Remember to keep Pixie around if you're going to do the Amala Labrynth. And you really should do the Amala Labrynth.
I think that fusing her is okay, as long as the entity was originally the Pixie you get in the hospital.
Also: Matador is your Wake Up Call Boss. Make sure you start spamming fusions as early as possible to get a good crew to fight him.
Yeah, but be sure you dont fuse her into something rocking, cause she'll change back later >.>
I lost my bro Daisojou that I used for the entire game because I forgot I used that pixie to fuse him.
...for all of ten minutes until you got a new copy at the Carnival, I'd assume? I never really got this complaint. At most, you'd lose any levels she had since you started your last trip into the Labyrinth.
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
I actually own the GBA one. I like the setup, but there's nothing in game to tell me what's going on. Very hard to figure out what to do since I don't have a manual or anything. I stopped at the first town.
Fuse monsters so that you have a wide variety of attacks at your disposal. Also, try to avoid having repeated weaknesses. Making use of the elemental system is the only way you are going to maximize your damage. Also, status skills, and buff/debuffs are especially useful in this game.
But have fun with it. By the time you need to be minmaxing (assuming you are playing on Normal), you will have had enough experience with the system to know what to do. But it's pretty open for you to go wild. Just, as I said, make sure to have a wide variety of abilities, and don't try to turn demons into a class, like in other JRPGs. If you put all your buffs and debuffs on one guy, it's going to take way longer to power up. If you put all your healing skills on one guy, stronger enemies will wreck you, and if they die, you are screwed. And of course, you should try to have some damage abilities on everyone. But ultimately, have fun with it. Create guys that look cool. Guys that you like.
The only specific advice I'm going to give you, since specific advice hurts the exploration I talked about, is that once you get to the sewers, you are going to run into a shop that sells a Force Magatama. (Magatama are how you teach your main character new abilities, and Force is one of the elements). Buy that Force Magatama. It will come in handy for the next boss, who can be brutal if you don't have a handle on the elemental system by that point. Also, it teaches you a skill called Tornado, which is incredibly powerful, even if you don't put your main character's points into Magic.
I actually own the GBA one. I like the setup, but there's nothing in game to tell me what's going on. Very hard to figure out what to do since I don't have a manual or anything. I stopped at the first town.
I have the manual and that's pretty much where I stopped too. It really doesn't help.
Magic Pink on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited April 2011
I loved DemiKids, but I bought it when it came out(and I bought a GBA for it), so I can't be much help.
Fuse monsters so that you have a wide variety of attacks at your disposal. Also, try to avoid having repeated weaknesses. Making use of the elemental system is the only way you are going to maximize your damage. Also, status skills, and buff/debuffs are especially useful in this game.
But have fun with it. By the time you need to be minmaxing (assuming you are playing on Normal), you will have had enough experience with the system to know what to do. But it's pretty open for you to go wild. Just, as I said, make sure to have a wide variety of abilities, and don't try to turn demons into a class, like in other JRPGs. If you put all your buffs and debuffs on one guy, it's going to take way longer to power up. If you put all your healing skills on one guy, stronger enemies will wreck you, and if they die, you are screwed. And of course, you should try to have some damage abilities on everyone. But ultimately, have fun with it. Create guys that look cool. Guys that you like.
The only specific advice I'm going to give you, since specific advice hurts the exploration I talked about, is that once you get to the sewers, you are going to run into a shop that sells a Force Magatama. (Magatama are how you teach your main character new abilities, and Force is one of the elements). Buy that Force Magatama. It will come in handy for the next boss, who can be brutal if you don't have a handle on the elemental system by that point. Also, it teaches you a skill called Tornado, which is incredibly powerful, even if you don't put your main character's points into Magic.
Just building off of this advice a little, try to make sure that you have at least one demon who can use any given elemental attack at all time. Running into a boss (or, indeed, a regular mob... some of them have multiple immunities) that is only vulnerable to fire and not having a fire-capable demon sucks. Similarly, it helps a lot to have someone with immunity (or reflect or absorb) to any given attack type (including physical!), not only because it saves you from taking damage, but the enemy actually loses turns when an attack is negated like that.
I'd put Demikids above Persona 3, for sure. Not sure if I'd put it above 4, but it's about equal.
Demikids really is quite good. And apparently the ones we didn't get are even better.
What the hell, guys? Seriously? Demikids was CRAP. The storyline was awful, the characters were insipid, the dialogue was Weekly Reader levels of painful. Even the control sucked. The gameplay was basically just super simple SMT demon fusion stuff.
You honestly cannot tell me it was better then Persona 3 unless you're heavily in nostalgia's warm, taloned grip.
I think we have an apple and oranges thing here.
Outside the kid/casual crowd, Pokemon is very much about complex multiplayer and breeding/training up a team.
Posts
You want the thrill of death? Play Raidou 1 on Devil Mode.
I'm not sure what I like more, the fact that you just compared Nocturne to Pokemon, or the fact that it made sense.
I think that fusing her is okay, as long as the entity was originally the Pixie you get in the hospital.
Also: Matador is your Wake Up Call Boss. Make sure you start spamming fusions as early as possible to get a good crew to fight him.
Yeah, but be sure you dont fuse her into something rocking, cause she'll change back later >.>
I lost my bro Daisojou that I used for the entire game because I forgot I used that pixie to fuse him.
Why is it surprising? Pokemon ripped off SMT and made a good children-friendly version of the gameplay.
// Switch: SW-5306-0651-6424 //
...for all of ten minutes until you got a new copy at the Carnival, I'd assume? I never really got this complaint. At most, you'd lose any levels she had since you started your last trip into the Labyrinth.
No, it ripped off DQ V. :P
And now we're going in circles.
-Pixie is your friend.
-The blonde gentleman has absolutely nothing but your best interests in heart.
// Switch: SW-5306-0651-6424 //
But have fun with it. By the time you need to be minmaxing (assuming you are playing on Normal), you will have had enough experience with the system to know what to do. But it's pretty open for you to go wild. Just, as I said, make sure to have a wide variety of abilities, and don't try to turn demons into a class, like in other JRPGs. If you put all your buffs and debuffs on one guy, it's going to take way longer to power up. If you put all your healing skills on one guy, stronger enemies will wreck you, and if they die, you are screwed. And of course, you should try to have some damage abilities on everyone. But ultimately, have fun with it. Create guys that look cool. Guys that you like.
The only specific advice I'm going to give you, since specific advice hurts the exploration I talked about, is that once you get to the sewers, you are going to run into a shop that sells a Force Magatama. (Magatama are how you teach your main character new abilities, and Force is one of the elements). Buy that Force Magatama. It will come in handy for the next boss, who can be brutal if you don't have a handle on the elemental system by that point. Also, it teaches you a skill called Tornado, which is incredibly powerful, even if you don't put your main character's points into Magic.
I have the manual and that's pretty much where I stopped too. It really doesn't help.
Dark is the better of the two.
You have never been more insane then you are right now. At this moment.
Just building off of this advice a little, try to make sure that you have at least one demon who can use any given elemental attack at all time. Running into a boss (or, indeed, a regular mob... some of them have multiple immunities) that is only vulnerable to fire and not having a fire-capable demon sucks. Similarly, it helps a lot to have someone with immunity (or reflect or absorb) to any given attack type (including physical!), not only because it saves you from taking damage, but the enemy actually loses turns when an attack is negated like that.
Demikids really is quite good. And apparently the ones we didn't get are even better.
3DS: 1607-3034-6970
What the hell, guys? Seriously? Demikids was CRAP. The storyline was awful, the characters were insipid, the dialogue was Weekly Reader levels of painful. Even the control sucked. The gameplay was basically just super simple SMT demon fusion stuff.
You honestly cannot tell me it was better then Persona 3 unless you're heavily in nostalgia's warm, taloned grip.
*brofist
Unless you're talking about from a story standpoint.
Platinum FC: 2880 3245 5111
Steam ID : rwb36, Twitter : Werezompire,
I'd rather play the PS1 version of Persona 1. Yes, I went there.
Steam ID : rwb36, Twitter : Werezompire,
Outside the kid/casual crowd, Pokemon is very much about complex multiplayer and breeding/training up a team.
// Switch: SW-5306-0651-6424 //
Also, Backside of the TV is in Catherine. It's like Vincent's in my P4 party now.
OST unlocks are linked to trophies.
Pokemon has the most complex elemental weakness system of any RPG in the history of video games.
Yup. Admittedly, Shin Megami Tensei is a close second.
Not to mention breeding-specific moves, Natures, IV value stats, different elemental Hidden Power moves, and Effort Value stat training.
// Switch: SW-5306-0651-6424 //