics and interactive techniques conference — and a few months later, they offered her a job.

"Ever since a young age, I have loved Disney movies, and I still watch them over and over again," she said. "So I always knew that I wanted to do something creative. What I really like about working at ILM is that they are always trying to achieve realism with all the movies they work on. And 'Rango' is really exciting, because it's ILM's first animated feature, and I've always wanted to work on an animated movie."

Big rigs: Using such programming languages as Python and the Maya Embedded Language, Patel and her department added rigging to the static 3-D models of the characters and objects before passing them along to the animators. "It's like adding joints into the model and adding controllers," she said. "So the rigging looks like bones, and we add controllers over those. And the controller is just a square box or circle that the animators can select, and if they move it a certain direction, that controller will move the arm, for example. We did that on every character so that the animators could move the arms, throw a rock, jump over buildings, that kind of thing."

Crowd control: "I think there were over 200 characters, some of which didn't get used, but there were a lot," said Patel. "And characters weren't our only focus. We had a lot of buildings that we had to develop and environments, and there were over 1,000 props on the show, because you've got to think of everything from logs to lassos and guns. We basically had to rig them and give them to the layout people so they could dress the sets up."

Tail spin: "The main character we focused on was Rango," Patel said of the character voiced in the film by Johnny Depp. "He had a funny, crooked neck, and we spent quite a lot of time trying to get a rig together for his tail that could also be applied to other characters who had tails. But every character got its own bit of attention. They all have their own quirks, and so you definitely see that in the movie."

Fowl language: The birds in the film nearly drove Patel cuckoo. "We wrote a lot of tools to help with challenges we came across, because some of the bird characters had long necks, or there were feathers intersecting with the cloth, and feathers moving with the different facial expressions," she said. "For example, when the animators would make face expressions with the mariachis, which are owls, the beaks would get in the way of their feathers and eyebrows. So we had to write tools to make that subtler."

Animal kingdom: "We had reference material, and we definitely looked at videos of various animals to see how their movements are," she said. "There's a character that's a rabbit, and we looked at footage of rabbits, like how they interact and how they show signs of being nervous and things, and then we put that in our rig so that the animators could animate that motion."

CNet's behind-the-scenes bit on ILM:
All joking aside, creating the look of a traditional Western was one of the biggest challenges on "Rango," which opens March 4 and stars Johnny Depp. And despite a highly photo-realistic feel, the film is actually 100 percent digitally animated. Indeed, "Rango" is the first-ever fully animated movie for which Industrial Light & Magic, where Martel works, has done the visual effects.

In fact, Verbinski tasked ILM specifically with making "Rango" feel like a live-action film despite its being entirely computer generated. And for George Lucas' famous visual effects house, that direction actually meshed perfectly with its decades of experience.

"I've been calling it photographic," said Tim Alexander, the "Rango" visual effects supervisor at ILM. "That's the look of the film. It comes from our live-action background and it's a common language with [Verbinski]....Everything we talked about and did, we did like we were on a live-action set."
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You wouldn't think that the director of an all-digital film would have something like a lens kit in his quiver of filmmaking tools, but Verbinski had just that.

According to Alexander, ILM outfitted Verbinski with a selection of "lenses," including an 18mm, a 27mm, and a 35mm. "Gore actually loves the 27mm," Amstrong said of the director, whose previous efforts include the monster hit "Pirates of the Caribbean" franchise.


How does that work? Alexander explained that his visual effects team created a digital version of the movie set--essentially a virtual world based around the town of Dirt, and its saloon and general store. In this virtual space, the team placed digital versions of many of the various objects--buildings, poles, cacti, and so on--that were supposed to appear in the film, all so that Verbinski could essentially block out the way he wanted the movie to look.

This is part of ILM's set of tools, Alexander explained, and using it, Verbinski was able to deploy his lens kit, allowing him to modify focal length, f-stop, and all the settings of a real camera. As well, he had a special 3D tablet that let him peer into the virtual set and see how things would look from various angles. Wherever he pointed it at the "set," he would see what that part of it would look like. And, yes, he could then employ his various lenses. "When the lens kit is plugged in," Alexander said, "he can go, 'Oh, I want to look at this on the 35mm."

By switching his "lenses" around, Verbinski was able to change his compositional perspective on things in the set while peering into it with his 3D tablet. It would also allow Verbinski to see that if he was looking at the set from a specific angle, there might very well be a pole or something else in the way of the shot he wanted. With that information in mind, he could instruct the ILM team to move the pole and clear the shot. All of this control was something that, coming from a live-action background, made Verbinski more comfortable, Alexander explained.


By being able to experiment and explore this virtual set, Verbinski was able to map out just how he wanted things to look, and then, once he was satisfied, to "film" what he saw in there. "Once we'd bought off on all the proportions," Alexander said, "we could go in and upgrade" the set.

That, of course, is when the visual effects and animation teams' real work of creating the visually stunning details in "Rango" kicked in. But by giving Verbinski a way to feel out just how things looked on the virtual set, ILM could give the director a good sense of many of the little details that would show up in the fully rendered version.
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According to Alexander, Verbinski wanted "Rango" to mimic the heavy use of natural lighting in Paul Thomas Anderson's highly-regarded film "There will be Blood."

But in a fully digital film, how do you do that? Alexander explained that many of the techniques used in "Rango" were built around trying to ensure that scenes incorporated that sense of abundant natural light and the way that light can affect everything around it.

When filming a live-action picture, crews will often use special cards called a "light bouncer" to reflect light onto actors or objects. And in "Rango," Alexander said, ILM employed the same, albeit digital, method for directing light up at an angular level. That "gives us a lot of natural light," he said of the use of virtual light bouncers, "and again, [gave us] a common language with" Verbinski.


At the same time, Verbinski wanted to imply the sense of bright natural light outside some of the interior spaces in "Rango," so in certain scenes in, say, the saloon, the characters are seen very dark while the street outside the windows is bathed in light. This is all, of course, entirely digital.
From storyboard to previz to final animation to final render:

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Artbook:

Available at Amazon (hardcover, 156 pages)

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XiaNaphryz on
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Posts

  • DarkCrawlerDarkCrawler Registered User regular
    edited March 2011
    That's some pretty gorgeous stuff.

    DarkCrawler on
  • matt has a problemmatt has a problem Points to 'off' Points to 'on'Registered User regular
    edited March 2011
    I though the Star Wars prequels were ILM's first feature length animated films



    BAM

    matt has a problem on
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  • WassermeloneWassermelone Registered User regular
    edited March 2011
    I though the Star Wars prequels were ILM's first feature length animated films



    BAM

    You forgot that Hayden Christiansen was stiff and lifeless, not animated!

    BAM

    Wassermelone on
  • XiaNaphryzXiaNaphryz Registered User regular
    edited March 2011
    I though the Star Wars prequels were ILM's first feature length animated films



    BAM

    Fun fact: ILM did the live-action bits in Wall-E.

    XiaNaphryz on
  • ElJeffeElJeffe Registered User, ClubPA regular
    edited March 2011
    The movie certainly looks pretty, but the trailers make it look like it's filled with the sort of cliched "humor" and "story" exemplified by some of Dreamworks's lesser offerings.

    I'm still on the fence about dropping the immense wad of cash necessary to drag a family of four to the theater for this.

    ElJeffe on
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  • XiaNaphryzXiaNaphryz Registered User regular
    edited March 2011
    The trailers make it look like a kids movie, when it all actuality it probably isn't. Maybe older kids. Just scour the reviews over at RT, several of them mention this same bit. Younger kids might actually get bored during the slower paced sections, my kid did. He dug the action sequences though.

    Rango's pretty much an animated western (albeit a fairly predictable one) that could've easily gone PG-13 if they had pushed it.

    XiaNaphryz on
  • NinjabearNinjabear Registered User regular
    edited March 2011
    I saw the movie last night and it was awesome. Loved every minute of it.

    Ninjabear on
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  • adytumadytum The Inevitable Rise And FallRegistered User regular
    edited March 2011
    The animation looks incredible.

    The actual movie looks awful.

    adytum on
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited March 2011
    adytum wrote: »
    The animation looks incredible.

    The actual movie looks awful.

    This is what I'm expecting. May still be worth it though if only because I haven't been to a movie in ages and it HAS to be better than the last cowboy animation... that wretched thing that Disney put out. D:

    Incenjucar on
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited March 2011
    Incenjucar wrote: »
    adytum wrote: »
    The animation looks incredible.

    The actual movie looks awful.

    This is what I'm expecting. May still be worth it though if only because I haven't been to a movie in ages and it HAS to be better than the last cowboy animation... that wretched thing that Disney put out. D:

    ...Toy Story?

    KalTorak on
  • Bionic MonkeyBionic Monkey Registered User, ClubPA regular
    edited March 2011
    Saw this last night with my wife, and it was absolutely fantastic. The most I've enjoyed a Depp movie in years. And the style was gorgeous. I really liked the stylistic designs combined with nearly photo realistic textures. It was a really unique look that I hope we start seeing in more animated films.

    Bionic Monkey on
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  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited March 2011
    KalTorak wrote: »
    Incenjucar wrote: »
    adytum wrote: »
    The animation looks incredible.

    The actual movie looks awful.

    This is what I'm expecting. May still be worth it though if only because I haven't been to a movie in ages and it HAS to be better than the last cowboy animation... that wretched thing that Disney put out. D:

    ...Toy Story?
    home-on-the-range-1757-poster-large.jpeg

    Incenjucar on
  • KyouguKyougu Registered User regular
    edited March 2011
    This is nothing like previous Dreamworks movies. It's to westerns what Kung Fu Panda was to Kung Fu movies but with less wacky humor. It's trippy, witty and funny. Really fantastic movie.

    Kyougu on
  • WinkyWinky rRegistered User regular
    edited March 2011
    I was sold half-way down the page. I'm going to try and see this tonight.

    Winky on
  • ElJeffeElJeffe Registered User, ClubPA regular
    edited March 2011
    Okay, okay, I'll find a way to see this.

    Also: that Home on the Range thing looks like the worst thing ever. It's like all the worst animated film cliches got together and congealed, through sheer force of will, into an actual movie.

    ElJeffe on
    I submitted an entry to Lego Ideas, and if 10,000 people support me, it'll be turned into an actual Lego set!If you'd like to see and support my submission, follow this link.
  • ImprovoloneImprovolone Registered User regular
    edited March 2011
    Saw a sneak preview a few weeks ago and posted about it in the movie thread... NO ONE CARED THEN.

    Anyway, the movie is shockingly gorgeous. Great, well defined characters. Not a shocking story, some cheap jokes, but a whole lot of fun. It played with a lot of tropes that you'll probably be familiar with. Nothing revolutionary, but certainly fun.
    The owls are the best.

    Improvolone on
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  • Sweeney TomSweeney Tom try The Substance it changed my lifeRegistered User regular
    edited March 2011
    This movie was so good.

    Why can't all animated films be like this: amazing, and in 2D?

    Sweeney Tom on
  • KyouguKyougu Registered User regular
    edited March 2011
    Oh man, I just caught a joke that went over my head.

    The name of the snake? Jake.

    Kyougu on
  • Bloods EndBloods End Blade of Tyshalle Punch dimensionRegistered User regular
    edited March 2011
    The part with the
    Spirit of the West
    Elevated the movie from pretty good, to ohmygodamazing.

    Bloods End on
  • Vincent GraysonVincent Grayson Frederick, MDRegistered User regular
    edited March 2011
    Wife and kids and I saw this today and it was so much more than I expected. Definitely among my favorite "kid" movies in a long time. My oldest (6) immediately declared it her favorite movie ever.

    Vincent Grayson on
  • King RiptorKing Riptor Registered User regular
    edited March 2011
    On the fence about this The amount of guns is bringing a Looney Toons vibe though and i like that.

    King Riptor on
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  • JoolanderJoolander Registered User regular
    edited March 2011
    Bloods End wrote: »
    The part with the
    Spirit of the West
    Elevated the movie from pretty good, to ohmygodamazing.

    heh, yeah
    double spoiler just to make sure you're sure
    Timothy Olyphant does a pretty good
    Clint Eastwood
    voice


    and for those on the fence, the trailers don't really do it justice

    Joolander on
  • edited March 2011
    This content has been removed.

  • override367override367 ALL minions Registered User regular
    edited March 2011
    I kind of want to see the live action actors-in-a-room version of this from start to finish

    override367 on
  • Bloods EndBloods End Blade of Tyshalle Punch dimensionRegistered User regular
    edited March 2011
    I could of sworn that
    It was eastwood doing the voice before I saw the credits.
    Timothy Notanelephant is amazing.

    Bloods End on
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited March 2011
    I have to commend that OP.

    Honk on
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  • Hexmage-PAHexmage-PA Registered User regular
    edited March 2011
    Kyougu wrote: »
    Oh man, I just caught a joke that went over my head.

    The name of the snake? Jake.

    Oh my God.

    I remember that joke. I can't decide whether it was infuriating or the best waste of time ever.

    EDIT: Oh, wait, I was thinking of "Nate", not "Jake". Nevermind.

    Hexmage-PA on
  • XiaNaphryzXiaNaphryz Registered User regular
    edited March 2011
    A few more ILM articles:

    Hal Hickel interview:
    Q: Obviously, ILM has done digital character creation before, but in the past, those characters have had to work off human reference points to be able to click. Here, you're populating the entire film. Is there a difference when co-ordinating the interaction between two animated characters and a human and animated character? Because I've no idea which would be easier.

    HH: You know, it's a trade off. I've thought a lot about that since we started the project. Visual effects, typically, there's a higher burden of realism, which can add a lot of effort to the work, as you try and make everything feel weighted, and all that.

    But there's less of a burden with something like this, when it's one-hundred percent stylised. There's also no effort needed in terms of integration.

    We spend a lot of time with visual effects work trying to make our stuff feel like it's really in the live-action footage. Integrating stuff is a whole slew of problems that has to be overcome.

    On the other hand, we're creating everything in the frame. It's more of a blank slate. There is a framework. There's a storyboard and a layout, which they get from a layout department. So, they'll get a scene that has the town in it, and has Rango in it, just gliding along like he's on ice, with the camera moving with him at some speed. So, they have some foundation that they're building on.


    And, of course, they'll have Gore's direction. He usually keeps it light. He'll explain what a shot, or an individual group of shots' function is in the story. Where the character came from, where he's heading next, what his mental state is. The kind of acting notes you might expect.

    But beyond that? It's kind of up to them to go for it. It's awesome, particularly for the animators to be able to do stuff. For one thing, visual effects is generally more action driven.
    Q: You're on a quest to capture imperfection, really?

    HH: Absolutely. That was always the goal. "Advocating anomaly" was Gore's favourite expression.

    The other thing you mentioned about the stillness of the characters, that was a really important thing for Gore. There was an expression we used on the Pirates films, which was, whenever we were animating something that was supposed to be funny, as close to a gag as Gore would ever get, he would say, "Make it odd, not broad."

    He always wanted that awkward, weird, uncomfortable feeling, rather than broad slapstick. I mean, there are some broad moments in Rango. There are a lot more moments where characters are standing there looking at each other. That was a tricky thing to get to for the animators. It was a case of don't just do something, stand there. It doesn't have to move all the time.


    Another example is like the mariachi sequences. There was classic appeal in the design. They're probably some of the most appealing characters we have in the film. The choices on that particular score, particularly from those who come from a classic cartoon animation background, is that people might look at them and go, "That's not how I would design the character."

    But those guys have classic appeal. So, right from the start, there was a tendency to animate them bouncing as they play their instruments. Gore would say, "Go out," and fortunately we have a lot of good mariachi groups that play in the San Francisco district at night. And there's a lot of reference online.

    The thing you see over and over again is how proud these guys are, and how serious they are about what they do. They're not playing around. It's a serious business to them. They're proud of what they do. And they're here to tell the story of the hero. It's a very important job that they do.

    That's what he really wanted out of these guys, that they look totally serious. That was another of those little journeys we had to take.
    Q: One thing I wanted to talk to you about is eyes. Rango, as a central character, isn't an easy one to sell to us. He doesn't look conventional and cute in any real way, and when you look at some of the things he does throughout the film, he's not painted as a goodie-goodie character either.

    Yet, I really felt strongly that it was the very controlled use of eyes that you used to sell him to us. It's the old animation adage that, if you're going to make a mistake, don't make it in the eyes. Was it the hardest thing for you to hammer down?

    HH: It absolutely was. It was the scariest thing. Right from the beginning, they had those great drawings of Rango and he always has those eyes.

    Tim and Gore had gone to a vivarium in Southern California, right when they were just starting out. They took a couple of pictures of a chameleon they saw there, and talked at length about how great those eyes are. So, when we started with Rango, I was worried. I loved the design, but I was concerned with having his eyes almost entirely covered with flesh.


    There was a whole process of modelling first, and then rigging, and then you can start to move the character. But when we were first able to start doing animation tests with him, it became apparent very quickly that those concentric rings around his eyes were really more of an opportunity. We could deform them, and make his eyes really expressive using those, rather than the conventional approach of the opening of the eye. That alleviated some of our worry, and as we started animating him a little more, and learning how to treat him as a character, we got more comfortable with him.

    The worry we had, though, was are we getting used to him? We loved the idea, and we went for it, but I was absolutely worried.

    One thing I worked out was that we animated a sequence right near the start, and his pupils were just a little too small. Just bumping those up a bit made him a lot more accessible.

    Animation World article on ILM and Rango:
    "As Gore started to download his vision, we realized it was going to be perfectly suited to ILM," admits Hickel, ILM's animation director. "And the reason for that was it boils down to one thing: we've been making pictures dirty. To begin with, we knew it was going to be a unique project coming from Gore. It was not going to be group think. It was going to be a very small, creative nucleus of Gore, [production designer] Crash McCreery and [artist] Jim Byrkit. And the rest of us surrounded that. It was a personal filmmaking experience.

    "What he wanted was something very different from the neat and tidy and colorful mainstream feature animation that we've become accustomed to [with computer animation]. He wanted something dirty, grimy, dusty, fuzzy. And it wasn't just an exercise in weirdness for weirdness sake. It was a real intention stemming from a love of the Sergio Leone westerns and the actors always looking so gritty and sweaty. And also it was just toward the goal of crafting a well-intentioned, deliberate, tactile world that you can believe in: something not photo-real but photo-surreal. So this concept of Dirt, which was our working title at ILM, was also the name of the town and how it should feel."

    But it's not easy beating perfection out of computers. Still, ILM worked wonders in keyframing a very, parched, tactile world peopled with a bizarre gallery of desert creatures.
    For the animators used to working on VFX films, it was a matter of now creating something out of nothing, even though they had the performance footage as reference as well as their own reference they created for themselves. "They're used to reacting to the live-action footage as a framework," Hickel suggests. "But here it was closer to a blank slate. It's funny, they [couldn't wait to get in there] and act and not worry so much about having to integrate with the live action. But as soon as they got in there, they realized how much work was involved."

    It was the same with the lighters, too, because they suddenly had so many creative options at their disposal. To help them along, ILM developed some new tools, especially for earlier and more accurate QC'ing before lighting among the various departments. The Previewer enabled the lighting TDs to interactively check where the light's going to fall, and the Sequencer allowed them to load some or all of the shots in a sequence in one file for easier lighting and relighting. For instance, a campfire sequence comprised of 56 shots was lit by two artists.

    In addition, ILM created a new team right before lighting called preflight: this group took all the shots and rendered frames to make sure the shot was operating correctly.
    In terms of characters, Tortoise John, the mayor (voiced by Ned Beatty), was especially challenging, but, fortunately, the similarity to John Huston's Noah Cross from Chinatown proved instructive. There was just something about him that wasn't working. "His shirt looked a little rumpled and he didn't look like a man of power," Hickel explains, "and so we went back and looked at that scene in Chinatown where Noah Cross is sitting and eating lunch, and we noticed that his shirt had this stitching on it that made it look rich, so that got added and we firmed up the modeling of his collar so that it had a bit more starch. We cleaned him up and made him up a little more impressive."

    And some more shot progressions:

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    XiaNaphryz on
  • TamTam Registered User regular
    edited March 2011
    This is the best looking CG animation I've ever seen

    Tam on
  • WinkyWinky rRegistered User regular
    edited March 2011
    Rango was great, and I heartily suggest that everyone go and see it. It's some of the most gorgeous animation done yet. The detail of the grime on all the characters is just excellent.

    I thought it was perhaps a little dark for a kids movie, honestly. A number of the jokes are bound to go not only over kid's heads, but their parents too.

    I was rather psyched about the relatively early
    fear and loathing in Las Vegas reference. Perhaps it would've been a bit much, but I could've also gone for a "Don't stop here, this is bat country!" joke later during the bat chase scene.

    Winky on
  • dmitdmit Registered User regular
    edited March 2011
    Winky wrote: »
    I was rather psyched about the relatively early
    fear and loathing in Las Vegas reference. Perhaps it would've been a bit much, but I could've also gone for a "Don't stop here, this is bat country!" joke later during the bat chase scene.
    Relatively?
    yTBq1.jpghZdSq.jpg

    ;-)

    dmit on
  • XiaNaphryzXiaNaphryz Registered User regular
    edited March 2011
    Rango is estimated to finish opening weekend at $38 million, which would put it at top of the box office by a decent amount. Second week numbers will be more interesting I think, given the more kid-friendly Mars Needs Moms opens next week. Hopefully Rango will have some legs.

    XiaNaphryz on
  • ReznikReznik Registered User regular
    edited March 2011
    Just saw this. Fantastic and gorgeous and I want it on Blu-ray right now.

    Reznik on
    Do... Re.... Mi... Ti... La...
    Do... Re... Mi... So... Fa.... Do... Re.... Do...
    Forget it...
  • Der Waffle MousDer Waffle Mous Blame this on the misfortune of your birth. New Yark, New Yark.Registered User regular
    edited March 2011
    Incenjucar wrote: »
    KalTorak wrote: »
    Incenjucar wrote: »
    adytum wrote: »
    The animation looks incredible.

    The actual movie looks awful.

    This is what I'm expecting. May still be worth it though if only because I haven't been to a movie in ages and it HAS to be better than the last cowboy animation... that wretched thing that Disney put out. D:

    ...Toy Story?
    home-on-the-range-1757-poster-large.jpeg

    The only things I remember about this movie was being incredibly drunk, making out with a girl who claimed to be a lesbian, and Roseann Barr's horrible voice.

    Der Waffle Mous on
    Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: DerWaffle#1682
  • DanHibikiDanHibiki Registered User regular
    edited March 2011
    holy crap this was fantastic. Finally something that might be able to wrestle the Oscar away from Pixar.

    DanHibiki on
  • AtomikaAtomika Live fast and get fucked or whatever Registered User regular
    edited March 2011
    Saw it tonight.


    Awesome, completely and thoroughly. Every animation studio out there, including Pixar, has just been put on notice.

    Definitely got a wonderful Looney Tunes vibe from a lot of the dynamics, and the movie was willing to be funny without being low-brow, and touching without resorting to maudlin hamfistery (hey again, Pixar).


    Already hope it wins Best Animated Picture.

    Atomika on
  • Muse Among MenMuse Among Men Suburban Bunny Princess? Its time for a new shtick Registered User regular
    edited March 2011
    XiaNaphryz wrote: »
    Rango is estimated to finish opening weekend at $38 million, which would put it at top of the box office by a decent amount. Second week numbers will be more interesting I think, given the more kid-friendly Mars Needs Moms opens next week. Hopefully Rango will have some legs.

    Mars Needs Moms looks terrible. Absolutely awful. As in, it literally looks too ugly for me to look at.

    Muse Among Men on
  • AtomikaAtomika Live fast and get fucked or whatever Registered User regular
    edited March 2011
    XiaNaphryz wrote: »
    Rango is estimated to finish opening weekend at $38 million, which would put it at top of the box office by a decent amount. Second week numbers will be more interesting I think, given the more kid-friendly Mars Needs Moms opens next week. Hopefully Rango will have some legs.

    Mars Needs Moms looks terrible. Absolutely awful. As in, it literally looks too ugly for me to look at.

    It looks to be falling victim to being Zemeckisization, i.e., striving for photorealism despite any logical reason for doing so.

    Because Beowulf and Christmas Carol would have been so much worse if they featured actual people.[/sarc]

    Atomika on
  • RikushixRikushix VancouverRegistered User regular
    edited March 2011
    Definitely taking my little sister to see this.

    Rikushix on
    StKbT.jpg
  • King RiptorKing Riptor Registered User regular
    edited March 2011
    XiaNaphryz wrote: »
    Rango is estimated to finish opening weekend at $38 million, which would put it at top of the box office by a decent amount. Second week numbers will be more interesting I think, given the more kid-friendly Mars Needs Moms opens next week. Hopefully Rango will have some legs.

    Mars Needs Moms looks terrible. Absolutely awful. As in, it literally looks too ugly for me to look at.

    It looks to be falling victim to being Zemeckisization, i.e., striving for photorealism despite any logical reason for doing so.

    Because Beowulf and Christmas Carol would have been so much worse if they featured actual people.[/sarc]

    Christmas Carol was a waste of Jim Carrey. It was a fucking straight adaption. I mean why bother hiring a comedian for a role and not even attempt to make the damn thing funny on some level?

    King Riptor on
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