So after finishing up Yakuza 4, I decided to dive back into my backlog. I've had P4 sitting on my shelf for about 2 years now, so I finally dove in. Coincidentally, I started it up on the same date the game starts; 4/11. Thought that was kind of weird/cool.
I just finished up the third dungeon last night and got into a bunch of shocking reveals, so shit is starting to hit the fan. Needless to say I'm completely hooked. I think I like these characters much more than the P3 cast so far. I also find trips to the dungeon to be a little more challenging. There's much more risk/reward in seeing how far you want to push yourself.
Not really on the risk reward thing. Level up the Fox social link and you'll always make more money than it takes to restore your SP in a run after you full-heal your party.
Yeah, I think I have him up to about rank 5 or so right now. So with that and getting upright Judgement Arcana at just the right times, I was able to clear the third dungeon on the day I opened it up. But in general, I've found myself a little uneasy (at least compared to P3) in proceeding because getting a player advantage is trickier, and one slight fuck up and you can be wiped. I find myself making use of items and physical attacks a lot more.
So it's challenging, but not balls hard like SMT:N. Which I also played a bit of but never completed. So maybe I'll tackle it next.
Teddie spoilers:
It's taking a while to adjust hearing that voice come out of 'human Teddie'. It's just weird
Not really on the risk reward thing. Level up the Fox social link and you'll always make more money than it takes to restore your SP in a run after you full-heal your party.
The fox social link was one of the links I completely neglected. Made the game more interesting.
Nocturne Question:
Outside of Slime, what other early-game demon's should be leveled up for fusion moves?
I'm not remembering specifics, but I seem to recall that the weird bird/roc thing you find a lot of in the southern part of the open area has Fog Breath when you max it out. If not that, something else pretty good.
Honestly, the last time I played, I tended to keep almost every demon I got until it got its last power before fusing it. When I needed to make space to catch a new demon, I'd either fuse the two on my list with the least XP investment, or two that had reached their maxiumum potential (ensuring that any good powers got passed along). Sometimes I'd fuse a maxed out demon with a random joe off the street if it meant a particularly good final product.
Things get MUCH easier when you get the compendium and don't have to worry about who you're fusing.
I am relatively certain that Pokemon multiplayer beats the shit out of any SMT's complexity.
Yeah but whether or not that is actually a good thing is debatable
Pokemon has far too much preparation bullshit, the actual combat is shallow in comparison to SMT. But if you're into EV training, IV/ability/nature breeding, and the like for more time than you spent on the main game by a long shot, then cool for you.
Same could be said for SMT's fusion system, but I find that less stressful than pokemon because reshuffling moves is in real time when you're fusing.
Now if they would just have most of the games work like devil survivor for skills....
I am relatively certain that Pokemon multiplayer beats the shit out of any SMT's complexity.
Yeah but whether or not that is actually a good thing is debatable
Pokemon has far too much preparation bullshit, the actual combat is shallow in comparison to SMT. But if you're into EV training, IV/ability/nature breeding, and the like for more time than you spent on the main game by a long shot, then cool for you.
Same could be said for SMT's fusion system, but I find that less stressful than pokemon because reshuffling moves is in real time when you're fusing.
Now if they would just have most of the games work like devil survivor for skills....
I don't know...from a standpoint I would say they're pretty similar as far as preparation and actual combat goes on the basic level.
Main difference is that SMT usually allow much more manipulation as far as weaknesses go.
As for Devil Survivor, the main thing I liked is that they had an good skill setup interface. Not having to jump through hoops to get a setup you liked was nice.
I wonder if SMT would benefit from a sort of TM/HM system like they have in pokemon. Not for all skills obviously, but for some like the status effects/stat uppers/downers.
SJ kinda did this with the essence thing or whatever they were called, but that just ended up being a pain in the ass.
Mattakuevan on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited April 2011
Essences was a neat system, but it essentially boiled down to getting skills you really didn't want from demons that had much better skills, and getting great skills from crappier demons.
And of course, fusion resets over and over and over to get the perfect set, but I like that stuff. Better to get a bunch of skills determined at random than a limited set you determine like in DS.
cj iwakura on
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
And of course, fusion resets over and over and over to get the perfect set, but I like that stuff. Better to get a bunch of skills determined at random than a limited set you determine like in DS.
That could be fixed by you know...just having a bigger list. It has little to do with randomization or anything like that.
Dragkonias on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited April 2011
Well yeah, but it doesn't. Maybe DS2 will, but it doesn't look like it.
When I first found out about IVs and EVs and Serebii.net and all that stuff I thought it was pretty interesting, and thought it would be cool to build the perfect team and fight online. Then I found out people cheat all the time with the Action Replay and there's nothing in place to stop them, and I realized what a tremendous waste of time it would be.
I know cj is optimistic on the matter, but my personal thought is that if Atlus was planning on release P2P here, they would have announced it by now. The PSP is in such a sorry state here already (other than a couple Square-Enix games, there's pretty much nothing on the release schedule now) that I can't imagine it would be profitable to try to sell a highly niche PSP RPG in the second half of this year.
I know cj is optimistic on the matter, but my personal thought is that if Atlus was planning on release P2P here, they would have announced it by now. The PSP is in such a sorry state here already (other than a couple Square-Enix games, there's pretty much nothing on the release schedule now) that I can't imagine it would be profitable to try to sell a highly niche PSP RPG in the second half of this year.
This makes me sad because you're probably right, and because the PSP is actually awesome and I'll never understand why it didn't do better in America.
langfor6 on
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited April 2011
Aksys and XSeed are still doing PSP games. It's not done yet.
Maybe they'll release it if the NGP takes off? After all PSN PSP games are supposed to be compatible with the new NGP.
Bastable on
Philippe about the tactical deployment of german Kradschützen during the battle of Kursk:
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
0
The AnonymousUh, uh, uhhhhhh...Uh, uh.Registered Userregular
edited April 2011
Yeah, I get the feeling it might be a PSN only release.
I know cj is optimistic on the matter, but my personal thought is that if Atlus was planning on release P2P here, they would have announced it by now. The PSP is in such a sorry state here already (other than a couple Square-Enix games, there's pretty much nothing on the release schedule now) that I can't imagine it would be profitable to try to sell a highly niche PSP RPG in the second half of this year.
This makes me sad because you're probably right, and because the PSP is actually awesome and I'll never understand why it didn't do better in America.
Non-existent/poor marketing. Poor launch line up.
You fumble your beginning, you're pretty much out of the game. At least when your competitor is the monolithic DS.
The PSP had a very respectable start out of the gate in the US (It certainly did better launch-aligned than the 3DS). The problem was that eventually consumers looked at the games they were playing and went 'Wait a minute. I could be playing the exact same game on my home console, only better.' and that was that.
Note that the PSP also fell on its ass in Japan until MonHun (and ad-hoc wireless play) came about.
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You'll be surprised.
// Switch: SW-5306-0651-6424 //
I just finished up the third dungeon last night and got into a bunch of shocking reveals, so shit is starting to hit the fan. Needless to say I'm completely hooked. I think I like these characters much more than the P3 cast so far. I also find trips to the dungeon to be a little more challenging. There's much more risk/reward in seeing how far you want to push yourself.
Gamer Tag: LeeWay0
PSN: Leeway0
// Switch: SW-5306-0651-6424 //
Outside of Slime, what other early-game demon's should be leveled up for fusion moves?
// Switch: SW-5306-0651-6424 //
So it's challenging, but not balls hard like SMT:N. Which I also played a bit of but never completed. So maybe I'll tackle it next.
Teddie spoilers:
Gamer Tag: LeeWay0
PSN: Leeway0
The fox social link was one of the links I completely neglected. Made the game more interesting.
Steam ID : rwb36, Twitter : Werezompire,
I'm not remembering specifics, but I seem to recall that the weird bird/roc thing you find a lot of in the southern part of the open area has Fog Breath when you max it out. If not that, something else pretty good.
Honestly, the last time I played, I tended to keep almost every demon I got until it got its last power before fusing it. When I needed to make space to catch a new demon, I'd either fuse the two on my list with the least XP investment, or two that had reached their maxiumum potential (ensuring that any good powers got passed along). Sometimes I'd fuse a maxed out demon with a random joe off the street if it meant a particularly good final product.
Things get MUCH easier when you get the compendium and don't have to worry about who you're fusing.
Yeah but whether or not that is actually a good thing is debatable
Pokemon has far too much preparation bullshit, the actual combat is shallow in comparison to SMT. But if you're into EV training, IV/ability/nature breeding, and the like for more time than you spent on the main game by a long shot, then cool for you.
Same could be said for SMT's fusion system, but I find that less stressful than pokemon because reshuffling moves is in real time when you're fusing.
Now if they would just have most of the games work like devil survivor for skills....
Except for the part of having one attack move better than everything else
At least it had multiple good defensive skills.
And demon-unique passive abilities were awesome.
// Switch: SW-5306-0651-6424 //
I don't know...from a standpoint I would say they're pretty similar as far as preparation and actual combat goes on the basic level.
Main difference is that SMT usually allow much more manipulation as far as weaknesses go.
As for Devil Survivor, the main thing I liked is that they had an good skill setup interface. Not having to jump through hoops to get a setup you liked was nice.
SJ kinda did this with the essence thing or whatever they were called, but that just ended up being a pain in the ass.
And of course, fusion resets over and over and over to get the perfect set, but I like that stuff. Better to get a bunch of skills determined at random than a limited set you determine like in DS.
That could be fixed by you know...just having a bigger list. It has little to do with randomization or anything like that.
Looks like Atlus is having a sale on Amazon starting Monday.
I wasn't expecting anywhere near the quality that I got. I'm not a shill really
White FC: 0819 3350 1787
Right above Strange Journey and right below the three EO games.
When I first found out about IVs and EVs and Serebii.net and all that stuff I thought it was pretty interesting, and thought it would be cool to build the perfect team and fight online. Then I found out people cheat all the time with the Action Replay and there's nothing in place to stop them, and I realized what a tremendous waste of time it would be.
Platinum FC: 2880 3245 5111
Platinum FC: 2880 3245 5111
The gameplay... I wouldn't wish that on my worst enemy. Remove 90% of the random battles and then it becomes slightly more playable.
Steam ID : rwb36, Twitter : Werezompire,
This makes me sad because you're probably right, and because the PSP is actually awesome and I'll never understand why it didn't do better in America.
"I think I can comment on this because I used to live above the Baby Doll Lounge, a topless bar that was once frequented by bikers in lower Manhattan."
I'm still grumpy we didn't get it
Non-existent/poor marketing. Poor launch line up.
You fumble your beginning, you're pretty much out of the game. At least when your competitor is the monolithic DS.
White FC: 0819 3350 1787
Yep. But inertia will still probably carry it through. The PSP didn't have that to fall back on.
White FC: 0819 3350 1787
Note that the PSP also fell on its ass in Japan until MonHun (and ad-hoc wireless play) came about.
Platinum FC: 2880 3245 5111