Pc, but I usualy look the killcams and while I did see a cheater or two today, the other headshoots seem legit from my point of view, it was also the same in the demo
Enosh20 on
0
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
edited April 2011
I'm enjoying this in SP.. I don't touch multiplayer because its horrendous. So if that's what you are buying it for I wouldn't go near this. If you're looking for a decent invasion of new york michael bay movie that you are basically the star of, then you will like this. It's basically one mind blowing visually impressive set piece event after another. It's like disaster porn for the PC. Really really sexy disaster porn.
Well, as I've been buried with finishing the game the past few days, I guess there's no better place than here to offer up my initial bile...I mean, vitriol...I mean, anger...I mean, thoughts.
Strap in, y'all.
I'm gonna preface this by saying, It Is A Good Game. Probably the best (looking) game for current consoles yet. But on the PC? Not a great game. Not at ALL Crysis 1. In fact, this takes the improvements/debasements from the Dragon Age 1/Dragon Age 2 debacle, and increases the gap between the sequel and it's original a hundredfold.
Interface with suit? Better. I LOVE the fluidity of the suit now. Actual suit functions? Much more streamlined and easier (with both good and bad connotations.) Graphics engine? Smooth, beautiful and...well, some other warm adjective.
But at it's heart, it's a just generic shooter with a nice engine and a Nano-Suit. The last half of which is goddamned Medal of Duty(tm) with a Nano-Suit.
I was in New York? Yeah...kinda. Here and there. But not so's you'd really remember. (Native Nor'easter, and liver in New York now and again; I didn't really get a sense of New York nostalgia playing this game, as others have said.)
****STOP HERE IF YOU DON'T WANT (minor) SPOILERS****
Awesome stealthy, tactical shooter, you say? Yeah, well...about halfway (?) through the game, you meet up with your old Marine unit (the guys from the submarine in the opening cut-scene), and the game becomes Call of Fucking Honor.
"RUN, ALCATRAZ!"
"COVER ME!"
"SHOOT THOSE MOTHERFUCKING ALIENS!"
"RUN!"
"RUN, MOTHERFUCKER!"
"SHOOT!"
"RUN!"
"WATCH OUT - INCOMING!"
"SHOOT...RUN...FUUUUUUUUUUUUUUUUCK!"
But...but...I have a Nano-suit, fer Chrissakes - I can be stealthy and take these guys out from behind and stuff and be a LITTLE bit tactical about all this and...ah, nevermind. *sigh*
And the sheer AMOUNT of interactive and non-interactive in-engine cut-scenes? Deplorable. I would venture to guess that approximately an eighth of the game was not played by me, but, rather, by cut-scenes. In point of fact, there was one part where, after slaughtering over seventy-one guys (I started counting a wee bit into the map) to get to a particular mini-boss, healing and gearing up and emotionally readying myself to charge through the door and start this epic battle with said mini-boss...I KICK the door in and aim in on him...AND a fucking NON-INTERACTIVE FUCKING CUT-SCENE takes me out of the action, and I watch as the STUPID FUCKING GAME KILLS THE BOSS FOR ME.
End cut scene.
What. The. FUCK?
Then there are the cut-scenes that I ASSUMED were just wrapping up a level, where you're: falling from a cliff, falling from a plane, falling from the top of a tower or building, dying from some suit overload...whatever...to your apparent death - until the next map loads. When, as I'm sitting watching this end-of-map snuff film, starring ME, the screen suddenly goes RED and says "Do You Want To Load Last Save"?
Um, excuse me...WHAT?
I was watching a wonderful, relaxing cut-scene after clearing that exciting level, NO?
"Well, yes, but in the VERY last second of that falling-to-your-death scene, we told you to "PRESS F" to grab hold of something. So you could live. But you were stupid and ignored us, so now you're dead. Idiot."
Really? (Is this some console trope of which I was previously unaware?)
And what the fuck is with enemies coming (seemingly endlessly) in WAVES? I had flashbacks of trudging through Dragon Age 2 with these unending waves of bad guys. Now don't misunderstand - you can shoot who you need to shoot, sneak past who you need to sneak past, and make your way to whatever your goal is on a given map, but if you're (like me) a completist and want to be sure you've killed ALLL the baddies on the map...you're gonna be in for a surprise.
And before anyone jumps on my head and says "Well, if you aggro-ed them, then of course they're gonna pop a flare and spawn in more baddies." True. But I'd thought of that, and, after my first completion of the game, started again (with all my bonuses/abilities carried over) and ran through to a particularly nasty re-spawning area that I remembered from my first go-round: that pier you infiltrate to find, and destroy, Gould's computer(s): I had all my "suit energy" and mobility suit bonuses, so I could stay stealthed basically the entire time, and take out the entire map (of enemies) without ever being seen or discovered or aggro'ing anyone (and, in so doing, not getting a flare popped on my ass). So I had my silenced Scarab, my extraextra Stealth energy (from my purchased suit bonuses), and I very methodically (headshiots) took out everyone I could see on the pier (from my initial perch in the warehouse). About a dozen-and-a-half guys, all told.
Then I jumped down to the wee shack below and replenished my ammo. Then I worked my way (slowly) up the street, capping baddies as they popped up, all the time stealthed; pulling way back to cover whenever I needed to recharge. Another two dozen guys appeared from that wee shack in the center of the pier (although how two dozen guys could've fit in there is, frankly, beyond my imagining).
I finally got to the far warehouse (in which was ensconced Gould's computer). About half-a-dozen baddies came out of there.
Now BEFORE I went into that final warehouse, I decided to double-back and make sure I didn't miss even one baddie, just for completeness' sake.
AND THERE WERE THE SAME AMOUNT OF GUYS PATROLLING AT THE BEGINNING OF THE MAP AS WHEN I STARTED THE LEVEL!
So I killed them. Silently. Never popped a flare. Continued my slow progress back to the target warehouse. Paused. Decided to try my luck and go back to the beginning of the map again...and guess what?
Yup.
More insta-spawn baddies.
I did this for well over an hour; probably...ten iterations, same result. Infinite bad guys.
Yup. Definitely a highbrow, immersive and believable mechanic at work THERE. :P
Finally, be warned - there are at least two areas that I can remember - areas that you simply CANNOT fight/sneak through: you just have to RUN FOR YOUR LIFE and dodge the five-thousand aliens/soldiers/whatever in the area and get to the map change marker. Seriously, Anonymous Developer Guy? So...you basically designed and rendered this ENTIRE map level so I could run through at full speed and not interact with, not enjoy, not soak in the visual glory of your creation AT ALL?
*sigh*
Again - it is by NO means a bad game. It is fun and BEAUTIFUL game and...well, it's a great way to shoot off a LOT of (virtual) rounds in a cool suit. But if you were looking for the openness, tactical strategy or slow thoughtfulness of the original Crysis...look elsewhere, friends.
Me - I'm'a run through the original Crysis and possibly the original Deus Ex to get this half-assed taste out of my mouth.
There is one small segment that sticks out for me.
It's a part where you're actually supposed to die, but it's totally random. If you just get killed, it's game over. If you wait 30 seconds and take 10 steps to the left, you die anyway, and get moved to the next chapter.
That's always weak design.
Anyway, I started uploading my blind (as in, first time through the game) post-human run. I think the quality on the later videos turned out pretty nice.
Well, as I've been buried with finishing the game the past few days, I guess there's no better place than here to offer up my initial bile...I mean, vitriol...I mean, anger...I mean, thoughts.
Strap in, y'all.
I'm gonna preface this by saying, It Is A Good Game. Probably the best (looking) game for current consoles yet. But on the PC? Not a great game. Not at ALL Crysis 1. In fact, this takes the improvements/debasements from the Dragon Age 1/Dragon Age 2 debacle, and increases the gap between the sequel and it's original a hundredfold.
Interface with suit? Better. I LOVE the fluidity of the suit now. Actual suit functions? Much more streamlined and easier (with both good and bad connotations.) Graphics engine? Smooth, beautiful and...well, some other warm adjective.
But at it's heart, it's a just generic shooter with a nice engine and a Nano-Suit. The last half of which is goddamned Medal of Duty(tm) with a Nano-Suit.
I was in New York? Yeah...kinda. Here and there. But not so's you'd really remember. (Native Nor'easter, and liver in New York now and again; I didn't really get a sense of New York nostalgia playing this game, as others have said.)
****STOP HERE IF YOU DON'T WANT (minor) SPOILERS****
Awesome stealthy, tactical shooter, you say? Yeah, well...about halfway (?) through the game, you meet up with your old Marine unit (the guys from the submarine in the opening cut-scene), and the game becomes Call of Fucking Honor.
"RUN, ALCATRAZ!"
"COVER ME!"
"SHOOT THOSE MOTHERFUCKING ALIENS!"
"RUN!"
"RUN, MOTHERFUCKER!"
"SHOOT!"
"RUN!"
"WATCH OUT - INCOMING!"
"SHOOT...RUN...FUUUUUUUUUUUUUUUUCK!"
But...but...I have a Nano-suit, fer Chrissakes - I can be stealthy and take these guys out from behind and stuff and be a LITTLE bit tactical about all this and...ah, nevermind. *sigh*
And the sheer AMOUNT of interactive and non-interactive in-engine cut-scenes? Deplorable. I would venture to guess that approximately an eighth of the game was not played by me, but, rather, by cut-scenes. In point of fact, there was one part where, after slaughtering over seventy-one guys (I started counting a wee bit into the map) to get to a particular mini-boss, healing and gearing up and emotionally readying myself to charge through the door and start this epic battle with said mini-boss...I KICK the door in and aim in on him...AND a fucking NON-INTERACTIVE FUCKING CUT-SCENE takes me out of the action, and I watch as the STUPID FUCKING GAME KILLS THE BOSS FOR ME.
End cut scene.
What. The. FUCK?
Then there are the cut-scenes that I ASSUMED were just wrapping up a level, where you're: falling from a cliff, falling from a plane, falling from the top of a tower or building, dying from some suit overload...whatever...to your apparent death - until the next map loads. When, as I'm sitting watching this end-of-map snuff film, starring ME, the screen suddenly goes RED and says "Do You Want To Load Last Save"?
Um, excuse me...WHAT?
I was watching a wonderful, relaxing cut-scene after clearing that exciting level, NO?
"Well, yes, but in the VERY last second of that falling-to-your-death scene, we told you to "PRESS F" to grab hold of something. So you could live. But you were stupid and ignored us, so now you're dead. Idiot."
Really? (Is this some console trope of which I was previously unaware?)
And what the fuck is with enemies coming (seemingly endlessly) in WAVES? I had flashbacks of trudging through Dragon Age 2 with these unending waves of bad guys. Now don't misunderstand - you can shoot who you need to shoot, sneak past who you need to sneak past, and make your way to whatever your goal is on a given map, but if you're (like me) a completist and want to be sure you've killed ALLL the baddies on the map...you're gonna be in for a surprise.
And before anyone jumps on my head and says "Well, if you aggro-ed them, then of course they're gonna pop a flare and spawn in more baddies." True. But I'd thought of that, and, after my first completion of the game, started again (with all my bonuses/abilities carried over) and ran through to a particularly nasty re-spawning area that I remembered from my first go-round: that pier you infiltrate to find, and destroy, Gould's computer(s): I had all my "suit energy" and mobility suit bonuses, so I could stay stealthed basically the entire time, and take out the entire map (of enemies) without ever being seen or discovered or aggro'ing anyone (and, in so doing, not getting a flare popped on my ass). So I had my silenced Scarab, my extraextra Stealth energy (from my purchased suit bonuses), and I very methodically (headshiots) took out everyone I could see on the pier (from my initial perch in the warehouse). About a dozen-and-a-half guys, all told.
Then I jumped down to the wee shack below and replenished my ammo. Then I worked my way (slowly) up the street, capping baddies as they popped up, all the time stealthed; pulling way back to cover whenever I needed to recharge. Another two dozen guys appeared from that wee shack in the center of the pier (although how two dozen guys could've fit in there is, frankly, beyond my imagining).
I finally got to the far warehouse (in which was ensconced Gould's computer). About half-a-dozen baddies came out of there.
Now BEFORE I went into that final warehouse, I decided to double-back and make sure I didn't miss even one baddie, just for completeness' sake.
AND THERE WERE THE SAME AMOUNT OF GUYS PATROLLING AT THE BEGINNING OF THE MAP AS WHEN I STARTED THE LEVEL!
So I killed them. Silently. Never popped a flare. Continued my slow progress back to the target warehouse. Paused. Decided to try my luck and go back to the beginning of the map again...and guess what?
Yup.
More insta-spawn baddies.
I did this for well over an hour; probably...ten iterations, same result. Infinite bad guys.
Yup. Definitely a highbrow, immersive and believable mechanic at work THERE. :P
Finally, be warned - there are at least two areas that I can remember - areas that you simply CANNOT fight/sneak through: you just have to RUN FOR YOUR LIFE and dodge the five-thousand aliens/soldiers/whatever in the area and get to the map change marker. Seriously, Anonymous Developer Guy? So...you basically designed and rendered this ENTIRE map level so I could run through at full speed and not interact with, not enjoy, not soak in the visual glory of your creation AT ALL?
*sigh*
Again - it is by NO means a bad game. It is fun and BEAUTIFUL game and...well, it's a great way to shoot off a LOT of (virtual) rounds in a cool suit. But if you were looking for the openness, tactical strategy or slow thoughtfulness of the original Crysis...look elsewhere, friends.
Me - I'm'a run through the original Crysis and possibly the original Deus Ex to get this half-assed taste out of my mouth.
Peace, y'all,
Fester
Well, this is quite a rant, if ever I've seen one. o_O
Negativity from some people about this games singleplayer confuse me. It's pretty much perfect to me, and I'm about 2/3rds through. I really can't think of any faults.
When I'm an hour and a half into a game and I'm starting to invent restrictions and tasks for myself to keep it interesting, there may be a bit of a problem. At least with the difficulty or pacing or something. Maybe only having like 5 enemy types for most of the game wasn't the best idea.
Not to say I hate it. It's good enough, for what it is. And I never played the other Crysis games, so I've got no negative comparisons to make there.
Negativity from some people about this games singleplayer confuse me. It's pretty much perfect to me, and I'm about 2/3rds through. I really can't think of any faults.
It's almost as if people can have different opinions.
I don't know about anyone else, but I've fallen in love with the Grendel. Gun is simply the bee's knees compared to the SCAR and SCARAB.
The Grendel is the best gun in the game! I usually just have the acog on there, but sometimes I like to get cute and throw on a reflex and grenade launcher.
Skull2185 on
Everyone has a price. Throw enough gold around and someone will risk disintegration.
0
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
edited April 2011
Love the Gauss attachment, somehow did not find it first time around playing singleplayer. Also did not realise the secondary sticky grenades on the L-Tag first time either, then I found I used it more.
I'm not liking the change in single player with picking up weapons. In the first one you walk up to a gun and then your hand juts out and grabs it for mods/ammo and then its gone.
Now its pick one up and then the one you are holding flys out of you at Mach 1 and you are juggling junk around sometimes.
HyperAquaBlast on
0
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
edited April 2011
Heh, yeah I liked the immersion of having the hand come out to pick things up, but apparently it was also one of the biggest complaints from the first game (Playing Delta, no auto pickup), but hey what can you do.
To get the Multiplayer crew charging along better, I've decided to use the PM system instead.
Dudes PM me your Name platform and user name so I can put it in the OP. If any clans want to pop up, I'll also include them and their banner in the OP too. I'm sure something like Maximum Wangfare or NanoWangs is on the cards.
Yeah, I have to say I've really enjoyed the game single player wise on the 2nd hardest difficulty setting (this is on the 360).
Stealth does sort of break some of the AI, but then I could stop being such a girl and tell myself not to use it with the exception of the pingers (I much rather enjoy sticking on armour mode and shooting things).
Other minor gripes such as infinite respawns are annoying, some of the checkpoint saves are a bit harsh and firing from stealth making you lose all your energy, but if you deactivate it before the shot, you avoid the problem seems a bit silly.
eg: you are fighting a pinger with infinite spawning seth; this can take a while
Oh, and one bit also made me slightly rage due to a cutscene quick time event
you fight your way over a bridge; when you reach the other side, it starts to fall apart, and you turn around to see lots of debris. The whole thing looks like an in-game cutscene, so I missed the quite small button prompt that resulted in a bus landing on top of me. Because of this, I had to do the whole thing again
Anyway, I enjoyed the single player game alot. I know I've moaned a bit, but those things are little, and are only really jarring because of how good the rest of the game is.
Granted infinite spawns are not the best thing, however there were many times in Crysis where I wanted to shoot some more bad men, but I had already brutally destroyed all the baddies in a given bit.
If you're going to have a game where you're a single soldier taking on a tide of super aliens then it nice if the pressure is maintained by there being plenty of enemies. Otherwise you get areas where you hunker down, kill everyone and then have to wander through empty streets for a few minutes.
They probably could have made the spawning less obvious, maybe having drop ships come in or something.
Respawns in like CoD 1, 2 &4 were kinda ok because the baddies came out spradically. In Crysis 2 the first respawns counfused the hell out of me cause I got a both a sense of deja vu and feeling of lack of accomplishment.
I was like yes this was a good battle I planned out. Oh wait those 4 guys are back. Did I die and reload a save without realizing?
Oh, and one bit also made me slightly rage due to a cutscene quick time event
you fight your way over a bridge; when you reach the other side, it starts to fall apart, and you turn around to see lots of debris. The whole thing looks like an in-game cutscene, so I missed the quite small button prompt that resulted in a bus landing on top of me. Because of this, I had to do the whole thing again
Anyway, I enjoyed the single player game alot. I know I've moaned a bit, but those things are little, and are only really jarring because of how good the rest of the game is.
Regarding that segment:
I thought Tara Strickland was in that bus, since in the brief moment where it flew over my head I saw a female corpse which looked like it had a CELL uniform on - the game seemed to focus on it, too, though I guess it was supposed to be drawing attention to the fact that hey, there's a freaking bus flying over your head. That lead to a "welp, she gets revealed as good then dies" moment until about a second into the next level when Gould was talking to her. :?
Is there actually a time limit on that whole section? As in, will the Prism actually explode after a set time if you stay back and fight through the whole thing? I just hit Cloak and sprinted past everything, stopping only to kill the one Heavy on the bridge; seems like it'd be pretty fun to redo "properly", though.
And now, for the mission right after the above:
It's probably just "because the plot demanded it, duh", but when the tank you're gunning gets destroyed - how did Tara and Gould get separated from you by something like ten or more city blocks? They talk to you in person in the beginning, you all get into a convoy of vehicles, shit goes down when you're travelling (together, mind - no vehicles speeding off on their own or anything) and they suddenly have to activate their locator beacon for you to find them.
Still, the campaign was great fun. Loved the environments and set pieces (especially the battles where you have other friendlies in the second half and things are going crazy around you), and the music really added a lot to it.
PMing my gamertag to the OP reminded me how much I hated those superfluous extra letters and to check if plain old 'AngryPuppy' had expired yet and joy of joys it had. So that's my gamertag now, no L's, no J's. Same great taste but now at the top of your friends lists!
Oh and for something more on topic, I've reached level 18 in the multiplayer and unlocked the 'Assault' game type - I was expecting something like Predator Hunt from AvP but it's more Splinter Cell VS if anything. Nano-suited agents armed only with pistols take on regular troopers with laser-sighted assault rifles. The Nano-suits win by remaining near any of five terminals long enough to hack them. Nice change of pace.
You didn't get Assault until 18? Sad times. Yeah, I really like Assault. There's only a handful of servers that play it, though, and you don't get as much xp as the other gamemodes.
Negativity from some people about this games singleplayer confuse me. It's pretty much perfect to me, and I'm about 2/3rds through. I really can't think of any faults.
It's almost as if people can have different opinions.
There are no rational or reasonable opinions which have condemned the game that I've found. Mostly just "it's shitty" and/or "it's consolized" which are both loads of crap.
I haven't been able to land in a game of Assault thus far. I can hit Capture the Relay and Crash Site up frequently. I usually just hop in Instant Action because of how insane it can be when my connection isn't deciding to be an utter failure.
BornToHula on
Origin is the exact same as my Steam, in case you're needing a Support or Assault in BF3.
Negativity from some people about this games singleplayer confuse me. It's pretty much perfect to me, and I'm about 2/3rds through. I really can't think of any faults.
It's almost as if people can have different opinions.
There are no rational or reasonable opinions which have condemned the game that I've found. Mostly just "it's shitty" and/or "it's consolized" which are both loads of crap.
Well, when Crysis 1 was so famed for its super massive gigantic gorgeous maps where Crysis 2, from all accounts has much smaller maps due to console memory constraints, I can kinda understand the "it's consolized" arguments.
Personally, that made the game for me, and hearing that they don't exist, along with all the other complaints from the PC version (the options screen specifically, I generally turn down shadows while turning textures and shaders up on almost all my games so they run at an acceptable level while still looking awesome) pretty much made this a "wait for it" thing.
I'll probably pick it up on sale, I'm not paying $60 for a PC game.
Posts
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Strap in, y'all.
I'm gonna preface this by saying, It Is A Good Game. Probably the best (looking) game for current consoles yet. But on the PC? Not a great game. Not at ALL Crysis 1. In fact, this takes the improvements/debasements from the Dragon Age 1/Dragon Age 2 debacle, and increases the gap between the sequel and it's original a hundredfold.
Interface with suit? Better. I LOVE the fluidity of the suit now. Actual suit functions? Much more streamlined and easier (with both good and bad connotations.) Graphics engine? Smooth, beautiful and...well, some other warm adjective.
But at it's heart, it's a just generic shooter with a nice engine and a Nano-Suit. The last half of which is goddamned Medal of Duty(tm) with a Nano-Suit.
I was in New York? Yeah...kinda. Here and there. But not so's you'd really remember. (Native Nor'easter, and liver in New York now and again; I didn't really get a sense of New York nostalgia playing this game, as others have said.)
****STOP HERE IF YOU DON'T WANT (minor) SPOILERS****
Awesome stealthy, tactical shooter, you say? Yeah, well...about halfway (?) through the game, you meet up with your old Marine unit (the guys from the submarine in the opening cut-scene), and the game becomes Call of Fucking Honor.
"RUN, ALCATRAZ!"
"COVER ME!"
"SHOOT THOSE MOTHERFUCKING ALIENS!"
"RUN!"
"RUN, MOTHERFUCKER!"
"SHOOT!"
"RUN!"
"WATCH OUT - INCOMING!"
"SHOOT...RUN...FUUUUUUUUUUUUUUUUCK!"
But...but...I have a Nano-suit, fer Chrissakes - I can be stealthy and take these guys out from behind and stuff and be a LITTLE bit tactical about all this and...ah, nevermind. *sigh*
And the sheer AMOUNT of interactive and non-interactive in-engine cut-scenes? Deplorable. I would venture to guess that approximately an eighth of the game was not played by me, but, rather, by cut-scenes. In point of fact, there was one part where, after slaughtering over seventy-one guys (I started counting a wee bit into the map) to get to a particular mini-boss, healing and gearing up and emotionally readying myself to charge through the door and start this epic battle with said mini-boss...I KICK the door in and aim in on him...AND a fucking NON-INTERACTIVE FUCKING CUT-SCENE takes me out of the action, and I watch as the STUPID FUCKING GAME KILLS THE BOSS FOR ME.
End cut scene.
What. The. FUCK?
Then there are the cut-scenes that I ASSUMED were just wrapping up a level, where you're: falling from a cliff, falling from a plane, falling from the top of a tower or building, dying from some suit overload...whatever...to your apparent death - until the next map loads. When, as I'm sitting watching this end-of-map snuff film, starring ME, the screen suddenly goes RED and says "Do You Want To Load Last Save"?
Um, excuse me...WHAT?
I was watching a wonderful, relaxing cut-scene after clearing that exciting level, NO?
"Well, yes, but in the VERY last second of that falling-to-your-death scene, we told you to "PRESS F" to grab hold of something. So you could live. But you were stupid and ignored us, so now you're dead. Idiot."
Really? (Is this some console trope of which I was previously unaware?)
And what the fuck is with enemies coming (seemingly endlessly) in WAVES? I had flashbacks of trudging through Dragon Age 2 with these unending waves of bad guys. Now don't misunderstand - you can shoot who you need to shoot, sneak past who you need to sneak past, and make your way to whatever your goal is on a given map, but if you're (like me) a completist and want to be sure you've killed ALLL the baddies on the map...you're gonna be in for a surprise.
And before anyone jumps on my head and says "Well, if you aggro-ed them, then of course they're gonna pop a flare and spawn in more baddies." True. But I'd thought of that, and, after my first completion of the game, started again (with all my bonuses/abilities carried over) and ran through to a particularly nasty re-spawning area that I remembered from my first go-round: that pier you infiltrate to find, and destroy, Gould's computer(s): I had all my "suit energy" and mobility suit bonuses, so I could stay stealthed basically the entire time, and take out the entire map (of enemies) without ever being seen or discovered or aggro'ing anyone (and, in so doing, not getting a flare popped on my ass). So I had my silenced Scarab, my extraextra Stealth energy (from my purchased suit bonuses), and I very methodically (headshiots) took out everyone I could see on the pier (from my initial perch in the warehouse). About a dozen-and-a-half guys, all told.
Then I jumped down to the wee shack below and replenished my ammo. Then I worked my way (slowly) up the street, capping baddies as they popped up, all the time stealthed; pulling way back to cover whenever I needed to recharge. Another two dozen guys appeared from that wee shack in the center of the pier (although how two dozen guys could've fit in there is, frankly, beyond my imagining).
I finally got to the far warehouse (in which was ensconced Gould's computer). About half-a-dozen baddies came out of there.
Now BEFORE I went into that final warehouse, I decided to double-back and make sure I didn't miss even one baddie, just for completeness' sake.
AND THERE WERE THE SAME AMOUNT OF GUYS PATROLLING AT THE BEGINNING OF THE MAP AS WHEN I STARTED THE LEVEL!
So I killed them. Silently. Never popped a flare. Continued my slow progress back to the target warehouse. Paused. Decided to try my luck and go back to the beginning of the map again...and guess what?
Yup.
More insta-spawn baddies.
I did this for well over an hour; probably...ten iterations, same result. Infinite bad guys.
Yup. Definitely a highbrow, immersive and believable mechanic at work THERE. :P
Finally, be warned - there are at least two areas that I can remember - areas that you simply CANNOT fight/sneak through: you just have to RUN FOR YOUR LIFE and dodge the five-thousand aliens/soldiers/whatever in the area and get to the map change marker. Seriously, Anonymous Developer Guy? So...you basically designed and rendered this ENTIRE map level so I could run through at full speed and not interact with, not enjoy, not soak in the visual glory of your creation AT ALL?
*sigh*
Again - it is by NO means a bad game. It is fun and BEAUTIFUL game and...well, it's a great way to shoot off a LOT of (virtual) rounds in a cool suit. But if you were looking for the openness, tactical strategy or slow thoughtfulness of the original Crysis...look elsewhere, friends.
Me - I'm'a run through the original Crysis and possibly the original Deus Ex to get this half-assed taste out of my mouth.
Peace, y'all,
Fester
That's always weak design.
Anyway, I started uploading my blind (as in, first time through the game) post-human run. I think the quality on the later videos turned out pretty nice.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Well, this is quite a rant, if ever I've seen one. o_O
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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well you can have your powers of spoilertude but i've got something you dont got
well its my backpack
it's got jets
well I'm bobba
The Fett.
and I bounty hunt for Jabba the Hutt
to finance
my vette vette ette ette (GIT DOWN)
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Not to say I hate it. It's good enough, for what it is. And I never played the other Crysis games, so I've got no negative comparisons to make there.
Also: SPOILERS *SPOILERS* SPOILERS
I think the quality turned out pretty good.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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Origin is the exact same as my Steam, in case you're needing a Support or Assault in BF3.
Feline is the best multiplayer gun.
It's almost as if people can have different opinions.
The Grendel is the best gun in the game! I usually just have the acog on there, but sometimes I like to get cute and throw on a reflex and grenade launcher.
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Now its pick one up and then the one you are holding flys out of you at Mach 1 and you are juggling junk around sometimes.
To get the Multiplayer crew charging along better, I've decided to use the PM system instead.
Dudes PM me your Name platform and user name so I can put it in the OP. If any clans want to pop up, I'll also include them and their banner in the OP too. I'm sure something like Maximum Wangfare or NanoWangs is on the cards.
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Better than regular Gauss because for this one, ammo's always abundant.
Retarded choice not to allow a refill for the regular Gauss.
Or the MIKE.
It was one of the weapons lying around somewhere in some cache.
"Exchange *shit* with SCAR with GAUSS Attachment?"
"Yes, please."
edit: Here's some google for you.
So great.
How does playing with friends work on the PC version? I'm at work so I can't check. I don't have it on Steam if that's relevant.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Off the top of my head, I'm not sure, but I've seen it in the following stages :
Check weapon caches, the only thing I've seen it attached to is the SCAR.
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Stealth does sort of break some of the AI, but then I could stop being such a girl and tell myself not to use it with the exception of the pingers (I much rather enjoy sticking on armour mode and shooting things).
Other minor gripes such as infinite respawns are annoying, some of the checkpoint saves are a bit harsh and firing from stealth making you lose all your energy, but if you deactivate it before the shot, you avoid the problem seems a bit silly.
Oh, and one bit also made me slightly rage due to a cutscene quick time event
Anyway, I enjoyed the single player game alot. I know I've moaned a bit, but those things are little, and are only really jarring because of how good the rest of the game is.
If you're going to have a game where you're a single soldier taking on a tide of super aliens then it nice if the pressure is maintained by there being plenty of enemies. Otherwise you get areas where you hunker down, kill everyone and then have to wander through empty streets for a few minutes.
They probably could have made the spawning less obvious, maybe having drop ships come in or something.
I was like yes this was a good battle I planned out. Oh wait those 4 guys are back. Did I die and reload a save without realizing?
Regarding that segment:
Is there actually a time limit on that whole section? As in, will the Prism actually explode after a set time if you stay back and fight through the whole thing? I just hit Cloak and sprinted past everything, stopping only to kill the one Heavy on the bridge; seems like it'd be pretty fun to redo "properly", though.
And now, for the mission right after the above:
Still, the campaign was great fun. Loved the environments and set pieces (especially the battles where you have other friendlies in the second half and things are going crazy around you), and the music really added a lot to it.
I don't suppose any Euro players want to join up? Those that do: pm me or something.
And my name on Crysis 2 is *gasp* Dr_Keenbean.
Let's get some [MAXIMUM SHOOTING MANS] on.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
No one has done it right since Half Life 2. (IMO of course.)
Oh and for something more on topic, I've reached level 18 in the multiplayer and unlocked the 'Assault' game type - I was expecting something like Predator Hunt from AvP but it's more Splinter Cell VS if anything. Nano-suited agents armed only with pistols take on regular troopers with laser-sighted assault rifles. The Nano-suits win by remaining near any of five terminals long enough to hack them. Nice change of pace.
There are no rational or reasonable opinions which have condemned the game that I've found. Mostly just "it's shitty" and/or "it's consolized" which are both loads of crap.
CoD model of gameplay.
I dunno, but it sucks. It sucks big time.
Origin is the exact same as my Steam, in case you're needing a Support or Assault in BF3.
Well, when Crysis 1 was so famed for its super massive gigantic gorgeous maps where Crysis 2, from all accounts has much smaller maps due to console memory constraints, I can kinda understand the "it's consolized" arguments.
Personally, that made the game for me, and hearing that they don't exist, along with all the other complaints from the PC version (the options screen specifically, I generally turn down shadows while turning textures and shaders up on almost all my games so they run at an acceptable level while still looking awesome) pretty much made this a "wait for it" thing.
I'll probably pick it up on sale, I'm not paying $60 for a PC game.